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14 May 2004, 13:43
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#1
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Registered User
Join Date: May 2004
Posts: 272
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how to deal with cheats
apparently since p2p started the effectiveness of dealing with roid farmers and such has reduced quite alot, becaus ethey make up excuses, is their no way of making sure they can be deleted legaly even if they have paid i mean make them agree to some terms that are legal, kind of like a contract, it would also increase the risk of being caught cheating by increasing the risk not only would you loose your account but you'd loose your money! It would rid us of some of the arguements against some sugestions such as alliance funds and intra alliance donations as the arguements against these is they would make it easier to cheat!
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14 May 2004, 13:50
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#2
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: how to deal with cheats
The problem with deleting suspected cheaters in a p2p game is that they have paid, this gives them certain legal rights and leaves them able to at the very least request the money back from their CC company (which the CC company then get back off PA and also charge PA for doing so) You have to basically ensure that you have enough evidence to back your claims up. Its the price you pay for having legislation that protects you from being ripped off
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Wakey
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14 May 2004, 13:55
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#3
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Registered User
Join Date: May 2004
Posts: 272
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Re: how to deal with cheats
yes but if those who pay had to read and agree to some sort of acceptable use policy that laid down wha tis defined as cheating, and before payment could be accepted they had to agree to the terms of and conditions of said policy, one of which would be that if they have been caught cheating and paid no refund would be given, and said policy was ensured to be legally viable and conisdered a legal contract, the PA team would not have to refund the cheating player's money! finding evidence could come from things like how often some one sends fleets to attack a specific planet, how often they use covert ops to take resources from a specific planet, etc! i honestly think it would go some way towards preventing cheating!
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14 May 2004, 14:05
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#4
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: how to deal with cheats
The AUP does layout cheating and makes provisions for anything not already defined BUT you still ahve to prove that they knowingly broke the rules before action can be taken. Its much like the way you cant just throw people into prision without first proving it (unless your in the states and they think your a terrorist whne they will lock you up forever with no evidence needed)
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Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
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14 May 2004, 14:11
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#5
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Registered User
Join Date: May 2004
Posts: 272
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Re: how to deal with cheats
wakey i know this, but maybe it could be stated in the AUP that if you attack a plaent with more than a certain frequence or take its resources etc, then it would be considered as cheating! doing that would also give planets a chance to recover from attacks etc! alternatively ditch pay 2 play and have pay pal donations instead, or make it possible to pay to get instant resource boosts but have it not affect game play, i.e. no extra research levels and such! that way you get the extra resources and have been given what you paid for!
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14 May 2004, 14:30
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#6
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#planetarion
Join Date: Feb 2002
Location: Birmingham, UK
Posts: 1,538
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Re: how to deal with cheats
Quote:
Originally Posted by Sevrok
yes but if those who pay had to read and agree to some sort of acceptable use policy that laid down wha tis defined as cheating
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Did you by any chance notice ticking the box to agree to the terms and conditions when you signed up?
If not then you can read them at http://jpaweb01.planetarion.com/signup.pl
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- A2
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14 May 2004, 14:31
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#7
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: how to deal with cheats
The problem is none of the them are that workable, you cant imposs limits like "you can only attack once" as thats just pointless because you cant even have wars between groups as you can only attack a planet once, you cant go to donations as people just take advantage and a resource boost will generally be too small to really make paying for the game worthwhile (and if its something that can be purchased multiple times it would then make the rounds winner the one with the most cash to spend)
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Wakey
PD and Suggestions Moderator
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14 May 2004, 15:26
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#8
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Registered User
Join Date: May 2004
Posts: 272
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Re: how to deal with cheats
yes! what i meant was some kind of document which legally gave you the right o delete planets of cheats regardless of if they have paid to play or not!
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14 May 2004, 15:29
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#9
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Registered User
Join Date: May 2004
Posts: 272
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Re: how to deal with cheats
Quote:
Originally Posted by wakey
The problem is none of the them are that workable, you cant imposs limits like "you can only attack once" as thats just pointless because you cant even have wars between groups as you can only attack a planet once, you cant go to donations as people just take advantage and a resource boost will generally be too small to really make paying for the game worthwhile (and if its something that can be purchased multiple times it would then make the rounds winner the one with the most cash to spend)
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the limit would not necessary be on the number of attacks on a planet but more upon the proportion of the attacks you make say for example 90% of the attacks some one makes are on the same planet, and every time the defending planet loses his roids, replaces them and is then attacked again by the same player that is a pretty clear indication of farming!
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14 May 2004, 15:49
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#10
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Henry Kelly
Join Date: Apr 2000
Posts: 7,374
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Re: how to deal with cheats
Quote:
Originally Posted by Sevrok
yes! what i meant was some kind of document which legally gave you the right o delete planets of cheats regardless of if they have paid to play or not!
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That's covered by points 7 and 18 in the AUP, surely.
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You're now playing ketchup
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14 May 2004, 16:24
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#11
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Registered User
Join Date: May 2004
Posts: 272
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Re: how to deal with cheats
Quote:
Originally Posted by pablissimo
That's covered by points 7 and 18 in the AUP, surely.
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then why in are the pa team allowing people to make excuses when they cheat, i mean it says it all very clearly there! sorry but pa shouldnt have to give people who are considered to be cheating any refund, because it is clearly stated in those two points that refund wont be given!
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14 May 2004, 16:29
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#12
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: how to deal with cheats
Quote:
Originally Posted by Sevrok
then why in are the pa team allowing people to make excuses when they cheat, i mean it says it all very clearly there! sorry but pa shouldnt have to give people who are considered to be cheating any refund, because it is clearly stated in those two points that refund wont be given!
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Because theres LAWS in place to protect consumers and an AUP means very little if it isnt lawful. You cant delete paid customers without having proof, and just like in rl if the evidence is circumstancial then it simply doesnt hold up
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Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
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14 May 2004, 16:54
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#13
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Henry Kelly
Join Date: Apr 2000
Posts: 7,374
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Re: how to deal with cheats
Quote:
Originally Posted by Sevrok
then why in are the pa team allowing people to make excuses when they cheat, i mean it says it all very clearly there! sorry but pa shouldnt have to give people who are considered to be cheating any refund, because it is clearly stated in those two points that refund wont be given!
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If PA is to take paymnts by credit card at all they have to both abide by codes of practice set out by whoever processes their payments, and has to realise the statutory rights that consumers have having purchased something on their credit card. The AUP doesn't override these rights. Thus multihunters need to be absolutely sure that a player is cheating before taking action because should there be insufficient evidence if that player kicks up a fuss with the CC company then it creates a lot more trouble than its worth.
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You're now playing ketchup
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14 May 2004, 17:31
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#14
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dazed and confused
Join Date: Apr 2004
Location: Defford
Posts: 379
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Re: how to deal with cheats
Quote:
Originally Posted by Sevrok
finding evidence could come from things like how often some one sends fleets to attack a specific planet, how often they use covert ops to take resources from a specific planet, etc! i honestly think it would go some way towards preventing cheating!
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how many times someone covert ops another planet?? hell no, that isnt a good indicator, in my experience when people find an easy target they keep that target until such a time as the target gets annoyed enough to actually build security centres, myself for example have found a nice juicy target that allows me to make 65k profit for every 10k i spend on agents, id be a fool to pass that up, one day when hes finally built to many sec centres ill find a new target.
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