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Unread 26 May 2009, 09:56   #1
Zaejii
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Lightbulb Advanced Amp/Dist Quest Rewards

I have been meaning to post this for a while, and I finally got bored enough to do so - so here goes!

Currently there are no real options for building constructions except for doing 60 finance centers and balancing the rest of your constructions around that. Also, most power galaxies dislike having scanners around since they offer little in the way of ships for defense and such.

With this in mind, allow people that build specified amounts of distorters the ability to modify the visual amount of ships in that fleet (for galaxy status). The value to be specified could be located under the "Total Ships in Fleet" number on the Fleets page using an input box.

For instance, a Terran that builds distorters would like to fake his smaller Frigate fleet as Battleships. Normally that player would have to "pad" his Frigate fleet with Harpy in order to match the amount of ships in the Battleship fleet. Using this concept, the player could manually distinguish the amount of visual ships to match the Battleship numbers without having to build and risk as much of his Harpy.

The thresholds could be as follows:
25 distorters: +/- 25% of actual fleet number
50 distorters: +/- 50% of actual fleet number
75 distorters: +/- 75% of actual fleet number
100 distorters: +/- 100% of actual fleet number

Some example numbers with a fleet of 100,000 ships:
25 distorters: 75,000-125,000 visible fleet amount
50 distorters: 50,000-150,000 visible fleet amount
75 distorters: 25,000-175,000 visible fleet amount
100 distorters: 0-200,000 visible fleet amount
*NOTE* some hard lower limit should be considered in order to prevent all 5 races from essentially having cloak. In other words, Xan should be the only race that can modify their visible value to show 0 ships (or some number less than a fixed value).

In contrast, amplifiers would work in the opposition of the distorter bonus. A planet with an amount of amplifiers that match or exceed the distorter threshold will be able to view the actual amount of ships in that fleet on the galaxy status. This will give a bonus to galaxies that decide to keep active dedicated scanners, instead of exiling them for a planet that is more useful at defense, etc.
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Unread 26 May 2009, 11:11   #2
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Re: Advanced Amp/Dist Quest Rewards

This sounds like an interesting idea, though I'm not sure if this should be limited to the galaxy status. I'd apply it to scans as well. That might also be cause to consider changing them to show possible ranges of ship numbers, instead of a random guess in that range.

For example:
Code:
Harpy      100000 - 200000
Valkyrie    20000 -  40000
Wyvern      10000 -  20000
Leviathan     500 -   1000
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Unread 26 May 2009, 12:30   #3
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Re: Advanced Amp/Dist Quest Rewards

This basically forces every galaxy to have a high-amp planet. I'm not sure if that's a good thing.
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Unread 26 May 2009, 13:16   #4
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Re: Advanced Amp/Dist Quest Rewards

Amps should probably only influence your own incomings, not other people's.

This suggestion can be combined with fixing the scanning tree as well, to encourage people to research some scans and get a reasonable number of amps.

There's a seed of a good idea here.
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Unread 26 May 2009, 16:33   #5
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Re: Advanced Amp/Dist Quest Rewards

I am uncertain if this is a good idea. It is again an idea that an active will get a bigger advantage than someone less active.
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Unread 26 May 2009, 19:39   #6
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Re: Advanced Amp/Dist Quest Rewards

Quote:
Originally Posted by Mzyxptlk View Post
I'd apply it to scans as well. That might also be cause to consider changing them to show possible ranges of ship numbers, instead of a random guess in that range.
these ranges could work with the current unit scans instead of them being some random value, with au still being specific - however, you can't really scan someone already unless you have more amps than their dists which makes me wonder who the variation will affect in this implementation?

Quote:
Originally Posted by Linkie View Post
This basically forces every galaxy to have a high-amp planet. I'm not sure if that's a good thing.
not necessarily. in recent rounds, there have been a declining number of high amp scanners because hardly anyone builds distorters cause of finance centers being the end all construction. personally, I could see some players taking full advantage of this, but most of your rank players would still build the finance centers first. then they would build either amps (so they can incoming scan / see real numbers) or distorters (to block people from incoming scanning them).

Quote:
Originally Posted by Mzyxptlk View Post
Amps should probably only influence your own incomings, not other people's.
they already do that in the form of incoming scans. if this modified only your incomings, it would essentially punish you further for not being online when you came under attack since the rest of the galaxy would see fake numbers.

Quote:
Originally Posted by Mzyxptlk View Post
This suggestion can be combined with fixing the scanning tree as well, to encourage people to research some scans and get a reasonable number of amps.

There's a seed of a good idea here.
i'm glad someone thinks so!

Quote:
Originally Posted by Kargool View Post
I am uncertain if this is a good idea. It is again an idea that an active will get a bigger advantage than someone less active.
how is that? and why shouldn't someone who is more active not have some strategic advantage? just because a player might be active, it does not mean that they would choose to build enough amps to offset this, therefore activity becomes a moot point.
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Unread 26 May 2009, 19:47   #7
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Re: Advanced Amp/Dist Quest Rewards

Oh god, I just realised how retarded it is to show a range.
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