should do it civilisation style,.. where you can change government, but have to go through an anarchy stage where your planet goes a bit wobbly for a while
maybe,.. loose a fleet slot (to restore order)
Mining research constructions all effected
For 16-40 ticks,.. Perhaps the bigger (score/value) planets take longer then the smaller ones. Perhaps with every time you go to change governments, it takes you longer. Or Perhaps it's just a random time.
And THEN you can pick a new government, (not before) when you come out of anarchy,..
Have to agree, that 25% reduction in cost is FAR to tempting. So i've put down some of my own ideas (like they do with the stats
) ,..
How about
Feudalism
Research 20% slower
Alert 15-20% lower
Construction 1 tick (10%) faster
Production cost 10% lower
Dictatorship
Research 20% slower
Conc 20% (2 ticks) slower
Stealth 20% higher
alert 20% higher
Democracy
mining output 15% higher
Research 20% faster
construction 20% (2 ticks) slower (dam cowboys :P)
Production time 20% slower
Alert 20% lower
Unification
Research 15% faster
Construction 20% (2 tick) faster
Production time 15% faster
Mining output 20% lower
Alert 10% lower
Stelth 20% lower
And should the idea of Anarchy and government chaning ever take off
Anarchy - A Period of revolution between governments. During this time all workers take to the streets to overthrough the currant government. Lasting between 16-40 Ticks.
Conc - Stop
Research 50% slower
Mining output - Stops
Loose first fleet slot that arrives home, if one not already home.