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Unread 10 May 2003, 23:47   #1
Shadow275
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Warriors - Knights and Castles Setup

ok, this is my idea.

You one of X amount of Knights (About 4-10)
Fighting against a heavly defended castle, with 1000 archers and 10,000 men with some siege weapons.
The odds are so heavy against you that even time is against you, reinforcements are coming to the castle to defend it.

You command the army, you may win this battle or lose.

sign up and/or suggest things.
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Unread 10 May 2003, 23:52   #2
Crazyboy
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Can we be evhul ?!
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Unread 11 May 2003, 00:02   #3
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Quote:
Originally posted by Crazyboy
Can we be evhul ?!

You can be Evhul, but you still have to fight either the castle or defend the castle
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Unread 11 May 2003, 01:00   #4
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Can we be... evil.. Sweet.

Think I'll join... Though how realistic is it supposed to be? Unrealistic evilness is... So much more..

Evil..
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Unread 11 May 2003, 01:34   #5
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There is no Bias toward evil or good, its a bloody big medievil fight ffs.

get it?
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Unread 11 May 2003, 05:49   #6
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Got it.

*Gets to work on setting up his trebuchets.*
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Unread 11 May 2003, 11:12   #7
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sounds interesting

* gets interested *
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Unread 11 May 2003, 12:49   #8
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count me in.

but i'd give the knights some backup of some sort. or allow some form of l33t super-maging skillz jiggery-pokery. or maybe a man on the inside. or something. 4 vs 11000+reinforcements does not a balanced ...something... make
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Unread 11 May 2003, 20:29   #9
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Ok, i'll make this bit clear

You are one of X knights
You haave 1000 archers, 10,000 men and some siege weaponry.
You are sieging a castle which has heavy walls, heavy wooden doors wih many defenses.
The castle has an unknown amount of men.

Each knight has his own suit of specialised armour
(A suit can be light, but fast, or a heavily armoured and slow.
Heavy suits are also allowed spikes)

Phang: No magic here, but you can be a Priest. giving yourself and people you bless the strength of God. (More fevourous attacks, stronger, but more prone to charge, due to feelings of invulnerablity)
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Unread 11 May 2003, 21:45   #10
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name: Dakkon Blackblade
age: unknown
looks: unknown
armour: Heavy fullplate dark metal armour with spikes. a lot of skulls are hanging from it, and are etched into it. the gloves are dragonheads, with claws on them
weapon: scythe, black broadsword, small repeater crossbow
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Unread 11 May 2003, 22:04   #11
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Name: Tahlki, the Dragon Lord.
Age: Old
Appearace: Bharuk stands at an amazing 7' 6" tall. He wears a suit of specially made full plate armour, but unlike normal armour, this is white, with gold trims, and extremly light. Bharuk's helm is also white, with only his mouth which isn't covered. There is one eye slight, which is shaped like a flat v. The 'face' part of his helm is gold plated. On the forehead area of his head is the head of a dragon, its mouth open and from either side of the helm are dragon wings, spread as if the dragon was diving.
Weapons: A big scimtar, bonewhite, with a black handle. The two 'gaurd' bits on the handle and the end of the handle each have a large diamond forged into them.
A large white longbow, with lots of arrows.
Multiple Daggers, both large and small hidden.
A nice big white shield, with gold trimming and a gold embalem of a striking dragon on it.



Is it alright if I ride into battle on meh pet dragon ?
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Unread 11 May 2003, 22:38   #12
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Oi!

the armour is Realistic Armour, with Realistic weaponry.
Gold, engraving and other little touches are fine, but really, you need to be able to walk

hmm, how big are boardswords?
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Unread 11 May 2003, 23:17   #13
Crazyboy
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awww

why does it have to be realistic ?
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Unread 11 May 2003, 23:43   #14
Shadow275
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yes, it does :P
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Unread 11 May 2003, 23:57   #15
Crazyboy
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Can I have my dragon ?!




oh, and my armour is realistic... right?
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Unread 12 May 2003, 00:05   #16
Shadow275
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Quote:
Originally posted by Crazyboy
Can I have my dragon ?!




oh, and my armour is realistic... right?
Realism here, crazy

no bloody dragons, hiddously unfair advantage they are :P
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Unread 12 May 2003, 00:10   #17
Crazyboy
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Quote:
Originally posted by Shadow275
Realism here, crazy

no bloody dragons, hiddously unfair advantage they are :P
But I/we are going to need a hiddiously huge advantage to take the castle =/
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Unread 12 May 2003, 00:21   #18
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Quote:
Originally posted by Crazyboy
But I/we are going to need a hiddiously huge advantage to take the castle =/
Its called Skill and leadership, crazy
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Unread 12 May 2003, 00:24   #19
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Damn!

You're gonna make me think

CURSE YOU!

fine fine, I'll just have a nice big warhorse.







TEH CASTLE SHALL FALL!
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Unread 12 May 2003, 00:33   #20
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Quote:
Originally posted by Crazyboy
Damn!

You're gonna make me think

CURSE YOU!

fine fine, I'll just have a nice big warhorse.


TEH CASTLE SHALL FALL!

Or you shall fall, only time will tell.
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Unread 12 May 2003, 00:37   #21
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Hah!

I shall prevail!



anyway, do we want the Castle fairly intact, or are we going to raze it?
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Unread 12 May 2003, 00:40   #22
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Well, im not about to spoil it for you

Hint: With reinforcements on the way, i'd try to cause aslittle damage as possible, so you can defend against them from within the castle
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Unread 12 May 2003, 00:46   #23
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Damn!

*Puts his burning torches out*
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Unread 12 May 2003, 00:48   #24
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*Shadow hands Crazy a lit touch.

Maybe alittle burning, but not too much
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Unread 12 May 2003, 04:41   #25
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Quote:
Originally posted by Shadow275
Well, im not about to spoil it for you

Hint: With reinforcements on the way, i'd try to cause aslittle damage as possible, so you can defend against them from within the castle
Hmm... try and sneak in, order Trebuchets to fire... sneak in... castle flattened... sneak in... hmm...

*Hewitt orders his Trebuchets to commence bombardment. *
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Unread 12 May 2003, 08:31   #26
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May I advise that we go on foot for the purpose of assaulting castles? Horseback isn't really an advantage in such situations...
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Unread 12 May 2003, 11:24   #27
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Who said I was going to assault the castle on horseback?!
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Unread 12 May 2003, 12:23   #28
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Oi, post your characters and then I'll open up the full thread with describations and stuff :P

Talk to the mighty armourer about what sort of armour you want :P
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Unread 12 May 2003, 12:38   #29
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realism


*shivers*
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Unread 12 May 2003, 14:50   #30
Hewitt
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Hmm... I might actually get to put all of that Physics and Chemistry knowledge to some actual use here...

*Watches everyone run away in terror.*

Was it something I said?

Name: Hewitt
Age: 23
Appearance: Quite the average looking sort really, medium height, medium build, etc. Brown hair and dark brown eyes. Usually goes around with a kind of quizical look mixed with mild amusement.
Armour: "O mighty armourer what hast thou have for me?"
Skills/Knowledge: Longsword and bow. Shields, basic military tactics, siege warfare - both use and construction, oh and I know how to ride a horse.

Army stats:
- 10,000 infantry
- 1,000 longbow men
- Some balistas, cataputs, siege rams, and miners, a couple of barrels of tar, a few siege towers and one very big trebuchet.

I'm all set.
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Unread 12 May 2003, 16:47   #31
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name: Dakkon Blackblade
age: unknown
looks: unknown
armour: Heavy fullplate dark metal armour with spikes. a lot of skulls are hanging from it, and are etched into it. the gloves are dragonheads, with claws on them <--- now make it, or your skull will be one of those attached to it, armourer!
weapon: scythe, black broadsword, small repeater crossbow.
skills: riding horseback, swordfighting, scythefighting, eagle eye (good aim), strategist, fierce combatant, unarmed combat, use of armour


army:- 10,000 infantry
- 1,000 longbow men
- Some balistas, cataputs, siege rams, and miners, a couple of barrels of tar, a few siege towers, springeals, a few throwarms, a biffa, siegetowers, 'turtleroofs', and a few bars of dynamite
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Unread 13 May 2003, 13:25   #32
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Hewitt: Teh Armourer smiles and says
"We have several suits of armour, we have light armour which is fast and maneverable or Very heavy armour which offers the best protection, but also the least manuverability."



--
hmm, if you've each got an army, then the castle will fall very quickly...
how about you are commanders of the 11,000 strong force, only one force of 11,000 between you
--

Zappa:
Teh Armourer says "In a suit like that, your not gonna be able to move, let alone wield a sword, and dont you try nothing, i maybe an armourer, but i can defend myself :P"
--

Siege weapons that the army has access to:
One large trebuchet
Two Siege Tower
Four Catapults.
Four siege Rams with protective roofs.

Maybe some more, if you could describe what some are
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Unread 13 May 2003, 15:21   #33
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I've got dibs on the siege equipment.

Miners: As the name says, people who have been taken from various mines to be used to dig under the castle walls.

Ballista: A giant crossbow on wheels basically. Fires log-sized bolts (Well at least that's how big mine are going to be ).

Tar: Flammable liquid. Used with archers and siege weapons to create burning projectiles.

Bricole: Man-powered (traction), balance type, stone-throwing machine (Pierriere). The bricole could fire 3 to 4 shots per minute. Projectiles weighing 5 to 10 Kg could be thrown a distance of 50 meters.
http://www.xenophongroup.com/montjoie/bricole.jpg

Couillard or Biffa: Counterweight (gravity-powered) balance engine with two hutches for the weights. The two smaller hutches permited easier transport and assembly. Also useful for flinging prisoners back over the castle walls.
http://www.xenophongroup.com/montjoie/treb-man.jpg
http://www.xenophongroup.com/montjoie/scene.jpg

Mangonel: Range and power were enhanced by increasing the weight at the butt end of the rotating arm. This was accomplished by filling large continers, or hutches, with dirt or stones (some reports of using lead). Initially these hutches were fixed in position in line with the axis of the arm. The added weight required design and construction of sturdy trestle frames. The massive weights replaced the need for rope-pullers, but demanded mechanical mechanisms for lowering the the throwing end of the arm to allow loading its sling. One such mechanism was the 'squirrel-cage' device shown here. It was used for many heavy-lifting tasks in the Middle Ages.
The fixed-hutch engine lurched when fired. This was dangerous to the nearby operating crews and was destructive to the engine, itself. Medieval military engineers experimented with suspended, swinging hutches that minimized the reactive jolts. The stability also allowed sustained firing upon the same target.
http://www.xenophongroup.com/montjoie/mar2701s.jpg

Trebuchet: The counterweight trebuchet (trébuchet contrepoids), balance type, throwing machine with suspended swinging hutch, was the most powerful of the medieval war machines.
http://www.xenophongroup.com/montjoie/mar1509s.jpg
http://www.xenophongroup.com/montjoie/trebuch1.jpg
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Unread 13 May 2003, 16:55   #34
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Zappa:
Teh Armourer says "In a suit like that, your not gonna be able to move, let alone wield a sword, and dont you try nothing, i maybe an armourer, but i can defend myself :P"
--

Siege weapons that the army has access to:
One large trebuchet
Two Siege Tower
Four Catapults.
Four siege Rams with protective roofs.

Maybe some more, if you could describe what some are
you seem to misunderstand the armour... it's simple fullplate metal, like most knights, with skulls engraved into it on the shoulders, the knees and the elbows, making it look evil, and black in colour. The gloves are in the form of dragon heads, with claws in the form of spikes on them. a few human skulls hang from a belt, and a few spikes cover the back and torso and arms. its your common heavy armour, only black in colour, and decorated to make it look evil
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Unread 13 May 2003, 17:01   #35
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turtleroof: a portable roof which miners use to get close to the wall without dying

springeal: basicly a large vertical stick with an arrow on it, and another large stick that is bended by a serie of 3 wheels, and when released, slaps the arrow forward at great speed

throwing arm = mangonel
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Unread 13 May 2003, 17:18   #36
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Zappa: Oh, well, ok.
*Me gives ya your armour.
You'll have very little manuverability, but be able to stand up to most blows.
Another thing, those weapons will weigh you down even more, how about you get rid of one or two?

Hewitt: Ta mate, evidently you want to be the seige engineer
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Unread 13 May 2003, 17:21   #37
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*Pokes the Armourer*

"Gimme my armour"

I got dibs on at least half the troops

I'm gonna be storming teh castle!
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Unread 13 May 2003, 17:27   #38
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hmmrz, a small crossbow weighs about 2 kg, a scythe weighs a maximum of 5 kg, if it's a really big one, and a broadsword is heavy, but hardly as heavy as that longsword of Hewitt's. and I don't even carry a shield... besides, all weapons are carried by the horsey can you tell me what makes the armour so exeptionaly heavy first?
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Unread 13 May 2003, 17:39   #39
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Zappa: Erm, made of steel strong armour usually equates into weight

*Teh Armourer dude hands crazy some generic armour
reasonable defense, reasonable manuverability, its reasonable armour :P
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Unread 13 May 2003, 17:42   #40
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yeah, I know, the heavy armour, but you seem to be taking those effects over the top, don't you? I mean in the dark ages, knights could run around (on horseback) in such heavy fullplate armour, and swing longswords, which were a lot heavier, and since I'm a knight, I'll likely be on horseback. Walking shouldn't be necesairy, the enemy, if I happen to have to fight man to man, on the ground, will surely come to me. They used to carry around a lot more of an arsenal, and they even had a squire, carrying around more of their weapons

the effect you described at first was slow, not immobilised, which is what you seem to be making of it now, that, or we're not on the same wavelenght, and both seem to read an exagerated version of what the other types
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Unread 15 May 2003, 15:05   #41
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'Very little manuverability' does not mean 'virtually paralysised from the neck down' Zappa. What it means is compared to the manuverability of some one who fights nude, you're manuverability is very little.

So in other words in the armour you have chosen you probably won't be able to make lightning quick ripostes or sneak attacks but you should still be able to raise your sword over your head in order to smite your enemies in two.
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Unread 15 May 2003, 15:08   #42
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Quote:
Originally posted by Hewitt
'Very little manuverability' does not mean 'virtually paralysised from the neck down' Zappa. What it means is compared to the manuverability of some one who fights nude, you're manuverability is very little.

So in other words in the armour you have chosen you probably won't be able to make lightning quick ripostes or sneak attacks but you should still be able to raise your sword over your head in order to smite your enemies in two.
that's what I tought then Shadow started confusing meh
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Unread 15 May 2003, 20:10   #43
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Name: Sir No of Dachington
Age: 36
Appearance: Tall, broad shouldered and well-built with a grizzled look to his features.
Skills: Veteran combatant, mounted combat, dismounted combat, some vague concept of tactics.
Armour: Simple, heavy design without the garnish of carvings or such that could well serve as a point for an enemy's lance point to catch. Plates over mail, helmet, tunic that covers the torso of the armour, on which is his coat of arms.
Weaponry: Kite shield, heavy lance, knight's broadsword, halberd (naturally, they are not used nor carried at the same time). Generally speaking, he will use the halberd whilst dismounted and the other weapons whilst mounted.

Commands: 1,000 Men-At-Arms, armed with halberds (200) and kite shields + broadswords (800). Also has a personal company of 40 Knights with the same armaments as himself.
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Unread 27 May 2003, 11:18   #44
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Quote:
Originally posted by Hewitt
I've got dibs on the siege equipment.

Miners: As the name says, people who have been taken from various mines to be used to dig under the castle walls.

Ballista: A giant crossbow on wheels basically. Fires log-sized bolts (Well at least that's how big mine are going to be ).

Tar: Flammable liquid. Used with archers and siege weapons to create burning projectiles.

Bricole: Man-powered (traction), balance type, stone-throwing machine (Pierriere). The bricole could fire 3 to 4 shots per minute. Projectiles weighing 5 to 10 Kg could be thrown a distance of 50 meters.
http://www.xenophongroup.com/montjoie/bricole.jpg

Couillard or Biffa: Counterweight (gravity-powered) balance engine with two hutches for the weights. The two smaller hutches permited easier transport and assembly. Also useful for flinging prisoners back over the castle walls.
http://www.xenophongroup.com/montjoie/treb-man.jpg
http://www.xenophongroup.com/montjoie/scene.jpg

Mangonel: Range and power were enhanced by increasing the weight at the butt end of the rotating arm. This was accomplished by filling large continers, or hutches, with dirt or stones (some reports of using lead). Initially these hutches were fixed in position in line with the axis of the arm. The added weight required design and construction of sturdy trestle frames. The massive weights replaced the need for rope-pullers, but demanded mechanical mechanisms for lowering the the throwing end of the arm to allow loading its sling. One such mechanism was the 'squirrel-cage' device shown here. It was used for many heavy-lifting tasks in the Middle Ages.
The fixed-hutch engine lurched when fired. This was dangerous to the nearby operating crews and was destructive to the engine, itself. Medieval military engineers experimented with suspended, swinging hutches that minimized the reactive jolts. The stability also allowed sustained firing upon the same target.
http://www.xenophongroup.com/montjoie/mar2701s.jpg

Trebuchet: The counterweight trebuchet (trébuchet contrepoids), balance type, throwing machine with suspended swinging hutch, was the most powerful of the medieval war machines.
http://www.xenophongroup.com/montjoie/mar1509s.jpg
http://www.xenophongroup.com/montjoie/trebuch1.jpg
Damn i think you covered about everything i was going to list a fair bit of what you said here.

Though what about siege towers where archers where placed in towers that could be used to attack there opposite numbers behind the castle walls.

Or Greek fire to attack enemy troops, by using lit projectiles though i think you covered that under Tar.

Though a particularly nasty tactic was to lob the bodies of the dead over the castle walls to spread disease and pestilence.

Perhaps i could be one of your Commanders Hewitt
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Unread 27 May 2003, 11:47   #45
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Name:Trisk Dragonlance
Age:Unknown
Desc:unknown
armor:A light set of armor with steel gauntlets
Weaponry:Because Trisk has a squire he can have a alrgew arsenal of weaponary
Troga-two long sticks with metal connecting them if you cross the sticks when it is over somebodies head the head falls to the ground without a sound
Daggers-Small steel blades with poison tips, in trisk's belt around (24)
DragonBlade(Just a name)-A long sword with gold running down the center, the word Truth is written in gold on the steel hilt
Battle Axe-a large axe(2 hander)
Army
1500footmen
500archers
500calvary

Trisk goes to the Lt.Adam, Get your men into a turtle formation

A turtle formation is when you have a line of troops in the front aiming shields forward, the people at the back aiming them at the back,the sides aimingmat left and right and the center aimimng them up, like a turtle in his shell

Load the catapults trebuchet and get the battering rams ready, when reinforcements come we will be ready
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Unread 18 Jun 2003, 14:36   #46
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i'm in.

Charecter:
Name: Lord Lestat
Age: 20 odd
weapons:
One of these and one of these with one of these swords

Armour:
one of these shields and leather with chainmail over it, alongside this helmet

support:
10 archers with these

sorry about the links rather than long written description but i thought this was clearer.
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Unread 18 Jun 2003, 15:34   #47
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ho! its like,... umm, lords of the realm 2! fun game. but text and more people.
are we allowed to be on the defending side?
either way im in
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Unread 19 Sep 2003, 21:06   #48
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this is GOING TO STAY ALIVE *BUMP*

ugfvh dumb caplock
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Unread 20 Sep 2003, 17:27   #49
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Quote:
Originally posted by Terra Australis
Damn i think you covered about everything i was going to list a fair bit of what you said here.

Though what about siege towers where archers where placed in towers that could be used to attack there opposite numbers behind the castle walls.

Or Greek fire to attack enemy troops, by using lit projectiles though i think you covered that under Tar.

Though a particularly nasty tactic was to lob the bodies of the dead over the castle walls to spread disease and pestilence.

Perhaps i could be one of your Commanders Hewitt
Heh

Yeah I just learn't 'bout the diease tactic though in this case I doubt there would be time.

*Has just improved his castle siege knowledge by downloading 'Stronghold: Crusader' \o/*

If this thread ever gets going (I doubt that some how :/) I'll also see if we can get mobile shields (large wooden shields to protect troops from archers) or if we have to face boiling oil (oil = nasty).
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Unread 21 Sep 2003, 17:05   #50
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Skills: Herr Wolfe is an old veteran who has participated in more crusades than he cares to remember. His skill at arms focuses on the use of his broadsword, fighting on foot in his Maximilian armour.
Command: Herr Wolfe brings with him 50 soldiers with swords and shields. Also, I'd like him to command one of the siege towers.

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