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Unread 2 Dec 2004, 06:17   #51
Vencedor
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Re: Production!

Ok, yeah adding ships could attract new players...
But make sure you could turn them on/off and start with them ON
(Off subject for a sec) ADD THE BASIC TARGETING STATS TO THE PRODUCTION PAGE(/done now)
Hehe
Also, Pleeaaassssseeeeee e-mail me in regards to doing a skin for one of the races... I've almost finished just a "custom skin" for rnd 13 but would LOVE to take a try at making an official race skin...

The ships have horrible stuff behind them that hasn't been cut out properly.
Alot of the ships are blury, or is that the JPG? (I don't thinnk so as the other stuff is good)
The XAN ships are wayyyyyyy to green.... should be more of a dark green with grey imo

That's all...
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Unread 2 Dec 2004, 06:37   #52
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Re: Production!

The pics should be a manual thing not a production page thing, but maybe have a small icon sized pic for the ship on the production page (that you can turn off if you’re still on stone age dial up).

I say this because I would rather see sketches of the ships, and cross sectional opened up views etc as opposed to 3d stuff which kinda ends up looking the same as the next ship. Also more backgrounds on the races etc like warhammer 40k does, snippets of stories and whatnot (I don’t actually play 40k but its one thing I find impressive)

I just think it adds more fun and depth to the game
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Unread 2 Dec 2004, 08:23   #53
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Re: Production!

indeed... i think itd be great to know about the "terran war efforts" etc
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Unread 2 Dec 2004, 08:35   #54
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Have the page like it is now and then have the pictures pop out along with the description when you click on the ship name. Then there wouldn't e the problem with having it all in one screen, and scrolling down and stuff.
 
Unread 2 Dec 2004, 17:07   #55
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Re: Round XIII Production Page

Well 2 things

1)You should offer a skin that is very basic and plain and easy to load for slow connections or for those who prefer minimal decor.

2) (Sorry if this is harsh..just honest opinion) Those pictures look cheap. You can get better space images from a stock-photo or design website reltively inexpensive.


Idea. One thing that may be cool image-wise is to have a planet next to your name on the Gal page. it will grow or shrink according to your % size so you can have a visualization or size.(I put this in suggestion are too)
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Unread 2 Dec 2004, 18:31   #56
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Re: Round XIII Production Page

Quote:
Originally Posted by Vencedor
Also, Pleeaaassssseeeeee e-mail me in regards to doing a skin for one of the races... I've almost finished just a "custom skin" for rnd 13 but would LOVE to take a try at making an official race skin...
Sent Mail.

Quote:
Originally Posted by Pinkerton
1)You should offer a skin that is very basic and plain and easy to load for slow connections or for those who prefer minimal decor.
No. Planetarion round 1 had images, more people were on slower connections then than they are now. Pretty pointless. The best you are going to get is 'Clean Black' (I believe it is called)

Quote:
Originally Posted by Pinkerton
2) (Sorry if this is harsh..just honest opinion) Those pictures look cheap. You can get better space images from a stock-photo or design website reltively inexpensive.
Matter of opinion. If you think you can do better then donate some.

Quote:
Originally Posted by Pinkerton
Idea. One thing that may be cool image-wise is to have a planet next to your name on the Gal page. it will grow or shrink according to your % size so you can have a visualization or size.(I put this in suggestion are too)
Not sure what is happening with the galaxy page yet. It might be a surprise.

Last edited by Blixxard; 3 Dec 2004 at 09:19. Reason: corrected.
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Unread 2 Dec 2004, 22:41   #57
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Re: Round XIII Production Page

I agree that the pictures look very cheap, but not having any 3D expeiriance I couldn't make anything better...
Also, what about an entirely new galaxy/universe which is entirely 3D where you can type co-ords in like you can now and it instantly points you in the right place, but also a free look mode where you can cruise around the universe and look at planets in a 3D universe ... not entirely sure how to put 3D content in a webpage but I've seen it done before
You could group galaxy together and same with clusters etc...

Will post some suggestions on how to organize where the planets are... but what yous think? (posted also in suggestions forum)
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Unread 3 Dec 2004, 01:07   #58
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Re: Round XIII Production Page

the concept shapes of the graphics are ok but like i say sketches are better, not like crappy sketches i draw (should i put them forward anyways?, maybe send me an email too ) but like industrialist design student blown up cross sectioned detailed this-is-where-the-crew-sleeps crusiers and like awesome stuff like that

as mentioned before these would obviously not appear on the production page but would add so much depth into the game
Quote:
You should offer a skin that is very basic and plain and easy to load for slow connections or for those who prefer minimal decor.
maybe this is not such a bad idea as i know there are lotsa ppl who want to get on PA using their phones
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Unread 3 Dec 2004, 01:43   #59
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Re: Round XIII Production Page

Dont mean to be the boring one but as i have said before i like planetarion the way it is now i dont think you should change a thing about they way any of it looks (except my battle report idea) so if you do add all this fancy graphical shit in (not trying to lose you you job blixxard ) can we please get a Previous Round option where it looks as perfect as it does now (or so me thinks) i know we need more players but its good right now.
Macros

Ps: not that it shit or anything i like the pictures and the info and stuff i just believe it belongs in the manaul
PPS or PSS or what ever: Why cant you do the production page like it is now but when you press on the name of the ship it gives you the information like it does right now but also a picture aswell. Is this a not doable thing or is it just that you wanted to change the look??
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Unread 3 Dec 2004, 01:45   #60
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Re: Round XIII Production Page

I myself do actually like the clean look of this round, but at the same time I like the ideaof graphics. So I think the idea to have a preference for say the look of different rounds might be something worth investigating.
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Unread 3 Dec 2004, 05:15   #61
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Re: Round XIII Production Page

Having the option to make it "look like different rounds" could add alot of work for PA Team
COnsidering as stuff is added, removed or changed it would have to be added/removed/changed in all the different round skins (or whatever you'd call them)

HAHA! I just noticed that in my post earlier I said to add the class and target to the production page... just noticed it already is on the page...

Ship images should be included in the production page, but have it that when you click on them you get a bigger, and more detailed view of the ship and maybe sketchs of the layers in the ship... (in a pop-up window!)
That would be sick...
Keep the ship images on the production page in JPG format with a lot of compression but NO smoothing, found that it's better to keep stuff compressed and "sharp" than to blur it...
if you had all the ships in your race avalible (lets say 12) and each had an image that was 100x100 in JPG format with 40% compression...
The image would be about 3500bytes per image meaning a total of 42000bytes which even on a dial-up modem on average would only take 16.8 secs ... that's at 2.5kb a second... which dial-up is useally a a little over 3kb a sec...
So really ... I just shot myself in the foot cuz 16 secs is a long time to wait to view the stupid production page ....
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Unread 3 Dec 2004, 10:22   #62
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Re: Round XIII Production Page

Slightly off topic but I saw mention of a totally text screen, why would this not be feasible? I'm sure alot of people would love a screen which didn't blatently scream "GAME!" then thier boss/teacher/whatever was prowling
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Unread 3 Dec 2004, 10:57   #63
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Re: Round XIII Production Page

should use the version of jpg that uses dwts rather than dcts as dwts give a more pleasing image to the eye for the same level of compression.
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Unread 3 Dec 2004, 16:06   #64
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Re: Production!

Quote:
Originally Posted by Kal
work has not started on next round stats yet
maybe they should, cause in the end thats whats going to make/break this game not the look of any 1 page
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Unread 3 Dec 2004, 16:57   #65
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Re: Production!

Quote:
Originally Posted by Doorsdown
maybe they should, cause in the end thats whats going to make/break this game not the look of any 1 page
Production page is just ONE of the pages. Many other pages to change/update. Appreciate it if you did not take a narrow-minded approach to the thread.
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Unread 3 Dec 2004, 17:03   #66
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Re: Production!

Quote:
Originally Posted by Blixxard
Production page is just ONE of the pages. Many other pages to change/update. Appreciate it if you did not take a narrow-minded approach to the thread.
anything else i would have said already has been

yes gfx r nice
on/off option is needed

but in the end we can fix every page till it looks pritty but in the end if the stats suck, well than it doesn't matter how good/bad some of the pages are
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Unread 4 Dec 2004, 09:52   #67
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Re: Round XIII Production Page

N00b alert N00b alert
Anyway
i was reading wha u guys said and BANG! i had this idea.What if u can insert an image for every ship,wha ever image u like and also be able to set the size.So that will compensate the ppl who dont like the pics u guys got in atm("the xan ships are to green" ok then put ur own pic) that will make the page more coustum and yes id gues it would atract more ppl.
About the on/off button id have to agrre with it.There are slow ppl who take long time to load those pages and lets say ur playn a game and u forget a bout pa and u remember at x:59:30.so u got 30 secs to alt+tab click production,wait for it to load,think what ships u have to make,type the number of ships(ofc u can allways type 11111) then press enter.So a on/off button is needed.
All of now thx for listening(or reading or wha ever)
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Unread 4 Dec 2004, 10:28   #68
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Re: Round XIII Production Page

and also add the ships on news then, too, then you can see fighting the green xan and the blue xan against the purple terran.
oO;
damnit, i forgot what i wanted to write.
 
Unread 4 Dec 2004, 10:49   #69
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Re: Round XIII Production Page

You know what , I think the idea of all these images on the production makes it look more childish. Looks cool though but is it really worth going through all that trouble, there would be 12 pictures once you have researched all the ships. I honestly prefer how it has been for the past few rounds, cool, basic
And quick.
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Unread 4 Dec 2004, 14:51   #70
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Re: Round XIII Production Page

You got to think of NEW PLAYERS
Although a lot of us may think, pictures suck and slow the game down... a lot !! of other people won't even look at PA because it doesn't LOOK like a game.

As for "Custom Ships" that WILL be a no as for the same reason as my suggested (Custom PA Skins) because people could abuse it and but pornographic etc images in... PA Team want control of the IMAGE of PA... therefore it will NOT happen....
Now alothough you may think, who da hell is going to have pornographic pics as ships?? There are a lot of sick and twisted people out there...

Pictures for ships would be good, on/off is needed and no custom ships...
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Unread 4 Dec 2004, 20:13   #71
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Re: Round XIII Production Page

Quote:
Originally Posted by Dr_Zaius
Slightly off topic but I saw mention of a totally text screen, why would this not be feasible? I'm sure alot of people would love a screen which didn't blatently scream "GAME!" then thier boss/teacher/whatever was prowling
Excellent idea! We need a stealth page that looks like Excel or some Boring Business like website
so when your boss looks over your shoulder he'll say "Good Job Pinkerton"
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Unread 5 Dec 2004, 00:34   #72
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Re: Round XIII Production Page

Quote:
Originally Posted by Dr_Zaius
Slightly off topic but I saw mention of a totally text screen, why would this not be feasible? I'm sure alot of people would love a screen which didn't blatently scream "GAME!" then thier boss/teacher/whatever was prowling
I sent an e-mail to Atari to request a texted based version of RollerCoaster Tycoon 3. I still ain't got a reply.
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Unread 5 Dec 2004, 00:41   #73
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Re: Round XIII Production Page

Quote:
Originally Posted by Blixxard
I sent an e-mail to Atari to request a texted based version of RollerCoaster Tycoon 3. I still ain't got a reply.
lolol

on a more serious note... it is vitally important to the wellbeing of society as a whole that the round 3 grey bar graphics return as soon as possible.
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Unread 5 Dec 2004, 03:27   #74
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Re: Round XIII Production Page

Blixx - thats not a text based game, this is.
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Unread 6 Dec 2004, 03:21   #75
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Re: Round XIII Production Page

Use rollover popups for the ships, that loads when you roll-over, not when loading the page itself... that way, slow connections wouldn't suffer - it would still maintain the effeciency it currently has with being able to keep most of what you need onscreen at one time - AND we can look at the pretty piccies :P

Great idea about adding some graphics - though I can imagine the hardcore players wouldn't mind if the game was textbased only, heh.

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Unread 6 Dec 2004, 19:53   #76
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Re: Production!

Quote:
Originally Posted by fizzyxl
Why not have an option to turn it off (start with off as default) that way us speedy peeps can have nice rendering, whilst the slow "beepedy beep" peeps can have it off and not loose gameplay

just a thought (dunno if thats possible.... not a great fountain of wisdom when it comes to that stuff)
I agree on this, it would be a good idea to get some tests run.

as it is PA takes a while to load up on 56k dialup.

Having EXTRA images will jus slow it down.
Although absolutely great idea, been waiting 12 rounds for it

I do like the round 12 prod page too, with the option to hide etc...
Hope you can include the images in, i would be definetly for it

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Unread 7 Dec 2004, 15:35   #77
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Re: Round XIII Production Page

Stopping the progress of this game because it takes a while to load on 56k is not a valid reason. Games like HL2 would not have been made if people had said to sierra "you can't make that because a lot of peoples GFX cards dont support DX9"

Without a doubt one of the things missing from PA is the 'game' feeling. Some images would help fix that. To keep various parties happy how about keeping the table design of the production page with the ship images and descriptions in the drop down section - just like it is now.



How does that look to people. No images for people who dont like images. Nice piccys for the rest.
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Unread 7 Dec 2004, 15:47   #78
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Re: Round XIII Production Page

I like that myself
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Unread 7 Dec 2004, 17:58   #79
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Re: Round XIII Production Page

Indeed.
Would it still need to load the images? If you don't drop the menu down.
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Unread 7 Dec 2004, 18:55   #80
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Re: Round XIII Production Page

Well hopefully not.. depends how the page is constructed. Anyway - once the images are loaded from the webserver - then they should be cached on the local machine. loading time should be neglible regardless of connection speed.
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Unread 7 Dec 2004, 22:33   #81
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Re: Round XIII Production Page

Yeah looks nice
But even after the first time you've downloaded them it would redownload them each time ... well atleast more often than not cuz PA has some weird behaviour that reloads all the pics (menu etc) in the middle on a session ... it's quite annoying
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Unread 8 Dec 2004, 00:18   #82
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Re: Round XIII Production Page

I say we make blixxards avatar the picture for the ships would be better eye candy
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Unread 8 Dec 2004, 02:11   #83
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Re: Round XIII Production Page

Quote:
Originally Posted by Helix
I say we make blixxards avatar the picture for the ships would be better eye candy
definetly agree with that who is she
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Unread 8 Dec 2004, 09:10   #84
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Re: Round XIII Production Page

Vicky Rodewyk
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Unread 8 Dec 2004, 16:26   #85
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Red face Re: Production!

Quote:
Originally Posted by Eol
If all else fails, read the manual.

(or in the case of PA, go to #support)

So, no.

I relied heavily on the Manual this round, since i had been away a few rounds and had no idea where to get the BC's in the first few hundred ticks i calculated battles myself with brain power >.< i must say that allthough my calculations might have been off alittle or the manual was with the stats, i did pretty well, point is, that the manual was still usable, and ill keep referring to it if i'm unsure of things, it isnt as useless as ive heard people say, as long as you read between the lines and use some brain it is quite informative.

On the layout of the production screen issue, and bandwidth issues, the on/off button is a good idea, id like to say that there should be atleast three, yes three options of graphics, heres my idea:

Option 1: Low bandwith users, no graphics at all except for a few borders and misc around the side menu and top. (though with a few low-bandwidth skins)

Option 2: As is in this round.

Option 3: As graphical as possible/or til your fingers bleed from making images
 
Unread 8 Dec 2004, 20:12   #86
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Re: Round XIII Production Page

I like the idea and the pictures that i look at took me about a minute to load on a 56k. At the end of the day i'm not bothered about the wait as i tend to be doing other things at the same time and don't look at it instantly. and quit holding out on us with the bigger ships i want to know what Rogues look like damnit . Keep up the good work.

Last edited by Coconut_Monkey5; 8 Dec 2004 at 20:18. Reason: I forgot to add stuff
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Unread 8 Dec 2004, 23:01   #87
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Re: Production!

Quote:
Originally Posted by Cmdr.Skittles
Option 1: Low bandwith users, no graphics at all except for a few borders and misc around the side menu and top. (though with a few low-bandwidth skins)

Option 2: As is in this round.

Option 3: As graphical as possible/or til your fingers bleed from making images
That has got to be a winner!
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Unread 9 Dec 2004, 00:33   #88
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Re: Round XIII Production Page

the ceberus looks like one of the old renders from rounds ago......

fs, i cant be ared to log in :|
 
Unread 10 Dec 2004, 00:30   #89
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Re: Production!

Quote:
Originally Posted by mist
would using css, so that there's versions of the skin with/without the extra graphics be a simple way to turn them on/off?
Yes and no. The CSS solution is certainly quite straightforward. You just need to be able to uniquely identify the ship images. This can be done in a variety of ways, the most straightforward one being the addition of a classname to all the ship images ingame.

All you need to do then is have an on/off option which on the backend toggles the addition of a set of style rules which turn the images off. Again, this can be done in a variety of ways, I'm not sure which would be the easiest. But, the following point makes the whole solution moot.

There is only one browser out of the big three that actually does not download images if blocked through CSS - Opera. Both MSIE and Firefox will still download the images, regardless of whether they will actually display or not. This obviously negates the largest part of the point - the saving of bandwidth.

So they'll definitely have to use a solution that removes the <img/> from the code altogether.
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Unread 10 Dec 2004, 02:09   #90
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Re: Production!

Quote:
Originally Posted by Leshy
There is only one browser out of the big three that actually does not download images if blocked through CSS - Opera. Both MSIE and Firefox will still download the images, regardless of whether they will actually display or not. This obviously negates the largest part of the point - the saving of bandwidth.
Well, people just shouldn't use sh&* browsers and everyone should change to opera \o/

Quote:
Originally Posted by Leshy
So they'll definitely have to use a solution that removes the <img/> from the code altogether.
Isn't it possible to check a cookie (that is refreshed when you login and/or change your prefences and that cookie will say whether or not pictures should be displayed.
SO then, each page you click checks the COOKIE (not the DB, saves query the database for pointless info on everypage) and then if there shouldn't be pics the page is created without the [ img] tags etc and if there should be pics it creates the page with the [ img] tags ...
Or is it not possible to change how the page is created before it's created ... if that makes sense.
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Unread 10 Dec 2004, 02:50   #91
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Re: Production!

Quote:
Originally Posted by Hellcat
Stopping the progress of this game because it takes a while to load on 56k is not a valid reason.
There is no reason for halting progress completely, although I do feel that bandwidth usage is something that deserves attention in the development process. One of Planetarion's biggest appeals is that you can play it from anywhere - anytime. That is going to include places and/or situations with little bandwidth or where you do not have the option of having loads of graphics on the screen - think of mobile devices, for example.
Quote:
Originally Posted by Vencedor
Well, people just shouldn't use sh&* browsers and everyone should change to opera \o/
An obvious solution, yet unfortunately impractical
Quote:
Isn't it possible to check a cookie
I would not rely on cookie support, considering you can't control how long a cookie is stored client-side. It'd be annoying for people who regularly killed their cookies to have to reapply the graphics setting frequently.

Considering each page does a database check already - "Does this planet have the required infrastructure/technology to build these ships?", an extra one shouldn't hurt too much. At any rate, the method employed is largely irrelevant to my point, and up to those in charge of PA
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Unread 10 Dec 2004, 03:07   #92
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Re: Production!

Quote:
Originally Posted by Leshy
I would not rely on cookie support, considering you can't control how long a cookie is stored client-side. It'd be annoying for people who regularly killed their cookies to have to reapply the graphics setting frequently.
You obviuosly misunderstood (or didn't I say it?? ) ehat I posted
I said that the cookie would be placed on the client's computer when they login (just like the cookie that KEEPS them logged in) ...
So it would only have to query the DB once per session, or when you change your prefenrces ofc it would update the cookie.
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Unread 10 Dec 2004, 14:09   #93
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Re: Round XIII Production Page

question how are you a axan and a Terran witht eh same coords and the same tick? lol... hacking ur account...only the PA people couild do that eh... do you gusy change ur race often in the normal ronds? lol
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Unread 10 Dec 2004, 17:36   #94
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Re: Production!

Quote:
Originally Posted by Vencedor
You obviuosly misunderstood (or didn't I say it?? ) ehat I posted
I said that the cookie would be placed on the client's computer when they login (just like the cookie that KEEPS them logged in) ...
Which also means that you would have to reset your preference each time you log in, if you delete all your cookies upon exiting your browser.

Unless you do add an entry to the database, so that upon logging in the necessary cookie is automatically recreated. In which case you might as well reference the database for the preference setting instead of using a cookie in the first place.
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Unread 11 Dec 2004, 03:30   #95
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Re: Production!

Quote:
Originally Posted by Leshy
Which also means that you would have to reset your preference each time you log in, if you delete all your cookies upon exiting your browser.

Unless you do add an entry to the database, so that upon logging in the necessary cookie is automatically recreated. In which case you might as well reference the database for the preference setting instead of using a cookie in the first place.
Ok, you've still misunderstood me.
What i meant was that it is stored in the database when you set your preferences, or when you first sign-up ofc, then; whenever you login to your account it reads the DATABASE and sets the cookie.... so then it refers to the cookie for the rest of the session... instead of reading the database for every page.
but,ofc, when u change your preferences it updates both the DATABASe and the cookie.... get it ?
 
Unread 11 Dec 2004, 03:31   #96
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Re: Round XIII Production Page

Uhm, that post above was me ... I forgot to login.
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Unread 11 Dec 2004, 14:18   #97
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Re: Production!

Quote:
Originally Posted by Vencedor
What i meant was that it is stored in the database when you set your preferences, or when you first sign-up ofc, then; whenever you login to your account it reads the DATABASE and sets the cookie....
Quote:
Originally Posted by Leshy
Unless you do add an entry to the database, so that upon logging in the necessary cookie is automatically recreated. In which case you might as well reference the database for the preference setting instead of using a cookie in the first place.
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Unread 12 Dec 2004, 00:02   #98
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Re: Round XIII Production Page

Hi

would just like to say the new desgins u coming up with are mint no question
I strted to play this game from round 1 an it was mint THE game is still mint and i stopped play from round 5 due to reasons

all i askin is if u update the site even more just remember what the main reason of the site
1.Speed - people wanna be able to press the button and be taen straight to the page with no wait (mainly for the people at work that shouldnt be on here at work - fair play)
2. layout - good groupin of what ya can and cant buy at a time like highlight the ships u can build and what ya cant or even only show the ones u can build at that time


thats my opioin
 
Unread 12 Dec 2004, 00:52   #99
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Re: Round XIII Production Page

if any of you were on 56k you would have already complained about Hellcats massive pic in this forum waa waa waa

i dont think enough people are still using 56k for it to be much of a concern
especially in the developed world (heck im in new zealand and we use adsl!)
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Unread 12 Dec 2004, 05:57   #100
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Re: Round XIII Production Page

Quote:
Originally Posted by Vencedor
Having the option to make it "look like different rounds" could add alot of work for PA Team
COnsidering as stuff is added, removed or changed it would have to be added/removed/changed in all the different round skins (or whatever you'd call them)
No that isnt what i meant. I meant to keep the nice neat look of this round. Like the Black skin (can not remember its name) if you kept that and no picks i would be loving it all the way.

Also the huge picture in the forums. I like it - thats exactly what i meant when i was talking about the pull down menus or something rediculous. If we have to have pictures can that be the way it is done because to be honest guys after the first time you played this round how many times have you look at that information since
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