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Unread 30 Jan 2008, 19:28   #1
Gate
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PA on Xbox Live

This might be a weird concept, and I understand that there are major barriers to introducing it. However, one of the most common complaints I've heard about PA is the lack of players.

Making an Xbox Live version of PA has the potential to open the game up to a whole new playerbase. Xbox Live has an established userbase of millions of people who we know are gamers. Arcade titles can sell hundreds of thousands, and despite the conversion issues, it has teh potential to bring thousands of new players to the game. Some of whom may even stick around.


User interface and integration into the current community are the most blatant issues I can think of, but I believe they could be overcome.
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Unread 30 Jan 2008, 19:42   #2
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Re: PA on Xbox Live

the xbox doesn't support any form of web browser - the biggest hurdle would be making an API to allow the xbox live arcade 'version' to interact with planets on the live web game.

This may work, but may not convert very well to actual users in the community.

I suspect users of XBLA would expect it to be a 'faster' game too, not as slow as it is to play.
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Unread 30 Jan 2008, 20:16   #3
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Re: PA on Xbox Live

Not to mention the requirements from Microsoft in order to appear on Xbox Live.
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Unread 30 Jan 2008, 20:24   #4
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Re: PA on Xbox Live

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Originally Posted by Heartless
Not to mention the requirements from Microsoft in order to appear on Xbox Live.
That wouldn't be the hardest bit
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Unread 30 Jan 2008, 20:27   #5
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Re: PA on Xbox Live

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Originally Posted by Mit
That wouldn't be the hardest bit
You should not underestimate it. Microsoft has a lot of restrictions on such things usually. But maybe they are a bit more relaxing for pure xbox live content, I only know about Xbox development in general.
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Unread 30 Jan 2008, 20:36   #6
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Re: PA on Xbox Live

I don't know exactly, but if you have the product i suspect it'd be easier to get it on than actually developing the product to start with

I know M$ have lots of hoops to jump through.
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Unread 31 Jan 2008, 02:04   #7
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Re: PA on Xbox Live

you'd almost be better of making a real time strategy game to play on xbox live with 2-4 players (for instance) instead of the large scale that it is now. in that case it would of course be turned based instead of tick based probably.
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Unread 31 Jan 2008, 10:24   #8
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Re: PA on Xbox Live

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you'd almost be better of making a real time strategy game to play on xbox live with 2-4 players (for instance) instead of the large scale that it is now. in that case it would of course be turned based instead of tick based probably.
Er, yeah... lets turn PA into a 2-4 player strategy game for the XBox.

That should solve all our problems.
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Unread 31 Jan 2008, 15:05   #9
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Re: PA on Xbox Live

didn't say it was a good idea if you wanted to play it on xbox / wii, you can just use the web browser built into the console. no real need to make a game for it (unless you did something to make it different enough to be worth it).
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Unread 31 Jan 2008, 15:34   #10
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Re: PA on Xbox Live

what browser on the xbox? there isn't one but no, its not a a viable idea really.
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Unread 24 Feb 2008, 21:58   #11
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Re: PA on Xbox Live

Quote:
Originally Posted by Kenny
Er, yeah... lets turn PA into a 2-4 player strategy game for the XBox.

That should solve all our problems.
Doesn't planetarion only have 2-4 players left anyway?
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Unread 28 Feb 2008, 22:04   #12
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Re: PA on Xbox Live

maybe you should come back to increase the numbers
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Unread 28 Feb 2008, 23:24   #13
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Re: PA on Xbox Live

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Originally Posted by Mit
what browser on the xbox? there isn't one but no, its not a a viable idea really.
Hack the box. LinuXbox ftw.
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Unread 28 Feb 2008, 23:41   #14
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Re: PA on Xbox Live

Like anyone would pay several hundred £ for an Xbox and then play Planetarion on it
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Unread 1 Mar 2008, 00:05   #15
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Re: PA on Xbox Live

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Originally Posted by Nadar
Like anyone would pay several hundred £ for an Xbox and then play Planetarion on it
Like anyone would pay several hundred £ for a PC and then play Planetarion on it. Oh, hi.
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Unread 1 Mar 2008, 00:19   #16
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Re: PA on Xbox Live

itd be annoying t check anyway, i couldnt imagine it
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Unread 1 Mar 2008, 01:15   #17
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Re: PA on Xbox Live

i think gate your onto something here but i think your trying to target the wrong audience as pointed out. xboxusers want a fast paced game would more than likely go ehhhh nah fairly quick

if we can get our head around the fact that most ppl who play this now sporadically check their accounts over the course of the day and think of a medium to leverage these types of player we may be onto a winner

personally i think pa should be marketing on mobile phones, especially with all the 3g gumph these days. We dont really have to change anything and the phones are now fairly capable of broswing the web and doin funky stuff reasonalbly fast

How funny would it be to get on a random bus/train and see 20 ppl stuck onto their mobile try to organise a gal attack. Maybe thats a little optimistic but hey.

In the climate of social networking sites etc etc it could be even makrketted as a social networking experience with galactic conquest thrown in for boot. Ride the wave a bit
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