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31 Jan 2004, 16:24
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#1
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Masters of Andromeda III (New Horizons - The Shades of the Past)
Ok you know the score this a new Master of Andromeda thread. In this one everyone starts off as equal. No more toying around witgh the rules, this is going back to the good old days of the Original Rommey. Dont get me wrong this will be heavily combat orientated.
You will still have the flava of the missions and the glory ofdefeating enemies and building empires.
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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31 Jan 2004, 16:26
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#2
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Hulls
Miscellaneous -
Scout Ship Mk III - c3000
x1 hull mount
x1 shield mount
x4 weapon mounts
x1 external mount
x6 additional mounts
20 tonnes hold
Faster than Light (FTL) Scout Ship - c 4000 each
1 hull mount
1 shield mount
6 weapon mounts
2 external mounts
4 additional Mounts
50 tonnes cargo hold
FTL Scout Mk IV - c 6000
Crew - 25
1 hull mount
2 shield mounts
7 weapon mounts
2 external mounts
4 additional mounts
75 tonnes cargo hold
Merchant Hull - c 5000
no shield mounts
2 turret mounts
1 external mount
3 additional mounts
1000 tonnes hold
Bulk Merchant Hull - c 6000
- no shield mounts
- 2 turret mounts
- 3 external mount
- 3 additional mounts
- 3000 tonnes hold
Armed Merchant Hull
- c 6500
1 shield mounts
2 turret mounts
1 external mount
3 additional mounts
1000 tonnes hold
Armed Bulk Merchant Hull - c 9000
1 shield mounts
4 turret mounts
2 external mount
3 additional mounts
5000 tonnes hold
MEC - Merchant Escort Carrier - c 14000
1 shield mount
6 turret mounts
2 external mounts
2 additional mounts
- comes with 10 fighters light class or 5 fighters medium class
3000 tonnes hold
Super Merchant - c 20000
2 shield mounts
6 turret mounts
2 external mounts
1 additional mount
30000 tonnes hold
Science Ship Hull - c 2500
1 shield mounts
2 turret mounts
2 external mount
6 additional mounts
500 tonnes hold
Survey Ship Hull - c 1500
1 shield mounts
1 turret mount
2 external mount
6 additional mounts
10 tonnes hold
Medical/Hospital Ship Hull - c 3000
1 shield mounts
1 turret mount
2 external mount (
6 additional mounts
2 ADMD
100 tonnes hold
Corvette - c 15000
4 shield mounts
10 turret mounts
10 external mounts
10 additional mounts
1250 tonnes hold
Police Hulls
Police Cruiser - c 8000
1 shield mount
4 turret mounts
2 external mounts
1 additional mount
100 tonnes hold
Police Cruiser Leader - c 9000
2 shield mount
6 turret mounts
2 external mounts
4 additional mount
100 tonnes hold
Police Cruiser Leader Omni Hull - c 15000
14 Mounts to do with as you please
100 tonnes hold
Police Cruiser Strike Leader - c 11000
2 shield mounts
8 turret mounts
3 external mounts
4 additional mounts
100 tonnes hold
Frigate Hulls
Frigate - c 10000
2 shield mounts
6 turrent mounts
2 external mounts
2 additional mounts
50 tonnes hold
Advanced War Frigate - c9000
2 shield Mounts
6 turret Mounts
6 external mounts
6 additional mounts
200 tonnes hold
War Frigate - c 15000
3 shield mounts
8 turrent mounts
3 external mounts
3 additional mounts
150 tonnes hold
Battle Frigate Leader - c 20000
4 shield mounts
10 turrent mounts
6 external mounts
6 additional mounts
150 tonnes hold
Battle Frigate Omni Hull - c 25000
20 mounts to do with as you please
150 tonnes hold
Frigate Strike Leader - c 23000
5 shield mounts
12 turret mounts
7 external mounts
7 additional mounts
200 tonnes hold
carries 2 Angel Class Fighters
Destroyer Hulls
Light Destroyer - c 20000
4 shield mounts
10 turrent mounts
4 external mounts
4 additional mounts
550 tonnes hold
Destroyer - c 25000
5 shield mounts
12 turrent mounts
4 external mounts
6 additional mounts
1050 tonnes hold
Destroyer Leader - c 28000
6 shield mounts
14 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold
Strike Destroyer - c 30000
7 shield mounts
18 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold
carries upto 8 Light class Fighters
Heavy Destroyer - c 38000
9 shield mounts
20 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold
Can carry 4 Medium Class Fighters
Battle Destroyer Omni Hull - c 45000
40 Mounts to do with as you please
1000 tonnes hold
Cruiser Hulls
Light Cruiser - c 30000
6 shield mounts
16 turrent mounts
12 external mounts
12 additional mounts
2250 tonnes hold
Light Cruiser Strike Leader
8 shield mounts
18 turrent mounts
14 external mounts
14 additional mounts
2500 tonnes hold
carries 4 light class fighters - c 35000
Medium Cruiser - c40000
8 shield mounts
20 turret mounts
14 external mounts
20 additional mounts
3000 tonnes hold
Cruiser - c 40000
10 shield mounts
20 turret mounts
24 external mounts
24 additional mounts
5000 tonnes cargo hold
Heavy Cruiser - c 50000
Extra Hull
10 shield mounts
30 turret mounts
10 external mounts
20 additional mounts
7000 tonnes cargo hold
Battle Cruiser Omni Hull - c 65000
60 mounts to do with as you please
6500 tonnes hold
Strike Cruiser - c 60000
10 Shield Mounts
30 Turret mounts
20 external mounts
20 additional Mounts
10 fighters of medium Class
6000 tonne cargo hold
Battle Cruiser - c 80000
12 shield Mounts
46 turret Mounts
26 external mounts
26 additional mounts
2000 tonnes hold
(can carry either 10 light fighters or 6 medium fighters or 4 Heavy)
Heavy Battle Cruiser - c 90000
12 shield Mounts
56 turret Mounts
26 external mounts
26 additional mounts
6000 tonnes hold
(can carry either 20 light fighters or 10 medium fighters or 6 Heavy fighters or 3 scout ships)
Carrier Hulls
Escort Carrier - c7500
1 shield mount
4 turret mounts
6 external mounts
4 additional mounts
10 fighters of light class
or
5 fighters of medium class
500 tonnes hold
this vessel is Police Cruiser sized and is the lastest in Federation Tech enabling merchants to provide some escort.
Light Carrier - c 10000
2 shield mounts
6 turrent mounts
12 external mounts
12 additional mounts
20 fighters of light class
or
10 fighters of medium class
or
8 fighters of heavey class
or
5 scout ships
12250 tonnes hold
Medium Carrier - c 20000
2 shield mounts
6 turrent mounts
12 external mounts
12 additional mounts
60 fighters of light class
or
40 fighters of medium class
or
20 fighters of heavey class
or
10 scout ships
12250 tonnes hold
Fleet Carrier - c 30000
2 shield mounts
10 turrent mounts
24 external mounts
24 additional mounts
80 fighters of light class
or
70 fighters of medium class
or
40 fighters of heavey class
or
20 scout ships
12250 tonnes hold
Battle Carrier - c325000
6 Shield Mounts
20 Turret Mounts
30 External mounts
30 additional mounts
60 fighters of light class
40 fighters of medium class
20 fighters of Heavy Class
5 Gunboats
5 Runabouts
5 Ftl Scouts
25000 tonnes hold
Command Carrier - c1000000
this is 1.5km long and dwarfs even the Concordat Battlestar
(the pinnacle of Carrier Technology - found from the Kipire Ship yards near Ios)
15 sheild mounts
40 turret mounts
60 additional mounts
60 External mounts
120 fighters of Light Class
80 Fighters of medium Class
60 Fighters of Heavy class
15 Assault Shuttles
10 Gunboats
10 Runabouts
10 Shuttle Craft
5 Captains Boats
Comes with
Advanced Flight Control
Advanced Damage Control
Command Bridge
this beast needs 6 engines FTL
and needs 3 normal drives
Attack Class Hulls
These ships have been provided by Clan Asanawa for gerneral sale, by all concenened these are THE most Advanced ships availabale in the MoA universe.
Attack Police Cruiser - c 38000
2 shield mount
8 turret mounts
4 external mounts
2 additional mount
100 tonnes hold
Attack Frigate - c 40000
4 shield mounts
12 turrent mounts
4 external mounts
4 additional mounts
150 tonnes hold
Attack Corvette - c 60000
8 shield mounts
20 turret mounts
20 external mounts
20 additional mounts
1250 tonnes hold
Attack Destroyer - c 100000
10 shield mounts
24 turrent mounts
8 external mounts
12 additional mounts
1050 tonnes hold
Attack Cruiser - c 160000
20 shield mounts
40 turret mounts
48 external mounts
48 additional mounts
5000 tonnes cargo hold
These are the Lastest in Planet Killer Technologies and as such is
Pyrian Teleporter SSS Brigades – 10000c - 10 tonnes cargo space
SSS troops trained specifically by the ACE, and armed with suits with inbuilt teleporters. Currently the teleporters are only one way due to the newness of this miniaturisation of technology, but this may change.
‘Drake’ Class Anti Capital Ship Striker
2 to a mount
Heavy Shields
x2 Phaser G
x2 AFD II
x4 Cruise Missile
Impulse Drive
Hyper Drive
- 6000 each
‘Draconic’ Class Interceptor Striker
2 to a mount
Heavy Shields
x4 Phaser G
x6 AFD II
x2 AMD II
Impulse Drive
Hyper Drive
- c1900 each
‘Dragoon’ Class Range Support Striker
1 to a mount
Heavy Shields
x1 AFD II
x2 AMD II
x2 Phaser 5
x1 Anti-Matter Bombs
x5 Quantum Torpedoes
Refuelling and resupply equipment
Cargo Tractor Beam
I
mpulse Drive
Hyper Drive
- 8500 each
‘Draciel’ Class Troop Transport Striker
1 to a mount
Heavy Shields
X2 AFD II
x2 AMD II
x2 Particle Cannon
Cargo Tractor Beam
Space for 2 brigades of Pyrians
Impulse Drive
Hyper Drive
- 6000 each
Battleship Hulls
Battleship - c 100000
20 shield Mounts
60 turret Mounts
30 external mounts
40 additional mounts
35000 tonnes hold
(can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)
Heavy Battleship - c 180000
this hull needs 4 Engines to power it
24 shield mounts
70 turret mounts
1 super weapon mount
40 external mounts
40 additional mounts (can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)
Dreadnaught - c 200000
this hull needs 6 engines to power it
30 shield mounts
70 turret mounts
2 super weapon mounts
60 extrenal mounts
60 additional mounts
(can carry 2 police cruiser sized vessels)
(can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)
Concordat Battle Star - c 500000
this beast is a minimum 1km long
comes already equipped with
Colapsioum Hull Armour
AI computer
ADMD
Advaced Flight Control
1000 tonnes of armoured cargo space
and 2 type 20 tractor beams
the hold (cargo space) can be modified to carry ships upt advanced War Frigate size ....the ship can carry 3 such vessels (each vessel carried costs 5000 tonnes of hold space)
30 shield Mounts
100 turret Mounts
60 external mounts
70 additional mounts
20000 tonnes hold
(can carry either 60 light fighters or 40 medium fighters or 20 Heavy Fighters or 10 Scout ships)
Space Stations
Light Space Station - c 10000
Hulls upto 3
No shields allowed
40 Mounts to do with as you please
also has room for 3 ships of up to scout size - as follows
1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.
1000 tonnes hold
must have at least 1 drive
Medium Space Station - c 20000
Hulls upto 3
4 shields allowed
60 Mounts to do with as you please
also has room for 8 ships of up to scout size - as follows
1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.
1000 tonnes hold
must have at least 4 drives
Heavy Space Station - c 30000
Hulls upto 3
upto 10 shields allowed
80 Mounts to do with as you please
also has room for 10 ships of up to scout size - as follows
1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.
1000 tonnes hold
must have at least 8 drives
BASE STAR - c150000
Hulls upto 3
upto 8 shields allowed
must have 6 Drives (4 normal 2 Space drives)
80 Mounts to do with as you please
Carries 60 Special Fighters
1st type (30 of these)
Heavy Fighter Escort
3 man crew
2 Photon Cannon
Ion Drive
2nd Type
Heavy Fighter (20 of these)
3 man crew
2 Photon Cannon
1 Ion Cannon
1 Emp Cannon
fusion drive
3rd type (10 of these)
3man crew
Heavy Fighter
8 mounts
fusion drive
design these as you please
1000 tonnes hold
Death Star - C3000000
(this hull is the size of Earths Moon)
comes with
Phased Hull Armour
2 Hull mounts Left
8 Meta Phasic Shields
4 Shield Mounts Left
Has 200 Mounts
Has Cargo Hold of 1000000 tonnes (yup you read that right)
this ship carrys 200 fighters as follows
100 Angel Class
50 Polaris Class
200 Scavenger Class (50 x 4 fighters)
Also has room for 6 Cruiser Sized Ships
And this vessel is capable of Space Travel
also equiped with the Super Weapon only avalaible to this class of vessel
PLANET BUSTER - (6 Refelx Cannons)
But this ship has a weakness to be attacked by small scout ship sized vessels or fighters - this cannot be removed.
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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31 Jan 2004, 16:27
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#3
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Engines
Each ship has only one type of engine so choose carefully. Your ship will only start off with one engine mount
Nuclear Drive - c 50 - x 150 energy units needs 1 add mount for radiation shielding
Fusion Drive - c 100 - x 300 energy units
Cold Fusion Drive - c 200 x 400 energy units
Ion Drive - c 200 - x 350 energy units
Plasma Drive - c 150 x 200 energy units very unreliable
Solar Draive - uses large sails to collect solar radiation - c50 x 150 energy units - exteremly fragile
Ram Scoop/Hydrogen Drive - c 100 - x 200 energy units only available on starships not bases
Phase Drive - c500 x 500 energy units experimental
Anti Matter Drive - c1000 x600 energy units - for true startrek fans this is the drive for you
Impulse Drive - c2000 x75o energy units - this is the best drive by far.
the following Jump/Hyperspace drives can be bought as additional mounts
Space Fold - c 200 - extra 100 energy - capapble of interstellar travel
Hyper Drive - c 300 - no additonal energy - but is best interstellar drive 100% relaible - most common
Warp Drive - as star trek - c 500 - fastest form of space travel - but ship needs external warp nassels
Linear Drive - experimental - c1000 - travel thru space as if surfing - can be used as a weapon
Trans Warp Drive - as star trek next gen - c 2000 - fastest form of space travel possible not as relaibel as warp drive prone to drive faliure but gives +300 energy units.
Phase Engine - gives 700 energy - highly experimental 50% chance of faliure - c 2500
Black Hole Generator - gives 600 energy - again experimental - uses a small black hole to generate the energy - also can be used as a weapon - c7000
Subspace Generator - this allows the ship to open a subspace conduit that allows a ship to cust travell time in half - this is experimantal and has a 25% chance of failure - c 9000
Slipstream Drive - as in Andromeda - this is a drive that allows a ship to slip into Hyperspace - this is the hardest drive to control as it needs a humanoid interface - only for the best helmsman - this also allows weapons and shields to bse boosted direct from the Drive itself. - c 25000
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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31 Jan 2004, 16:30
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#4
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Hull Armour
Ships can have up to 2 hulls but each hull takes up and additional slot.
Additional Hull - this is Basic ship armour - just gives a second hull that strengthens the existing hull - c1000
Basic Hull Armour Plating - this is light armour - and provides some protection against weapons c1500
Medium Hull Armour Plating - this is slighlty better than the Basic and also allows the hull to be more streamlined. This means that this hull looks like the inner hull, this proviodeds 10% more resistance to energy weapons - c 2000
Heavy Armour Plating - this is the best - the NSC use this plating as ut provides the hull with 25% more restance to all Weapons. - c5000
Tritatanium Hull Armour - Advanced ship hull Armour, provides limited resistance to energy weapons and missiles - c2000
Polarised Hull Armour - resists lasers and other energy weapons - c 5000
Polarised Tritatanium Hull Armour - Resists Plasma based weapons and Kinetic Weapons 50% more - c5250
Ablative Armour - explosive armour effective against all weapons
c 5500
Reinforced Hull Armour - Medium Armour good all round protection - c 8000
Heavy Deutrium Armoured Hull - Energy weapons are only 50 % effective but missiles etc cause major damage + 25% - c 15000
Colapsium Armoured Hull - the best protection all round. - c 20000
Phased Colapsium Hull Armour - this is arguably the best hull protection against Electronic Warfare and all types of energy weapons - also has some cloaking properties against ships sensors - cloaking technology cannot be used with this hull - c30000
Bio Organinc Hull Armour - this hull armour is still highly experimental ans is used on board the MANTIS ships - it has the capability to learn against different weapons fire, as time progresses the armour becomes more resistant as it learns - it also regererates improving DAMAGE CONTROL by 150%. - c95000
Crystaline Armour - this is extremely experimental MANTIS armour, shields cannot be used with this armour. This armour absorbs most type of energy weapons and also missile weapons. it converts the damage to energy which is used by the ship for other systems. - c100000
the following only available at KIPYLON 5
Chrono Hull - this is not armour but is the basis for all Time Ship additions. This makes the ships hull sronger against the flux of time weapons and Time stress - only basic armours can be used with this hull - c200000
Chrono Armour - Advanced version of Polarised Hull Armour - has thje same protection as normal Polarised armour. but is also effective against Chrono Weapons - c150000
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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31 Jan 2004, 16:31
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#5
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Ships can have as many Shields as they have mounts
Light - c 100 x1 sheild mount
Medium - c 500 x 2 sheild mount
Heavy - c 1000 x 3 sheild mounts
Neutron Shields - c500 - this is a breakthrough in shield design technology - they are light shields that provide adequate protection against most weapons - 2 to 1 shield mount - but must have the either of the Advanced Computer upgrades
Plasma Sheilds - c 2000 - resists most energy weapons but once down takes a long time to reactivate and can be used as a weapon - x 2 shield mounts
Medium Plasma Sheilds - c 3000 - resists most energy weapons but once down takes a long time to reactivate and can be used as a weapon - x 2 shield mounts
Kinetic Sheilds - c 2000 - good against missiles and other solid missiles - x 1 shield mount
Energy Sheilds - c 5000 - resists all energey weapons and redirects some of the weapons fired back to the ship - these tens to be standard amongst starfaring races. - x 4 shield mounts
Phase Shields - c 6000 - the best allround sheilds - x 2 sheild mounts
Meta Shielding - c 6000 - not so much a shield but more of an add on they boost sheild effeciency by 20% - ship needs some kind of shielding and any of the Advanced Computer upgrades - costs 1 shield mount or 1 additional mount
Meta-Phasic Shields -c 10000 - resists energy weapons and missile weapons - Plasma weapons are only 50% effective - Highly experimental - 75% that they will work - Allows the ship to operate in nebulas at full sheild effecincy and allows the ship to hide for a period of time in the corona of a sun - x6 shield mounts
Cloaking Shield - c 20000 - this is a MANTIS design - it is a shield that prevents sensors from penetrating and also allows a limited cloak that prevents it from being seen by some locking weapons - it also incorporates the very best of energy shielding and Kinetic shielding - costs 4 shield mounts and 1 additional mount - needs any of the advanced ships computer upgrades
Electromagnetic Shields - c 50000 - again a breakthrough in Andromeda House Tech. these sheilds use gravity and Electricty to difuse energy weapons and missiles. they are extremely effective. but they use a seperate Ion Drive to power them - 2 shield mounts +1 ion drive
Gravometeric Defence Grid - c 95000 - this is the latest in sheild tech, this uses gravity to create a barrier against missiles, and photon torps, also most energy weapons only do minimal damage. - tiese need 4 fusion generators to power them. - 10 shield mounts + 4 fusin drives
Vorlon Shields - c175000 - these are the shields that are incorporated in some of the older more powerful ships of the so called "elder" races. they cut damage done to them by upto 75%, and whats more they can be "knocked down" but they cannot be destroyed, they recharge themselves after a period of time. they also can be used with cloaking technology as well. - 10 shield mounts
the following is only available to Inspectre.
Chrono Shields - c175000- as phase shields - no other shields can be used with this upgrade - again protects as phase shields but also effective against Chrono Weapons - 6 turret mounts
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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31 Jan 2004, 16:31
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#6
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Weapons
Phaser 1 - c 100 - light beam weapon - standard - x 1 turret mount
Phaser 2 - c 200 - medium beam weapon - x 2 turret mounts
Phaser 3 - c 300 - heavey beam weapon - x 2 turret mounts
Phaser 4 - c 500 - the best beam weapon - x 2 turret mounts
Phaser G - c 450 - reapeting phaser upto 4 shots - x 1 turret mount
Phaser X - c 250 - very light beam weapon not much eneregy - can have 2 to a turret - 1 turret mount
Pulse Phaser - c 500 - a modified phaser G can fire upto 8 shots - x2 turret mounts
Phaser 5 - c 800 - this is the new Phaser used by the NSC and has been realesed by House Prime - this phaser is heavier and is 25% more effective than normal - uses 4 turret mounts and 1 additional mount must have the advanced Tactics Computer
Bio Phaser 6 - c10000 - this is the latest in Phaser Technology a living weapon that learns. It has an improved 50% hit rate as this weapon locks on the life signs of the ship - ie the crew - uses 8 turret mounts 2 addiotinal mounts and must have the Bio Organic Hull armour - 4 Posts to Charge
Particle Phaser 7 - c20000 - this weapon is the ultimate Phaser, can fire at any angle 360 degrees this weapon draws power direct from the Space Warp Engines or whatever space drive you have. truly a devatsing weapon - 10 turret mounts - 3 Posts to Charge
Phased Particle Phaser 8 - c 50000 - this is better than the ultimate phaser () it can fire at any angle 360 degrees this needs its own Fusion Drive to power it. Most shields cannot stand its power. this can destroy Police Cruisers with a single balst. - 15 turret mounts
Light Blaster Cannon - c500 - 2 to 1 turret mount - this is the standard weapon seen in most sci-fi movies eg like starwars - this weapon throws bolts of explosive light around and has a funky sound effect just like the movies
Blaster Cannon - c1000 - 1 turret mount - this is the more powerful version and has become the standerd weapon mount of most races
Medium Blaster Cannon - c2000 - 2 turret mounts - this is a heavier version with a longer range and 20% more accuracy than the other two.
Heavy Blaster Cannon - c4000 - 4 turret mounts - this little baby packs a devastating punch and has the longest range - this also has the effect that this weapon can also target fighters as well
Twin Blaster Cannon - c6000 - 5 turret mounts this is the same as the medium blaster cannon but with twice the range and twice the punch
Quad Blaster Cannon - c10000 - 5 turret mounts + Advanced Ships Computer and Targeting Computer upgrades - this is the baby seen in Star Wars and is the weapon of the millenium falcon - it fires 4 blaster bolts in rapid fire - this weapon is unique as it never overheats and has the rapid fire option (this makes the cost 20000c) making this a true multi purpose weapon
Phased Hellbore Cannon - c 5000 - 5 turret mounts - a modified hellbore cannon that cuts sheilds by 50% the ultimate in breaching shields
Disruptor Cannons - c 500 - particle weapon - x 2 turret mounts
Fusion Cannons - c 1000 - heavy beam cannon but uses a lot of energey - x 3 turret mounts
Heavy Fusion Cannon - c 5000 this beam weapon needs a seprate fusion drive to power it. But this weapon can cause havoc on any ship hull. - 8 turret mounts - 2 Posts to Charge.
Anti Missile Defence - c 100 - as it says - x 1 turret mount
Anti Missile Defence II - c200 - as it says but has a chance of shooting plasma balls and photon torps out of the air - 2 turret Mounts
AFD (anti - fighter Device) - 2 turret mounts - uses high power lasers to shoot fighters out of the sky - c 150
AFD II - c500 - 4 turret mounts v- uses phasers to shoot fighters out of the sky - 50% more effective but a slower recharge rate.
Hellbore Cannons - c 1500 - fires explosive plasma balls - x 4 turret mounts
Meta Hellbore Cannon - c 8000 - fires supercharged plasma balls that have a longer range - 6 turret mounts - 2 Posts to charge
Light Plasma Cannon - c 500 - fires plasma missiles - x 1 turret mount or 1 external mount
Plasma Pulse Cannon - c 2000 - the ultimate beam weapon this games super weapon - x5 turret mounts - 1 Post to charge
Plasma Cannon - 2 turret Mounts + 1 Additional Mount - Fires A stream of plasma energy very devastating weapon it is a modified PPC - c 3500
Quantum Cannon - 2 turret mounts + 1 additional + 2 tonnes Cargo Space - needs the Advanced Tactics Computer upgrade to work - fires small quantum rockets this is a medium range Weapon - c 2500
Nova Cannon - Advanced Phaser 4 - 3 Turret Mounts - fires photon and phaser blast in one beam a truly devastating weapon - c 1500
Pulse Cannon - this weapon fires pulses of energy direct from the ships engines (sub light) - c 1500 - 2 turret mounts
Medium Pulse Cannon - c 2500 - this is a bigger version and more powerful. this is the standard weapon of the SILVA. - 4 turret mounts
Heavy Pulse Cannon - c 5000 - ok bigger ansd better this weapon can cut thru shields like their is no tomorrow. but uses a lot of energy. - 8 turret mounts.
EMP Cannon - re-designed photon cannon - 1 turret mount - fires a burst of enegry that can shut down ships systems - only short range - c 200
Photon Cannon - 2 turret mounts - this is a heavey experimental cannon that fires a small photon torp - more powerful than a normal Nova Cannon - c 1500
Heavy Disrupters - 4 turret mounts - this is the new version of the standard disrupter - only much more powerful - c 3000
Light Ion Cannon - 1 turret mount - this is designed to specifically take out ships shields and effect ship board systems - draws power directly from impulse drives - very energy draining - c 1000
Medium Ion Cannon - 2 turret mounts - as above but does more damage - c 4000
Linear Accelerator - only available to vessels from the Light Cruiser upwards - 8 turret mounts - it throws huge rocks at its targets and is a spinal mount good for planetary assaults - c 5000 - 3 Posts to charge
Mass Driver - 10 turret mounts - only available to vessels from the Light Cruiser upwards it throws huge rocks coverd with plasma toward its targets and is a spinal mount good for planetary assaults and kicking ass - this weapon was designed and upgraded by ADMIRAL ZAPPA - c 10000
Particle Cannon - c 3000 - this is the standard weapon of the MANTIS ships - it fires a beam of high energy Particles that can cut thru most shields (this is the Armour Peircing beam weapon of this game) - uses 8 turret mounts and 2 additional mounts - 3 Posts to charge.
Reflex Cannon - c10000 - this is the weapon of choice of the SILVA - it uses the ships Space Drives to create a stream of powerful energy capable of ripping a small moon apart, few ships can survive a hit by this weapon, its chance of hitting though is the worst of all weapons and it has a very slow charge rate - uses 10 turret mounts + must have the advanced ships computer upgrade and must have warp drive of one kind ar another - 3 Posts to charge
Electro Pulse Gun - c 5000 - these babies are the old death ray guns from the black and white films of the early 1950's. Still a good weapon they hurl bolts of Electricty at the ship, they have the combined effects of damaging shields and ships systems. - 2 turret mounts
Laser Cannon - c100 - this is the basic weapon that can be found on old ships, still effective today - 4 to 1 turret mount
Gatling Laser - c300 - this is a rapid fire version of the above, about 10 shots can be fired - 2 to 1 turret
Battle-Laser - c500 - this is a laser weapon comparable with the Phaser Technology more powerful this weapon has the longest range of any other energy weapon bar the reflex cannon. - 1 turret mount
Particle Laser - c1500 - this is by far the best longest range laser cannon it has a 150% accuracy rate. - 2 turret mounts
Particle Array - c 18000 - this is more of a weapons upgrade, you need light weapons (2 turret mounts or less) and this little beauty will connect all the light weapons in to one defence/attack grid, this increases the damage done by the weapons by 50% also has the effect of an AFD II and AMD II. - 10 turret mounts + the Advanced Ships Computer upgrade.
Neutron Cannon - c 6000 - this is a weapon that fires a stream of neutrons at the target, this is a very reliable weapon and is one of the best short range weapons. - 1 turret mount
Heavy Neutron Cannon - c10000 - this weapon is the same as above and has a longer range and does more damage. 4 turret mounts
Anti Matter Cannon - c 55000 - this weapon is one of the first of a new breed of Super weapon. this fires two beams of Matter and Antimatter energy. where the two beams collide there is a G*D almighty explosion. this weapon only has a medium range but is good at taking out swarms of fighters or close packed ships. - 10 turret mounts and must have either Warp Drive/Trans warp/ Linear drives to use.
Tractor Beam Mk20 - c 10000 - yes at long last you can now grab ships and other things and tractor them on baord or you can use them as a point defence system to stop missiles. - 4 turret mounts
Tractor Beam Mk40 - c15000 - a stronger and more powerful version of the above - 6 turret mounts
the following is only available at KIPYLON 5
Chrono Phaser 1 - c 10000 - light Time beam weapon - standard - x 4 turret mount
Chrono Phaser 2 - c 20000 - medium Time beam weapon - x 6 turret mounts - 2 Posts to charge
Chrono Phaser 3 - c 30000 - heavy Time beam weapon - x 8 turret mounts - 3 Posts to charge.
Chrono Pulse Cannon - c 60000 - this is the time weapon vesrion of the normal pulse cannon - 10 turret mounts
Chronoton Torps - c 55000 - 10 torps to a launcher - this is the lastest in torpedo technology, these beasts are slow and easy to shoot out of the sky. but boy when these babies hit....... - 8 turret mounts
Chronoton Mines - c10000 - 5 mines to a launcher - yes the time version of the standard cobalt mines - 8 turret mounts
Time weapons take 1 post to fully charge for only one shot apart from the CPH 1 which can fire 2 shots before recharging. they cut thru most normal shelds and displace parts of the ship they hit - ie they do notr exist.
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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31 Jan 2004, 16:32
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#7
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
External Mounts
Missile Light - c 100 - 5 shots to a mount
Missile Medium - c 200 - 2 shots to a mount
Missile Heavy - c 300 - 1 shot to a mount
Cruise Missile - c500 - 1 shot to a mount - this missile travels at impulse speed and does not need to be targeted it does that itself.
Reflex Missile - c9000 - 1 to 2 mounts this is a Saturn 5 size missile (the moon shot rockets of the early 60s about 200ft long). This is the ship busting weapon of the experts. works like a cruise missile
Reloads cost the same as above but cost also 1 tonne of hold space as well
Torpedo - c100 - 4 shots to a mount
Star Torp - c200 - 3 shots to a mount longer range
Nova Torp - c500 - 4 shots to a mount - this is a more powerful type of torp with a long range
Photon Torp - c 500 - 4 shots per mount as star trek - medium range but very good
Phased Photon - c 1000 - 2 shots to a mount - this is the latest photon Torp - packs more of a punch and can be overlaoded to cause more damage
Quantam Torpedoes - c 1000 - 2 shots per mount - long range - the best missiles around a truly devastating missile
Cluster Missile - c800 - 3 missiles to a mount - this is a long range missile with 4 lighter smaller missiles encased within it. It is designed to deliver more of a punch than the normal light missiles. this is a weapon favoured by the MANTIS
Corbamite Missile - c 5000 - 1 per mount - this is the PLANET BUSTER - only effective against moonsized objects or larger - yup clear the spaceways with this beauty
Cobalt Mines - c 1000 - 5 to a mount - these are devastating mines with a blast radious of 1 light second - any ship caught within the blast had best watchout
Reloads cost the same as above but cost also 1 tonne of hold space as well
Anti-Matter Bombs - 1 external mount - contains 5 bombs that cause mass devastation on ground based targets - these are for the coniseur of bomb techniology - the fireworks when these go off is of motion picture quality - c 1000
Plasma Bombs - 1 external mount - contains 10 bombs that cause utter devastation on ground based or stationery targets - c 500
Fusion Bombs - 1 external Mount - 30 bombs per mount - these are standard bombs used in planetary assaults, although now mostly obselete they are good against unshielded targets - c100
Gravatic Missiles - 1 external mount - contains 6 missiles - when they hit the target they cause it to implode - c 100
Fighter light - c 250 - short range x4 laser weapons - 2 fighters to a mount
Fighter medium - c500 - medium range x 6 laser weapons 1 light shield - 1 fighter to a mount
Fighter heavey - c 1000 - long range fighter/bomber - x 6 laser weapons, x 1 photon torp, x 2 light shields - 1 to a mount
Deflector Dish - 1 additional mount or 1 external mount - Enhances the range of all ships sensors by 50% - c 300
EMP Missiles - 1 external mount - contains 20 missiles that are used to decoy other missiles and also to cause havoc with ship sensors and also fighters as well - c 200
Space Mines - 1 external Mount - contains 5 space mines - these are the booby traps of space can be used with close proximity fuses and be dropped behind you or used to protect an area. - c 150
Armoured Escape Pods - 1 external mount (for the launch tubes) - 20 tubes to a mount - uses up 10 tonnes of cargo space - these are the deluxe escape pods almost like mini fighters, they have thrusters and life support and an emergcy beacon that has a range of 1 light year. can also be used to launch marines for an assault - c 100
Light Fighters Alpha Class
5 to a Mount
4 Turbo Lasers
Very Fast
- 100 C each.
Mosquito Class
5 to a Mount
1 Light Plasma Cannon
- 150 C each.
Scavenger Class
4 to a Mount
1 Photon Cannon
- 250 C each.
Warlord Class
2 to a Mount
2 Photon Cannons
1 Disruptor
- 500 C Each.
Fire Fly Class
2 to a Mount
4 Phaser X
1 Light Ion Cannon
- 300 C Each.
Slipstream Fighter
4 to a Mount
2 Gatlin Lasers
2 Heavy Missile Launchers
5 Tonnes Hold
Ion Drive, Slipstream Drive
- 500 C Each
Medium Fighters
Polaris class
2 to a mount
1 auto pilot (they can be used as drones)
4 Phaser X
1 Light Ion Cannon
1 Polarised Hull
3 man crew
- c 500 each
Hawk Class
2 to a mount
1 auto Pilot
2 Pulse Phasers
4 Phaser X
1 light shield
1 Fusion Bomb mount
- c 400 each
Neptune Class
2 to a mount
1 auto pilot
2 Photon Cannon
2 Ion Cannon
1 Light Shield
Fusion Drive
- c 500 Each
Jupiter Class
1 to a mount
1 Photon Cannon
1 Plasma Pulse Device
2 Phaser X
1 AMD
2 Fusion Bomb Launchers
2 man crew
Ion Drive
Slipstream Drive
- c 750 each
Heavy Fighters
Nebulae Class (looks like a B-wing from starwars)
1 to a mount
3 Photon Cannon
3 Light Ion Cannon
2 Disruptor Cannon
2 EMP Cannon
1 Phase Shield (multi directional can be used to have upto 200% in one direction)
1 tractor beam
Ion Drive
c1500 - each
Angel Class
1 to a mount
3 Laser Cannons
2 Photon torpedo launchers
1 Phaser G
1 Light Ion Cannon
1 Phase Shield
5 tonnes of hold space
Ion Drive
(the best fighter around) - c 2000 each
Valkyrie Class
1 to 2 mounts
2 energy shields
4 Disruptors
1 Star Torpedo
Crew - 5 men
5 tonne cargo hold
fusion drive
- c 1000 each
Shogun Class
(looks like the starfury out of Babylon 5 but bigger)
1 ship to 4 mounts
4 Nuetron Shields
1 Phased Photon Cannon
4 Ion Cannon
2 Neutron Cannon
2 Disruptors
1 Quantom Torp Luancher
5 tonnes hold
5 man crew
Ion Drive
- c 2000 each
SA-23E Aurora
1 to a mount
3 Fusion Batteries
4 Light Pulse Cannons
2 Heavy Pulse Cannons
8 Fusion missile launchers
4.2 Centimeter re-inforced armor
1 Grappling Claws
1 Cutting Laser
1 Pilot
- c 3000 each
SA-26A Thunderbolt
1 to a mount
1 Fusion reactor
2 Cold Fusion Reactors
4 Heavy Pulse Cannons
2 Fusion Cannons
8 Fusion Missile Launchers
2 Fusion Bomb Launchers
5.6 Centimeter re-enforced armour
2 Grappling Claws
1 Cutting Laser
2 man crew
- c 4000 each
Nial [aka Windstar]
1 to a mount
1 antimatter cell
1 Micro-Fusion reactor
3 Heavy Neutron Guns
5 Centimeter re-enforced Poly-Crystalline armor hull
3 Tractor Beams
Minbari Stealth Device
1 Pilot
- c 5000 each
Scout Ship
1 to 3 mounts
polarised hull
1 energy shield
2 Photon Launchers
2 Disruptors
10 man crew
10 tonnes cargo hold
Ion Drive
- c 2500 each
Scout Ship MkII
1 to 4 Mounts
Reinforced Hull Armour
1 Phase Shield
2 Heavy Disruptors
1 AFD
1 AMD
2 Light Plasma Cannons
10 man crew
10 tonnes Hold
Cold Fusion drive
- c 4000 each
The Following are Either External or Additional Mounts
Capts Boat (Only 1 per ship)
1 Mount
1 Heavy Shield
2 Photon Torpedo Launchers
2 Phaser Cannon
10 Tonnes Hold
Ion Drive
Warp Drive
c5000
Assault Shuttle
1 Mount
Tritanium Hull
1 Medium Shield
2 Light Disruptor Cannon
50 Tonnes Hold
Magnetic Grapple for holding onto Ships hulls
c3000
Gun Boat
2 Mounts
2 Light Shields
4 Phaser G
2 Light Disruptors
4 Quantam Torp Launchers
8 man crew
10 tonnes Hold
Ion Drive
c15000
Ships Shuttle
2 to 1 Mount
1 Light Shield
1 Phaser G
10 tonnes Hold Ion Drive
Warp Drive (max warp 2)
c500
Runabout Shuttle
1 to 2 Mounts
1 Reinforced Hull
1 Heavy Shield
2 Phaser G
2 light Ion Cannon
2 Photon Cannon
2 Photon Torpedoes
Ion Drive
Transwarp Drive
c10000
New Clan Asanawa Fighters
these fighters became the mainstay during the ULP and Clan Wars. They were designed to be as fast as possible, cover a number of roles and pack as much of a punch as possible.
Wakazashi Class Light Fighter
2 x Pulse Phaser
2 x Light Plasma Cannon
1x Impulse Drive
1 man crew
2 to 1 turret mount
- c1500 each
Samurai Class Medium Fighter
1 to a mount
1 Phase Shield
2 Photon Cannon
1 Plasma Pulse Device
2 Pulse Phasers
1 Cluster Missile Launcher
2 Fusion Bomb Launchers
2 man crew
1 Ion Drive
- c 1750 each
No Dachi Class Attack/Intercepter Fighter (looks like a Y wing from Star Wars) - yhis is a Heavy Fighter
1 to 2 mounts
2 Photon Cannon
2 Light Ion Cannon
2 Pulse Cannon
2 EMP Cannon
2 Phased Photon Torp Launchers
1 Phase Shield (multi directional can be used to have upto 200% in one direction)
1 tractor beam
2 man Crew
Ion Drive
- c3500 - each
Due to the rigours demanded of the Fighters Today, House Amazon have come up with the following fighter - designed to be a multi purpose fighter it is proably the most common fighter of the future
Battle Fighter Omni Hull - c 5000 each
1 fighter to 1 mount
14 mounts to do with as you please
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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31 Jan 2004, 16:34
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#8
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Additional Mounts
1 additional mount = 1 excternal mount or 1 turret mount or 1 drive mount or 1 shield mount.
Advanced AI Ships Computer - 1 add mount + 1 tonne of carge space - makes all ships systems 10% more effective - c 250
Emergency Medical Hologram - 1 add mount makes your med bay 20% more effective - c 1000
Advanced Tactics Computer - 1 additional Mount - More chance to hit - causes weapons to do more damage when a lock on is made - can lock upto three ships at a time - c 400
Deflector Dish - 1 additional mount or 1 external mount - Enhances the range of all ships sensors by 50% - c 300
Sensor Array - 1 add mount + 1 external mount - these are upgraded ships sensors allows scans of upto 1 light year - c 2000
Lateral Sensor Array - 1 add mount + 3 external mounts - this gives a ship 360 degree Sensor cover can be used with deflector dish and Sensor array - c 500
Cloaking Device - 2 add mounts - as it says a primitive device that makes the ship invisible for a limited period of time - heavy drain on ships engines - increased chance of engine faliure - c 3000
Advanced Ship Probes - these extend the ships scans by as nuch as 50% and can be used at a longer range - the are basically a modified star torp - 1 additional slot or 1 external mount = 20 probes - c 50
ADMD - Advanced Med bay - turns your med bay to that of a hospital - c 5000
Advavced Engineering Bay - AEB - 2 additional mounts - this allows the engineer to monitor all ships systems from the bridge and also increases power output 10% - c 500
Phase Scanners - new scanners with 25% more range and 25% more power - takes one additioinal slot but needs the deflector dish add on to work - c1000
Holo Deck - as Star Trek next gen - improves ships morale and can be used for various purposes - 2 additional slots - c 5000
Refinery - It breaks down the incoming resources into their component atoms using fusion plasma, the broken down material is then separated into atomic groups and transported to the cargo pods. - used only on non warship hulls - uses 2 addition mounts + one external and 10 tonnes cargo space - requires the tractor beam upgrade - c5000
Astrometrichs - this makes all sensors and tactical sensors 25% more effective also extends range by 25%. this also aids in the research of new texchnology. uses 4 additional slots to work this needs all the sensor upgrades + deflector dish + Advanced ships computer - c30000
Battle Bridge - well you seen it on Star Trek the Next gen - this allows your ship to split into two. sounds funkeh heh - well not really as you will hve to design which bits would be avavilabe to which bit of the ship when it splits. bear in mind that both parts of the ship must have a drive and a space drive, good for outmanovering your Enemies - 1 additional mount and must have the Advanced Ships Computer - c25000
Hydroponics - fed up with those replicator rations - then have youyr very own garden - improves crew morale - brings the new crew man addition BOTANIST OFFICER (BO ) - also improves the air quality on the ship - 4 addiational mounts - 100 tonnes of cargo space - c 5000
Advanced Science Labs (ASL) - this sis so that you can now reaserch most things and keep your SO quiet - this is the equvalent of having an entire Chemical Factory/Silicon Valley project on your ship - 2 additional mounts + 25 tonnes cargo space - c50000
Security Stations - Yes the ultimate upgrade - this gives your ship new crew men who wear red uniforms (or similar) - they have a knack of being curious - they go investigate on your orders and :- they die they die by a monster they die by a freak accident they die by one of your enemies they die by disiease they get captured and die etc they also provide internal security on your ships/stations - you also get internal security forcefields as well - new Officer SO (security officer) 2 additional mounts + 50 tonnes of cargo - c 6000
Armoury - no ship should be without one - this means that any of your gun weilding maniancs (Marines or Mercs) will be very happy. this improves ground attack/ ship boarding actions by 15% also means that you may research better weapons - new Officer - AM (ARMS MASTER) - 2 additional mounts - c 5000
Command Bridge. - yup you guessed it this is the ultimate of upgrades. this improves all ships systems by 100%. and you do not need all the upgrades to get this likkle beauty. However the command bridge is only available to the designated FLAGSHIP of your small fleet. - 6 additional mounts - c15000
Advanced Flight Control - 4 Additinal mounts must have the advanced AI upgrade and one of the Sensor upgrades. - this allows you to track all ships upto 1 light second away and gain an idea if they are friend or foe. This also allows you to send orders more effectively in combat and thier is less chance of your ships oppening up on you - again devised by Zappa - c40000
New Ship Hold Devices
Armoured Cargo Pods - as nromal cargo pods but give more protection - c 20 per tonne
Cargo Pods - can be used to, literally drop cargo - they protect cargo from damage as well - c 10 per tonne
All terrain base - as it says a specially constructed series of buildings that is used to set up outposts has 12 mounts for you to play with and give this set of buildings a bite hold space 50 tonnes - c 1000
Orbital Sattelite - As it says can be used for a number of devices - from weather to *ahem* taking pictures (spy purposes) hold space 2 tonnes - c 100 each
Modified Orbital Sattelite - as it says - this sattelite has 2 mounts to do with as you please - 10 tonnes each - c500 each
Comms Bouy - used for communication or as a listening post hold space 10 tonnes - c 1000 each
Armed Comms Bouy - as above but has 1 light shield and 2 Photon Cannons - 20 tonnes - c5000 each
Armed Platform - used as a manned or unmanned defence station - has 10 mounts to do with as you please - also needs an engine as well. - 100 tonnes - c8000 each
Tractor Cargo Beams - helps to transport cargo faster when off loading or on lloading - uses 1 additional slot - c100 each
Tractor Beam Mk X - 2 additional slots - this can be used as a weapon or part of point defence or to guide ships and cargo in - this has a short range capacity. again designed by Zappa. - c1500
Tractor Beam Mk XVI - 4 Addtional slots + 1 engine - this is a heavier version and needs its own power supply. This has a medium range and is capable of stopping light class fighters dead ans % chance of crushing them. again devised by Zappa - c5000
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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31 Jan 2004, 16:35
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#9
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Marines and Mercs - take up hold space 1 tonne per company
Logistics and Support Division - yes these guys do the work of keeping your troops supplied and also on the move, these guys provide all the support and supplies that your troops will ned - c150 also uses up 50 tonnes of cargo
Marines - c 500 per company and are equiped with best assault weapons and each company can take on any task will hire for longer contracts cost is c100 per comapny per month to keep on ship
Mercs - c100 per company but must be bought for a task that has to be sepcified when hired. will only hire for one mission
IC - Infantry Company - not as good as marines but they are good at ground assults. c 100 per company
LIC - Light Infantry Company - these guys are an upgrade to the Infantry Company as in that they have there own Troop Carriers and Light Tanks - these troops are mainly used in the pathfinder role - c 300
HI - Heavy Infantry - specialise in heavey infantry weapons and make a good secondary SDT team - c250 per company
ST - Shock Troops - these guys specialise in storming and terror tactics - they are virtually unstoppable and take the most casulties - but they are meant to - they are all equipped with the best in heavy weapons and the best in close combat/assault weapons and armour - c 700
MecD - Mechanised Division - these guys back up the Armoured Division and also are used in Bliztkrieg Assaults - they move fast and strike hard and are also used in mopping up campaigns - c 700
AD - Armoured Division - these marines are motorised companies they move fast and strike hard - c 800
AC - Artillery Company - as it says they provide firepower when needed - c 250
ASC - Air Support Company - as it says these guys provide the aireal support - grav copters, fast attack jets etc - c 500 per company
HqD - Headquarters Division - as it says this is the Command HQ where all your troops can be directed from - each HQ division can control 5 other troop divisions - c 3000
SSS (special space service) - like the SAS these are the best of the best - the ultimate in Marine/Special ops/Commando squads - they are ultimately skilled - c 1000
SST - space survey teams - they are civilians who are trained in the art of exploring and surveying new worlds - they take up 5 tonnes of hold - c 2000
SDT - Space Demolition Teams - they are the pyromaniacs of the space lanes - they blow things up - 2 tonnes per team - c 1000
ADCT - Advanced Damage Control Teams - they repair damage at 3x the nromal rate - c1500 per company and use up 2 tonnes per company
SET - Stealth / Espionage Teams - yes these are the sneaky critters that no pirate ship can be without - they are the dirty tricks brigade of the space lanes - c5000 per team and use up 4 tonnes per company
MASH - Field Hospital Comapny - also called MASH (mobile army surgical hospital) - these guys patch up your troops and also aid in ship combat by providing help to the MD can you ever be without them ???? - c 250 - also uses up 5 tonnes of cargo
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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31 Jan 2004, 16:42
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#10
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Ranks & Scores
Ranks
1 - Commander Ur-quan:
Score: 300
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 60%
2 - Sector Commander Acid-K:
Score: 290
Medals: 0
Crew Morale: Good
Crew Experiance: Average
Crew Effeciancy: 60%
3 - Commander Bakan:
Score: 280
Medals: 0
Crew Morale: Good
Crew Experiance: Average
Crew Effeciancy: 80%
4 - Commander Darkling
Score: 275
Medals: 0
Crew Morale: Average
Crew Experiance: Average
Crew Effeciancy: 80%
5 - Lt Commander Planetkiller II
Score: 270
Medals: 0
Crew Morale: Good
Crew Experiance: Average
Crew Effeciancy: 90%
6 - Commander J-Kama-Ka-C:
Score: 265
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 0%
7 - Lt Commander Wo2
Score: 260
Medals: 0
Crew Morale: Average
Crew Experiance: Average
Crew Effeciancy: 80%
8 - Commander Fluffie:
Score: 250
Medals: 0
Crew Morale: Average
Crew Experiance: Average
Crew Effeciancy: 70%
9 - Commander Crazyboy <<<<<----------------------PROMOTED
Score: 240
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 70%
10 - Commander Flapjack: <<<<<<-------------------------------PROMOTED
Score: 230
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 70%
11 - Commander Zappa:
Score: 220
Medals: 0
Crew Morale: Average
Crew Experiance: Average
Crew Effeciancy: 90%
12 - Lt Commander Inspectre:
Score: 190
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 80%
13 - Lt Commander Hewitt:
Score: 180
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 70%
14 - Commander No Dachi:
Score: 160
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 0%
15 - Lt Commander Flik
Score: 70
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 0%
[b]
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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31 Jan 2004, 16:42
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#11
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Bounties
1 - Commander J-Kama-Ka-C:
Score: 265
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 0%
Rating - Semi Dangerous Pirate
Reward - 450000c for Capture
Wanted by House Oro - this pirate is wanted for the malicious capture of some House Oro Frigates and the disruption of the Slave Trade in KASTRAVALVA. And his taking over of the system. Wanted - preferably alive
2 - Commander Fluffie:
Score: 250
Medals: 0
Crew Morale: Average
Crew Experiance: Average
Crew Effeciancy: 70%
Rating: Semi Dangerous Pirate
Reward: 250000c for Capture
this pirate is wanted for the crime of capturing KIPIRE Merchant ships.
If you can recover the said merchant ships then there will also be a bonus paid
3 -Commander Darkling
Score: 275
Medals: 0
Crew Morale: Average
Crew Experiance: Average
Crew Effeciancy: 80%
Rating: Semi Dangerous Pirate
Reward: 150000c
Wanted for his theft of property in the GALVARON System, also the non completion of said mission to that system. This pirate is to be considered sneaky, and untrustworthy. TREAT WITH CAUTION
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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31 Jan 2004, 16:44
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#12
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Main Story Line
the lone war frigate with no markings makes its way thru the vastness that is Hyperspace
hooded figure - Capt how long till we emerge?
Capt - a human - According to the information you have given us..... about 3 hours, are your sure these are the co-ordinates according to space nav comps there are no planets this far outr let alone any inhabited ones and there are no star systems.
the hooded figure looks at the captain
HF - you dare question me......?
Capt - Wha.........gasp gasp gurgle gurgle
*SNAP*
HF - lets his hand down and then looks at the rest of the crew.....
HF - You girl, come here
SO - yyyyyess?
HF - you are the new Capt YOU will not let me down will you?
SO now Capt - No Sir - beads of sweat can be seen on her forehead
Time passes
again the ship glides thru the vast empyness that is hyperspace and then it begins to slow, a large blue wormhole appears before it as it emerges into normal space on the edge of a vast 72 planet starsytem
SO - scanning ..... this is impossible.... the starsyetm of that size should not be here... but yet the scanners and the screens cannot lie.
HF - to no one in partcular - At last the legendary system of ARABAN, at last if the legends are true i shall find him and his lost Starmarda.......
Capt - er sir?
HF - WHAT??????????????..... oh yes scan for signs of life on the 43rd planet. an ICE planet with 7 moons
SO - how.......what......er yes there are signs of life on that planet......
Comms - whispers - how did she know?
No1 - helm take us in
Helm - aye sir
the lone vessel then glides thru the star system at full impulse toward the 43rd planet
Time passes
HF - Clear the Bridge - this is not a request
although none of the crew hear this - as it is not spoken - they all leave the bridge.
HF - goes to the Comms station - My lord SETU KAIBA can you hear me, it is I your faithful servant AKUMA. I have returned and I have the key, please signal me
HF waits at the comms for what seems like an eternity and then
SK - I hear you my faithful servant now blast the ice from my prison and release me
HF walks across to the WO console and opens fire with the Pulse Phasers - the beams of energy lance down to the North Pole on the planet and blasts a glacier 10km long and 5km wide until a vast ship is revealed
SETU KAIBA's Command Super Carrier - SSD Sized
200 mounts + 1 engine mount (201);
500.000 tonnes hold.
requires 20 drives to power it
comes with:
Phased Colapsioum Hull Armour
30 Meta Phasic shields
AI computer
Advanced Tactcits Computer
ADMD
Advaced Flight Control
10000 tonnes of armoured cargo space
and 8 type 20 tractor beams
400 light fighters,
200 medium fighters,
200 heavy fighters.
----------------------------------------------
Armour/Shields:
Phased Colapsium Hull Armour
2 x Colapsium Armoured Hull (2)
30 Meta-Phasic Shields
Weaponry:
5 Anti Matter Cannons (50)
30 Phaser 5's (50)
30 AMD II (20)
30 AFD II (40)
Craft:
200 Fire Fly Class Light Fighters
200 Warlord Class Light Fighters
200 Hawk Class Medium Fighters
100 Angel Class Heavy Fighters
100 Nebulae Class Heavy Fighters
Other:
Advanced Ships AI Computer
Advanced Tactics Computer
Advanced Engineering Bay (2)
ADMD
Advanced Flight Control
Sensor Array (2)
Lateral Sensor Array (4)
8 Type 20 Tractor Beams
Drives/Engines:
20 Impulse Drives (20)
10 Trans Warp Drives (10)
carries 4
Medium Cruiser
8 shield mounts
2x Kinetic Sheilds
Energy Sheilds
Phase Shields
20 turret mounts
3x Fusion Cannons
2x Nova Cannon
10x Gatling Laser
14 external mounts
4x Quantam Torpedoes Launcher
20x Polaris class (drones)
20 additional mounts
Heavy Deutrium Armoured Hull
3x Ram Scoop/Hydrogen Drive
Cloaking Device
Advavced Engineering Bay
Deflector Dish
Advanced Tactics Computer
5x Gun Boat
3000 tonnes hold
Black Hole Generator
and 1
Medium Carrier
2 shield mounts
Medium Plasma Sheilds
6 turrent mounts
4x Battle Laser
4x Laser Cannon
12 external mounts
12x Nebulae Class Heavy Fighter
12 additional mounts
Heavy Armour Plating
1x Ion Drive
8x Nebulae Class Heavy Fighter
Sensor Array
40 fighters of medium class = 40x Hawk Class Medium Fighter
12250 tonnes hold
Warp Drive
SETU KAIBA - FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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31 Jan 2004, 16:46
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#13
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
50 years ago the legend began........
The Erridanni Sector - CENTER ONE the native name of this system is now lost, and only remeberd by the name CENTER ONE. This sector is situated 1250 light years from Galactic core on an UNSTABLE WORMHOLE NEXUS.
Legends say that Center One gave rise to all civilisation in the Galaxy this came under the name THE SYSTEMS COMMONWEALTH.
A combination of systems, original inhabitants, and numerous visitors from other systems and some say other galaxies, who trapped by the NEXUS chose to stay there rather than gamble with is unknown nature and science. In this way the old order came into being and gave rise to all the races now known off in the galaxy.
The nexus was a curious affair - a single point that orbted Center ones Star (this is refered to as Solarus - the first sun) in a highly elliptuical orbit. This point gave the Systems Commonwealth its roving power. This Wormhole nexus when the so called GRAVITON DRIVE was invented allowed ships to appear anywhere in the galaxy the Systems Commonwealth was supreme.
The presecece of the Nexus accelerated the natural aging process of Solarus but at such a slow rate as to go unnoticed by the local astrophysicists. Only when Center ones ruling factions determined that the best solution was to send criminals on a one way trip thru the nexus "for scientific" purposes did the degeneartion become evident.
Thousands of massive EXILE ships were sentr in this manner carrying the so called Exiles with them. This heavy usage of the nexus led to its own increased instability and through that the rapid aging of the star to NOVA status a few billion years to early, the COMMONWEALTH faced destruction.
Thus began the Super Dimension Fortress Program (see prev Andromeda Pirates for the outcome of this little saga). the Commonwealth also sponsored other programmes to create giant ships that could travel thru the NEXUS. Ironically following the outcasts that they themselves had condemmed.
Other independant factions also worke on their own to create similar ships. 1000's were launched before Center One fiannly vanished into the myths of time some say that it was destroyed.... or was it?
Future Historians would speculate on the precise location of Center One, many planets and solar systems being offered as the so called location and even so called proof being presented.
However more pressing events put studies on hold untile they too became nothing more than fodder for authors of speculative fiction.
It is now 3739 AE (after Erridani)
75 years since the discovery ofthe Darkspace in 3689 AE
80 years since the Skirmish Wars 3654 - 3659.
170 years since the LONG NIGHT that saw the destruction of the Systems commonwealth..... AT THE HANDS OF THE INSECTIDS
Time has passed and things have changed, there is now a new world order.
That new world order arose out of a need - THE NEW SYSTEMS COMMONWEALTH was a tyranny and ws taken out by certain independant so called pirate houses that fought with them to the bitter end in some cases.
Out of the ashes of the old came the new standard, a founding of 2 great houses and the survivors of the NSC. The two houses involved
HOUSE ANDROMEDA - SHADOW
HOUSE ASANAWA
AND THE NEW SYSTEMS COMMONWEALTH
BECAME THE FEDERATION
the ruling federation council
LORD ANDROMEDA
LADY SHADOW
LORD NIGHTRAIN
LORD PLANETKILLER II
LORD ZAPPA
SHOGEN NO DACHI
LORD HEWITT
surpirse
Meanwhile a Dark force spread across other star systems and this so called "EMPIRE" became a great force and an uneasy truce was forged by the Federation with this EMPIRE as it was based on old friendships
this Empire is the KIPIRE
the current leader is one man who built all this up by himself from humble beginnings
EMPEROR J-KAMA-KA-C
But his right hand man is the dread dark lord
LORD FLUFFIE - a man that is to be feared.
Yet another small faction rose out of the ashes, some say that they moved forward in time to avoid the so called main war. They are small but provide a home to those who fear the Federation or hate the Kipire.
They have no house name but they used the mysterious Technology that can be found... Mainly SHADOW TECH or CHRONIAN TECH. Most of the chroninans actually joined this "house" when they learned they could not get back
LORD JULIAN (INSPECTRE)
One captain took it upon himself to recruit nothing but women for his crews and soon he became the leader of a new SLAVING HOUSE that took all women and freed them and made men their sex slaves so that they could breed - this new HOUSE is HOUSE AMAZON its leader (and chief pervert)
LORD CRAZYBOY
one Captain was thrown light years across the galaxy and made a home for himself. He was unorthodox in his appraoch and loved women almost as much as Crazy. He now owns the most advanced Space Station in the Galaxy (this one that is) and now has access to its shipdrive that allows him to visit the ERRIDANNI SECTOR for a breif period.
LORD TOE "THE SMELLY" JAM
other people made their names, :-
ADMIRAL ACID-K - made his name as a resepctable Merchant Captain who delivers most (65%) of the cargo in both the empires and made a small fortune for himself.
his home in the Shraan Sector of space.
PROFESSOR JESSE - she became the cheif scientist of the Federation and the Kipire she remained neurtral but was considerd the best scientist that had been born in recent times.
DATELINE - THE PRESENT 3739 AE (after Erridanni).
The Sector of Space known as ERRIDANNI SECTOR is now under civil war. There are 3 Factions fighting for control of this area of space.
THE INSECTIDS
these are quiet at the moment and the people of SHRAAN who watch the borders of INSECTID space have not seen anything for 40 years. Most of the Border planets of the AREA OF THE WATCH (a bit like the neutral zone in star trek) report no activity in INSECTID SPACE
THE COMBINED SYSTEMS CONFEDERATION.
this is the new/old name of those worlds that used to be of the Old Systems Commonwealth and those that survived the SKIRMISH WARS and hate both the KIPIRE and THE FEDERATION. They are Xenophobic and fight to the death. They seek the old technology of the FABLED STAR LEAGUE WORLDS.
THE KIPIRE & FEDERATION
both these two empires formed an alliance against the CSC and seek to destroy all ships and conquer all their worlds. Also the KIPIRE & FEDERATION are the leaders in new technology and seek to bring peace thru out the sector.
THE DEVRAN IMPERIUM
These are the new CHRONO & BORG human/drones that now inhabit over 300 worlds of the sector, their ships are THE MOST ADVANCED in ROMMEY. These ships are capable of TIME PHASING and are virtually undetectable. They seek to conquer
THE PAST
THE PRESENT
&
THE FUTURE
They must be stopped.
It is in this scene of war that you the new breed of captains seek to make your way. The Days of the Houses are long past. The days of the Empires seem numbered. And now everyone seeks the Technology of the OLD ONES, those who came before..... THE MIGHTY STAR LEAGUE - this race of aliens that breeched the DARK SPACE and created THE WORMHOLE NEXUS.....(where ever hat may lie) and the ones who left behind clues to the advanced technology that they possesed.
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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31 Jan 2004, 16:48
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#14
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
ENEMIES CURRENTLY KNOWN
THE COMBINED SYSTEMS CONFEDERATION
These are the remenants of the worlds that survived the LONG NIGHT of 121 years ago.
Out of the ashes arose the NEW SYSTEMS COMMONWEALTH and these when the NSC was destroyed became the NSR.
they are a powerful force in what is known as the ERRIDANNI SECTOR. there home world is as yet unknown. the leader of the NSR as they are commonly known is EMPERESS SERENA HUNT. she is basically an egotistical maniac with delusions of grander.
the power of the CSC is quite formidible they have 3 STARMARDAS and they have many enemies. But they have a few allies as well
THE MANTIS
THE SILVA
THE BORG
THE ALYSSIANS
From them they have their own Technology, their ships look like the Ships from BATTLESTAR GALACTICA. The new CSC ships are capable of taking huge amounts of damage due to new Technology and new shields.
they favour the KIPIRE hulls now and as such they have over 23000 of these ships in service.
THE BORG (old style)
In the later years of the THE STORM WARS the BORG became established and eradictaded by LORD ZAPPA and LORD NIGHTRAIN in the ERRIDANNI SECTOR due to an Alien - an Arkonide - by the name of K.
They used to inhabit what was HOUSE PRIME SPACE.
this race is the one from STAR TREK and they have all their TV counterparts Strengths.
What is known
they have multi phasic shields resistant after 1 or 2 shots from ships weapons.
they can adapt in the space of 1 post to almost any technology
the can regenerate their ships so long as their at least 10 borg alive - the more there are the quicker they can repair.
Their weapons can destroy the most powerful shields.
PRIME SPACE IS CONSIDERED TO BE OFF LIMITS TO UNTRAUINED CREWS
Also thier ships are very noticable, they are the fastest in the ANDROMEDA UNIVERSE and have a unique drive that so far has eluded even the best R & D to recreate it.
there ships look like flying piles of scrap metal in wierd shapes - noticably
SPHERES
CUBES
PYRAMIDS.
THE MANTIS
these are the race that look like the ALIENS out of the ALIENS movies, in reality they are a cross between them and the PREDATORS. This is one mean race with a XENOPHOBIC attitude to anyone. It has been even known that they have turned on the NSC Allies.
They have a hive like mentatlity and are more like ants in this respect. their attitude is to overwhelm the enemy with vast numbers. But thier ships are the hardest ships in the known universe - they actully grow them and they are BIO ORGANIC - some have said that they are the ancestors of the SPECIES 8472 that has been discoverd by the eminent PROFESSOR JESSE (really a pirate captain )
they are ruthless and fight to the death, and their ships always mostly self destruct to avoid capture.
their ships look like vast bug ships (see Space Marines the Movie of Series to get an idea) their weapons are the most feared in the known universe - THE BIO PHASER and PARTICLE PHASER - their technology allows this weapon TO BE FIRED EVERY TURN.
they use phaser tech mainly on their ships - what is also known is that energy weapons have little effect on them.
As a side note REFLEX WEAPONS HAVE NO EFFECT ON THE MANTIS as does HELLBORE WEAPONS.
However missile weapons do have devastaing effect - the Current expert on the MANTIS is SHOGEN NO DACHI.
DANGER RATING - EXTREME
THE SILVA
Little is known of the SILVA, save from the reports of he destroyed ships of SHADOW275 a pirate capt who had two encounters with this race. Both were catastrpohic. Each encounter fifnshed with him loosing ships (DM artistic licence here).
they are known to live either near or in NEBULAE and other SPACE ANOMALIES - they live on DEMON CLASS PLANETS. they have never been seen as a race so little is known what they look like.
their ships are known to travel in Sqdrns of 7 and all are Police cruiser sized - but from the reports of the SO on Shadows ships reprted that they had the firepower of Strike Cruisers. Also their ships can shape shift to bigger craft - to what size is not known this only takes 1 POST to do.
their ships are sliver in colour and look like the ships called Flyig Saucers on Earth (typicaly Cigar shaped)
these ships are damned fast and utilise the fastest Sublight Drive in the Andromada Universe. Altough their ships little is known of. What power source they use is unknown and what weapons they have is unknown.
Rumoured weapons seem to be a fondness for PARTICLE WEAPONS and LASERS.
THE CHRONIANS (old style)
They are from the future and were a peacful race until the NSC stole their prized CHRONO TECH. then the CHRONO WAR erupted and is still being fought today in the
Past
Present
Future
they do not like anyone who has their technology but have sufferd a major set bak and they lost a few ships and Sqdrns in the STORM WARS to the pirate Capts who were greedy for their Technolgy.
In the past 25 years they have upgraded their ships and now thje do not use conventional weapons anymore they use soley TIME WEAPONS. as they know their is NO KNOWN DEFENCE AGAINST THEM.
they have a leader who is little known of since the current leader has passed away - rumours are abound that the leader is a woman who was known in this time frame.
The Time Ships of the Chronians look like the Mimbari ships from Babylon 5 but are jet black in colour.
It is also rumored that the Time shields of the Chrobians now include VORLON TECHNOLOGY.
the current expert on CHRONIANS is LORD INSPECTRE....
Who they class as PUBLIC ENEMY No1
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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31 Jan 2004, 16:49
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#15
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
replys doing shortly
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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31 Jan 2004, 17:27
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#16
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Current HrH Manijjmint
Join Date: Dec 2000
Location: Alsar System
Posts: 722
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Quote:
Originally Posted by No Dachi
Harkun, planet of legends, intergalactic trade centre and the seat of the Asanawa Shogunate's military power. The world which was lost and then found once more by the Shogun. The world that less than half a century ago was devoid of intelligent life, and today was a bustling city world with one of the largest populations of any planet in either galaxy. Countless millions of people, citizens of the Empire, live in its gigantic high towers and work in its thriving markets and industrous foundries. Over a hundred thousand of the elite Samurai Marine Corps stand ready to repel invasion from the ground, and an entire fleet of the Imperial Navy, its men some of the finest in existence, stand ready to repel invasion from the skies. The city that now covered much of the planet's surface was not only functional and capable of housing the planet's massive populance, but it was also incredibly beautiful, Chusa No Dachi thought to himself as he sat in the hold of the transit shuttle, preparing for a short flight to one of the massive Orbital Stations where his ship, the Shikinami, was berthed along with its two fellow task force warships, the Ariake and the Tokitsukaze - an example of the Imperial Navy Research Department's latest class design. The Orbital in question was a civilian one - with the number of Asanawa Clan warships in the system since Sar Ai's apparent treachery the military Orbitals were out of berthing places - and so the shuttle that the Third Shingen was taking up to the Orbital was also civilian. As such, No Dachi was dressed in a typical day-to-day kimono rather than in the somewhat more practical naval military uniform, which he would change into once aboard the station. Both his katana and wakizashi were sheathed, with the bamboo sheaths themselves thrust through the silk sash running around his waist. These two swords showed him as some kind of military man to any Shogunate citizen, since only samurai, the warrior class, were allowed to carry them. In the Third Shingen's right hand was a long, thin package wrapped in the finest midnight-blue (the Federation's colours) silk. This was a gift to Commander Planetkiller from the Shogun himself, a sign of great honour in the man's fighting alongside the Third Shingen in battle. A katana and a wakizashi, both crafted by one of Harkun's finest swordsmiths, which were to be given to the Federation officer. Not only did the gift of the two swords grant the man the privelages of a samurai when he was in Imperial territory, but also they were both formidable weapons, made from advanced alloy folded no less than fourteen times to create millions of fibre-thin layers, the layers that gave samurai blades their incredible durability and strength. Perhaps, thought the Third Shingen, Commander PK, as a geijinn, would not quite appreciate the honour, or indeed wear the blades, but nonetheless he had most certainly earned them. The shuttle was crowded with civilians, who apparently took him for a normal naval officer rather than the heir of the Shogun, for after nodding politely they did no more than settle down and wait for the shuttle to depart. No Dachi did not mind this, for he found the way that citizens who did recognise him fell to their knees and put their foreheads to the ground most tiresome...
Presently the pilot announced their imminent departure, and with the drag of G-force upon its passengers, the shuttle lifted off into the sky. Once more, the Chusa considered Harkun III's extraordinary beauty. The pillar-like towers arranged with the utmost presicion to allow sunlight to reach even the ground, all of gleaming, pure white stone. The Shogun had been insistent upon the mass migration to the planet that its natural beauty was to be preserved at all costs. The immense wealth of the Empire's holdings had allowed this to be so. Its fusion engines burning brightly, the shuttle lifted first out of the atmosphere, then, rotating slightly to generate gravity, glided its way to the station. Within ten minutes, No Dachi was walking through one of the Orbital's thousands of corridors toward his ship, now dressed in uniform befitting his rank, but still carrying the gift and still with both of his own swords. As he approached the elevator that would take him down to the docking terminal at which his ships were berthed, No Dachi produced his personal communicator and punched in the military frequency code for Commander PK's bridge. After a few moments, the Coms Officer appeared on its tiny screen, then the Third Shogun began to speak.
"Greetings, Coms Officer. I am just approaching my flagship now, we will be ready to depart within five minutes. Please apologise to Commander Planetkiller on my behalf. Also, please inform him that I carry a gift to him from my father. That will, perhaps, do something to placate his natural irritance at my unnaceptable lack of punctuality..." Said the Chusa, keeping his tone friendly and relatively informal, since with geijinn it was not necessary to observe the many strict courtesies and formalities of Asanawa Clan Shogunate society...
---
More later. Consider all three of my ships launched and ready to depart, with my char going by assault shuttle to deliver the swords.
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*PK stood by the airlock, waiting to recieve his comrade. Since they still had a little time, he'd managed to organise a small honour guard of Pyrians. When ND steps from the pressurised chamber, twenty plasma rifles move to form an impresive arch for the captain to walk through.*
"Captain, it is good to see that you made it. I have no irritation now that I know we'll be destroying some traitors shortly."
*When presented with the dual blades, PK's eyes widen. He draws the the katana from its scabard, giving a few testing movements with it and appriciating the craftsmanship.*
"Truely a beautiful weapon. I'm honoured to accept it. Since we want to get underway as fast as possible, perhaps you'd like to have a tour round the new and improved Striker during the first leg of the journey?"
*Whether or not ND accepts PK moves to the bridge (after bidding a courteous fairwell if ND declines) and orders the jump into lightspeed.*
__________________
I am me.
Owner of Colonies: Alsar System , Universal Operations and Inumerable Others
Hofficial HrH Spanish Hinkwisitor and Hofficial HrH Webby Manijjer of the HrH Webby
Horseman of the Psy-Apocalypse - Famine, Psychic Weapons Divison Commander and Tutor of Telenullics at the Academy of Psychics
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31 Jan 2004, 18:07
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#17
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some induhvidual
Join Date: Dec 2002
Location: In a cave, up a tree, down a well...
Posts: 775
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
LH, I'm having a very busy weekend. I'll try to squeeze in my reply, but I'm not sure I can manage it.
__________________
It's bad enough that life is a rat-race,
but why do the rats always have to win?
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31 Jan 2004, 20:42
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#18
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The Janitor!
Join Date: Oct 2003
Location: Canada
Posts: 484
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
[ooc] I've added more troops. Oh and put me on the mission with either no, or fewest people. I can't remeber which it is, which is why i'm asking you. If it's in progress, i'll jump in and help. [/ooc]
*Wo2 sat down in his new chair and shifted uncomfotably.*
Wo2: Hows your chair Rakia? Mine still gonna need breaking into.
Rakia: Same here it would seem. I'll never get used to how much bigger this ship is.
Wo2: I agree. Status?
EO: All systems check out.
SO: Everything's fine here
BO: Um... well... Plants are fine sir.
Darius: All weapons are in the green.
MD: My med center is fine.
Helm: Engines are idleling
Wo2: Status on the troops?
Comm: The last of them are aboard now. Were working on getting thme unpacked. The new divisons you ordered will take a little longer.
Wo2: We can wait. Contact the station, ask command of our mission.
Comm: Aye sir.
---- Updated Cargo ----
Cargo:
10 Cargo pods Cr- 100 (10 Tonnes)
2 Comms Bouy Cr-Reused (20 Tonnes)
6 HdQ Cr- 1800 (6 Tonnes)
5 Infantry Companys Cr- 500 (5 Tonnes)
2 Light Infantry Cr- 600 (2 Tonnes)
3 Heavy Infantry Cr- 750 (3 Tonnes)
2 Armoured Division Cr- 1600 (2 Tonnes)
2 Artillery Companys Cr- 500 (2 Tonnes)
2 Air Support Companys Cr-1000 (2 Tonnes)
2 Logistics and Support Division Cr- 300 (100 Tonnes)
2 MecD Cr- 1400 (2 Tonnes)
2 Shock Troops Cr- 1400 (2 Tonnes)
2 SSS Cr- 2000 (2 Tonnes)
1 SST Cr- 2000 (5 Tonnes)
1 SDT Cr- 1000 (2 Tonnes)
2 ADCT Cr- 3000 (4 Tonnes)
2 MASH Cr-500 (10 Tonnes)
1 Armed Platform Cr- 8000 (100 tonnes)
Mounts for Platform:
-Polarised Tritatanium Hull Armour Cr- 5250 (1 mount)
-Phase Shields Cr- 6000 (2 mount)
-1 Plasma Pulse Cannon Cr- 2000 (5 Mounts)
-1 AFD Cr- 150 (2 Mounts)
1 Modified Orbital Sattelite Cr- Reused (30 Tonne)
-Mounts for SAT: Corbamite Missile Ammo: 2 Cr-Reused (2 Mounts)
1 All Terrain Base Cr- 1000 (50 Tonnes)
Mounts: -Meta-Phasic Shields -c 10000 (1 mount)
-1 AFD Cr- 150 (2 Mounts)
-1 Heavy Fusion Cannon Cr- 5000 (8 Mounts)
-5 Alpha Class Cr- 500 (1 Mount)
Cash Left over: 13175
__________________
Fall down seven time, get up eight - old Japanese Saying
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31 Jan 2004, 21:38
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#19
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crashed computer
Join Date: Jan 2001
Posts: 2,257
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
so is this a continuation of the previous thread, or are we really going to have to start over again??
__________________
IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus
<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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1 Feb 2004, 19:04
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#20
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
continuation - would i be that evul
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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1 Feb 2004, 19:43
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#21
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Grote Boze Rocker
Join Date: Sep 2003
Posts: 726
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honest?
or do we have to tell you what you want to hear?
__________________
Violence is not the answer, but for some reason, most people do take it as one.
I have but one wish: to see you all rot in hell before I trade this life for eternity
The truth can't hurt you, it's just like the dark, it scares you wittless, but in time you see things clear and stark
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1 Feb 2004, 20:09
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#22
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crashed computer
Join Date: Jan 2001
Posts: 2,257
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
well, yes, definately that evil, you can be.
please be nice, let me keep my beautifull stuff and make that concordat disappear
please?
__________________
IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus
<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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1 Feb 2004, 23:24
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#23
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Assassin For Hire
Join Date: Mar 2001
Location: Here :)
Posts: 1,827
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
*Cid doesn't let the Alyssian get time to teleport out or do anything before he spoke. Dispite the massive images of their ships, Cid still spoke calmly and, now, with a little smile across his face.*
Cid: I beleive we may have a deal, we are here on behalf of the Shraan on a hunt of the C'raask within nearby space. Any support you may give is greatly accepted. Kosaga!
No1: Yes Sector Commander!
Cid: See to it that the schimatics of kylithium is put on a disk.
No1: Sir!
*Cid grabbed Kosaga and pulled him to one side, whispering harshly in his ear.*
Cid: We are low on allies in these dark times, what would you have me do? Throw away a friendship between Shraan and all those that hate the C'raask? Give him the schimatics, that is a direct order, Commander!
*Kosaga clicked his heels and began to set a load of orders for the SO and the Comms officer. Cid's No1, Kosaga, returned shortly with a small disk.*
No1: Sector Commander Cid, we have all information about Kylithium, including known effectiveness and possible scientific experiments.
Cid: I really should see a copy of that myself Very good Commander
*Cid turns to the Alyssian.*
Cid: This disk will provide you with all the information we have on Kylithium. I am sure this will be adequet.
__________________
When life gives you lemons, don't make lemonade - make life take the lemons back!
Get mad!
I don't want your damn lemons, what am I supposed to do with these?
Demand to see life's manager.
Make life rue the day it thought it could give me lemons.
Do you know who I am?
I'm the man who's gonna burn your house down!
With the lemons.
I'm going to to get my engineers to invent a combustible lemon that burns your house down!
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4 Feb 2004, 17:15
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#24
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some induhvidual
Join Date: Dec 2002
Location: In a cave, up a tree, down a well...
Posts: 775
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
* Bogg looked from his SO to his No1 and grinned: "A convoy, eh? It must be our lucky day!"
WO: "Captain, until we know what ships are in the convoy and what they're carrying, I recommend that we try to take out these ships as fast as possible, quickly in and quickly out."
No1: "She has a good point, captain. Speed is of the utmost importance here. Apart from that, we may take some damage and won't be able to defend ourselves to the best of our capabilities. However if our plans with the space staion succeed, then I may know of a way to deal with the convoy, provided the station is not too heavily damaged."
Bogg: "Very well, tell me about your plans later, right now, we've got a different battle on our hands."
No1: "Right you are, captain."
Bogg: "Alright, let's go through this assault one more time, shall we? While the Redshift and Blueshift draw the stations attention by telling them they're CSC sympathisers and request to dock with them, Commander McQuirk and we sneak up on the station under cloak. If all goes well, the station will not raise its shields and once we're close enough, we will decloak and McQuirk will immediately fire his EMP guns and ion cannons as well as some EMP missiles at the station's bridge. This will make them helpless for a long enough amount of time for us to launch our assault pods with troops at the station's bridge."
WO: "That is correct, captain."
Bogg: "Ok, and once our troopers have secured the bridge, they will lock down all other sections and perform a stationwide sweep area by area to eliminate enemy presence and take over the station to make it serve us."
WO: "Yup, that's the plan."
* Bogg nodded with approval for a moment and then frowned as he seemed to realise someting: "Apart from some missiles all the EMP weapons are on The Frivolous Rainbow, so we're not going to fire at the station, are we?"
No1: "We'll only fire regular weapons on the station if they're not fully disabled. Apart from that, we'll position ourselves between the station and the other enemy ships to prevent them from targetting our assault pods with any long distance weapons they might have. Our Particle Array should be able to deal with any missiles that may be launched at them, but my guess is that the enemy ships will be investigating the anomaly and will therefore be too far away from the station to undertake any immediate action against our surprise attack."
Bogg: "Ahh yes, the anomaly; paradise on a demon class planet. How ironic! We'll investigate this anomaly once we get the opportunity. Perhaps we can make some money out of it."
SO: "Captain, I bet that the CSC has information about this anomaly on that space station. If I could get my hands on that, it would help considerably."
Bogg: "Very well. Commander Redbock, we'll soon be dropping out of hyperspace. Resistance on the space station will be minimal. However, should you run into difficult situations, you're free to use any means necessary to gain control of that station, but try to keep damage at a minimum."
MC: "Aye Sir! You can count on us!"
Bogg: "Comms, message the other ships that they have their orders and from now on we'll maintain communication silence until we're through with the plan."
Comms: "Aye captain, messages sent and confirmed!"
* Several minutes later the two scoutships and the two cloaked warships enter the CSC system.
__________________
It's bad enough that life is a rat-race,
but why do the rats always have to win?
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7 Feb 2004, 15:16
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#25
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
hopefully will get to dm tomorrow at least some of the thread - sript deadlines are tight at the moment
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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14 Feb 2004, 17:12
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#26
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Quote:
Originally Posted by Planetkiller II
*PK stood by the airlock, waiting to recieve his comrade. Since they still had a little time, he'd managed to organise a small honour guard of Pyrians. When ND steps from the pressurised chamber, twenty plasma rifles move to form an impresive arch for the captain to walk through.*
"Captain, it is good to see that you made it. I have no irritation now that I know we'll be destroying some traitors shortly."
*When presented with the dual blades, PK's eyes widen. He draws the the katana from its scabard, giving a few testing movements with it and appriciating the craftsmanship.*
"Truely a beautiful weapon. I'm honoured to accept it. Since we want to get underway as fast as possible, perhaps you'd like to have a tour round the new and improved Striker during the first leg of the journey?"
*Whether or not ND accepts PK moves to the bridge (after bidding a courteous fairwell if ND declines) and orders the jump into lightspeed.*
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system 1 - 30 light years away - 8 planets in the vast ARSUKA ION NEBULAE
system 2 - 45 light years away - no planets the vast DAI SO Asteroid Field and ships graveyard
system 3 - 45 light years away - no planets the vast FAI KAI LAN SHO Badlands (plasma storms and Gas Nebulae)
now the main problem is this all those areas are located in ULP space.
You accept the gift of Capt ND and proceed to take him on a tour of your ship....
Time Passes
.......
Helm - course laid in sir (er which of the targets again LH has memory loss again )
No1 - all aok sir
EO - Fuel at 100% reserves are also full sir - ADVENT is stable and ready for use
SO - all scans show clear
EO - the new ship is functiioning at 100% sir
MC - begins training the new troops fot the battles ahead
meanwhile
on HARKUN
Man - dressed in a servants uniform - one that would not stand out in a crowd - stands in a dark room of the SHOGUNS Palace.
......zzzttztztztztttttt .......crackle......Darkness one calling ...... Darkness one calling.....
???? = Come in Darkness this is Asmodeaus calling
M - They have left some few hours ago, it as you said it was it was the SHOGUNS youngest son
????? - Good send the data now
M - puts a crystal in what appears to be *magic Amulet*
????? - .......
????? - .......
????? - Good you have done well
In ULP Space
????? - You have your orders you are to track down the 2 Capts and make sure that they never find GAR AI
Capt - Aye ma'am
with that the Capt casts a spell and teleports to the Bridge of the Battle Cruiser - DRACO.
DRACO - Battle Cruiser Omni Hull + Flagship
6500 tonnes hold
Heavy Armour Plating - 1 mount
Colapsium Armoured Hull - 1 mount
REFLEXIUM Armour
Phase Shields - 2 mounts
Energy Shields - 4 mounts
Reflex Shields -
Kinetic Shields - 1 mount
2 REFLEX Phase Cannons - 20 mounts
5 Phaser 5 - 25 mounts
4 Reflex Pulse Phasers
Advanced AI Ships Computer - 1 mount
Advanced Tactics Computer - 1 mount
Advanced Engineering Bay - 2 mounts
2 Anti Matter Drives - 2 mounts
Trans Warp Drive - 1 engine mount
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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14 Feb 2004, 17:13
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#27
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
more shortly/later
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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15 Feb 2004, 12:33
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#28
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Current HrH Manijjmint
Join Date: Dec 2000
Location: Alsar System
Posts: 722
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
System 1
Also, I meant to ask my engineers to get to work on adapting the ship's systems to resist and fight reflex weaponry and shields.
__________________
I am me.
Owner of Colonies: Alsar System , Universal Operations and Inumerable Others
Hofficial HrH Spanish Hinkwisitor and Hofficial HrH Webby Manijjer of the HrH Webby
Horseman of the Psy-Apocalypse - Famine, Psychic Weapons Divison Commander and Tutor of Telenullics at the Academy of Psychics
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18 Feb 2004, 13:52
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#29
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
moa thursday and friday
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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18 Feb 2004, 15:42
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#30
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Registered User
Join Date: Sep 2001
Location: Word
Posts: 1,651
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
That thing attacking us? Do we know it's there?
__________________
`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'
-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
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27 Feb 2004, 19:59
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#31
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To Old to Die......
Join Date: May 2000
Location: Within the flame
Posts: 1,018
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
*Pulls out the BUMP STICK and taps the thread with it.*
*BUMP*
__________________
"Unaware nobody takes Yoda, bitch!"
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28 Feb 2004, 17:41
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#32
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, Mr. Fluffie
Join Date: Aug 2001
Posts: 2,273
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Bumpety bumpy buuuuummmpp woooo!
__________________
i want to cover her body with apple pie and eat it off her
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2 Mar 2004, 16:39
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#33
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To Old to Die......
Join Date: May 2000
Location: Within the flame
Posts: 1,018
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Bump bump bump!!!
WEEHAW!
__________________
"Unaware nobody takes Yoda, bitch!"
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2 Mar 2004, 16:40
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#34
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, Mr. Fluffie
Join Date: Aug 2001
Posts: 2,273
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
We're not spammers, really!
* Five-second-later-bumping.
__________________
i want to cover her body with apple pie and eat it off her
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2 Mar 2004, 16:45
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#35
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To Old to Die......
Join Date: May 2000
Location: Within the flame
Posts: 1,018
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Of course we are not, but we are SOOOOOOOO bored watching static 3D omages of our ships float in midair......
Ignore the time similarities of the posts.
__________________
"Unaware nobody takes Yoda, bitch!"
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2 Mar 2004, 16:47
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#36
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, Mr. Fluffie
Join Date: Aug 2001
Posts: 2,273
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
You actually see your ship?
...wow.
And I thought I was addicted :\
(I don't dare think of ships since LH BRUTALLY MURDERED MY CONCORDATS! THE FIEND! )
__________________
i want to cover her body with apple pie and eat it off her
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2 Mar 2004, 17:29
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#37
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Registered User
Join Date: Sep 2001
Location: Word
Posts: 1,651
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
When I read Rommie battles my mind tends to show images from old Homeworld 2 encounters.
Like my mighty fleet lining up against Inspectre's mighty fleet (both maxed out on all units, since this was before I developed tactics like attacking and such) and in the opening volley there must have been about two thousand casualties. He won in the end though :/
__________________
`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'
-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
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2 Mar 2004, 17:32
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#38
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, Mr. Fluffie
Join Date: Aug 2001
Posts: 2,273
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Aaww...
And I don't dare do such stuff anymore. Brings tears to my eyes.
Thinking of it...
* Fluffie runs away all of a sudden.
__________________
i want to cover her body with apple pie and eat it off her
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4 Mar 2004, 19:15
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#39
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
hopefully this weekend
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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5 Mar 2004, 01:35
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#40
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Registered User
Join Date: Mar 2004
Posts: 13
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Capt. Roadkill stands at the view port and looks out among the endless aray of stars that are set before him and longs to return to but he knows that after his return to the bridge of a Battleship, but he knows that after the court marshal he will never be able to stand on a military ship again. He cringes at the thought of flying cargo through the galaxy as a simple trader of goods, never again seeing the thrill of combat, or the adrenaline run through his body. But with the hearing minutes away, Capt. Roadkill had to make a choice, and do it now...
Roadkill turned away from the window and began walking and found he was not alone, he had an armed escort to take him to the court room where he was to hear his final verdict in which he already kne the outcome. Moments away from the courtroom, they passed the airlock and this was the Captains only chance and he knew it....
In a flury that neither gaurd expected nor was prepared for, Roadkill extended his arm and with a swift chop to the throat felled one gaurd and with a fierce kick to the head, disabled the other gaurd, dropping him to the floor. After checking to make sure both men were still alive, Capt. Roadkill raced through the airlock to the awaiting ship where he knew what he had to do...
He would never be allowed back to the Fleet nor would he ever be able to follow the orders of the pompous old men who gave him the orders and for that he was glad, swiping his keycard to the security access panel, he eerged onto the hangar and picked a ship at random and ran up the entry bay and through the ships catacombs of hallways until he was at the bridge...
by now, there was some comotion aboard the spacestation and he knew why, so without haste, he started up the ships engines and threw it into as fast as was safely possible and got as far away from the space station as he could before engaging what was obviously the linear drive and came out somewhere in the galaxy he did not yet know where...
One thing was certain, Capt. Roadkill was from this day forth.... a Space Pirate
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5 Mar 2004, 22:58
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#41
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Quote:
Originally Posted by Roadkill
Capt. Roadkill stands at the view port and looks out among the endless aray of stars that are set before him and longs to return to but he knows that after his return to the bridge of a Battleship, but he knows that after the court marshal he will never be able to stand on a military ship again. He cringes at the thought of flying cargo through the galaxy as a simple trader of goods, never again seeing the thrill of combat, or the adrenaline run through his body. But with the hearing minutes away, Capt. Roadkill had to make a choice, and do it now...
Roadkill turned away from the window and began walking and found he was not alone, he had an armed escort to take him to the court room where he was to hear his final verdict in which he already kne the outcome. Moments away from the courtroom, they passed the airlock and this was the Captains only chance and he knew it....
In a flury that neither gaurd expected nor was prepared for, Roadkill extended his arm and with a swift chop to the throat felled one gaurd and with a fierce kick to the head, disabled the other gaurd, dropping him to the floor. After checking to make sure both men were still alive, Capt. Roadkill raced through the airlock to the awaiting ship where he knew what he had to do...
He would never be allowed back to the Fleet nor would he ever be able to follow the orders of the pompous old men who gave him the orders and for that he was glad, swiping his keycard to the security access panel, he eerged onto the hangar and picked a ship at random and ran up the entry bay and through the ships catacombs of hallways until he was at the bridge...
by now, there was some comotion aboard the spacestation and he knew why, so without haste, he started up the ships engines and threw it into as fast as was safely possible and got as far away from the space station as he could before engaging what was obviously the linear drive and came out somewhere in the galaxy he did not yet know where...
One thing was certain, Capt. Roadkill was from this day forth.... a Space Pirate
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space ship needed
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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5 Mar 2004, 23:14
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#42
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, Mr. Fluffie
Join Date: Aug 2001
Posts: 2,273
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
if he/you want(s) a random ship due to having stolen one, i can fix you up with one...
i'll keep to the 150,000 / 100,000 c limit should there so be wished by LH
and it'd have linear drive.. seeing your starting post...
__________________
i want to cover her body with apple pie and eat it off her
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6 Mar 2004, 07:39
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#43
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Registered User
Join Date: Mar 2004
Posts: 13
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Think I'll try some sort of Cargo ship, the largest i can "buy" i guess seeing as how I'm still not clear on how much money i have...
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8 Mar 2004, 21:28
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#44
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Held Back
Join Date: Mar 2001
Location: Ankaa Millers
Posts: 799
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Quote:
Originally Posted by Previously on "Masters of Andromeda"
SO - Scanning
System Name - KASTRAVALVA
System has been terraformed - the Suns are a Red Giant and a yellow dwarf
KASTRAVALVA I - 3 moons (Well... 2 now) - nearest to the sun - has a high metal Content and has many Insectidf Ore processing plants - no sign of life - one of the moons has a vast crater the size of south america though......
KASTRAVALVA II - no moons - desert world - is the perfect home for INSECTID DRONES, there are many ruins that show no life, but there is a large power source from the planets surface - man made or insectid made
KASTRAVALVA III - Terraformed with 2 moons - this is a jungle world that is teeming with life and there are wrecks in orbit of MANTIS and INSECTID vessels..... but no sign of any INSECTID life.
KASTRAVALVA IV - Gas Giant - no moons size of Saturn
KASTRAVALVA V - Gas Giant size of jupiter with 300 moons
SO - Am detecting 2 Ships sir....
2 House Oro ships
Green Monkey Battle Frigates
(20 mounts to do with as you please + 1 engine mount
150 tonnes hold)
Heavy Armour Plating - 1 mount
Phase Shields - 2 mounts
16 x Laser - c 100 - 4 to 1 mount (4 mounts)
8 x Gatling Laser - c 300 - 2 to 1 mount (4 mounts)
4 x Battle-Laser - c 500 - 1 mount (4 mounts)
Advanced AI Ships Computer - c 250 - 1 mount (+ 1 tonne of carge space)
Advanced Tactics Computer - c 400 - 1 mount
Advavced Engineering Bay - c 500 - 2 mounts
Cold Fusion Drive - c 200 - 1 engine mount
Hyper Drive - c 300 - 1 mount
Helm - course laid in sir
No1 - now we wait
EO - we have full power on your mark
SO - scanning
FC - all ships in formation sir
SO - Scanning
WO - Sats online
SO - Scanning
No1 - here she comes she is in range ....... NOW
with that all hell breaks loose on your bridge as the plan goes into action, as the BORG Cube enters range the SATS begin to transmit at the same time the EO charges the ship and the weapons come online, then the No1 gives the order for the moon to be blown
KKKKKKKKKKKKKKAAAAAAAAAAABBBBBBBBBBBOOOOOOOOOOOOOOOOOOOMMMMM
your ship rocks as the God Almighty explosion goes off, you ar thrown from your seat and land in a heap near the Helm, who is sat on you grinning Sheepishly as he enjoys sitting on you and staring at you
fortunately you have only
broken some teeth
1 black eye
1 cauliflower ear
you came out of this quite well
MD - make way the Captain is injured..... Oh dear just look at teh damage, he injects you with some sedative before you can argue
you come round and your jaws hurt, the MD looks at you
MD - thats better now you will never loose your teeth again he gives you a mirror - you now have colapsium teeth
meanwhile the battle continues the BORG cube is badly damaged
BATTLE ORDER
BORG CUBE
Hull: BORG CUBE
20000 tonnes hold (1000 tonnes armoured)
carries 20 heavy class fighters
Shields (30):
6 BORG Shields (24)
6 BORG Kinetic Shields (6)
Weaponry (100+50=150):
4 BORG Phased Particle Phasers 8 (60)
2 BORG Anti Matter Cannons (20)
15 BORG Phasers 4 (30)
20 BORG Pulse Phasers (40)
2 BORG Type 20 Tractor Beams (N/A)
External (60):
20 BORG Class Heavy Fighters (N/A)
30 BORG Class Heavy Fighters (30)
5 BORG Scout Ships (5)
10 BORG Phased Photon Torpedoes (10)
10 BORG Quantam Torpedoes (10)
5 BORG Anti Matter Mines (5)
Additional (70):
50 Weaponry Mounts (50)
9 Drive/Engine Mounts (9)
BORG Nano Tech Heavy Armour Plating (N/A)
Advanced AI Ships Computer (N/A)
Advanced Tactics Computer (1)
Advanced Engineering Bay (2)
Advanced Flight Control (N/A)
ADMD (N/A)
Armoury (1)
Security Stations (2)
2 Holo Deck (4)
Deflector Dish (1)
Phase Scanners (1)
1 Advanced Ships Probes (1)
Drives/Engines (1+9=10):
6 Anti Matter Drives (6)
4 Warp Drives (4)
Forward Shield 50%
Forward Port Shield 50%
Forward Starboard Shield 50%
Port Shield 50%
starbaord shield 50%
aft port shield 50%
aft starboard shield 50%
aft shield 50%
25% weapon power loss
20% loss of speed
20% loss of secondary power
1 anti matter drive destroyed
1 anti matter cannon destroyed
super weapon charged time increased by +1
50 Borg Fighters
5 Borg Scout ships
Your Ships
Cruiser: XGP 15A-II
10 Shield:
Meta-Phasic Shields
Energy Shields
20 Turret:
Heavy Fusion Cannon x2
Anti Missile D MkII x2
24 External:
Light Missile Launcher x20
EMP Missile Launcher x10
24 Additional:
External x6
Phased Colapsium Hull Armour
Heavy Deutrium Armoured Hull
Tractor Beam Mk40
Advanced AI Ships Computer x2
Advanced Tactics Computer
Advanced Engineering Bay
Advanced Medbay
Cold Fusion Engine x4
Trans Warp Drive
Battle Frigate 1: El Dorado
Battle Frigate 2: Shangri La
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*Slowly raising herself from the jumbled heap, she stretches and chews air in a groggy fashion. Her head felt heavy, it might have been the force of the rattling explosion, or probably the extra weight of her new jaw.
"Ouch..."
* She said plainly and returned to the command chair.
"Report... alright, move in fast, engines full ahead. Signal to the frigates, at least they won't be as shaken as our bridge. Have them maneouver through the moon debris, we already have that edge of the cube, I intend to take full advantage, with their current engine trouble we can run circles around them and the rocks out there. El Dorado, Shangri La, come about sharp, full strafe run across the cube's near-face, rapid fire, galting lasers maximum speed!
Weapons, good job on swift recharge, now lets get the rest of the power back from the Satalite system and into super weapons, charge the the heavy fusion cannons. Prepare anti missile defences, the borg aren't going to be happy
Helm, I know we may not manage all the grace the frigates can, but there's no way we can be out maneouvered by that half chewed out Borg box in a debris field. Swing us around here.."
* She gestures to a sizable chunk of moon rock drifting between them and the Borg[/i]
"and bring us out high to bombard the cube."
"Think we can make it back into the denser parts between the return volley, go ahead and tuck us back to safety.
Engine room, I hope the tractor beam can be configured again, we may need it sooner than expected.
Science, data analysis of the Cube, let me know how effective our little sat trick was in disrupting the collective systems, it would be nice to properly document this kind of cunning strategy.
Seems we're not doing to bad for ourselves Number 1, we might secure ourselves some shiny technology after all."
*A grin creeps its way across her face,
"Heh-heh-heh... Comms, prepare a channel... to the cube. We all know they have a trademark opening hail, voice only. So lets tease them a little, return signal, visual only."
*The grin spreads as her image is played across the comms to the borg queen, the full glamorous sheen of collapsium pearly whites, learing at the blank viewscreen, towards the unseen adversary.
She turns to signal the weapons officer (subtle profile flaunting \o/) before resuming the staring contest with the (obviously jealous) Queen.*
"Load the light missile launchers, EMP missiles on standby... Lock and fire, bays #1 through #10 (50 light missiles awayy /o/), that should get their attention, if we haven't already."
__________________
The dark wind howls...
Last edited by J-Kama-Ka-C; 9 Mar 2004 at 20:02.
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9 Mar 2004, 01:38
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#45
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Assassin For Hire
Join Date: Mar 2001
Location: Here :)
Posts: 1,827
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
-Waits in his usual constant patience.*
__________________
When life gives you lemons, don't make lemonade - make life take the lemons back!
Get mad!
I don't want your damn lemons, what am I supposed to do with these?
Demand to see life's manager.
Make life rue the day it thought it could give me lemons.
Do you know who I am?
I'm the man who's gonna burn your house down!
With the lemons.
I'm going to to get my engineers to invent a combustible lemon that burns your house down!
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10 Mar 2004, 03:09
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#46
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some induhvidual
Join Date: Dec 2002
Location: In a cave, up a tree, down a well...
Posts: 775
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
Well, Kama finally replied, that usually means Dming will occur within he next 2 days.
__________________
It's bad enough that life is a rat-race,
but why do the rats always have to win?
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10 Mar 2004, 23:21
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#47
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Registered User
Join Date: Mar 2004
Posts: 13
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
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11 Mar 2004, 00:00
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#48
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Assassin For Hire
Join Date: Mar 2001
Location: Here :)
Posts: 1,827
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
erm, Roadkill, you need to make yur own ship
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When life gives you lemons, don't make lemonade - make life take the lemons back!
Get mad!
I don't want your damn lemons, what am I supposed to do with these?
Demand to see life's manager.
Make life rue the day it thought it could give me lemons.
Do you know who I am?
I'm the man who's gonna burn your house down!
With the lemons.
I'm going to to get my engineers to invent a combustible lemon that burns your house down!
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11 Mar 2004, 09:07
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#49
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, Mr. Fluffie
Join Date: Aug 2001
Posts: 2,273
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
i can fix him up with one?
or, ofc, he can be pm-ing with miss hawk
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i want to cover her body with apple pie and eat it off her
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23 Mar 2004, 20:04
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#50
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Registered User
Join Date: Mar 2004
Posts: 13
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Re: Masters of Andromeda III (New Horizons - The Shades of the Past)
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