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1 Apr 2005, 01:59
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#1
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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2 hour ticks suggestion
instead of like say my bs fleet taking 12 ticks to attack they now take 6 ticks to attack hence making them just as fast and the same for everthing else just half its eta of completion etc......
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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1 Apr 2005, 02:00
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#2
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ToF
Join Date: Feb 2005
Location: England
Posts: 607
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Re: 2 hour ticks suggestion
surely that means the load on the server is not reduced?
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1 Apr 2005, 02:01
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#3
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Idiot
Join Date: Jun 2004
Posts: 133
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Re: 2 hour ticks suggestion
Someone just got pwned
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1 Apr 2005, 02:03
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#4
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: 2 hour ticks suggestion
Quote:
Originally Posted by Reincarnate
surely that means the load on the server is not reduced?
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by making it half the time?
your not making server run any faster just halving the time it takes.
I dont know nothing about servers though so....
Sounded like a good idea in my head.
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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1 Apr 2005, 02:07
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#5
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Aria's TeddyBear :p
Join Date: Apr 2002
Location: Rhode Island, USA
Posts: 516
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Re: 2 hour ticks suggestion
that would work tbh as the server would have to do less and fleets would be moving for a shorter time and it would be the same combat in the end
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Proud to be have been Fyre, NewDawn, NoS - The Illuminati, [ 1u p]
R3 [Acid] peon
R4 - R7 [Fyre] HC
R7 - R8 [ND] HC
R8 - R13 [NoS] MC
R14 - R16 [ 1u p] MO
R17 Retired
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1 Apr 2005, 02:09
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#6
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1up on you
Join Date: Mar 2002
Location: Birmingham, UK
Posts: 4,007
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Re: 2 hour ticks suggestion
lollyroffle, pa team cant squirm out of this one surely :P
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pig
[ 1u p]
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1 Apr 2005, 02:11
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#7
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Black Power MotherF*ckas!
Join Date: Jan 2004
Location: JAPAN
Posts: 1,812
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Re: 2 hour ticks suggestion
faster attacks would encourage more attacks hence a bigger load.
Unless PA team rations out attacks to alliances. :rollseyes:
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Ascendancy
When Doves Cry
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1 Apr 2005, 02:18
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#8
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Idiot
Join Date: Jun 2004
Posts: 133
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Re: 2 hour ticks suggestion
whats the point of this thread...
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1 Apr 2005, 02:21
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#9
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Aria's TeddyBear :p
Join Date: Apr 2002
Location: Rhode Island, USA
Posts: 516
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Re: 2 hour ticks suggestion
Quote:
Originally Posted by Chika
faster attacks would encourage more attacks hence a bigger load.
Unless PA team rations out attacks to alliances. :rollseyes:
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they wouldn't really be faster though
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Proud to be have been Fyre, NewDawn, NoS - The Illuminati, [ 1u p]
R3 [Acid] peon
R4 - R7 [Fyre] HC
R7 - R8 [ND] HC
R8 - R13 [NoS] MC
R14 - R16 [ 1u p] MO
R17 Retired
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1 Apr 2005, 02:35
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#10
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SiN HC
Join Date: Jan 2005
Location: England
Posts: 217
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Re: 2 hour ticks suggestion
Has no-one noticed the date?
April first silly numpties.
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<InitHello> Gumbie: you are a wise and perceptive man
<Gumbie> hurray!
<Gumbie> about what?
<toot> of course at a cow
<toot> what do you think
<Tearz> I mean... like theres anythign else to do with a bazooka
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1 Apr 2005, 02:48
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#11
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uber pe0n
Join Date: Aug 2004
Posts: 87
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Re: 2 hour ticks suggestion
OMFG i cant believe ppl took that announcement seriously LOL
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Personally its not God I dislike, its his fan club I cant stand
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1 Apr 2005, 09:04
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#12
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: 2 hour ticks suggestion
just to confirm... round 13 is fine and round 14 development is proceeding on schedule
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1 Apr 2005, 09:38
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#13
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I see you!
Join Date: Sep 2002
Location: In any girl
Posts: 2,825
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Re: 2 hour ticks suggestion
Lol :d
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2 Apr 2005, 10:57
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#14
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Guest
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Re: 2 hour ticks suggestion
nunce.
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3 Apr 2005, 21:11
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#15
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: 2 hour ticks suggestion
yes we all not it was an aprils fool and kloopy knows i know but we was having fun in #planetarion and this was just a little bit of light was all.
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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3 Apr 2005, 22:42
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#16
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Idiot
Join Date: Jun 2004
Posts: 133
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Re: 2 hour ticks suggestion
Yeah right noah02 !
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5 Apr 2005, 23:55
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#17
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#planetarion
Join Date: Feb 2002
Location: Birmingham, UK
Posts: 1,538
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Re: 2 hour ticks suggestion
Quote:
Originally Posted by Kal
just to confirm... round 13 is fine and round 14 development is proceeding on schedule
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Posted at: 1 Apr 2005, 09:04
Isn't that more likely to be an April Fool? :P
(referring ofc to the existance of a schedule)
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- A2
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6 Apr 2005, 00:07
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#18
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: 2 hour ticks suggestion
Quote:
Originally Posted by A2
Posted at: 1 Apr 2005, 09:04
Isn't that more likely to be an April Fool? :P
(referring ofc to the existance of a schedule)
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/me slaps A2
I have a wonderful schedule planned out until round 15 - I just can.t remember where I put it
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6 Apr 2005, 00:44
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#19
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#planetarion
Join Date: Feb 2002
Location: Birmingham, UK
Posts: 1,538
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Re: 2 hour ticks suggestion
Quote:
Originally Posted by Kal
/me slaps A2
I have a wonderful schedule planned out until round 15 - I just can.t remember where I put it
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The mouse (or was it a rat) may have eaten it.
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- A2
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