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Unread 22 Oct 2005, 13:44   #1
Appocomaster
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Zikonian Race Guide (R15)

Yes, this is it folks, the concluding part of the 4 part series on my race guides

Zikonians are the hardest race to describe any plans for. There's a lot more possibilities, depending on steal, for what you can do.
Most Ziks prefer building as many steal ships as possible and only token kill ships - the whole reason behind being Zik is to steal, after all. It's not the same as last round for the other races, where you had a steal ship along to steal.
Zikonian Fr:
Cutlass: Fr-> Fi
Thief: Fr -> Co
Clipper: Fr -> Bs

Anti Fr:
Wyvern: Bs -> Fr
Viper: Co -> Fr
Tarantula: Cr -> Fr
Vsharrak: Fi -> Fr
Corsair: Fi -> Fr
Marauder: Cr -> Fr
Now, fairly obviously you can send this at Terrans - the Clipper fires before the Wyvern, so with enough Clippers you can take on most Terrans. However, most people will probably prefer massing Cutlass/ Thief and hitting Xan and Cath, to steal an attack fleet.

Zikonian Cr/Bs:
These generally function better together, as they "feed" each other.
Marauder: Cr -> Fr
Buccaneer: Cr -> Bs
Pirate: Bs -> De
Rogue: Bs -> Cr
Anti Cr/Bs:
Drake: De-> Cr
Chimera: De -> Bs
Dragon: Bs -> Cr
Scarab: De -> Cr
Widowmaker: De-> Bs
Black Widow: Cr -> Bs
Ghost: Fr -> Cr
Peacekeeper: De -> Bs
Cutter: Fr -> Bs
Buccaneer: Cr -> Bs
Rogue: Bs -> Cr
As an advantage, the Cr/Bs fleet targets everything that fires at it. As a disadvantage, the armour isn't much better than average and it fires last. This means (especially at first) you look for anti Cr/Bs weaknesses and send ships in to steal / defend vs attacks, or you build lots of Cr/Bs and hit smaller targets that you can overwhelm. As you get more stolen fleet, you can flak that with your steal and kill ships - Cutters are especially nasty on Xans without so many Arrowheads, and enough Corsairs (especially with xan Fi flak) would help to deter the Ziks.

Defensively the kill ships are all useful for alliance defence, but many will prefer to concentrate on the steal ships as much as possible, mass Buccaneers and Rogues to use as alliance defence.
The main decision to make is whether to go for Fi/Co(/Fr) or (Fr/)Cr/Bs, really. I think it's about equal, but some may go for Fi/Co/Fr as it's faster.
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Unread 22 Oct 2005, 14:03   #2
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Re: Zikonian Race Guide (R15)

To sum it up for ziks... Fleetcatches the one sure way that your target can't run their fleet. How the ziks do it thats one of the things that makes this race interesting.
I would recommend mass distorters so that you can discuise your fleet because your target can't Fleet scan you. A well balanced ship ratios will also enhance this. An example is to make your target think you are sending BS/CR but you are really sending frigs. The problem is with ziks is the quicker you can steal ships the better as one of the ziks weaknesses is the ability to hold roids with their natural ships (asteroid init 20, steal init is about 40ish)
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Unread 22 Oct 2005, 16:07   #3
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Re: Zikonian Race Guide (R15)

one of the best tactics to steal ships is sending in gal def to steal ships, but not sending enough to force a recall. Annoying as hell for the attacker, and pretty lame to your gal mates, but it's a very effective way to get some more useful ships.
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Unread 22 Oct 2005, 19:44   #4
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Re: Zikonian Race Guide (R15)

Quote:
Originally Posted by The_Fish
one of the best tactics to steal ships is sending in gal def to steal ships, but not sending enough to force a recall. Annoying as hell for the attacker, and pretty lame to your gal mates, but it's a very effective way to get some more useful ships.
Good one It has a few drawbacks with gal m8s not really wanting to def you back, but could work well once in a while tho.
One tactic I have used ingal is to get gal m8s to send def to the unlucky planet so it is still landable (only just) and a few of the ingal ziks and a cath and fleetcaught it on the way back.
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Unread 22 Oct 2005, 21:08   #5
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Re: Zikonian Race Guide (R15)

I also use that tactic very much.

My main worry as zik is xan FR. I really feel xan fr(and fi ofc) can easily waltz over ziks thus you wil have a hard time. That combined with that 60% of uni is zik\xan im having probs picking em.
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Unread 22 Oct 2005, 23:22   #6
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Re: Zikonian Race Guide (R15)

Quote:
Originally Posted by buddies
I would recommend mass distorters so that you can discuise your fleet because your target can't Fleet scan you. A well balanced ship ratios will also enhance this. An example is to make your target think you are sending BS/CR but you are really sending frigs.
Later round, ziks with lots of stolen ships can terrify DCs like that, as I'm sure you'll know!

Pity is, with ghost/peacekeeper swapped around, one of the most effective fakes from last round (IMO...CR faked as BS, so the attacking zik stole lots of ghosts/widows, often getting no roids but lots of ships), is now pretty useless, and there is far less risk to the defender. Which is bad for ziks in general =/
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Unread 22 Oct 2005, 23:50   #7
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Re: Zikonian Race Guide (R15)

Quote:
Originally Posted by Gate
Later round, ziks with lots of stolen ships can terrify DCs like that, as I'm sure you'll know!

Pity is, with ghost/peacekeeper swapped around, one of the most effective fakes from last round (IMO...CR faked as BS, so the attacking zik stole lots of ghosts/widows, often getting no roids but lots of ships), is now pretty useless, and there is far less risk to the defender. Which is bad for ziks in general =/
I have a few tricks up my sleave for ziks for this round... But like a good magician you can't reveal all your tricks now
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Unread 23 Oct 2005, 06:52   #8
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Re: Zikonian Race Guide (R15)

Quote:
Originally Posted by Appocomaster
Zikonian Fr:
Doesnt anyone else find it interesting that the only zero loss defence against Zik FR are Cruisers (which are too slow to defend in-uni), unless you mass enough vsh to get an initial outright kill due to the init advantage?

Something to think about .
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Unread 24 Oct 2005, 15:32   #9
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Re: Zikonian Race Guide (R15)

was having a wee think about what to do with ziks. Ya have a bit of a choice for beginning of round

mass cutlass + pod and go for terran roids and hopefully hopefully pick up some harpies

or

mass thief + pod and go for cathaar, hopefully pick up some nice co + roids

or

sentinel + thief/cutlass + pod and go for xans and pick up some arrowheads/fi

or

bypass fr and wait for your cr/bs ships, and build loads and loads of corsairs n cutters

does anyone have any thoughts on this. I'm a bit worried about hitting xan's with a co/fr fleet cos if i'm after arrowaheads, my cutter will die before firing on the vsh. Bit of a catch 22!

I thinkin of just building thief and pods, as this will let me attack terrans(easily) and go up against cathaar for thos precious co's

tsm
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Unread 24 Oct 2005, 18:02   #10
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Re: Zikonian Race Guide (R15)

Any decent cath will have his CO out attacking/defending most of the time, so will probably be hard to find Cath co to steal
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Unread 25 Oct 2005, 21:17   #11
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Re: Zikonian Race Guide (R15)

wouldnt it be easier as there would be more fleet catching oppourtunities?
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Unread 25 Oct 2005, 23:12   #12
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Re: Zikonian Race Guide (R15)

Quote:
Originally Posted by sniborp
wouldnt it be easier as there would be more fleet catching oppourtunities?
Problem is that it is usally a non ally member that gets fleetcaught
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Unread 25 Oct 2005, 23:57   #13
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Re: Zikonian Race Guide (R15)

Quote:
Originally Posted by sniborp
wouldnt it be easier as there would be more fleet catching oppourtunities?
Or, indeed, in-gal def against a Cath CO fleet worked quite well last round... Dont see why it wouldnt again this round.
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Unread 28 Oct 2005, 14:39   #14
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Re: Zikonian Race Guide (R15)

TBH i would build mass cutlass early in the game its a hell of a good ship and picking up xan FI before jump scans will be a very very valuable addition to your fleet.

I will concentrate on building FR ships early branching out a little to pick up some xan FR slightly later on. You FR is capable of picking up FI and CO roiding fleets that can feed your roid hunger while your FR fleet defends in gal and in alliance for maximum ship gain
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Unread 29 Oct 2005, 10:49   #15
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Re: Zikonian Race Guide (R15)

Unfortunately though, Ziks fi/co isn't really complimentary
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Unread 29 Oct 2005, 10:56   #16
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Re: Zikonian Race Guide (R15)

Its saving grace is that it will not be expected (FI only in particular) - indeed it will be assumed to be CO/FR most of the time.

ETA isnt necessarily a giveaway - especially if ETA research is done about the same time as when you launch. heh.
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Unread 29 Oct 2005, 13:56   #17
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Re: Zikonian Race Guide (R15)

zik fi / co isnt complimentary like you said,

build a fr fleet, steal cat fi / co and that fleet would then be very complimentary

still prefer teh old bs / cr combo tho
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Unread 7 Nov 2005, 13:30   #18
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Re: Zikonian Race Guide (R15)

Quote:
Originally Posted by higginz
zik fi / co isnt complimentary like you said,

build a fr fleet, steal cat fi / co and that fleet would then be very complimentary

still prefer teh old bs / cr combo tho
Adding cutters to your Spid/Beetle fleet is turning out pretty complimentary aswell
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Unread 7 Nov 2005, 13:42   #19
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Re: Zikonian Race Guide (R15)

found that spiders own cat co. I use my corsair to flak the spiders + frigs.

Its a nice combo. Have stopped building frigs now using my cr/bs fleet to feed the fr fleet.

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