Attacker Salvage by kills, not by presence value
Currently salvage works by the value of the fleets in questio (presence).
If you send your ships to a planet and kill a lot of stuff, and lose a load of ships only to find that your salvage is tiny - perhaps because some other defenders sent irrelevent ships, or the home planet didnt run safe ships - it sucks !
I propose a system where the ratio of salvage is the following:
value of ships you killed / total value of enemy ships killed
Defence should perhaps remain as it is - because flak and other ships play their part.
Just an idea !
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