I think everybody should have noticed that a "new" alliance system is badly required.
People are blocking which leads to stagnations and constant bashing of "newbies". All previous approaches towards alliance leaders to stop the blocking failed, more or less.
Therefore I'd like to discuss the system I had in mind and tried to explain a bit in a different thread which is basically against blocking.
From what I have in mind, the core points of a new alliance system would be:
- Limit Galaxies to members of one alliance only
- Limit Alliances to a certain amount of galaxies
- Alliances need to declare war on other alliances in order to attack them
- Limit amount of alliances that can declare war on a certain alliance
- Alliances will be revealed from tick 1
- Allianceless planets cannot attack alliance members
- Alliances cannot attack allianceless planets.
Let's start explaining those points.
Point 1: Limit Galaxies to members of one alliance only
This is simply required to make blocking less efficient. Blocks share galaxies usually, so it is hard to make them split up.
Point 2: Limit Alliances to a certain amount of galaxies
Also simply required to avoid one block "hiding" under one massive alliance tag.
Point 3: Alliances need to declare war on other alliances in order to attack them
This point solves quite a few issues. Issue 1 would be the "friendly fire" - people will think twice before joining an alliance, this is in favour of every alliance. On the one hand it helps alliances to get rid off "selfish" people which in absolutely no way want to for the alliance but only want to abuse it as a defense source. On the other hand this takes away a lot of incoming from the newbies (unless a certain event occures which I will describe later), so they got a better chance to grow and enjoy the game.
Point 4: Limit amount of Alliances that can declare war on a certain alliance
I am considering this point because otherwise the blocking effect can still take massive effects, i.e. the whole universe would be able to focus on one alliance completely. Can be discussed to be removed though, since it would require alliances to think a bit about their reputation.
Point 5: Alliances will be revealed from tick 1
Yes, I know everyone currently being in an alliance will flame away now. But why does everyone have something against this? Because they have pissed off a lot of people and now they fear to be targetted from the start. Well, I say: Your choice, really. You decided to piss at someone in one round, you should expect him to focus on beating you the next round. It's just fair.
Additionally this could possibly make some of my previous and upcoming points unnecessary as the whole universe can watch right from the beginning who does what. Yes, exactly, this point would mean alliances would be required to get some kind of reputation, as in acting responsible, which is majorly lacking in this game.
Point 6: Allianceless planets cannot attack alliance members
I know, it is debatable. But allowing allianceless planets to attack alliance members would throw up quite some trouble, starting with alliances having people in random galaxies to avoid any limits which were set before.
Point 7: Alliances cannot attack allianceless planets
The reason should be simple, alliances would not necessarily declare war on each other in order to get targets, they would go hunting the randoms and therefore they would just bash newbies until they do not stand a single chance anymore.
Now that all points are explained, I would come to a few exploitation possibilities of this system.
Basically nobody would have to use this system, we would have all people playing on as usual and nothing would change -> the whole idea would be a mess. To avoid this, and more or less force people into using it, there should be random and private galaxies at the same time.
Private galaxies simply need to be assigned towards an alliance upon creation.
Another point would be that alliances should be limited to be rather small, a maximum of 50 people (5 galaxies). The rest ... well ... will it be very hard for newbies to succeed? I am seriously unsure. It would give them the round 1 spirit again, the spirit to get to know other people. Additionally, Random Galaxies should be able to join alliances at a certain point later in the round, for a certain price, for example, 5% of their roids & fleet. This is not a huge price from my point of view, but it is of course debatable.
So now, I know it is a rather long post, I am waiting for comments.