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7 Mar 2006, 12:53
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#51
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: R17 Alliance limits
Quote:
Originally Posted by Kjeldoran
Are you or are you not top5 PURELY and ONLY because you have more members? A simple yes or no is enough. That was my point, nothing else.
If you had 55 members like the rest, you wouldn't be top5.
That's a very simple and basic observation imo. This isn't meant as an insult or anything.
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You said top10 in your post, so perhaps you should stop trying to move the goalposts.
Would we be top 5 without the extra members, from the raw figures no but we would be top10 that your initial post claimed we wouldnt be without the extra members. Although you cant actually answer the question properly because only having the 55 players that would get in if we were to impose elite alliance recruitment requirments that we would have to would see us being a much more efficient alliance as giving players a chance brings alot of baggage that you have to deal with that distract, draws resources from elsewhere ect
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Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
The Farnborough Crew
Cos anything else is just an alliance
Join our public channel at #f-crew
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7 Mar 2006, 13:06
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#52
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Angels for life !
Join Date: Jul 2001
Posts: 4,269
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Re: R17 Alliance limits
Quote:
Originally Posted by wakey
You said top10 in your post, so perhaps you should stop trying to move the goalposts.
Would we be top 5 without the extra members, from the raw figures no but we would be top10 that your initial post claimed we wouldnt be without the extra members. Although you cant actually answer the question properly because only having the 55 players that would get in if we were to impose elite alliance recruitment requirments that we would have to would see us being a much more efficient alliance as giving players a chance brings alot of baggage that you have to deal with that distract, draws resources from elsewhere ect
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Well, my apologies for saying top10 while I meant top5 ( because I know F-crew is decent enough to be top10, without needing some rule so they can recruit more).
It's about making choices. Very simple. If you only can get 55 members then you need to make a choice whether you want 100% dedicated or instead helping newer members.
I'm not criticizing F-Crew, you've not done anything wrong and you do what's best for your alliance with the setup PA offered you. It is however the SETUP that I think is fked up and plain wrong.
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Former Angels CEO/HC - retired! as of round 16.
FAnG Founder | CEO/HC | Ex Gaming Community Senate
Furious Angels Gaming community
FA Gaming community
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8 Mar 2006, 17:29
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#53
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Registered User
Join Date: Apr 2005
Posts: 32
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Re: R17 Alliance limits
Leave the cap the way it is.
Some have made a good point tho, in the fact that with the cap the way it is now, you have some alliances with less exp command teams.
A possible solution, as the alliance moves up in the rankings, they have to drop their membase numbers. Wave the 72 tics in between alliances for members dropped. Also, New alliances starting up, maybe do that at the beginning of each round. possibly locking them in so to speak. This should help to distribute some of the more experienced players into other alliances.
Not sure exactly how this would work out, but something worth discussing, imo
I'm sure you guys will show me where all the holes in this idea are.
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8 Mar 2006, 18:13
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#54
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Banned
Join Date: Jul 2003
Location: ******
Posts: 2,326
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Re: R17 Alliance limits
Quote:
Originally Posted by qebab
64 would be better! (It's rounded off too, just not in the traditional way. Penny to the first one to see it!)
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10 in base64? 1000000 in binary? 40 in hexadecimal?
(PS 63 is rounded off too, in base 63)
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8 Mar 2006, 18:16
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#55
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I see you!
Join Date: Sep 2002
Location: In any girl
Posts: 2,825
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Re: R17 Alliance limits
51,7
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8 Mar 2006, 19:49
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#56
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: R17 Alliance limits
Quote:
Originally Posted by BlueDemon
A possible solution, as the alliance moves up in the rankings, they have to drop their membase numbers. Wave the 72 tics in between alliances for members dropped. Also, New alliances starting up, maybe do that at the beginning of each round. possibly locking them in so to speak. This should help to distribute some of the more experienced players into other alliances.
Not sure exactly how this would work out, but something worth discussing, imo
I'm sure you guys will show me where all the holes in this idea are.
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You're saying that a successful alliance must lose members.
How on earth can this be a good thing? Either command gets kicked, loyal members get kicked or newbies get kicked....
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Finally free!
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8 Mar 2006, 22:13
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#57
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The Original Carebear
Join Date: Nov 2004
Location: Trondheim, Norway
Posts: 1,048
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Re: R17 Alliance limits
Quote:
Originally Posted by Banned
10 in base64? 1000000 in binary? 40 in hexadecimal?
(PS 63 is rounded off too, in base 63)
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Hah, you're looking for something too advanced. It's way easier. (6+4=10!)
__________________
If at first you don't succeed, try, try again. Then quit. No use being a damn fool about it.
Oh crap, I might be back. I should take my own advice.
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8 Mar 2006, 22:50
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#58
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Registered User
Join Date: Jan 2006
Posts: 161
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Re: R17 Alliance limits
limit 64 for all alliances
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9 Mar 2006, 02:33
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#59
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Retired FCHC
Join Date: Aug 2005
Location: UK
Posts: 169
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Re: R17 Alliance limits
just a random thought; if the allince limits were rock bottom low it wouldn't really nessicarly break up some of the larger alliances. For example say the limit was 50 and alliance 'x' would normally have 60 members they could just set up two alliances 30 members in each. They could still use the same irc chans, attacks and defence, an out of game forum and just work togther with keeping in-game forums and attacks etc up to date.... random thought i know, but it could be done fairly easily i think.
__________________
Amidst of the eternal waves of time.
From a change of ripple shall the storm rise
Out of abyss peer the eyes of a demon
Behold the Razgriz, its wings of black sheath
---------------------------------------------------
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join our public chan #f-crew
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10 Mar 2006, 05:03
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#60
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Registered User
Join Date: Aug 2003
Posts: 2
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Re: R17 Alliance limits
well if we goign to see a different type of pa next round i would say 80
but if enxt round goign to be like this round with xp whoring 60
but if we play with value rather i say we need atleast 80 ppl per alliance
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[Ðragons] [Fury] [1up] [CT]
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10 Mar 2006, 06:58
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#61
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Registered User
Join Date: May 2005
Posts: 260
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Re: R17 Alliance limits
64 for everyone. Hooray.
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(XelNaga) Everybody please vote for Planetarion at http://www.mpogd.com !!!! We are second, we have to get first place back!
(SethMace) omg 2nd!!!
(SethMace) we must block with 3rd to take them down!!!11
(Marneus) also the damn thing aint always right 4 + 79 = i type 81 and it kicked me back to the login again grrr
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13 Mar 2006, 02:18
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#62
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SiNíng is a lifestyle
Join Date: Mar 2005
Location: Woodenshoeland
Posts: 241
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Re: R17 Alliance limits
I'm with the 50 members. And no exceptions what so ever!
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Cloggystyle should be one of the SiNs
Now serving the DarkLords
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13 Mar 2006, 15:07
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#63
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F-Crew BC
Join Date: Dec 2004
Location: Kegs' Mums
Posts: 20
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Re: R17 Alliance limits
Um, ok I'm just going to throw this out there, mainly to see what people think etc.
Set the base at 50 members
The base is dependent upon average score, Rated from the alliance with the highest average score.
For example, lets say an alliance had the highest at 5mil
An alliance with an average of 2.5mil would get a bonus of 50% members, making a maximum of 75 members, etc.
Before you reply, I haven't read deeply into this, so if this has been suggested already/seems stupid then fair enough lol
Oh and I guess this could only be instituted 100-200 ticks into the game since average scores would be to erractic to start with :/
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16 Mar 2006, 22:01
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#64
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Registered User
Join Date: Jan 2004
Location: United Kingdom
Posts: 1,386
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Re: R17 Alliance limits
60.
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17 Mar 2006, 00:35
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#65
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Bragpack™
Join Date: Nov 2004
Posts: 815
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Re: R17 Alliance limits
I vote for 80 members again like in r15
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17 Mar 2006, 02:14
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#66
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1up on you
Join Date: Mar 2002
Location: Birmingham, UK
Posts: 4,007
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Re: R17 Alliance limits
40
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pig
[ 1u p]
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17 Mar 2006, 03:50
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#67
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ND
Join Date: Aug 2001
Location: Amazingstoke
Posts: 2,235
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Re: R17 Alliance limits
whatever the base is, there should be no exceptions imo
__________________
[ND]
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17 Mar 2006, 04:06
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#68
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1up on you
Join Date: Mar 2002
Location: Birmingham, UK
Posts: 4,007
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Re: R17 Alliance limits
Quote:
Originally Posted by The_Fish
whatever the base is, there should be no exceptions imo
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agreed
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pig
[ 1u p]
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17 Mar 2006, 06:25
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#69
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Registered User
Join Date: Sep 2000
Posts: 537
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Re: R17 Alliance limits
60/80 or 65/90 seems fine to me - but with only the highest 60 or 65 members of the alliance counted for alliance rank. All members would count for rank for the purpose of determining whether an alliance could recruit over the lower limit or not.
__________________
Synthetic Sid
[1up]
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17 Mar 2006, 09:47
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#70
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Angels for life !
Join Date: Jul 2001
Posts: 4,269
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Re: R17 Alliance limits
Quote:
Originally Posted by Synthetic_Sid
60/80 or 65/90 seems fine to me - but with only the highest 60 or 65 members of the alliance counted for alliance rank. All members would count for rank for the purpose of determining whether an alliance could recruit over the lower limit or not.
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mmm, I'd go for a fixed limit, very every alliance. No exceptions, nothing. What that limit is (50-90) doesn't bother me, aslong as it's the same for everyone.
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Former Angels CEO/HC - retired! as of round 16.
FAnG Founder | CEO/HC | Ex Gaming Community Senate
Furious Angels Gaming community
FA Gaming community
No need for a disclaimer ...
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17 Mar 2006, 12:14
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#71
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Bolivian Alpaca
Join Date: Jun 2004
Posts: 912
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Re: R17 Alliance limits
69 / 96 Ftw!
Edit: Ok, maybe 96 is too high, but 69 is perfect
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MadCowS - Angels - eXilition - Destiny - Wolfpack - Jenova - p3nguins
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17 Mar 2006, 13:26
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#72
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Drink is Good
Join Date: Sep 2004
Posts: 2,122
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Re: R17 Alliance limits
get rid of the limits alltogether?
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Can we please have a moment of silence...........
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17 Mar 2006, 13:40
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#73
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: R17 Alliance limits
Hurrah, let's all join 1up/eXil/Angels and go back to old PA-style blocks!
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Finally free!
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17 Mar 2006, 13:41
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#74
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Have D|ck Done Travell
Join Date: Jul 2001
Location: Canada
Posts: 491
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Re: R17 Alliance limits
1000 .
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www.planetarion.com
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17 Mar 2006, 15:34
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#75
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Kwaak
Join Date: Mar 2002
Location: Netherlands
Posts: 296
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Re: R17 Alliance limits
let's make it 4 alliances max
- Pre-round determined HC
- official wars through options ingame
- fixed alliance only galaxy
- create a fifth alliance for the inactives and kicked members (up for abuse though)
etc etc
If I recall correctly, this has been suggested a couple of rounds ago?
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18 Mar 2006, 00:52
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#76
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mmm R01D5
Join Date: Mar 2005
Location: #Cruiser - The Channel Plank
Posts: 4
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Re: R17 Alliance limits
60.
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Monta la tempesta e cammina sul vento
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