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Unread 4 Dec 2003, 10:09   #1
Kal
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In game alliance features

I want them to stay with the following additions:

HC notification when I member leaves - VERY important
HC notifcation when member coords change
Improved Atack/Defence System - with defence, possibly a gal status type system IF defending is made harder
Solution to the problem of working out alliance coords by attacking whole uni.
Movement of politcs in game through addition of war advantages.
Allow HCs to see full alliance stats - total score, total roids, average score, average roids.
Page showing roid/score gain/loss for each member (HC access needed)
Ability to send data to external system?
Stuff that used to be in AH - wings, wing execs etc


Rankings - add average score as a ranking
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Last edited by KalVirtus; 4 Dec 2003 at 10:14.
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Unread 5 Dec 2003, 13:47   #2
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Re: In game alliance features

I've been compiling a good list of things alliances want in a website

Member leaves notification, should be there....
Change co-ords, not something i'd thought about, will add it
Attack / Def system - down for a MAJOR overhawl
War advantages... suggestions/?
HCs stats, yes, that is down on my list too

Send to an external system, what sort of 'system' or data?

Wings... possibly, we'll see how much time there is

Rankings, i think it should be done on average planet size... but then, puts pressure on the little ones in the alliance. Some HC's would kick out the small members to up their average (it has been done before)
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Unread 5 Dec 2003, 13:58   #3
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Re: In game alliance features

Total-score is the only realistic way of ranking alliances.
There would be nothing to stop the top-player tagging as NoS (or whoever ) and so make them win...
Having the average visible would be very good, but shouldn't be ranked by it
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Unread 5 Dec 2003, 14:13   #4
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Re: In game alliance features

Quote:
Originally Posted by KalVirtus
Solution to the problem of working out alliance coords by attacking whole uni.
Simply move the check from whether a target planet is in the same alliance to the travel tick, rather than do it at the launch order. That brings down the "checking speed" for a spy to a maximum of 3 planets per hour.

In addition, have the game report exactly which planets attempted to attack a friendly target in the HC section of the in-game alliance features.
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Unread 5 Dec 2003, 17:13   #5
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Re: In game alliance features

Quote:
Originally Posted by Mit
Wings... possibly, we'll see how much time there is
I personally found the compulsory wing system in the old AH annoying as I didn't wish to use it. If features like this are to be built in then there should be an option as to whether to use it.
Quote:
Originally Posted by Leshy
Simply move the check from whether a target planet is in the same alliance to the travel tick, rather than do it at the launch order. That brings down the "checking speed" for a spy to a maximum of 3 planets per hour.

In addition, have the game report exactly which planets attempted to attack a friendly target in the HC section of the in-game alliance features.
Listen to this man.

Beyond that I'd like to see the in-game forums bugs fixed, the abilty to administer forums and profiles (it's not uncommon for members to mistake 'alliance nickname' for 'alliance name' and join up with their nick as their alliance name), clear labelling of permissions on a thread, eg HC only threads in a particular colour and so on and so forth, the ability to mass-move members from one rank to another, ie move a pile of members from recruit to member, and so on and so forth.
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