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13 Apr 2005, 13:54
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#1
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wasted
Join Date: Dec 2000
Location: Under the floorboards
Posts: 1,240
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[Discuss] Cheating punishments
I'm sure I have written similar posts before, but it was a long time ago, so here it is again:
Taking roids out of the universe is bad. Not just for the people who lose the roids, but for everyone else who now have no chance to steal them - especially in a round like this where roids are going back and forth all the time. If someone stole my roids, got caught cheating then had 30% of their roids removed, I'd be utterly furious, because those are my roids that I would want to get back. Presumably they wouldn't lose the xp they gained for stealing those roids from me.
Secondly, roid loss is a direct cause of stagnation in the game. Stagnation occurs when planets have large fleets and not enough roids to be worth attacking, so it should be quite obvious that removing roids causes stagnation to occur sooner. There is a direct link between stagnation and the ratio of roids to fleet size.
Thirdly, removing roids often has almost no impact on large planets early in the game, because they can't mine the roids they have already. All you're really doing is reducing their value, allowing them to hit smaller targets and gain more xp.
My alternative is simple: instead of removing roids, remove fleet and/or xp (of course, some would simply suggest deleting the offending planets, but that's a seperate question). This is a "restorative" punishment, because it removes the fleet that they have built using roids they stole/defended by illegal means. As such, it puts their planet back to something closer to the level it would be had they not been cheating. Removal of xp (personally I think xp should be reset to 0) would also have a similar effect, though fleet removal is far more effective and fair.
This would be far more likely to act as a deterrent to cheaters - roids can be regained easily, but the loss of fleet is a real consequence that might actually hurt the cheater, without having the effect of accelerating stagnation; in fact it would have the effect of alleviating stagnation. The cheater loses, everyone else benefits (if only in a small and indirect way) from the punishment. Doesn't that sound much better?
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13 Apr 2005, 13:55
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#2
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Just like science!
Join Date: Jul 2003
Location: Cabinet of the Glorious Leader
Posts: 158
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Re: [Discuss] Cheating punishments
Yes, it does sound much better.
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13 Apr 2005, 13:58
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#3
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The PolarBear Militia
Join Date: Jan 2003
Posts: 26
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Re: [Discuss] Cheating punishments
Indeed.
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13 Apr 2005, 13:59
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#4
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Registered User
Join Date: Jan 2003
Location: United Kingdom
Posts: 475
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Re: [Discuss] Cheating punishments
I am sorry, I must have missed something, but since when are cheaters not just deleted anymore?
[edit: if this is true and cheaters don't get deleted then I think Rob has a good point]
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13 Apr 2005, 14:05
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#5
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Knight of Ni!
Join Date: Oct 2002
Location: Oslo Norway
Posts: 298
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Re: [Discuss] Cheating punishments
breaking the rules aint always cheating. some times its just breaking the rules.
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13 Apr 2005, 14:07
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#6
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: [Discuss] Cheating punishments
If you're not removing roids then put the cheater's HCT research level back to base, so that he can't regrow so quickly with his ill-gotten roids.
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13 Apr 2005, 14:09
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#7
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Laziness pays off NOW!
Join Date: Oct 2004
Location: Pensacola, FL, USA
Posts: 596
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Re: [Discuss] Cheating punishments
Quote:
Originally Posted by Jackal2112
I am sorry, I must have missed something, but since when are cheaters not just deleted anymore?
[edit: if this is true and cheaters don't get deleted then I think Rob has a good point]
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Most recent example would be the removal of roids from planets who were found to be violating the EULA, closed, then reopened with roid losses.
Execellent points.
-NitinA
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13 Apr 2005, 14:13
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#8
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Registered User
Join Date: Nov 2004
Location: UK
Posts: 108
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Re: [Discuss] Cheating punishments
Quote:
Originally Posted by Nonentity
If you're not removing roids then put the cheater's HCT research level back to base, so that he can't regrow so quickly with his ill-gotten roids.
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amazing idea
nice one
also, ia gree tho, removing roids from the universe is sick
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[INS]Goafer
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13 Apr 2005, 14:23
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#9
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: [Discuss] Cheating punishments
I'm not too bothered really on the punishments as long as they do punish the planet and are consistant but some of the ideas here do make alot of sense. Unless the roids are going to be returned to where they came (which might be hard to do) then it would make sense to leave them at the planet punished. Then the removal of XP and Fleet along with the removal of some of the HCT tech as Nonentity suggested would move them closer to where they should be and really punish them for cheating
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13 Apr 2005, 14:26
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#10
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: [Discuss] Cheating punishments
Quote:
Originally Posted by Nonentity
If you're not removing roids then put the cheater's HCT research level back to base, so that he can't regrow so quickly with his ill-gotten roids.
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i like that one, its nice and evil
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13 Apr 2005, 15:09
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#11
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: [Discuss] Cheating punishments
Yeah, same here.
I'm all about creative punishment...reducing their tech branches, locking fleetslots so they can't attack for awhile (or run any fleet they may have), the XP removal is ace too.
I'm still waiting for a 'hall of shame'...
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13 Apr 2005, 17:26
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#12
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: [Discuss] Cheating punishments
how about just destroy there light/medium/heavy factory and reset there ship research.
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13 Apr 2005, 17:40
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#13
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: [Discuss] Cheating punishments
At this rate we will be suggesting reset their planet to 0 excpet for roids
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Wakey
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13 Apr 2005, 17:54
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#14
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: [Discuss] Cheating punishments
Quote:
Originally Posted by wakey
At this rate we will be suggesting reset their planet to 0 excpet for roids
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Bad idea, then we can't send them mass incomings due to score cap
Glad to hear everyone likes the HCT idea!
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14 Apr 2005, 14:46
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#15
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Ex-Visionary
Join Date: Aug 2004
Location: Manchester, Eng
Posts: 325
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Re: [Discuss] Cheating punishments
the HCT idea is fantastic, then the roids stay about to be won/lost/fought over, however the planet gets no gain from them, also reseting XP to 0 is fair (or maybe 1/2 the XP if you think that is a little harsh), imo what you should be trying to do is reset the planet to the situation it was in prior to cheating, with a little extra punitive damage. and i feel this solution coves both still giving them a chance to continue playing the game.
taking fleets is a little harsh i think (except in the case of zik steeling). imo opinion this should be the STANDARD treatment for thoses deamed suitable for punishment, that is not decided to be severe enuf for closure.
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14 Apr 2005, 14:52
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#16
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Tilting at windmills
Join Date: Nov 2003
Posts: 579
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Re: [Discuss] Cheating punishments
Universe page Top 100 Cheaters?
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14 Apr 2005, 22:04
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#17
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Registered User
Join Date: Nov 2004
Location: UK
Posts: 108
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Re: [Discuss] Cheating punishments
lol
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[INS]Goafer
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16 Apr 2005, 05:46
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#18
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: [Discuss] Cheating punishments
Quote:
Originally Posted by Cooling
Universe page Top 100 Cheaters?
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Would that show players who cheat the most, or benefit the most from cheating?
Btw the HCT reduction was a brilliant idea. Nonentity, i didnt know you were _THAT_ evil - but i am glad that you are .
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17 Apr 2005, 20:39
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#19
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: [Discuss] Cheating punishments
Quote:
Originally Posted by wakey
At this rate we will be suggesting reset their planet to 0 excpet for roids
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/me crosses fingers.
But then again they will just cheat there way back to the top with the broken xp.
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Written by Kloopy Wed Mar 16 22:06:43 2005
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