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Unread 2 Dec 2004, 09:33   #1
LukeyLove
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Engineering Scans

I think there shud be a new scan called 'Engineering Scan' which allows u2 see what priorities ure target has running.. i know its hardly a radical change but it wud be especially useful for an attacker to know what priorities the defender is running off so he knows when to look for new ships.. and adds more meaning to the planet scan as it helps work out if the defenders new money spent will affect the attackers land.. maybe it could be intergrated into the news scan..
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Unread 2 Dec 2004, 10:00   #2
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Re: Engineering Scans

i'd add it into the planet scan myself if it were done, its certinaly an interesting idea.
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Unread 2 Dec 2004, 16:55   #3
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Re: [Discuss] Engineering Scans

Cant anything be left to chance, and skill anymore?

A scan like thta would be quite powerful, and should not be intergrated into a planet scan but be a scan of its own.

Of course bang goe sthta time u sit online wondernig whether u ahve guessed right when attacking.

sigh, much more and u may as well get bots to play the game for us.
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Unread 2 Dec 2004, 16:57   #4
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Re: [Discuss] Engineering Scans

In itself it is a nice idea, why not make it a or/or scan? like fleet analysis OR eng scan, or structure scan OR eng scan. something like that. then ppl got to choose something again

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Unread 2 Dec 2004, 17:04   #5
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Re: [Discuss] Engineering Scans

No point in either/or, because ppl within an alliance will just go down the line of splitting the way the research.
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Unread 2 Dec 2004, 17:06   #6
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Re: [Discuss] Engineering Scans

If you were to do something of this nature - it would make sense to make it a Covert Op. After all you cannot scan what a person has in their mind as a priority but you can surmise based on their actions. SO logically this would be something spies would tell you, rather than scans. That’s if it were implemented at all. Forrest is correct, at what point is the game completely predictable.
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Unread 2 Dec 2004, 18:16   #7
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Re: [Discuss] Engineering Scans

I don't think we should be able to find out about engineering priorities. The whole idea behind both Engineering and ship priorities (which no longer exist) was to add elements to the game which couldn't be figured out with calcs, etc. This was probably one of the best ideas of PaX, IMO, and shouldn't be changed.
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Unread 3 Dec 2004, 01:02   #8
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Re: [Discuss] Engineering Scans

sorry but i am obviously missing something. Is there any use to know other than production, which would not affect most ppl as it requires you to do lots of planet scans to find when the target spends his res, and covert op level so you can see if you really dont stand a chance at getting one through. I cant really see what it brings, but then i cant see the point to half on the scans.....
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Unread 17 Jan 2005, 00:57   #9
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Re: [Discuss] Engineering Scans

after thinking about this more and reading the comments I don;t thing its a good idea for the game - declined
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