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Unread 28 Jul 2006, 01:12   #1
Pilatus
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Change in cost of exiles from crappy galaxies

Would like to see a change in selfexile, since it can cost alot of resources for ppl with bad luck. Still think selfexile should be based on value, but with a change in how much the cost for next exiles goes up.

How about making it cheaper for planets to selfexile from crappy gals? Maybe by making how much the cost for next selfexile goes up, dephend on the ranking on the gal your in.

Could ofcause be a few problems with something like that, since galranking change alot in the beginning. It could also make the cost go up more for the planet that exiles first from the same gal, but why shouldn't it? Still think it could be worth it to try something like this, since it could make planets that ends up in lots of dead gals lose less value on additional selfexiles.
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Unread 28 Jul 2006, 02:45   #2
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Re: Change in cost of exiles from crappy galaxies

If it's based on value than make a formulae that also uses the avg galaxy value (without your planet) to reduce the costs fair.
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Unread 28 Jul 2006, 11:15   #3
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Re: Change in cost of exiles from crappy galaxies

Yes, please - I want to exile too.
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Unread 28 Jul 2006, 12:02   #4
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Re: Change in cost of exiles from crappy galaxies

yea that seemws fair something like

(Galaxy Value/Your Value)*(times exiled)^2
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Unread 28 Jul 2006, 12:09   #5
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Re: Change in cost of exiles from crappy galaxies

I'm not sure tbh. Im of the opinion that part of the games problems come from the 'grass is greener' syndrome that will almost always guarentee that the BP in a weak galaxy will jump out of a weaker galaxy and any player landing in the galaxy will jump asap. I think that it would actually be as useful making things more expernsive and dealing with inactives better to encourage people to try and stay and make galaxies work
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Unread 28 Jul 2006, 12:14   #6
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Re: Change in cost of exiles from crappy galaxies

Just as a slightly bizzare idea...

If we make the assumption that galaxies fail early on in the round becuase people give up and self exile to early - why not have a VERY high 1st exile cost which then reduces as number of exiles increases?
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Unread 28 Jul 2006, 12:30   #7
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Re: Change in cost of exiles from crappy galaxies

The exile system needs an overhaul.

Firstly the inactive planet remover for free planets should be set much lower, possibly to 24-36 hours. I'm fedup of having to use galaxy resources to exile someone who doesn't even bother to login! The default setting for all planets is "Wanted", so surely if a minister sets to "Not Wanted" and the planet doesn't login, then the galaxy deserves a free exile? They can always become active if they want to at least try and become a part of the galaxy.

Also, all formulas should take either the galaxy value or rank into account. The lowest ranking galaxies should be able to exile very cheaply, the top ranking galaxies should have a much higher price to pay.
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Unread 29 Jul 2006, 14:21   #8
Pilatus
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Re: Change in cost of exiles from crappy galaxies

Quote:
Originally Posted by Kal
Just as a slightly bizzare idea...

If we make the assumption that galaxies fail early on in the round becuase people give up and self exile to early - why not have a VERY high 1st exile cost which then reduces as number of exiles increases?
Maybe a bit bizzare idea, but i like it. Don't like it either when ppl gives up on a gal to early. Already had 1 planet selfexile from our gal early in the round, when we my gal got roided real hard. A bit off topic, but luckily none else followed his lead, and we're doing fine atm.

Think something like your idea, together with better dealing with inactives as Wakey said, could work.

Lol, some galaxies are just hopeless from the start, and some are made hopeless by members exiling(been there, done that). Tbh, i think no matter how dealing with exiles will be done in the future, it will always be a bit of a double-edged sword

Last edited by Pilatus; 29 Jul 2006 at 14:53.
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