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Unread 30 Jan 2008, 19:00   #1
s|k
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Can we get a ranking by value, xp sucks and score is worthless as a measurment

xp blows. We all know this, the only people who disagree are the cowards who do not risk their ships by attacking, and instead increase their score through other ways, their low value a tell-tale sign of how much they actually suck. It's not the scanners' fault, because we need scanners, but really it's the fault of jolt who wont pay to develop a better game.

And so we all languish.

What might help however is to create a ranking page by value, so we know who the 'bigger' planets really are. It should be releatively easy.

It used to be that if you had a high score others would tremble if you looked their way, but with 100k+ value, and 1mil scores, heh, that's no longer the case.
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Unread 30 Jan 2008, 20:02   #2
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

A father to three children picks a Volvo station wagon because it suits his lifestyle and it's the most economic car he could find. A man who's single picks a BMW cabriolet (2-seater) because he has no one else to consider about and he can afford it.
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Unread 30 Jan 2008, 20:58   #3
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

there's this site called sandmans.co.uk !
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Unread 30 Jan 2008, 20:59   #4
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

good reply Nadar
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Unread 30 Jan 2008, 23:05   #5
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

I think he's drunk
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Unread 30 Jan 2008, 23:06   #6
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

With this level of moaning it's like Round 16 all over again.
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Unread 30 Jan 2008, 23:13   #7
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

1 post of moaning... Now i didnt play r16, but was it really this bad?
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Unread 30 Jan 2008, 23:15   #8
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

Quote:
Originally Posted by Nadar
A man who's single picks a BMW cabriolet (2-seater) because he has no one else to consider about and he can afford it.
You mean single Iranian-Norwegian men...?
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Unread 30 Jan 2008, 23:50   #9
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

I'm starting to think we need to reconsider the dependence of scanners seeing as we're so few less players left that with every alliance having 4-10 scanners each, we are actually having way to many scanners for the game's own good.
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Unread 31 Jan 2008, 00:00   #10
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

It's ok, we're already working on reducing the number of scanners in the game.
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Unread 31 Jan 2008, 00:02   #11
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

Quote:
Originally Posted by TheBerk
It's ok, we're already working on reducing the number of scanners in the game.
I don't think you got my point though, but feel free to make fatuous comments instead of constructive ones.
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Unread 31 Jan 2008, 00:56   #12
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

xp is the best feature the game has. and is gotten by attacking exactly!
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Unread 31 Jan 2008, 01:12   #13
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

Quote:
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It's ok, we're already working on reducing the number of scanners in the game.
Ha, best reply ever. Although I liked Nadars too.
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Unread 31 Jan 2008, 01:12   #14
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

Quote:
Originally Posted by s|k
xp blows. We all know this, the only people who disagree are the cowards who do not risk their ships by attacking, and instead increase their score through other ways, their low value a tell-tale sign of how much they actually suck. It's not the scanners' fault, because we need scanners, but really it's the fault of jolt who wont pay to develop a better game.

And so we all languish.

What might help however is to create a ranking page by value, so we know who the 'bigger' planets really are. It should be releatively easy.

It used to be that if you had a high score others would tremble if you looked their way, but with 100k+ value, and 1mil scores, heh, that's no longer the case.
Your whole premise here is idiotic. Anyone playing for xp is hardly a coward who doesn't take risks with their ships because that risk taking is the very thing that most XP players rely on. If anyone is cowards its those people who want the game decided on value so they can go back to their old ways of being defence leaches for their top alliance to enable them to keep their roids while refusing to go on any mission attack or defence that has the slightest risk of losing just a single ship. It encourages a style of play that basically means your success is reliant on having a high standing in the top alliance and then spending the round bashing the smallest players that you possible can that have a reasonable amount of roids but offer little chance of resistance
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Unread 31 Jan 2008, 01:14   #15
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

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I think he's drunk
I broke into your liquor storage, so yeah.
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Unread 31 Jan 2008, 01:50   #16
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

Quote:
Originally Posted by Kargool
I'm starting to think we need to reconsider the dependence of scanners seeing as we're so few less players left that with every alliance having 4-10 scanners each, we are actually having way to many scanners for the game's own good.
Well you need a certain amount of scanners to cover the day and give your members scans. If you keep decreasing the alliance limit,the percentage of scanners needed in an alliance increases and thus alliances become weaker. #transcendancy does help a little towards decreasing the alliance scanner's load, but that doesn't remove the problem. The same applies to HC/BC and especially DC. In other words, decreasing the alliance limit to 'suit' the amount of players is actually killing the game faster.
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Unread 31 Jan 2008, 02:09   #17
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

Quote:
Originally Posted by paolo
In other words, decreasing the alliance limit to 'suit' the amount of players is actually killing the game faster.
maybe in other rounds i would agree with you, but this round has found the majority of scanners outside alliance tags using their own funds, covert op resource hacks, and tag-donate-untag means of scanning for a certain alliance or group of alliances. therefore, i don't see how its killing the game even faster when there is an increased demand for active, reliable scanners.

edit - other scanners can even be found in a completely different tag from the main alliance thus forming a group of 'support planets' (that isn't against the rules this round) and using that fund to scan with.
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Unread 31 Jan 2008, 12:21   #18
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

Quote:
Originally Posted by Zaejii
maybe in other rounds i would agree with you, but this round has found the majority of scanners outside alliance tags using their own funds, covert op resource hacks, and tag-donate-untag means of scanning for a certain alliance or group of alliances. therefore, i don't see how its killing the game even faster when there is an increased demand for active, reliable scanners.

edit - other scanners can even be found in a completely different tag from the main alliance thus forming a group of 'support planets' (that isn't against the rules this round) and using that fund to scan with.
If that's the case then it's a good movement. That means the concept of scanners is changing and the way they're used. I like it, thanks for telling me.
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Unread 31 Jan 2008, 14:57   #19
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

Quote:
Originally Posted by wakey
Your whole premise here is idiotic. Anyone playing for xp is hardly a coward who doesn't take risks with their ships because that risk taking is the very thing that most XP players rely on. If anyone is cowards its those people who want the game decided on value so they can go back to their old ways of being defence leaches for their top alliance to enable them to keep their roids while refusing to go on any mission attack or defence that has the slightest risk of losing just a single ship. It encourages a style of play that basically means your success is reliant on having a high standing in the top alliance and then spending the round bashing the smallest players that you possible can that have a reasonable amount of roids but offer little chance of resistance
em playing for xp isnt risky if you do it right
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Unread 31 Jan 2008, 15:17   #20
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

u mean if you check your landings and jpgs...
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Unread 31 Jan 2008, 18:47   #21
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

Quote:
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em playing for xp isnt risky if you do it right
There is a risk in playing for xp and anyone who claims otherwise is just wearing blinkers. When your attacking and your playing for value defence pretty much means an instant recall as you cant afford any ship losses. When your playing for XP you are willing to lose ships as you dont have much chance of defending roids so to grow well you have to steal roids daily, as such defence doesn't mean an instant recall. You will often find yourself in a situation where there is defence and the planet has spent resources but based on assumptions of whats been sent and whats been ordered you don't think its going to destroy your gains that much BUT there is a possibility that the defender has sent something else that does a better job or the planet has built more than you calculated they have (or something different to what you expected) and you have to take the risk to be successful. The best XP players are those that regularly take this calculated risk and the ones who fail are those that bottle it and pull
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Unread 31 Jan 2008, 19:00   #22
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

^^ value players calculate risks, roid costs, rebuild times, etc as well wakey. xp players play with a specific xp fleet and no def ships (i.e. xans with only one factory and ship class), but they keep their value low by prod hiding or crashing as to gain max xp off each and every land. they also don't have to worry about losing roids since they are only building attack ships they don't have to bother with resource income to have a balanced fleet. they can also 3 fleet attack every night without ever worrying about the outcome of being attacked. some would actually argue that its harder to play value wise because you launch and wake up to hardcore calc lands as to not lose your entire fleet where xp players usually pre-launch and go to bed and wake up to whatever result occurs.
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Unread 1 Feb 2008, 10:49   #23
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

xp encourage to attack bigger players (SO ITS BEST FEATURE OF THIS GAME, CAUSE ALL PLAYERS ARE FCKING CHIKENS!!! SO REMOVING SUCH WOULD BE PLAIN STUPID!!!), I dont keep it bad focusing that u can beat some group of players, but its not even realistic u could def vs all type of incoming efectively atleast.

xp boost will easily throw u to high ranks, which will lead to gainig less xp on future attacks, so expecting u play for alliance and build some def for them also, the xp is only a reward from good attacking and taking down bigger players with better values.
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Unread 3 Feb 2008, 14:15   #24
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

How is it possible to play this game for so long without even grasping basic concepts?

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Unread 3 Feb 2008, 14:49   #25
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

I think you should get xp for killing more ships than you lose - more against "stronger" targets.

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Unread 4 Feb 2008, 21:44   #26
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

I agree!

Drop XP.. Real men pick on smaller, weaker targets who cant defend themselves or at least thats my understanding.
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Unread 4 Feb 2008, 22:37   #27
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

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Originally Posted by Veil05
I agree!

Drop XP.. Real men pick on smaller, weaker targets who cant defend themselves or at least thats my understanding.

that actually made me laugh
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Unread 4 Feb 2008, 22:43   #28
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

If me and my low value buddies send 2 million value in attack ships on a 1.5 million value player we can most likely get good xp.
Is that not also attacking a weaker target? Happens all the time these days

(It's also stupid usage of fleets but that's another matter)
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Unread 4 Feb 2008, 23:02   #29
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

Playing for value is miles harder than playing for xp unless you get to sit in some ultra-fenced galaxy and never get hit at all. There's just a whole lot more to it.
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Unread 5 Feb 2008, 04:31   #30
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

the only risk playing for XP is that you will never ever stop playing like this because it is so damn comfortable even if the stats for the round are more beneficial for a value planet.
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Unread 5 Feb 2008, 12:55   #31
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

Quote:
Originally Posted by Veil05
I agree!

Drop XP.. Real men pick on smaller, weaker targets who cant defend themselves or at least thats my understanding.
Ehhh, isn't this what we ALL do in galaxy raids??

When I review my targets I will take those who give me the best roids/xp-boost against the lowest risks. Because of the racedesign, every race got an weakpoint, and in some cases its just pointless to built an proper defense fleet which would cover your weakpoint a bit.

In the first 600-700 ticks I don't even bother building some real defense fleet.. I just go out and attack, and whenever someone lands on me, I will steal some new roids. Maybe we should get XP based on the value which you use to attack with compared with the value of the defender defending against you??

In the first round with the ETD's, XANS where basically defenseless aginst ETD-BS, so, I for once, never really bothered to built ships to defend against BS. The result was ofcourse that i got hit by smallish ETD's who just walked over me.. Also building up your defense fleet creates the risk that your value grow too much (i made that mistake last round) so an increasing big portion of your value wasn't able to be used offensively, meaning that more and more BIGGER targets just become impossible.
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Unread 16 Feb 2008, 09:46   #32
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

considering the opening post about changing the score system would that not make it a suggestion and thus in the wrong forum altogether?
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Unread 16 Feb 2008, 12:39   #33
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Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment

Yes.
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