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Unread 11 Oct 2013, 12:08   #1
Paisley
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alliance Offline Mode.

Having had a good look at the Alliance > Fleets page.

I would like to suggest that alliance members can have their fleets configured by an alliance BC/DC and can be sent on attack and defense whilst the alliance member is offline.

The member would have the option of switching this on or off (a master switch if you will)

+ side

*Would negate the usual 1am-6am game time fleet launches and make launches more 24/7.
*Would save a small fortune on SMS/call credits/costs
*Would make DC/BCing easier
*Would encourage Fort Gals (gal mates are in same alliance) instead of fence gals (gal mates in mixed alliances) and make raids more offensive and have the element of surprise.
*Would allow the causal player more able to play (I.E. not getting their balls towed off their partner for waking them up at silly o'clock)
** Another + side I can think of it could prevent players from crashing I.E. not logged in on time to recall attacks

- Side

*Would make the game more defensive when soloing.
*Would put the game into the hands of the few (BCs/DCs/HCs) rather than the masses.
*Could encourage gangbanging
** escort abuse

Discuss please.
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Last edited by Paisley; 11 Oct 2013 at 17:06. Reason: ** = new added +/-
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Unread 11 Oct 2013, 12:36   #2
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Re: alliance Offline Mode.

isn't this basically the same as "cousins"?
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Unread 11 Oct 2013, 12:40   #3
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Re: alliance Offline Mode.

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Originally Posted by Blue_Esper View Post
isn't this basically the same as "cousins"?
No VPN/VNC/<insert_ip_altering_program> required

also the player would still have to queue constructions and research etc.
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Unread 11 Oct 2013, 13:02   #4
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Re: alliance Offline Mode.

i can only see this as making it harder to land

Edit: it would make an alliance like HR harder to roid, and an alliance like fang impossible.
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Unread 11 Oct 2013, 13:26   #5
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Re: alliance Offline Mode.

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Originally Posted by Blue_Esper View Post
i can only see this as making it harder to land

Edit: it would make an alliance like HR harder to roid, and an alliance like fang impossible.
My experience at rock this round would say it would improve coverage efficiency more percentage wise as it has less members on at peak time (%wise) then it would for an alliance like FanG who would have most of their members available via sms/call bot.

I.E. level the playing field more
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Last edited by Paisley; 11 Oct 2013 at 13:27. Reason: I.E.
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Unread 11 Oct 2013, 13:40   #6
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Re: alliance Offline Mode.

but those players who aren't available via sms/call in fang now become available making it even harder...i know in ultores we had around 10 who weren't contactable by sms/calls and we all know how hard it was to roid ultores
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Unread 11 Oct 2013, 13:58   #7
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Re: alliance Offline Mode.

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Originally Posted by Blue_Esper View Post
but those players who aren't available via sms/call in fang now become available making it even harder...i know in ultores we had around 10 who weren't contactable by sms/calls and we all know how hard it was to roid ultores
If only the likes of CT played like they did in R40 and ND like they did in R37/38
where they had to think out of their conventional raids and actually do things like fakes to def soak, map out fleets that were out on defense and target defenders. Fleetcatch a target and set up raids on the defenders.

In essence those allies got lazy again
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Unread 11 Oct 2013, 14:33   #8
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Re: alliance Offline Mode.

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Originally Posted by Blue_Esper View Post
isn't this basically the same as "cousins"?
Yes.

This is a bandaid, not a solution. The solution is changing the game so that attacks no longer go out at impossible times.
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Unread 11 Oct 2013, 14:49   #9
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Re: alliance Offline Mode.

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Originally Posted by Mzyxptlk View Post
Yes.

This is a bandaid, not a solution.
I see it as a means to an end... The end being that PA becomes more friendly to a bigger audience.

Quote:
Originally Posted by Mzyxptlk View Post
The solution is changing the game so that attacks no longer go out at impossible times.
I would welcome the community to get posting with ideas with no hidden agendas.
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Unread 11 Oct 2013, 15:29   #10
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Re: alliance Offline Mode.

First of all, this prejudice against Hidden Agenda is unacceptable.

Second, remove prelaunch. This will swing the balance too much in favour of defense, making the game more boring, and various other adjustments should be made to address this.
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Unread 11 Oct 2013, 15:43   #11
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Re: alliance Offline Mode.

Quote:
Originally Posted by Mzyxptlk View Post
First of all, this prejudice against Hidden Agenda is unacceptable.
I'm not refering to the old PA alliance.

Quote:
Originally Posted by Mzyxptlk View Post
Second, remove prelaunch. This will swing the balance too much in favour of defense, making the game more boring, and various other adjustments should be made to address this.
with the exception of prelaunching ingal defense, the offline mode would make the need of prelaunching obsolete would even give the element of surprise as it wont show up on the jgp scan until last minute.

Edit- If BCed right it would prevent leaks to the would be targets that they are getting incoming.
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Unread 11 Oct 2013, 15:49   #12
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Re: alliance Offline Mode.

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Second, remove prelaunch.
I'm in favour of this, although I don't think it should be removed completely, just reduced to maybe +1/+2.
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Unread 11 Oct 2013, 16:02   #13
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Re: alliance Offline Mode.

I think a better solution is to limit the attack window to accomodate for european timezones (biggest player base and potential for growth). This is just glorified multiying
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Unread 11 Oct 2013, 16:13   #14
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Re: alliance Offline Mode.

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Originally Posted by AndyMan View Post
I think a better solution is to limit the attack window to accomodate for european timezones
If it can be done without upsetting the Yanks and Aussies...
fire away with a thread

Edit ... would the PA team disclose the % of the players countries just out of interest?

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This is just glorified multiying
It would put the game into the hands of the few / Alliance Command team. I did say it would be a downside.
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Unread 11 Oct 2013, 16:32   #15
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Re: alliance Offline Mode.

Im a yank and I dont mind haha. Nothing is worse than being the only person online when everyone has incoming and no one wants to wake up or DC. I'd rather it cater to the many then the few. It would just give the game a different dynamic.

And I don't think those types of tools could be trusted with anyone in this game hehe
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Unread 11 Oct 2013, 16:36   #16
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Re: alliance Offline Mode.

I think limiting the launch times would actually encourage user participation
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Unread 11 Oct 2013, 16:39   #17
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Re: alliance Offline Mode.

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And I don't think those types of tools could be trusted with anyone in this game hehe
There is a thought on how it would affect the demand request of raising alliance tag limit.

(You must spread some Reputation around before giving it to AndyMan again. )
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Unread 11 Oct 2013, 19:02   #18
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Re: alliance Offline Mode.

I think it would also lose players rather than gain them.

For instance, player lets fleet be used, bc crashes it, player quits.
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Unread 11 Oct 2013, 19:13   #19
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Re: alliance Offline Mode.

it would be a an effective war amongst few across the universe, this (fleet access for "bc/dc whaterver" in the hand of the right people... and there would barely be any uncalculated crashes.

May aswell draft bots that prods ships then.
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Unread 11 Oct 2013, 19:35   #20
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Re: alliance Offline Mode.

Quote:
Originally Posted by Forest View Post
I think it would also lose players rather than gain them.

For instance, player lets fleet be used, bc crashes it, player quits.
^^ he speaks the truth!


Offline mode is a nice idea but as other have said it doesnt solve the underlying issue with PA.

I think PL has to be removed now. Not a watered down version, just scrap it. It does not help the game anymore.

Next is smaller galaxies and then finally smaller tag. Now before Bitcher can scream about tag size, i can see your point of view on tag sizes, i understand why you think what you think, but i dont agree with you. There is plenty of people wanting to make a tag there just isnt the players to go around with the current limits.

Anyway back to the OP, Offline mode fails because the game ends up being played by a few people as you arent solving an other issues in the game. TBH your not even bandaiding it, you are just creating a new one.

My thought was maybe to have something like an offline mode, but more based around capping. When you sign up your IP logs your country and the game sets that countries 1am-6am as a lowered capping range. If a planet launches on you between these hours then the cap is reduced by 10%. It doesnt stop people roiding you but it makes it more benefical to roid the majority is awake.
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Unread 11 Oct 2013, 20:46   #21
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Re: alliance Offline Mode.

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Originally Posted by Kaiba View Post
^^ he speaks the truth!


Offline mode is a nice idea but as other have said it doesnt solve the underlying issue with PA.

I think PL has to be removed now. Not a watered down version, just scrap it. It does not help the game anymore.

Next is smaller galaxies and then finally smaller tag. Now before Bitcher can scream about tag size, i can see your point of view on tag sizes, i understand why you think what you think, but i dont agree with you. There is plenty of people wanting to make a tag there just isnt the players to go around with the current limits.

Anyway back to the OP, Offline mode fails because the game ends up being played by a few people as you arent solving an other issues in the game. TBH your not even bandaiding it, you are just creating a new one.

My thought was maybe to have something like an offline mode, but more based around capping. When you sign up your IP logs your country and the game sets that countries 1am-6am as a lowered capping range. If a planet launches on you between these hours then the cap is reduced by 10%. It doesnt stop people roiding you but it makes it more benefical to roid the majority is awake.
I agree with everything said here
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Unread 11 Oct 2013, 20:56   #22
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Re: alliance Offline Mode.

Its a nice idea but overall I think it will benefit the alliances that are better at defense. Imagine Ult, Fang, Vikings with the ability to be able to send members fleets/ships to defend, it will basically mean that your chances of landing are impossible. This will lead to a bigger block having to form to take out the alliances that are really good on defense and bigger blocks is not what the game needs.

More active alliances will be able to get a roid lead which will translate into a value lead and better/bigger ships/fleets. This means their defense will get better and better overtime so taking them down will be hard. This leads to having to form a bigger block to take them down and voila we have a big block war and a polarized universe again.

Yeah smaller alliances will be able to better defend, but that's if they have someone online to DC. Even if they do, the number of potential DCs in smaller alliances compared to bigger alliances is quite different. In Vikings for instance we have several potential DCs and we kinda take turns doing the job or as happens most often lately we share duties. In the smaller alliances I can see the few DCs getting burned out or overwhelmed.

Overall I think the benefit would be for the bigger more active alliances with the better skilled/knowledgeable players over the smaller ones. Nice idea but making the bigger alliances strong is not something that is needed for the growth of the game.

I do like Kai's idea of reducing cap-rate during night time. Not sure how to define night time and if it should be the attackers night time or the planet under attack but it has piqued my interest. Maybe start a separate thread on it if you havent already for comments, improvements.
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Unread 11 Oct 2013, 21:05   #23
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Re: alliance Offline Mode.

Quote:
Originally Posted by Forest View Post
I think it would also lose players rather than gain them.

For instance, player lets fleet be used, bc crashes it, player quits.
Quote:
Originally Posted by Kaiba View Post
^^ he speaks the truth!
I can honestly say that that the offline mode would save fleet crashes if you take members that wouldn't wake up in time verses A shite/dishonest BC landing a value crunching attack. I would like to point out that the member can overide the alliance bc when it comes to their own fleets.

Quote:
Originally Posted by Kaiba View Post
I think PL has to be removed now. Not a watered down version, just scrap it. It does not help the game anymore.
Quote:
Originally Posted by Clouds View Post
I'm in favour of this, although I don't think it should be removed completely, just reduced to maybe +1/+2.
Would be interesting to see this in practice for a round with the PA team doing an ingame questionaire saying wether to keep or lose the change near the end of the round. aswell as monitoring key statistics.

The downside that I can see from removing PL is organising team ups to hit big targets (not as if the top 5 planets this round are getting alot of incs as it is) and would be "business as usual" for Playing farmville style PA I.E. hitting players with less value than you.

Quote:
Originally Posted by AndyMan View Post
I think a better solution is to limit the attack window to accomodate for european timezones (biggest player base and potential for growth).
Worth looking into but might not benefit non euro players.

Quote:
Originally Posted by Kaiba View Post
My thought was maybe to have something like an offline mode, but more based around capping. When you sign up your IP logs your country and the game sets that countries 1am-6am as a lowered capping range. If a planet launches on you between these hours then the cap is reduced by 10%. It doesnt stop people roiding you but it makes it more benefical to roid the majority is awake.
I can still see folk just taking the hit and send fleets as normal. (If PL isnt removed) the only fesible way of landing on defense that is sent during the daytime is faking ship types and even that is ship stats dependent

I.E. xan fi as fr, Ter de as BS using this round's stats where there is defense for anti higher ship class.


Edit - I would love to get the community talking about the 1-6am game time launch culture and try and motivate more of the community to come up with ideas for change.
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Unread 11 Oct 2013, 21:11   #24
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Re: alliance Offline Mode.

Quote:
Originally Posted by RexDrax View Post
Its a nice idea but overall I think it will benefit the alliances that are better at defense. Imagine Ult, Fang, Vikings with the ability to be able to send members fleets/ships to defend, it will basically mean that your chances of landing are impossible. This will lead to a bigger block having to form to take out the alliances that are really good on defense and bigger blocks is not what the game needs.

More active alliances will be able to get a roid lead which will translate into a value lead and better/bigger ships/fleets. This means their defense will get better and better overtime so taking them down will be hard. This leads to having to form a bigger block to take them down and voila we have a big block war and a polarized universe again.

Yeah smaller alliances will be able to better defend, but that's if they have someone online to DC. Even if they do, the number of potential DCs in smaller alliances compared to bigger alliances is quite different. In Vikings for instance we have several potential DCs and we kinda take turns doing the job or as happens most often lately we share duties. In the smaller alliances I can see the few DCs getting burned out or overwhelmed.

Overall I think the benefit would be for the bigger more active alliances with the better skilled/knowledgeable players over the smaller ones. Nice idea but making the bigger alliances strong is not something that is needed for the growth of the game.

I do like Kai's idea of reducing cap-rate during night time. Not sure how to define night time and if it should be the attackers night time or the planet under attack but it has piqued my interest. Maybe start a separate thread on it if you havent already for comments, improvements.
made some nice points about the offline mode. pos repped
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Unread 12 Oct 2013, 12:47   #25
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Re: alliance Offline Mode.

No.
We dont need more changes like this.
Just start With removing PL, and everyone will be happy.
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Unread 13 Oct 2013, 11:58   #26
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Re: alliance Offline Mode.

Yes offline mode spammer can run whole ally then woohoo!
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Unread 14 Oct 2013, 15:32   #27
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Re: alliance Offline Mode.

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Originally Posted by Hunterrrr View Post
Yes offline mode spammer can run whole ally then woohoo!
I blame apprime for corrupting my brother lolz.
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Unread 14 Oct 2013, 19:51   #28
gzambo
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Re: alliance Offline Mode.

while a nice idea in principle it would make the game a lot lazier, but to expand the alliance fleets feature if dc's could book a planets fleet and said planet gets either a notification or ingame mail with details of where and what to send or an external mail with the details

Defcall :375 send bombers to 1:1:1 eta 8
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Unread 14 Oct 2013, 19:53   #29
Paisley
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Re: alliance Offline Mode.

Quote:
Originally Posted by gzambo View Post
while a nice idea in principle it would make the game a lot lazier, but to expand the alliance fleets feature if dc's could book a planets fleet and said planet gets either a notification or ingame mail with details of where and what to send or an external mail with the details

Defcall :375 send bombers to 1:1:1 eta 8
Outstanding idea
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