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30 Apr 2009, 10:14
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#1
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Registered User
Join Date: Oct 2008
Posts: 846
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Planetarion Speed Rounds
Hey i think we should have a contest to see who can create the best new stats for PA Speed game. Maybe have like 10 stats submitted by Players and then the player bases votes on which stats get changed because the stats that are in the speed round right now are Terrible, Horrible and very BAD.
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30 Apr 2009, 10:32
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#2
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break it down!
Join Date: Feb 2005
Posts: 2,087
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Re: Planetarion Speed Rounds
they're the stats from a few rounds back aren't they? ...
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I put the sex in dyslexia!
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30 Apr 2009, 10:40
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#3
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Planetarion Speed Rounds
The problem is that most people wouldn't be able to tell good stats from bad stats if their life depended on it. Shit idea.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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30 Apr 2009, 10:42
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#4
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Orbit HC
Join Date: Sep 2006
Posts: 184
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Re: Planetarion Speed Rounds
I'd love to have a crack at it, but I guarantee my efforts would be awful. Simply awful.
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30 Apr 2009, 10:59
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#5
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Up The Hatters!
Join Date: Nov 2004
Location: Kenilworth Road
Posts: 3,012
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Re: Planetarion Speed Rounds
Quote:
Originally Posted by Tiamat101
Hey i think we should have a contest to see who can create the best new stats for PA Speed game. Maybe have like 10 stats submitted by Players and then the player bases votes on which stats get changed because the stats that are in the speed round right now are Terrible, Horrible and very BAD.
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Care to elaborate on why you think they are bad? I see you say they are bad, but then you don't offer any reasonable explanation for why they are bad.
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Planetarion veteran
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30 Apr 2009, 15:52
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#6
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: Planetarion Speed Rounds
Played it yesterday and the stats don't seem to be too bad.
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I'd rather be fishing.
Utterly useless since r3
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30 Apr 2009, 18:58
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#7
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Planetarion Speed Rounds
Terran BS is practiclly unstoppable, Zik doesnt have enough steal ships to be worthwile, Xan have 2 giant holes in their fleet, Cat have a wierd arrangement of ships, and etd can only beat zan at anything. The stats are not very well designed for what the Speed round is.
They promote a "one attack" round, which means that if you build enough roids to start after the 1st attack you should be able to run away from the round because nothing can hurt you. The game stats just need a bit of tweaking. I personally liked round 30 stats, they were fair.
But because not many people care about the speed round and its usually the same people playing i thought it would be a cool idea to see what they could come up with as far as stats go.
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6 May 2009, 11:45
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#8
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Planetarion Speed Rounds
If not have player voted stats, how about a rotation of changing the stats. Because playing the same speed round over and over again with bad stats gets boring.
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6 May 2009, 12:06
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#9
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Commander in Briefs!
Join Date: Dec 2000
Location: UK
Posts: 783
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Re: Planetarion Speed Rounds
We need an R3 set of stats.
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<Kila> WHAT HAVE YOU DONE WITH MY PRECIOUS FORUMS
<Zeyi> 24h forum closure
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"he's got a proven track record when it comes to showy art composition" - Tommy
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<MrLobster|PM> i have 2, the pa page, and the website for naked light pictures
<Ave> both has bad gfx
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6 May 2009, 13:23
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#10
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Registered User
Join Date: Mar 2009
Posts: 957
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Re: Planetarion Speed Rounds
I feel it's pretty safe to say pure Ter De is the best way to go in speedgame. (though, like everything, it has its weaknesses, for example Ter Bs = get wtfroided by Cat/Xan fi/co).
But yes, another set of stats would be nice after having these for 10+ weeks.
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8 May 2009, 23:53
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#11
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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Re: Planetarion Speed Rounds
why not test possible new stats in speedrounds !?
this would
1) show some flaws allready and
2) get maybe more ppl playing, as they want to test the potentional next rounds stats
imo it wont hurt to have some stats test runs
ofc speedgame and a normal game cant be compared, but yet it would help to get an idea
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m0rph3us formerly known as Bugz
"It´s not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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9 May 2009, 00:04
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#12
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Planetarion Speed Rounds
No, testing stats in a different environment is worse than useless.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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9 May 2009, 01:11
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#13
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Sain†s
Join Date: Feb 2009
Posts: 331
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Re: Planetarion Speed Rounds
Quote:
Originally Posted by Mzyxptlk
No, testing stats in a different environment is worse than useless.
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This. No matter how much you intend your stats to be played a certain way, people will still just build a ton of cr/bs in the speedgame and not even try to play how they would in the real game. Everything about the game bar the basic mechanics is different, so people play it differently.
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☠ | ROCK | BowS | Sain†s
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9 May 2009, 12:46
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#14
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Planetarion Speed Rounds
I think a better idea would be to test new game mechanics in the Speed game but change the stats every now and then.
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9 May 2009, 13:07
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#15
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Planetarion Speed Rounds
No, testing game mechanics in a different environment is worse than useless.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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9 May 2009, 16:18
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#16
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Sain†s
Join Date: Feb 2009
Posts: 331
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Re: Planetarion Speed Rounds
Quote:
Originally Posted by Mzyxptlk
No, testing game mechanics in a different environment is worse than useless.
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This. No matter how much you intend your game to be played a certain way, people will still just build a ton of cr/bs in the speedgame and not even try to play how they would in the real game. Everything about the game bar the basic mechanics is different, so people play it differently.
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☠ | ROCK | BowS | Sain†s
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9 May 2009, 16:19
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#17
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Sain†s
Join Date: Feb 2009
Posts: 331
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Re: Planetarion Speed Rounds
And by basic I mean you still have to build stuff and steal stuff from other people and not have your stuff stolen by them.
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☠ | ROCK | BowS | Sain†s
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9 May 2009, 17:14
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#18
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: Planetarion Speed Rounds
Using the speed game to test stats for the normal game is a terrible idea, for reasons already mentioned. Quite frankly, the beta should run in tandem with the normal game, for a full "round", at 1 hour ticks.
Anyways, back to the OP...having different and crazy stats in the speed game because it's "fun" is a great idea. Going back to r3 stats or something would probably not work due to the changes in the combat engine and such, but you could (I think) definitely fiddle around with the stats and make something close to it.
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I'd rather be fishing.
Utterly useless since r3
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13 May 2009, 12:24
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#19
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Planetarion Speed Rounds
I would like to propose a new set of stats for the speed game. I havn't heard much in the way of keeping the old ones.
http://pastebin.com/m44785fb1
Of course this is up for destruction and what ever, but i figure its a start.
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13 May 2009, 13:12
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#20
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Registered User
Join Date: Mar 2009
Posts: 957
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Re: Planetarion Speed Rounds
You could of course try creating stats for the current combat engine. Unless of course Caths are supposed to have init 1 and 2 killships!
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13 May 2009, 15:37
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#21
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:alpha:
Join Date: May 2002
Location: London, UK
Posts: 7,871
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Re: Planetarion Speed Rounds
sorry did i just experience de ja vu
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"There is no I in team, but there are two in anal fisting"
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13 May 2009, 23:24
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#22
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Planetarion Speed Rounds
I forgot to Put the ship damage on the chart but The 1-3 are all emp ships. And the damage is number of guns. Since i don't know the emp formula i just did the ER. You can put the ratio from that side.
I also forgot to note about Etd Cloaked ships. But if it really is going to matter i can change them and repost it.
http://pastebin.com/f638b76bf With ship types
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