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Unread 24 Aug 2006, 10:00   #1
Smudge
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Yes, another PDS thread [but with a difference]

So at the moment I'm getting huge incs and lost my fleet and I dont want to have to build ships and then face the consenquences of a big old battle and loosing them when I sleep; I'd rather keep my roids but be able to fight against the evil Astropods who are coming to my place.

Ladies and Gentleman, I give you customizable PDS.

PDS could have 2 settings; defend vs all [acting as "normal" PDS] or defend vs Pods [thus protecting roids, as roids = prizes]. If/when PDS whores came back into the game then if they defended vs all then they would suffer [heavier?] roid losses, but defending vs Astropods means they'd only have there fleets to go one on one with the attacker.

This would attract both defensive game play [in terms of protecting lovely roids] as well as offensive game play [with a greater empahsis on being able to take out more ships?]

Its just a rough idea, no idea how it would be implemented / what formulae would be used, but feel free to discuss
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Unread 24 Aug 2006, 10:02   #2
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Re: Yes, another PDS thread [but with a difference]

I wont discuss PDS ever ever ever again :P
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Unread 24 Aug 2006, 10:04   #3
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Re: Yes, another PDS thread [but with a difference]

i personally like this idea but obviously it will be immedietly shot down due to having the word "pds" included :P

/me licks smudgiekins
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Unread 24 Aug 2006, 10:05   #4
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Re: Yes, another PDS thread [but with a difference]

Frankly PDS confised me to much, its hard enough to get past the login questions when you can only see half of the question or you dont know what 3 heart 3 means. LET ALONE having to work out to build ships or PDS or what not.

But yeah brink it back allows me to mess up my account again
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Unread 24 Aug 2006, 10:23   #5
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Re: Yes, another PDS thread [but with a difference]

i have no idea how it is to play with pds, this was before my time.

one question:
are the pds struktures? if they are, they are really hard to kill, and do nasty damage to the incoming fleets.
and with the sk are moved to a "non attacking ship class" they are easy to take out...
the rest will be done from the pds...
i dont like that...
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Unread 24 Aug 2006, 10:25   #6
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Re: Yes, another PDS thread [but with a difference]

PDS are essentially floating turrets in space [if you've watched the last episode of series 7 of Deep Space 9, the turrets which are deployed around Cardassia Prime == PDS].

Maybe PDS == vs Pods AND SK's?
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Unread 24 Aug 2006, 10:29   #7
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Re: Yes, another PDS thread [but with a difference]

Quote:
PDS are essentially floating turrets in space [if you've watched the last episode of series 7 of Deep Space 9, the turrets which are deployed around Cardassia Prime == PDS]
but then we also have to introduce the founder as a 4th race and then the defiant shipclass to wipe out the pds :P
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Unread 24 Aug 2006, 12:50   #8
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Re: Yes, another PDS thread [but with a difference]

Quote:
Originally Posted by Chef!
i personally like this idea but obviously it will be immedietly shot down due to having the word "pds" included :P

/me licks smudgiekins
Or it will be shot down because PDS is fundementally flawed as an idea and nothing smudge suggests actually deals with these flaws
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Unread 24 Aug 2006, 13:01   #9
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Re: Yes, another PDS thread [but with a difference]

Quote:
Originally Posted by wakey
Or it will be shot down because PDS is fundementally flawed as an idea and nothing smudge suggests actually deals with these flaws
that is of course the other reason
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Unread 24 Aug 2006, 13:29   #10
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Re: Yes, another PDS thread [but with a difference]

Wakey - to be honest the main flaw of PDS [Mass PDS'ing] is quite solveable; make them comparable to Xan ships [cheap and mass numbers needed] and give them an init which fires after zik stealers but before roid pods.
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Unread 24 Aug 2006, 13:33   #11
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Re: Yes, another PDS thread [but with a difference]

You offer two types of PDS: anti-ship and anti-pod/sk. Delightful.


But why would you ever target anything but pods? People won't attack you if they can't get any roids, fleetcatches (which are rare) excluded.

The only possible result is stagnation due to over-defending and an inability to attack planets your own value.
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Unread 24 Aug 2006, 13:57   #12
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Re: Yes, another PDS thread [but with a difference]

Quote:
Originally Posted by Smudge
Wakey - to be honest the main flaw of PDS [Mass PDS'ing] is quite solveable; make them comparable to Xan ships [cheap and mass numbers needed] and give them an init which fires after zik stealers but before roid pods.
Yes because there were a mass of PDS in the past, the game was littered with the buggers whom ruined the game for the masses.

Oh wait I got carried away there, there was actually very few PDS’s whores and most of the PDS whores were the people whom had the galaxy, the alliances and their own fleet to protect the PDS. The rest of the universe had a PDS that was a honeytrap feature. People built them thinking they were a great defence opportunity, in reality they were weak and not at all effective and would force you to take larger than necessary score losses. You ended up either having to let them get slaughtered or you had to leave the ships at base for a tough battle which if it wasn’t for the PDS wouldn’t be worth fighting ultimately reducing your fleet, pds, roids and score in one fell swoop.

So for the top 5% or so of players it made them significantly tougher to hit and put people off hitting them as they really were able to whore like mad while the other 95% were seeing resources go into a selfish form of ‘defence’ that actually provided very little defence as they didn’t have the resources at hand to protect it.
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Unread 24 Aug 2006, 14:27   #13
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Re: Yes, another PDS thread [but with a difference]

Quote:
Originally Posted by Smudge
Wakey - to be honest the main flaw of PDS [Mass PDS'ing] is quite solveable; make them comparable to Xan ships [cheap and mass numbers needed] and give them an init which fires after zik stealers but before roid pods.
Pods shoot before zik stealers
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Unread 25 Aug 2006, 07:49   #14
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Re: Yes, another PDS thread [but with a difference]

while i agree ships can be lost while you sleep, PDS can be lost even while you're awake, is that an improvement ?
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Unread 25 Aug 2006, 14:47   #15
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Re: Yes, another PDS thread [but with a difference]

so basically when would they shoot? you fail to see that everyone would build the required amount every time they got incs to kill pods only thus = never capping roids
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Unread 26 Aug 2006, 12:18   #16
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Re: Yes, another PDS thread [but with a difference]

Quote:
Originally Posted by Makhil
while i agree ships can be lost while you sleep, PDS can be lost even while you're awake, is that an improvement ?
I wholeheartedly agree with Makhil here. I'd give you rep for it, but apparently i have to spread it around more. Stop making good posts! .


Smudge: i dont think that PDS is the solution to your problem. As Wakey mentioned, the major negatives of PDS havent been addressed; namely it being bad. To be honest, i think what you might be looking for is something that you can protect your fleet with. An idea along the lines of your rank being used in a calculation to hold some of your fleet, eg if you are ranked 2000 of 3000 planets, you could Stash/Hide 2/3 of your fleet at home somewhere, and thus make it unassailable (but also unable to shoot) - that way, the worse ranked your planet is, the more fleet you are able to keep alive, thus reducing the impact of being attacked on the smallest players. Similarly top players who are presumably good, dont need the feature to the same degree and/or have more contacts to rely on other than hardened shelters (plus they have more ships ). An idea along those lines would have been better imo, than PDS with selectable targeting .
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