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Unread 16 Aug 2006, 23:57   #1
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Arrow stockpiling resourses

welll we all know alot of you keep your resourses till a good time some times it makes it unfar just keep them going up t0 the last ticks of game and then play makeing ships to get in t100 when alot have work hard to get there it wold be nice to have ships targeting resourses that why it wold prevent from stockpiling......

do tell me if you like the Suggestions or no thx
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Unread 17 Aug 2006, 00:32   #2
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Re: stockpiling resourses

This gets suggested frequently though theres nothing from stopping the cov oppers
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Unread 17 Aug 2006, 00:36   #3
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Re: stockpiling resourses

bring back cargo ships
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Unread 17 Aug 2006, 14:46   #4
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Re: stockpiling resourses

oooh... word. cargo ships.
Make them cap anywhere from %0.01 to %0.1 or each res (depending on the type. Say, FR to BS)

Give Cargo Ships ! brilliant idea, gzambo, i completly forgot about thems !
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Unread 17 Aug 2006, 14:54   #5
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Re: stockpiling resourses

Cargo ships where fodder back in the day unless you where minted anyways.

I know what I wouldnt like to see next round.

Losing ships to Ziks, Losing roids to Ziks, Losing Structures to Ziks and Losing resources to Ziks.

Come on read that.... and read it again.. its depressing.

Oh and big players get more resources to stockpile coz they got more cargo ships to go with there million other ships.

More farming reasons.
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Unread 17 Aug 2006, 14:59   #6
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Re: stockpiling resourses

make maxcap on res %x, where X is up to brighter people then me.

I say 20% to 25% is a good number tho
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Unread 17 Aug 2006, 15:40   #7
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Re: stockpiling resourses

Quote:
Originally Posted by Mighteh
make maxcap on res %x, where X is up to brighter people then me.

I say 20% to 25% is a good number tho

50% is a lot better, and make them REALLY hard to stop
Like Levithans last round, he he
All cargoships the same class, cost and armour.
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Unread 17 Aug 2006, 15:42   #8
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Re: stockpiling resourses

Quote:
Originally Posted by Auto
50% is a lot better, and make them REALLY hard to stop
Like Levithans last round, he he
All cargoships the same class, cost and armour.
if it was 50% that may stop them from runing so the zik race wold love it......
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Unread 17 Aug 2006, 15:45   #9
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Re: stockpiling resourses

A cap of 1 million of each resource with a construction line to increase it by 1 million. This would force the majority of players to have a few constructions if they want to hoard resources. Top 10 players would either need a lot of constructions to keep the resources, or regularly produce ships.

At least the tactic involved with stockpiling resources would have a price to pay, instead of just being a huge advantage which it is at the moment.
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Unread 17 Aug 2006, 15:53   #10
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Re: stockpiling resourses

or you could just let people do whatever they want with their resources and stop trying to micro manage every aspect of the game....
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Unread 17 Aug 2006, 17:32   #11
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Re: stockpiling resourses

You could have a limit on the amount of resources you can keep depending on how many of a certain construction you have (i.e. new construction 'bank' or what have you)
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Unread 17 Aug 2006, 17:49   #12
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Re: stockpiling resourses

Quote:
Originally Posted by Cannon_Fodder
You could have a limit on the amount of resources you can keep depending on how many of a certain construction you have (i.e. new construction 'bank' or what have you)
Congrats on stealing GReaper's idea, noobie!
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Unread 17 Aug 2006, 17:51   #13
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Re: stockpiling resourses

Quote:
Originally Posted by noah02
Cargo ships where fodder back in the day unless you where minted anyways.

I know what I wouldnt like to see next round.

Losing ships to Ziks, Losing roids to Ziks, Losing Structures to Ziks and Losing resources to Ziks.

Come on read that.... and read it again.. its depressing.

Oh and big players get more resources to stockpile coz they got more cargo ships to go with there million other ships.

More farming reasons.
if score/value of attacker is higher than target cargo ships cannot steal resources ,
problem solved
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Unread 17 Aug 2006, 18:59   #14
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Re: stockpiling resourses

Quote:
Originally Posted by gzambo
if score/value of attacker is higher than target cargo ships cannot steal resources ,
problem solved
well that wold make it unfar if you the top guy if you get me.....
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Unread 17 Aug 2006, 19:28   #15
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Re: stockpiling resourses

Quote:
Originally Posted by The Real Arfy
Congrats on stealing GReaper's idea, noobie!
I was stating that that was the best idea and most likely to work.


You could also make resources give the same amount of score whether invested in ships or pure resources. Although the flexibility in self covering remains, there's less advantage to it.
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Unread 17 Aug 2006, 20:26   #16
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Re: stockpiling resourses

Quote:
Originally Posted by add100
well that wold make it unfar if you the top guy if you get me.....

Presumably the top guy has plenty of his own resources.
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Unread 17 Aug 2006, 20:40   #17
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Talking Re: stockpiling resourses

Quote:
Originally Posted by K-W
Presumably the top guy has plenty of his own resources.
hehe thats so true
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Unread 18 Aug 2006, 00:43   #18
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Re: stockpiling resourses

in with the res should be of same value as produced ship crowd and also cargo ships without the silly extra bash limit crap for it
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Unread 18 Aug 2006, 06:06   #19
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Re: stockpiling resourses

Quote:
Originally Posted by noah02
Cargo ships where fodder back in the day unless you where minted anyways.

I know what I wouldnt like to see next round.

Losing ships to Ziks, Losing roids to Ziks, Losing Structures to Ziks and Losing resources to Ziks.

Come on read that.... and read it again.. its depressing.

Oh and big players get more resources to stockpile coz they got more cargo ships to go with there million other ships.

More farming reasons.
Have you ever tried playing Zik?

The first round I played was R2. The thieves back then would target Fr first and then anything else after. Stealing was awesome back then cause you could attack the same planet for 3 ticks in a row and clean them out completely. Far different from today. Semi active players have nothing to fear from zik. run fleet or build to counter is all thats needed.
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Unread 18 Aug 2006, 09:47   #20
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Re: stockpiling resourses

Quote:
Originally Posted by Pilgrim
This gets suggested frequently though theres nothing from stopping the cov oppers
yes there is most top planets are imune to coop any decent planet knows how easy it is to protect yourself from coop. i agree stockpiling is anoying maybe limit the amount of resources you can stockpile when you stockpile to much there is a leak in the system and you loose 50-60% of the resources you make after you reach a certain milion
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Unread 18 Aug 2006, 10:00   #21
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Re: stockpiling resourses

I dont see the problem of stacking them at all tbh. and im NOT a stacker myself. Stacking resources gives advantages, but al;so gives you less ships to attack/defend with.

IF you wanna limit stacking, set a limit to resources you can hold (anything above is lost), or set a resources deterioration rate. (you can do this, making it: you lost xx resources because of petty theft, improper handling and otehr various causes.

lets say, you have a limit of 10.000.000 of each
any resources above that will lose a % each tick. the % much not be too low, or ppl will take the losses too easy.
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Unread 18 Aug 2006, 11:08   #22
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Re: stockpiling resourses

Stockpiling is a tactic just like everything else. Removing another element to the game would be too much. However, making it harder to do would also be good (as people would be forced to specialize more). Dont do it alone thought, but as a part of a more specialized pa it would be good.
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Unread 18 Aug 2006, 11:29   #23
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Re: stockpiling resourses

I like the ideas of limiting resources with constructions. Like that Red Alert game where you have to build Silo's - it just adds a bit more thinking into the game imo.
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Unread 18 Aug 2006, 12:00   #24
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Re: stockpiling resourses

Quote:
Originally Posted by The Real Arfy
I like the ideas of limiting resources with constructions. Like that Red Alert game where you have to build Silo's - it just adds a bit more thinking into the game imo.
Dune 2 was the original game to feature stockpiling.
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Unread 18 Aug 2006, 12:33   #25
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Re: stockpiling resourses

Quote:
Originally Posted by Smudge
Dune 2 was the original game to feature stockpiling.
how important ^^. But you are right of course, Dune 2 was the original of many things
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Unread 18 Aug 2006, 13:31   #26
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Re: stockpiling resourses

Quote:
Originally Posted by The Real Arfy
I like the ideas of limiting resources with constructions. Like that Red Alert game where you have to build Silo's - it just adds a bit more thinking into the game imo.
Silos also happened to be one of the most annoying aspects of RA's gameplay - hearing that they were to be taken out for RA2 made me a very happy boy at the time.
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Unread 18 Aug 2006, 13:55   #27
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Re: stockpiling resourses

Quote:
Originally Posted by furball
Silos also happened to be one of the most annoying aspects of RA's gameplay - hearing that they were to be taken out for RA2 made me a very happy boy at the time.
does any one still play Red Alert online ? i have the game but not played it online yet

sorry its off topic...
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Unread 18 Aug 2006, 14:01   #28
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Re: stockpiling resourses

Quote:
Originally Posted by Travler
Have you ever tried playing Zik?

The first round I played was R2. The thieves back then would target Fr first and then anything else after. Stealing was awesome back then cause you could attack the same planet for 3 ticks in a row and clean them out completely. Far different from today. Semi active players have nothing to fear from zik. run fleet or build to counter is all thats needed.
Yes I played round 2 also and built thieves for someone else to steal :/

Yes semi active players can run fleets but ppl can be destroyed by zik completely and as appocomaster says there always room for abuse.

p.s fleet catches could destroy a planet as it is never mind penny pinch them while there at it.
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Unread 18 Aug 2006, 14:12   #29
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Re: stockpiling resourses

they COULD, revolutionary thought here: SPEND THEIR RES
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Unread 18 Aug 2006, 14:20   #30
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Re: stockpiling resourses

Quote:
Originally Posted by jerome
they COULD, revolutionary thought here: SPEND THEIR RES
That Would mean getting to big and losing more targes to attack.

Quote:
Originally Posted by Smudge
Dune 2 was the original game to feature stockpiling.
Classic Amiga 500+ game :-0
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Unread 18 Aug 2006, 14:26   #31
TouRiQueT
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Re: stockpiling resourses

seriously though, whats the big deal?
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Unread 18 Aug 2006, 14:37   #32
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Re: stockpiling resourses

DUne 2 rocked.

Adn silos in there were the UPMOST unnoying thing. as u needed to put them on plates and CONSTANTLY repair them. Almost as much as those wind power plant thingies.

I remember rushing 2 refineries on the start of the map. that provided i think cap of 3k spice (or 2k) wich was enuf untill i built up decent army and need to start stockpiling.
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Unread 18 Aug 2006, 20:48   #33
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Re: stockpiling resourses

Quote:
Originally Posted by noah02
That Would mean getting to big and losing more targes to attack.
not really. spend the tick before the cargo ships land, cancel straight after and you lose 10-13% max, which would be less than losses to cargo ships i assume. or donate to the gal/ally fund then get it back again straight after.

I have no problem with stockpiling to be honest, and i dont see a need to stop it. its not like they are gaining interest on their savings, so by spending your res you are actually gaining more than they are (by spending on attack ships, increasing amount of roids you can cap/chance of capping roids).
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Unread 18 Aug 2006, 21:27   #34
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Re: stockpiling resourses

can we stop this discussion?
its not that the resources are a problem. People fear it. take 1 well organised fake attack, then a recall relaunch attack and there advantage melts like snow in the sun.
Don't nerf some-ones hardfought income out of roids. Buy a organization for dummies book for alliances.

saved res is most of all a scare tactic
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Unread 18 Aug 2006, 21:43   #35
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Re: stockpiling resourses

It would give that extra push for smaller alliances to go after the big players. At the moment the only thing the top planet needs to do is send away his ships and 'suffer' the roidloss.

By stealing his res you can 'kill' a player if you like, but more importantly, that player can recover quickly by stealing res from other players! Your round isn't necesserily over if you lose your fleet when you can recover by stealing res to get a new one . It would keep players from giving up as fast as some do now.

Players starting when the round is half gone can grow fast and actually compete when they get to steal the res of the inactives. If that's a positive or negative thing is up to you to decide, but I think it'll get us more players during the round and maybe less exiling of the new players. Most of the time when GC's see a fresh player they can't wait to start the exile because it's small.

Although the risk of farming is a large one, it would benifit the game.
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