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Unread 13 May 2013, 09:51   #1
gzambo
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multiple planets

with the dwindling numbers playing what are people thoughts on allowing multiple planets for each player ,
personally I think its needed as the rounds are starting to be decided earlier and earlier .
one point I would make is if this is allowed then the players score is the total score of his planets combined to discourage players farming each other .
2/3 planets per player
players score is their planets score combined
each planet must be a different race
no two planets of the same player may be in the same bp/galaxy

something is needed to increase the planet's in the universe and with the absence of reasonable marketing/development I believe this is one possible solution
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Unread 13 May 2013, 09:52   #2
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Re: multiple planets

I struggle to see how the game would improve by having multiple planets?

Only change I can see from it is less baddies attacking you because everyone are busy farming their accounts (or friends accounts).

Or, perhaps lolwave is the new normal, as each player would send 2-3 planets attacking you as opposed to 1 which he can do now. Extra planets = extra escorts, whats the great change here?
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Unread 13 May 2013, 09:57   #3
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Re: multiple planets

if you cant see the benefit of extra planets in the game then I won't waste any time trying to explain it to you,
thanks for reading the whole post especially the part where I said a player's score was the combined score of all their planets to discourage farming
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Unread 13 May 2013, 10:01   #4
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Re: multiple planets

Oh no, I read that part, I just didn't comment it.

But, if my score were made up of combined score of all my planets.

I still see the incentive to make one planet boosted my using the other two as escorts and def pool?

I struggle to see how PA would benefit from multiing if allowed?
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Unread 13 May 2013, 10:06   #5
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Re: multiple planets

more planets = more roids in the universe
how you play your planets is your choice but since their score combined is your score (player) it would not be that beneficial to favour one of your planets over the rest
having to play multiple planets/races will give new strategic options to what has now become a very boring game
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Unread 13 May 2013, 10:08   #6
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Re: multiple planets

Reduce cost of initiating roids, boom more roids in the universe.

Still, if you allowe 2 or 10 accounts per player. I believe status quo is more or less what you achieve.

The less active player struggling to manage 1 account won't get more active if he has 2-10 accounts.

The active player will become even stronger with several accounts, so the benefit from more accounts I can only see on a personal level where you with less effort can land attacks and/or have your personal def pool.
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Unread 13 May 2013, 10:16   #7
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Re: multiple planets

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Originally Posted by gzambo View Post
no two planets of the same player may be in the same bp/galaxy
This also helps to create more dead galaxies where the planets in there are only to be def pools / escorts?

Managing just one planet and interacting with galaxy takes time, I sincerely doubt anyone would bother to "bond" with 2-3 galaxies pr round?

With a bit of luck you end up in a gal with only 2nd or 3rd accounts, noone will bother with galaxy as the only concern would be to keep primary planet decent...

And, on other posts around there are complaints on a given gal always winning. Imagine each planet in that galaxy having a 2nd or 3rd account that would always be on standby for them to send defence?
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Unread 13 May 2013, 11:56   #8
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Re: multiple planets

It would require even more activity to manage multiple accounts.
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Unread 13 May 2013, 12:18   #9
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Re: multiple planets

you would be surprised how little activity is required to play , being available to get online however would be the same as now , as for interacting with a 2nd galaxy just means having another tab open on irc .
regarding the comment about a certain galaxy benefiting from having 2nd planet it would be no differant to now , it works for them atm because they set the galaxy up as a fence with multiple members in the top allys , that galaxy received minimal incs for various reasons so bringing them into the arguement is moot
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Unread 13 May 2013, 12:31   #10
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Re: multiple planets

no it is not moot to bring that in, it just points out that the possibility of having extra accounts will make the strong stronger, while it gives little extra for the weaker.
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Unread 13 May 2013, 14:00   #11
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Re: multiple planets

so essentially what you would prefer is to keep playing with dwindling numbers ,
things need to be done to encourage people to start/stay playing the current status quo will only make players leave but adding additional strategy's may encourage to stay/try
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Unread 13 May 2013, 16:33   #12
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Re: multiple planets

Having multiple planets would benefit me and people in my position quite a bit. It will allow us to attack better, choose races to complement each other and we could have a primary planet and a secondary def planet.

However other less active or experienced players would suffer. They would either be hit with some impossible hard to stop fleet composition or they would not be able to devote as much time to the game so they would lose more roids and my 2 planets would gain a lot more. This in turn would make the difference in activity/skill way more pronounced.

I understand what your trying to do, your trying to create more conflict, more attack and thereby more enjoyability in the game. But lets face it, the game revolves around a 30% active community that uses the other 50% as roid farms unless involved in a block war (the other 20% are new players or too small or people that left due to not having fun or c200 planets). Having multiple planets will only benefit the active/experienced folks. Initially the less skilled/active players would benefit and you would see a upswing in the game. But after most skilled/active players have reached their optimal research they will outroid everyone and thereby create a bigger difference between them and the rest of the PA players.
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Unread 13 May 2013, 16:57   #13
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Re: multiple planets

I see your point but at this stage with the dwindling numbers anything is better than the current status quo , if the pa team were to implement something along these lines it would need the bash cap raised as I believe that is the main issue for new inexperienced players not sticking around , but aslong as the vocal few scream and throw their toys out of the pram bottom feeding is here to stay
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Unread 14 May 2013, 11:14   #14
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Re: multiple planets

this idea in many many variations has been put forward so often it's getting tedious. Either its too easy to abuse or PA Team just won't do it. Get over it. PA has been dead-ish for ages.
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Unread 15 May 2013, 06:30   #15
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Re: multiple planets

2 planets per player is urgently needed. It's like doing CPR to a drowned man. Later you'll address his cuts and bruises.
I'm amazed Appocco doesn't see it. I would keep it simple: no restrictions at all.
The score wouldn't be based on the total of the 2 planets but on the average of them.
You could dedicate a planet to scanning, to cov opping, to def whore, to support attack. You could pick 2 different races to try to have the best combo, you could choose the same race, you could donate the sign up resources from 1 planet to the other, it could be 2 paid planets, 1 paid/1 free, or 2 free planets... really total freedom.
At the point we reached we should implement it for r52, what's the risk ?

Later we could find ways to improve the system, but for now we just need more planets. (I would also consider making bot galaxies asap).
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Unread 15 May 2013, 09:24   #16
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Re: multiple planets

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Originally Posted by Makhil View Post
2 planets per player is urgently needed. It's like doing CPR to a drowned man. Later you'll address his cuts and bruises.
I'm amazed Appocco doesn't see it. I would keep it simple: no restrictions at all.
The score wouldn't be based on the total of the 2 planets but on the average of them.
You could dedicate a planet to scanning, to cov opping, to def whore, to support attack. You could pick 2 different races to try to have the best combo, you could choose the same race, you could donate the sign up resources from 1 planet to the other, it could be 2 paid planets, 1 paid/1 free, or 2 free planets... really total freedom.
At the point we reached we should implement it for r52, what's the risk ?

Later we could find ways to improve the system, but for now we just need more planets. (I would also consider making bot galaxies asap).
So you are saying that what Apprime have been accused of throughout the rounds is actually trying to save PA?

That makes Cardi saviour of PA?

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Unread 15 May 2013, 09:28   #17
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Re: multiple planets

giving new players a more welcoming, with changing how stuff works for newcomers is the way to keep new players, promoting is how you get them to try.

Multiple planets can be a option if we declare pa 100% dead and wanna squeeze out the last juice of the game.
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Unread 15 May 2013, 11:23   #18
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Re: multiple planets

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Originally Posted by Plaguuu View Post
giving new players a more welcoming, with changing how stuff works for newcomers is the way to keep new players, promoting is how you get them to try.

Multiple planets can be a option if we declare pa 100% dead and wanna squeeze out the last juice of the game.
There are no new players. Promoting this game would be a waste of money. All we can do is trying to make it a little more fun for the remaining players.

Appocco, please tell me why you don't allow a 2nd planet.
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Unread 15 May 2013, 11:37   #19
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Re: multiple planets

Sure there are. New people sign up every single round. They just get exiled to black holes and roided to shit. No wonder they quit.
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Unread 15 May 2013, 11:52   #20
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Re: multiple planets

could be multis
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Unread 15 May 2013, 12:18   #21
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Re: multiple planets

Every single one of them. Ok.
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Unread 16 May 2013, 01:48   #22
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Re: multiple planets

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Every single one of them. Ok.
all 10 of them
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Unread 16 May 2013, 06:40   #23
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Re: multiple planets

there are several new players each round, if they stayed numbers wouldn't go down. And advertising can be done for free so it wouldn't be money out the window.
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Unread 16 May 2013, 07:28   #24
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Re: multiple planets

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all 10 of them
If we'd gotten just 10 new players a round since round 30, we would have 20% more players today. Your cynicism is misplaced.
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Unread 17 May 2013, 01:06   #25
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Re: multiple planets

I think you prove how pathetic the situation is... your seriousness is misplaced.
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Unread 17 May 2013, 18:48   #26
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Re: multiple planets

I agree that there is a problem of low membership and that it is hurting the game. My suggestion instead of having multiple planets is to have bots.

The AI of the bots I would not have a clue of where to begin...

That being said though, I think it will help prevent "noobs" from being bashed because there will be countless more targets and they will be "easier" as well.

The basic skill level of the players remaining is significantly higher than when we started. I remember back in r3 we would launch our fleets on an attack and not even do any scans to see if there was defence and we got away with it. Now if you tried that your fleet would crash within a week.

Bring back the noob days so that we can keep the noobs and eventually get them to understand the game.

Id rather have 300 "Roman fortresses", 1k bots, 200 players, and 200 new noobs, than 500 players who have been playing year after year and 200 noobs who quit because they get bashed to death.
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Unread 17 May 2013, 21:04   #27
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Re: multiple planets

The problem of low membership can only be solved if the community starts bringing new people to the game and adopting them so they can have a good experience playing. New players don't have a chance to know the game and adapt gradually before being bashed and demotivated. Moreover, the game itself is not interesting, what makes it interesting is how the community plays it. Due to that there is no miracle the administrators can do and half-assed solutions like the ones being proposed in this part of the forum can only mask the problem.

I came from a PA clone that is in its final breaths(not like PA as PA today remembers the best times in that game) and things here seem to be going the same way. The only difference is that the community there couldn't keep the game alive as much as here's.
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Unread 21 May 2013, 01:43   #28
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Re: multiple planets

badass you make a good point. properly setup bots would be a boon to the new players. Even make an obvious bot gal (hi 1:1 ) and include it in some truly beginner quests.
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