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Unread 24 May 2004, 19:32   #1
Chaos
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No loss of roids

I just got an idea.

PA's problem. you have two groups of ppl and it doesn't seem possible to satisfy them all.

1. big players whine about not having enough targets.

2. small players whine about getting bashed.

What if the small guys doesn't loose roids or ships when they get hit?

you limit this by calculating the average score size of the universe. and all under (just where the limit goes can be discussed, but you calc it by universe average) doesn't loose roids when they get hit.

Yes, the battle goes as normal. the attacker get's his roids. and looses the ships he's supposed to. But the small n00b still has his ships and roids intact after the battle is over.

this way. you can also make it easier to get roids and to get more roids from n00bs.

this way. everybody is happy.??

-Chaos
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Unread 24 May 2004, 19:47   #2
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Re: No loss of roids

farming++

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Unread 24 May 2004, 21:26   #3
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Re: No loss of roids

indeed, this would be way to open for farming.

I have no problem with letting a bash limit return that ruins the maxcap as soon as you send a huge force to attack, as thats a problem atm aswell.
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Unread 24 May 2004, 22:27   #4
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Re: No loss of roids

farming will always be a problem. but as Farming is illigal. ppl would get deleted.

and besides. nobody would get big off farming these. cuz when they get too big. they can't attack them cuz of the score limit on who you can attack.

only the medium sized ppl can roid the planets that doesn't loose roids.
and then the big would hafto roid the medium sized planets. (the medium sized normaly has an ally to get def from. and I hardly think they will whine. spez since they got lots of small guys with lots of nice roids.)

I don't think this will make ppl Farm more.

so I actualy think this idea will work.

-Chaos
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Unread 24 May 2004, 22:34   #5
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Re: No loss of roids

farming only really has a significant effect in the first few weeks, when the score difference still makes it possible. plus, if farms don't actually loose roids then they'll grow more so be farmable for longer.

as for it being against the rules and therefore not happening. judging from the accusations i see, not everyone gets caught

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Unread 24 May 2004, 23:59   #6
Chaos
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Re: No loss of roids

the first few weeks nobody would gain from this thing. as nobody would be below the average score.

so if farming isn't a problem after the first few weeks. then my idea has even more reason to work.

this is just ment for the SMALLEST guys. so they don't get roided to bits and have no enjoyment of the game. big guys wouldn't be able to attack them cuz they are too small. and the medium guys wouldn't gain much from farming as they would then grow fast and become too big to attack the farm. and if the farm grows to big. it will then loose this protection/feature.
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Unread 25 May 2004, 00:35   #7
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Re: No loss of roids

Quote:
Originally Posted by chaos
nobody would be below the average score.
traditionally, 50% are below average... hence the below 100 iq gag

-mist
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Unread 25 May 2004, 00:37   #8
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Re: No loss of roids

as a complete asside, this seems to have nothing to do with alliances, so shall be punted to suggestions soonish, now i realised where i am

-mist
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Unread 25 May 2004, 18:23   #9
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Re: No loss of roids

At first glance the idea is very nice.

The limit should be well below the universe average, as it should only protect the absolute noobs. Maybe more like 40% of the universe average. That way only below average players will not be able to hit the 'farm'planets. This might be a good way to make sure there are plenty of roids in the universe.
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Unread 25 May 2004, 19:30   #10
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Re: No loss of roids

Quote:
Originally Posted by mist
farming++

-mist
first thing that popped into my head too...
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Unread 25 May 2004, 22:04   #11
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Re: No loss of roids

Quote:
Originally Posted by Chaos
I just got an idea.

PA's problem. you have two groups of ppl and it doesn't seem possible to satisfy them all.

1. big players whine about not having enough targets.

2. small players whine about getting bashed.
Bots

SCNR
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Unread 25 May 2004, 22:05   #12
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Re: No loss of roids

Actually my suggestion usually was "bots and multies". So far bots has been discussed, but i wonder when we get a serious discussion about "multies" as solution
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Unread 26 May 2004, 02:48   #13
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Re: No loss of roids

I actually quite like this idea, though i think the lower 50% is too many planets.

If it is the smallest 25% of the universe, this would include players who've just started, players who have just been blown into oblivion, and some casual players who arent logged on often enough to deal with (most) incoming (though all are still paying customers).

Whilst i think that concerns about farming are valid and justified, mist's comment that farming makes the largest difference in the beginning is also valid - the obvious solution for me is that this 'feature' kicks in after a certain time period. Thus, everyone begins the game equally, and only when the differences in score etc become pronounced is when this feature is implemented. Furthermore, if it involved only the lowest 25% of planets, then complex farming pyramids will have to be set up to take advantage - the more farms there are, the more likely farmers will be caught .

Anyway, thoughts?
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Unread 31 May 2004, 09:53   #14
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Re: No loss of roids

sounds workable.

25% 35% 50% somewhere there.

and not active at start.
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R2-R3 : n00b
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Unread 31 May 2004, 11:00   #15
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Re: No loss of roids

I'd push for the bottom 15-20% not loosing roids/ structures / ships. This does create roids, which is what is needed to keep the universe going. It is open to farming to a certain extent I guess... but if the smaller players take advantage of this too much, then they'll come out of the limit and then loose their asteroids and ships. I don't like magic lines though. I'd prefer (as always ) variable limits. And in reality all that will happen is they'll just up salvage for the smaller planets anyway
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Unread 31 May 2004, 12:04   #16
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Re: No loss of roids

rather than a flat percentage, why not bring some form of attacker/defender size ratio in to it? combine that with something that takes in to account the target's ranking so that top 100 players don't get benefits from it and you could come up with a sliding scale, rather than a hard limit

problem with a hard limit is that someone who's just above it could be beaten back in to the stone age, and will want to know why having 10 extra score got them there

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Unread 25 Jun 2004, 15:37   #17
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Re: No loss of roids

Sounds like a silly idea to me as it encourages people to go all out on mass roids.. if u dont lose roids when they attack why should anyone limit the amount of roids they have? Will take the fun out of the game i think, if you dont get the risk of getting too many roids to soon then it just becomes a game of who can mass the most roids.. which is silly..
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Unread 26 Jun 2004, 14:37   #18
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Re: No loss of roids

Surely jus bringing back the bash limit would prevent this and save all the hassle ofmaking new formulas and such
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