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Unread 1 Apr 2005, 01:59   #1
noah02
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2 hour ticks suggestion

instead of like say my bs fleet taking 12 ticks to attack they now take 6 ticks to attack hence making them just as fast and the same for everthing else just half its eta of completion etc......
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Written by Kloopy Wed Mar 16 22:06:43 2005

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Unread 1 Apr 2005, 02:00   #2
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Re: 2 hour ticks suggestion

surely that means the load on the server is not reduced?
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Unread 1 Apr 2005, 02:01   #3
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Re: 2 hour ticks suggestion

Someone just got pwned
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Unread 1 Apr 2005, 02:03   #4
noah02
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Re: 2 hour ticks suggestion

Quote:
Originally Posted by Reincarnate
surely that means the load on the server is not reduced?
by making it half the time?
your not making server run any faster just halving the time it takes.
I dont know nothing about servers though so....
Sounded like a good idea in my head.
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The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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Unread 1 Apr 2005, 02:07   #5
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Re: 2 hour ticks suggestion

that would work tbh as the server would have to do less and fleets would be moving for a shorter time and it would be the same combat in the end
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Unread 1 Apr 2005, 02:09   #6
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Re: 2 hour ticks suggestion

lollyroffle, pa team cant squirm out of this one surely :P
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Unread 1 Apr 2005, 02:11   #7
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Re: 2 hour ticks suggestion

faster attacks would encourage more attacks hence a bigger load.
Unless PA team rations out attacks to alliances. :rollseyes:
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Unread 1 Apr 2005, 02:18   #8
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Re: 2 hour ticks suggestion

whats the point of this thread...
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Unread 1 Apr 2005, 02:21   #9
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Re: 2 hour ticks suggestion

Quote:
Originally Posted by Chika
faster attacks would encourage more attacks hence a bigger load.
Unless PA team rations out attacks to alliances. :rollseyes:

they wouldn't really be faster though
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Unread 1 Apr 2005, 02:35   #10
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Re: 2 hour ticks suggestion

Has no-one noticed the date?
April first silly numpties.
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Unread 1 Apr 2005, 02:48   #11
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Re: 2 hour ticks suggestion

OMFG i cant believe ppl took that announcement seriously LOL
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Unread 1 Apr 2005, 09:04   #12
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Re: 2 hour ticks suggestion

just to confirm... round 13 is fine and round 14 development is proceeding on schedule
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Unread 1 Apr 2005, 09:38   #13
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Re: 2 hour ticks suggestion

Lol :d
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Unread 2 Apr 2005, 10:57   #14
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Re: 2 hour ticks suggestion

nunce.
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Unread 3 Apr 2005, 21:11   #15
noah02
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Re: 2 hour ticks suggestion

yes we all not it was an aprils fool and kloopy knows i know but we was having fun in #planetarion and this was just a little bit of light was all.
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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Unread 3 Apr 2005, 22:42   #16
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Re: 2 hour ticks suggestion

Yeah right noah02 !
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Unread 5 Apr 2005, 23:55   #17
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Re: 2 hour ticks suggestion

Quote:
Originally Posted by Kal
just to confirm... round 13 is fine and round 14 development is proceeding on schedule
Posted at: 1 Apr 2005, 09:04
Isn't that more likely to be an April Fool? :P

(referring ofc to the existance of a schedule)
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Unread 6 Apr 2005, 00:07   #18
Kal
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Re: 2 hour ticks suggestion

Quote:
Originally Posted by A2
Posted at: 1 Apr 2005, 09:04
Isn't that more likely to be an April Fool? :P

(referring ofc to the existance of a schedule)
/me slaps A2

I have a wonderful schedule planned out until round 15 - I just can.t remember where I put it
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Unread 6 Apr 2005, 00:44   #19
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Re: 2 hour ticks suggestion

Quote:
Originally Posted by Kal
/me slaps A2

I have a wonderful schedule planned out until round 15 - I just can.t remember where I put it
The mouse (or was it a rat) may have eaten it.
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