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Unread 23 Mar 2007, 16:27   #1
Beeblbrox
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A very little Score idea

Rename Value 'Power' or 'Strength' - that is after all what it is measuring, I believe this would be clearer for noobs, and I'm sure the existing PA community wouldn't bat an eyelid at the change.
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Unread 23 Mar 2007, 16:49   #2
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Re: A very little Score idea

This sounds sensible.
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Unread 24 Mar 2007, 15:18   #3
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Re: A very little Score idea

As you said, the existing community probably wouldn't care. However, could this be misleading? A planet with no fleet but 10000000 roids would have a high 'power or strength' which lets face it - it wouldn't.
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Unread 24 Mar 2007, 16:26   #4
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Re: A very little Score idea

but that's not realistic either, roids give very little value.
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Unread 24 Mar 2007, 17:15   #5
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Re: A very little Score idea

If/when we go to a new score system.

I think it would be nice to display score and power - where power is the total damage the planet's fleet can inflict. Thoughts?
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Unread 24 Mar 2007, 17:42   #6
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Re: A very little Score idea

essentially, that version of score would akin to what is xp today, and power would be a factor of what value is today.
Which would the rankings be based on.
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Unread 24 Mar 2007, 18:01   #7
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Re: A very little Score idea

Quote:
Originally Posted by Phil^
essentially, that version of score would akin to what is xp today, and power would be a factor of what value is today.
Which would the rankings be based on.
There could be two rankings of equal importance, thereby avoiding the need for another XP-vs-value argument
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Unread 24 Mar 2007, 19:04   #8
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Re: A very little Score idea

Quote:
Originally Posted by ComradeRob
There could be two rankings of equal importance, thereby avoiding the need for another XP-vs-value argument
That would be the easiest way to solve a lot of problems, i agree.

Some other potential issues with it based on power though :
If it is being determined by the damage the fleet can inflict - how will it take into account the differing initiatives and combinations that a fleet can be composed of?
If its simply "sum(damage) / value(ships)" or similar then there will be problems when one fleet can inflict a higher damage before initiative is taken into account then another can.
ie, ship x has init 2 , armour 10 and damage 5 , ship y has init 4, armour 10 and damage 10
there are 100 of each ship on opposing sides, they are of equal value and they target each other
If its based on the sum of damage / value , then the second fleet comes out the winner here, however they inflict equal losses on each other after initiative is taken into account ( half of each die )
logic suggests that their fleet powers are identical in this case, no?

theres also the issue of xans if its done this way, paper armour but high damage, low costs and respectable init have been their trademarks. Such a scoring system would suit them quite nicely

Quite a fair bit of thought needs to be placed into how its going to be calculated
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Unread 25 Mar 2007, 02:19   #9
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Re: A very little Score idea

Quote:
Originally Posted by jerome
but that's not realistic either, roids give very little value.
Right. But value is how much the planet's fleets, roids and constructions are worth. While it does indicate power, what's the point in changint to something that's essentially more wrong?
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Unread 25 Mar 2007, 14:51   #10
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Re: A very little Score idea

Quote:
Originally Posted by Kal
If/when we go to a new score system.

I think it would be nice to display score and power - where power is the total damage the planet's fleet can inflict. Thoughts?
I don't really like this as it'd allow people to measure your fleet without having to scan you.
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Unread 26 Mar 2007, 10:04   #11
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Re: A very little Score idea

Quote:
Originally Posted by Kal
If/when we go to a new score system.

I think it would be nice to display score and power - where power is the total damage the planet's fleet can inflict. Thoughts?
Value is a very much more useful stat than how much damage a fleet can inflict.
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Unread 26 Mar 2007, 10:15   #12
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Re: A very little Score idea

Quote:
Originally Posted by Jester
Value is a very much more useful stat than how much damage a fleet can inflict.
What he said.

Especially since some races has higher firepower/cost effectiveness than others. For example, Terran has high armour/cost effectiveness, while low firepower/cost effectiveness. Clearly, making rankings with "firepower" without taking into consideration this is ridiculous. Also, a lot of Cath ships have 0 in firepower (EMP). How does that work into the planned "power" calculations?
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Unread 8 Apr 2007, 17:37   #13
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Re: A very little Score idea

What if the roids would not count towards the value, but still towards the score.

No matter how many roids you have, you still have the value of your ships+constructions+ressources. Roids, because they're the aim of the fight anyway, are added 200 times to score (as they're now to the value).

So:
Value = (Fleet-cost / 100) + (Resources / 150) + (Constructions * 1500)
Score = (XP * 60) + (Roids * 200) + Value
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