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Unread 15 Apr 2005, 00:32   #1
Bakan
To Old to Die......
 
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Join Date: May 2000
Location: Within the flame
Posts: 1,018
Bakan is a jewel in the roughBakan is a jewel in the roughBakan is a jewel in the rough
Doom 2

Doom 2

”Today, February 12th, 2216 the UAC is pleased to announce the one-year anniversary of the Tranquility Mars Base. The original Mars Base, lost in October 2214 to a reactor malfunctioned, pioneered revolutionary inventions. We are the UAC grieve for those lost that day, but Tranquility Base is going strong. Holding over 1,000 civilians, the latest series of inventions from Tranquility Base include….”

Sipping a cup of cold water, Commander Incom Morgan turned away from the display. Sadly, besides a large mural of one of the old NASA space shuttles, there was no view of the space outside the hull, thanks to the 10-meter thick hull, which left the display, taking almost one entire wall, the only source of something other than bulkheads. While the report was dated 2214, a glance on any calendar revealed the date to actually be 2219. Such was the life of those onboard the UAC Exploration/Science Carrier “Athena”. Thinking back to the launch of Athena back in January 2214, Incom wished for a glass of alcohol, but the lingering effects of long-term cryogenic-sleep made alcohol consumption something that the doctors strongly opposed. According to the ship internal clock, from launch to arrival over Alpha Centauri was only 7 months, whereas almost 5 years had passed back on Earth, with there being now a 3-year gap between most transmissions.

Thankfully nothing had gone wrong. The Athena, running mostly on auto-pilot for the journey, awoke the crew after the initial deceleration into the system, where for the first time human eyes viewed other planets that were not from the Sol System. A combination of 4 gas giants, 2 floating rocks, and 2 other planets that could have potentially held life filled the three-star system. Long range probes had long ago gone through the system, some crashing landing on the planets, their depleted systems unable to relay data back to their home. Hence on one of the 2 planets that actually retained an atmosphere, designated Chiron was a temporary base where approximately 100 members of the Athena’s crew were, searching for two of the probes to get their contents. The remaining 400 personal were onboard the Athena, which was fortunately designed to fit more people. Still, it would be nice in another month to reenter cryogenic-sleep as the Athena made her way back to Earth, where at the end of their journey, slightly over 10 years would have passed. Throwing back the rest of his glass of water, Incom Morgan stood up and prepared to leave when his wrist-link went off.

“Commander, Sensor Duty Officer Johnson reporting in. We have an unusual energy reading incoming.”

“Define unusual Officer?”

“Sir, I can not identify the type of energy, however I am able to plot its destination and source. It is heading towards Chiron and will arrive in approximately 2 hours. Its source, strangely enough, is the Sol system. Judging from its speed, I would have to say it was launched approximately five years ago sir.”

“I’ll be there in a few minutes Officer. Cmdr. Incom Morgan out.”

* * *

Shortly thereafter Cmdr. Incom Morgan arrive the to bridge of the Athena, set deep within her hull on Deck 3. He saw Officer Johnson instantly by the main tactical display, with Mr. Smith standing next to him, dressed neatly in his suit. Once again Incom sighed. Mr. Smith, as strange sounding as the name was, was a UAC intelligence spook, or so went the latest rumor among the crew. Rarely socializing with the crew (except the special corps of Marines that he commanded, numbering 20 total), rarely seen unless something strange was going on, and there he would show up. The worst part were the orders Incom Morgan got in mission briefing those many years ago, saying that Mr. Smith had full UAC security and intelligence council authority to issue orders, bypassing the entire chain-of-command onboard the Athena, along with full authority over his personal Marines, whom unless ordered by Mr. Smith were still partially under Incom’s command. Walking over to them, Mr. Smith looked over, and then looked back at the hologram and his PDA, typing away at stuff.

“Mr. Smith, Johnson, what do we have?”

“Sir, we are still unable to identify the energy signature. Its speed has remained constant with no change in it’s vector.”

“Any ideas?”

“None at the moment. I have computed the impact coordinates where the energy wave will come into contact with Chiron.”

At this moment, Mr. Smith blinked, then looked right at Incom.

“Commander, as of this moment, I am taking over two of your Pelican dropships, replacing them with my pilots and crew. We will be taking them to the impact coordinates. In addition we will need heavy drilling equipment. Finally, no one else from your ship is to land at those coordinates until we give the okay.”

Mr. Smith then walks calmly away towards the hatch, leaving Cmdr. Incom standing there. Shrugging mentally, he looks at the rest of the bridge staff.

“You heard the man, get two Pelican dropships loaded up and ready for imminent drop. Meanwhile, keep a eye on that energy wave and what Mr. Smith does.”

Two Hours Later

Standing at the console, Incom wondered what was going on with Mr. Smith. The energy wave passed and reached the surface of Chiron without incident. There was no explosion from the impact zone, nothing to indicate as to what may have happened. The IFF transponders on the Pelican dropships were still transmitting, and the status signal from them indicated they were at 100% status.

“Sir, we are receiving a transmission from Pelican 3. They are notifying us they are initiating emergency dust-off, and that they have wounded that need medical attention.”

“Clear them for landing. Have medical staff standing by to receive the wounded. I’m heading down to the landing bay.”

* * *

Standing at the observation area overlooking the hanger bay, Incom watched as the first Pelican dropship landed as the hanger bay doors slowly closed and the bay was pressurized. The boarding ramp opened, and several Marines, clad in the black armor of special ops emerged, carrying what appeared to be three stretchers among them. The medical personal then entered and took over. Looking at those on the stretches, Incom blinked in surprise, for all four were apparently nude underneath the blankets they were under, and all seemed to be suffered some type of wounds. Looking back at the Pelican, Incom saw Mr. Smith emerge, then look right at him, an expression of shock on his face, which shocked Incom all the more.

A few minutes later, Mr. Smith entered the observation area, and handed over his PDA to Incom.

“We have a problem Commander, and as such, under UAC Intelligence Act #67-Omega, I am clearing you for needed security clearance to review these records. In addition, the medical personal working on those three wounded are to be kept in isolation for the time being. I highly advise you to review these records. In the meanwhile, I’ll be in the medical bay.”

Character Creation

The Athena’s crew consists of the following:

50 UAC Marines
250 UAC Crew and Assorted Personal (includes engineering, medical, maintenance, pilots)
100 Civilian Scientific Personal (Many different disciplines) (Contracted to UAC for the duration of the mission)
20 Intelligence UAC Special-Ops Marines (Non Selectable)
80 UAC Officers (Non Selectable)

You are allowed to choose from the following roles. If you think of another role that you would like to be, ask me and I’ll consider it:
  • UAC Marine – UAC Marines are the backbone of the UAC forces. They are trained in a wide variety of weapons and equipment, and are equipped with the best possible hardware. For the Athena mission, the 50-person Marine squad are charged with shipboard security and general assistance of the science staff. For any veteran, this mission is considered a “milk-run”.
  • UAC Viper Pilot – For the Athena mission, with the ship entering unknown space, a need for long-range recon and defense from natural events (asteroid storms) was filled by the Viper interceptor fighters. Each fighter requires a two-man crew, and are capable of in-system travel. Onboard the Athena there are 6 Viper fighters, with 18 pilots. Viper Pilots are also cross-trained in Pelican dropships, but due to focusing on Viper piloting they are not as good as a dedicated Pelican Pilot.
  • UAC Pelican Dropship Pilot – The Athena comes with 4 Pelican dropships, which are used to ferry crew and equipment between the ship and planets. Capable of in-system travel, these dropships are atmospheric capable, can hold 25 people comfortable, and carry their weight in equipment. The Pelican dropship requires a two man crew. There are 12 Dropship pilots, who all are cross-trained for Viper fighters, but are not nearly as good as dedicated Viper pilots.
  • Civilian Scientist Assistant – These Assistants typically hold at least 3 master degrees in their field of study, and are under the command of the division head.
  • Medical Technician – The first-responder to any medical emergency that occurs, Medical Technicians are trained in triage, stabilization, and emergency treatment of wounded. Due to the nature of their job, their ID cards have access to all sections of the ship in times of emergency.
  • Ship Technician – Responsible for standard maintenance, these technicians can be found all over the ship. Due to the nature of their jobs, they have a deep understanding of the workings of Athena and many of them have ways of getting into systems or areas where they normally are not suppose to be.

At the beginning of the mission, only the Marines are allowed to actively carry weapons. However this will change fairly quickly. In addition, all personal onboard the Athena have received basic weapons training.

For now, pick out your role, provide a brief description of your character, and some history.

Equipment will be specified by me at the beginning of the thread. Don’t worry, there will be plenty of chances to change what you are equipped with.

Carry-Over Characters – The following characters have been carried over from the previous Doom thread with my approval. As of this time, due to plot reasons, no one else is allowed to transfer over their character.
  • Heiro
  • Richard
  • Flapjack
  • Inspectre

Weapons
  • M463 standard pulse assault rifle - The standard issue marine weapon, firing explosive 5.56x45mm rounds from a 50 round magazine. It spits out a lethal 1100 rounds per minute, using a gas cylinder system to load and fire the next round it creates no additional recoil. The low weight of the weapon combined with the high rate of fire makes this weapon difficult control when firing sustained full auto, as such it is equipped to use semi-auto, burst or full-auto depending on the position of the thumb safety, vastly increasing its usefulness at medium range.
    While this weapon is dual wieldable, recoil will be extremely difficult to control and thus makes the weapons useless at longer ranges.

    Range: NATO maximum effective range at 600m, maximum accurate range at 300m.
    Ammunition: accepts all 5.56x45mm type ammunition, standard is impact explosive rounds.
    Capacity: 30, 40, 50 and 100 round boxes exist
    Rate of Fire: 1100rpm cyclic, sustained fire does not overheat the weapon in a normal atmosphere

  • M463R standard light machine gun - Designed and fielded alongside the M463, this weapon fires the same ammunition at a much higher rate of fire, it was built to support squads and suppress enemies, which it both does remarkably well with a devastating 1500rpm. In order to compensate for the massive recoil this can produce, the M463R uses a much heavier build then the M463, despite this extra weight and the improved barrel and firing system which prevents overheating, the M463R should not be fired continuously.

    Range: NATO maximum effective range at 600m, maximum accurate range at 300m for a point target, 450m for an area target.
    Ammunition: accepts all 5.56x45mm type ammunition, standard is impact explosive rounds.
    Capacity: Belt fed, belt buckets vary from 200 to 800 rounds capicity, standard buckets hold 250 rounds.
    Rate of Fire: 1500rpm cyclic

  • M231 standard issue army sidearm - The M231 was rushed into service to replace the older M134 5.7x28mm pistols, while using the 5.7x28mm ammunition, it sports higher reliability, less weight and the option for full-auto fire with a small foldable handgrip on the front of the weapon. While incapable of a high rate of fire, it sustaining only a meager 750rpm, its size means that it is an effective weapon for combat personell incapable of carrying a full size assault rifle or SMG. It fits a standard pistol holster.

    Range: NATO maximum effective range of 450m, maximum accurate range at 100m
    Ammunition: Accepts all 5.7x28mm type ammunition, standard is explosive
    Capacity: 15, 20 and 30 round magazines exist, 15 is standard and fits fully in the pistol grip.
    Rate of Fire: 750rpm cyclic

  • M232 high power pistol - Introduced simultaneously with the M231, this pistol is used primarily by combat personnel requiring a powerful back-up that above all packed a walloping punch. Firing 14x90mm ball rounds, this weapon packs that kind of punch, sheer bullet size making the semi-auto only look completely irrelevant as a single bullet can often do more damage a burst of 5.56mm explosive rounds can do.

    Range: NATO maximum effective range of 300m, maximum accurate range of 150m
    Ammunition: accepts all 14x90mm type ammunition
    Capicity: 12 and 20 round magazines exist, 12 round is standard
    Rate of Fire: semi-automatic only

  • M312 Multi-barrel heavy machine gun - Sporting 3 extra heavy barrels capable of rotating at speeds of 2500rpm, the M312 can generate an astonishing 7500 rounds per minute of .50 cal ammunition, be it explosive or armor piercing rounds, this gun delivers the most of all man-portable weapons availble. Unfortunately this utterly mind boggling rate of fire almost generates mind boggling amounts of recoil and slurps up so much ammunition, a full belt of 1000 rounds can be gone before your target even hit the ground. During sustained fire the barrels my heat up to over 500 degrees celcius, it therefore advised to keep flammable materials away from the barrels at all times.

    Range: NATO maximum effective range of 2.5km, maximum accurate range supported of 250m
    Ammunition: accepts all .50 cal ammunition
    Capicity: belt fed, containers for 100, 250, 500, 1000 and 2500 rounds have been produced.
    Rate of Fire: 7500rpm, prolonged firing may overheat the weapon in normal atmospheric conditions

  • Parker standard issue assault shotgun - Utilizing a single barrel and a much appreciated semi-automatic design, the Parker has an 8 shell internal magazine, which is somewhat cumbersome to manually reload. Therefore Parker also made special holders for 8 12 gauge rounds each which can be stuck on top of the shotgun and, by simply pressing the top platform of the holder down all the way, loaded into the shotgun. These holders cannot be used for partially loaded weapons as the shotgun cannot be fired with the holder attached, and the holder cannot be removed unless it's empty.

    Range: NATO maximum effective range of 250m, maximum accurate range of 250 with solid slug ammunition.
    Ammunition: accepts all 12 gauge type ammunition
    Capacity: 8 shell internal magazine, 1 shell chambered.
    Rate of Fire: semi-automatic

  • XM453 experimental shotrifle - the 'shotrifle' as it was quickly called is an assault rifle style design, using shotgun ammo at high rates of fire. The weapon has not yet been standardized because current designs did not need replacement and the inherent problems with this style of weapon had not been solved yet. The XM453 is a 12 gauge shotgun capable of fully automatic fire and designed like an assault rifle, making close quarters use far easier then with conventional designs. It's 500rpm is far slower then normal assault rifles but was unavoidable with the high recoil generated by the weapon.

    Range: NATO maximum range of 250m with solid slug, maximum accurate range of 250m with solid slug, 50m with pellet ammunition
    Ammunition: accepts all 12 gauge type shotgun ammunition
    Capacity: 20, 30 and 50 shell magazines have been produced
    Rate of Fire: 500rpm cyclic

  • M254 'Dragonbreath' manportable flamer - Dubbed the Dragonbreath for its ability to spit a gout of flame as far as 50 meters, easily making a wall of fire in corridors through which the enemy would attempt to advance. Using a specially engineered type of napalm which uses a minimal amount of oxygen while burning as hot as possible, though this limits the amount of time the napalm burns.

    Range: maximum range of 50m
    Ammunition: napalm
    Capacity: cylinders capable of holding 5, 10 and 25 liters of napalm exist.


Armors
  • Standard Duty Uniform – The staple uniform of UAC personal, the material is a flame-resistant, durable cloth. It consists of black pants, dark blue over shirt with black undershirt, with rank and insignia on the left breast. In addition there is a durable leather belt with pouches for various pieces of small equipment, and notches for a sidearm. Finally this Uniform can be worn under all types of armors.

  • Fighter Pilot Armor – Not so much of an armor as a spacesuit with survival gear built into it. Covering the entire body, the armor is designed for flexibility and durability. In addition is comes with built-in computer, designed to directly interface with ship systems. The armor also comes with built in feeding tube and water tube in the faceplate, allowing the pilot on long missions to get something to eat. The armor has built in survival gear as well along the back, with enough food and water to last for a week if properly rationed, along with flares and spare clips. In addition is the built in emergency parachute system in case the pilot ejects in a vacuum. On the left leg is a slot for standard military sidearm. Finally the armor has enough oxygen to enable the pilot to survive in space for 3 hours.

  • Shipboard Marine Armor Mk. 1 – The standard armor for Marines onboard ships, this armor covers the entire body. It is designed primarily for situations where the Marine is helping with emergencies. Thus it is rated for exposure to vacuum for up to 1 hour, with enough built in oxygen to last for that time. In addition it is completely flameproof. On each wrist are slots for various pieces of equipment to be plugged in, typically at least a PDA, which is automatically tied into the helmet heads-up display, which displays statistics about the user’s health, armor status, communications, and other data. The armor is rated to take moderate fire from standard pulse rounds before breaching. It is light enough for the user to move about freely, but unlike more advance armors it does not enhance the user’s base strength. There are slots on the side of each leg, hip, and back for weapons to be attached. Finally it comes equipped with a right shoulder-mounted headlamp.

    All Marines on-duty onboard the Athena are required to wear this armor. Off-duty Marines are to be in Standard Duty Uniforms.

  • Shipboard Marine Armor Mk. 2 – Built heavier than the standard Marine Armor, this armor features all of the features on the Mk. 1 Armor, raising the Marine to stand taller and wider than if they were in a Mk. 1 armor, but they still have almost full freedom of movement. In addition it uses a powered exoskeleton system to effectively double the user’s strength. The armor itself is built with greater protection in mind, able to take sustained fire from standard pulse rounds before being breached. The left gauntlet contains an extendable shock baton, which contains enough of a shock to knock a normal human unconscious with a single blow. Repeated blows run the risk of killing the target.

  • Shipboard Marine “Riot” Armor Mk. 3 – The heaviest armor authorized for shipboard action, the riot armor is almost 2 meters wide and 2 tall. Completely clad in starship rated armor, it takes serious firepower to damage this armor. Instead of holding weapons, the “arms” of this armor are M312 Multi-barrel heavy machine guns, each containing 10,000 automatically loading rounds with attached shock grenade launchers. The armor is designed to enable these weapons to be as accurate as a standard Pulse Rifle. Slow and cumbersome, this armor is used typically for breaching situations are defensive of key sectors, but not in situations where mobility is a factor. Finally, the inside of the armor automatically adjusts to fit the user, thus most other smaller armors can be worm while piloting this armor.

  • UAC Agent Armor Mk.1 – Classified

  • UAC Agent Armor Mk. X - Classified

Last edited by Bakan; 18 Apr 2005 at 01:46.
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