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Unread 1 Feb 2004, 21:42   #1
Bakan
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Onslaught: Tides of Revenge

- 127 Years Ago -

*It was the twilight of the Federation. The Swarm, a collection of aliens from outside the known galaxy, had invaded. Their technology, based on organics rivaled the best that the Federation had to offer. Their numbers, are pratically unlimited. For several years, the Federation fought a long battle, making several victories, yet for every victory, they suffered equally painful defeats.*

*In desperation, the mothership program was activated. 5 Million people, selected based on their intelligence, usefulness, and other attributes were launched in cold sleep towards a sector of space hostile to the Swarm. This sector of space was a nebula that housed within it a planetary system. The nebula generated radiations lethal to the Swarm, yet as of this time unduplicatable to the Federation.*

*Launched with a escort fleet consisting of the best ships still in service, the mission met right off the bat with several attacks. After one attack on Wayland station, the motherships were scattered. No word was heard from them by the rest of the Federation.*

- 58 Years Ago -

*Within the system known as "Hope Cluster", 5 large ships slowely entered it. Their hulls pitted and dented, scortched and in some cases, breached, they told a tale of a long journey. As they entered the system, programs long dormant activated, systems came online that had been disabled for many years. Atmosphere flooded the insides of the ships, and the cyrogenic pods activated their waking cycles as the motherships entered orbits of the 2 inhabitable planets in the system. Launching self-assembly buildings, the motherships quickly constructed several light shipyards and mining stations as they slowely entered a low orbit to land. Upon landing, the inhabitants of the cryogenic pods were awaken to a new world.*

- Now -

*It has been 58 years since the motherships landed onto the two planets, Hope III and Hope IV. Amazingly their cargo survived, form both human to artifical. However, the question that still dominates many are "What happened during the 69 years?" The motherships computer cores had been damaged in the sectors that would tell what happened, and there was no record of what happened to the escort fleet. The only survivor was a artifical being from the Red Sky of Dawn that seemed to hold the ships "essance" within it, which was equally unable to tell what happened.*

*During the 58 years, the colonists have been busy. Besides reproducing and expanding the colonies, they have been researching new technologies and ships, and constructing them. Hope cluster itself contained several asteroid fields and gas giants that were a rich source of resources.*

*Now, it is time to reach out. As the colonies now have the ability to defend themselves, they are constructing ships to reach out, to see what the state of affairs of the galaxy is, and to take the war back to the swarm.*

You are one of the captains of the fleets to be sent out.

You are in charge of constructing the ships that you will have under your command, to take on dangerous missions, to kill lots of bad guys, to save the planet, galaxy, universe, hot memberoftheoppositespecies and make hot love to said memberoftheoppositespecies.

Now: You ship

http://www.rit.edu/~spc1422/Onslaught.htm

That link above will take you to the spreadsheets that contain all the ship parts you can purchase.

Starting Credits: 100,000

Now, a brief overview of the ship construction process.

First of all, you select a Hull.

Next, engines. Your ship has space for both a Sublight and FTL engine. Additional engines take up 1 Additional Slot Each.

The hull armor, shields, weapons, fighters and support personal all required that you have enough money for them, AND enough slots of that type for them.

Additional systems can only be put into additional slots. You again must have enough money and slots to fit the system.

Additional slots can also be used to house addition weapons, engines, and shields.

Once you have created your ship, post it here.

Now: For the format of the posts.

Posts will be graded on both quality and creativity. They will be graded on a scale of 1 - 10, with 10 being the best post out there. This will affect your score, which affects your rank.

Also, while there are stats, they are NOT all-powerful. If you come up with a creative way that involves no weapons fire whatsoever, and it's done in a good post, guess what, it happened.

More information will be posted right before the thread will start. Any questions, ask. If you wish to sign up, just post your ship below. Starting time for the thread itself is about 1 week or whenever more than 6 people sign up.

Once you have constructed a ship, you all are onboard the Starbase "Rebirth". Feel free to chat with each other, make alliances before the missions are announced.
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Unread 1 Feb 2004, 22:09   #2
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Re: Onslaught: Tides of Revenge

Character name: Flapjack

Ship name: Golden sword
Strike corvette -6000cr (total ship cost: 43150cr)
25 weapon slots (26 used)
1 hull slot (1 used)
4 shield slots (5 used)
20 additional slots (1 to shields, 1 to weapons, 17 used)
2 shuttle slots

engines:
Gravimetric drive -5000cr
Slipstream drive -10000cr

passive defenses:
Advanced deuterium hull -1500cr -1 hull slot
Meta-phasic shield -7500cr -5 shield slots

active defenses:
2x Quad pulse phaser -1600cr -10 weapon slots
1x inertia cannon -1250cr -4 weapon slots
1x phaser V -300cr -1 weapon slot
1x machine gun turret -400cr -2 weapon slots
Pulsar torpedo launcher -100cr -6 weapon slots
2x missile launchers (AF) -1000cr -4 weapon slots

additionals:
shield slot (1)
weapon slots (2)
Science labs -5000cr -15 additional slots
MK1 cloaking device -2500cr -2 additional slots

shuttles/fighters
2x assault shuttle -1000cr -2 shuttle slots

ship name: Skylight
Strike corvette -6000cr (total ship cost: 44400)
25 weapon slots (19 used)
1 hull slot (1 used)
4 shield slots (5 used)
20 additional slots (1 to shields,2 to troops, 17 used)
2 shuttle slots

engines:
Gravimetric drive -5000cr
Slipstream drive -10000cr

passive defenses:
advanced Deuterium hull -1500cr -1 hull slot
Meta-phasic shields -7500cr -5 shield slots

active defenses:
1x quad pulse phaser -800cr -5 weapon slots
1x advanced assault phaser beam cannon -3500 -8 weapon slots
1x machine gun turret -400 -2 weapon slots
2x pulsar torpedo launcher -200cr -12 weapon slots

additionals:
Shield slot (1)
weapon slots (2)
AI network system -1000cr -5 additional slots
repair drones -5000cr -10 additional slots
cloaking device mk1 -2500cr -2 additional slots

shuttles/fighters:
2x assault shuttle -1000cr -2 shuttle slots

total fleet cost: 87550cr

money left over for later spending: 12450cr

*flapjack walks around on the massive spacestation, waiting for the final word on the 2 ships he ordered*

ooc/ slightly minor adjustment of the original plans to include at least 1 super-weapon /ooc
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Last edited by flapjack; 3 Feb 2004 at 21:51.
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Unread 2 Feb 2004, 19:25   #3
Fluffie
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Re: Onslaught: Tides of Revenge

wokring on ship
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Unread 2 Feb 2004, 22:53   #4
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Re: Onslaught: Tides of Revenge

Erp... Another MoA. Oh well... I'm workibg on my ship
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Unread 3 Feb 2004, 03:31   #5
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Re: Onslaught: Tides of Revenge

Chimera

Explorer (25000)
+40 Weapon Slots
+5 Hull Slots
+15 Shield Slots
+12 Fighter Slots
+8 Shuttle Slots
+10 Troop Slots
+120 Additional Slots

Gravimetric Drive (5000)

Slipstream Drive (10000)

10 Advance Explorer Shields (15000)
-10 Shield Slots

10 Magnetic Acceleration Cannon (40000)
-150 Weapon Slots (40 weapon 110 additional)

Phase Sensors(5000)
-10 Additional Slots
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Last edited by Richpur; 4 Feb 2004 at 00:45.
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Unread 3 Feb 2004, 03:57   #6
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Re: Onslaught: Tides of Revenge

sounds.. intresting ill be on later to make a ship
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Unread 3 Feb 2004, 12:18   #7
Fluffie
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Re: Onslaught: Tides of Revenge

Assault Frigate (20,000)

Weapon Slots (87/87):
x1 MAC Cannon (4,000 - 15)

x8 Graviton Beams (4,800 - 24)

x4 Missile Launcher Turrets (AF) with Warhead Replicator (3,000 - 24)
x4 Laser Point-defense Turrets (4,000 - 24)

Hull Slots (8/8):
Heavy Combat Hull (10,000 - 8)

Shield Slots (8/8):
x4 Combat Energy Shields (10,000 - 8)

Additional Slots (42/50):
x7 Weapon Slots (0 - 7)
x5 Hull Slots (0 - 5)
x1 Sublight Drive Slots (0 - 1)

x1 Bar (500 - 2)
x1 Emergency Medical Hologram (500 - 2)

x1 Enhanced Computer Network (7,500 - 5)
x1 Advance Subspace Sensors (2,500 - 10)

x2 Tractor Beams Mark X (5,000 - 10)

Fighter Slots (0/12):
none right now

Shuttle Slots (2/4):
x2 Heavy Shuttle (600 - 2)

Troop Slots (4/4):
x2 Marines (1,000 - 2)
x1 Emergency Damage Control Team (500 - 1)
x1 Emergency Medical Team (500 - 1)

Sublight Drive Slots (2/2):
x2 Gravimetric Drives (10,000 - 2)

FTL Drive Slots (1/1):
x1 Slipsteam Drive (10,000 - 1)

Total cost:
94,400

Remaining:
5,600
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Last edited by Fluffie; 3 Feb 2004 at 19:37.
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Unread 3 Feb 2004, 12:31   #8
Fluffie
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Re: Onslaught: Tides of Revenge

question... can additional slots be used for shuttles/fighters/troops as well?
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Unread 3 Feb 2004, 15:56   #9
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Re: Onslaught: Tides of Revenge

The White Knight

Hull: Shieldship 50,000
Engines 7500
  • FTL: Transwarp Drive
  • STL: Gravimetric Drives
Armour 0
  • Base: 5000
  • Additional: None
Shields .30000
20 * Advanced Explorer Shields, 400,000 Shield points.
Weapons 7000
2* Anti-matter Assault Cannon
Troops 3000
Elite Mech Troops
Additional Systems 2500
Bar
AI network
Hydroponics Bay

Total Spent: 100,000

A tad expensive, but should prove annoying and impossible to play
I wasn't sure if that was how i could buy shields, but who knows.
Edit: Numbers in italics are costs for each section. should add up to 100k.
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Unread 3 Feb 2004, 16:37   #10
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Re: Onslaught: Tides of Revenge

Ship Name
The NEMESIS

Ship Class - 25000c
Explorer - 25000c

Ship Hulls - 4000c
(4/5)
2 Layers of Polarized Deuterium Hull (4 slots) - 4000c

Ship Engines - 15000c
(SL1/1, FTL1/1)
Gravimetric Drive (1 slot) - 5000c
Slipsteam Drive (1 slot) - 10000c

Ship Shields - 3000c
(2/15)
2 Advanced Explorer Shield Generators (2 slots) - 3000c

Ship Weapons - 28200c
(114/40 + 74)
6 MAC Cannons (90 slots) - 24000c
4 Quad Pulse Phaser Turrets (20 slots) - 3200c
2 Missile Launcher Turrets (AF) (4 slots) - 1000c

Additional - 22500c
(118/120)
+ 74 Weapon slots
Bio-neural gel packs (5 slots) - 10000c
Holographic Emitters Array (5 slots) - 5000c
Artificial Intelligence Network (5 slots) - 1000c
Hydroponics Bay (5 slots) - 1000c
Holodeck (5 slots) - 1000c
Bar (2 slots) - 500c
EMH (2 slots) - 500c
Emergency Medical Bay (5 slots) - 1000c
Advanced Subspace Sensors (10 slots) - 2500c

Hanger Bay - 800c
(F0/12, S8/8)
8 Light Shuttles (8 slots) - 800c

Barracks - 1500c
(4/10)
1 Elite Damage Control Team (2 slots) - 1000c
1 Ship Security Team (2 slots) - 500c


TOTAL COST - 100000c
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Last edited by Hewitt; 3 Feb 2004 at 17:03.
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Unread 3 Feb 2004, 19:32   #11
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Re: Onslaught: Tides of Revenge

heiro, hard to play? That thing can run through an omegacruiser and not even get its hull scratched, 400k shield points is nuts !!
You can almost survive a direct hit from Hewitt's MAC cannons.

and Hewitt, your amounts of firepower are equally nuts

oh well, guess i'll have to get me a couple of gunboats with a MAC launcher and mkII cloak to sneak up on things later, for now the MKIs on my current ships will have to do
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Unread 3 Feb 2004, 20:24   #12
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Re: Onslaught: Tides of Revenge

Quote:
Originally Posted by Fluffie
question... can additional slots be used for shuttles/fighters/troops as well?
No
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Unread 3 Feb 2004, 20:27   #13
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Re: Onslaught: Tides of Revenge

Update:

Sometime today I will start loading people who have signed up into a spreadsheet that I will post online.

And for the record, after you start missions, you can sell equipment for 1/2 cost unless it is... destroyed/damaged, at which point it's only salvage.
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Unread 3 Feb 2004, 21:43   #14
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Re: Onslaught: Tides of Revenge

Flapjack. I think you'll find that with another 90k credits, i can get upto 1.2 million shield points.

And my number of additional slots is quite high, so i can jam them full of Antimatter assault cannons. ( at 50k per hit \o/)

Tis all good i think

and nice one hewett. tis hugely overgunned
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Unread 3 Feb 2004, 21:54   #15
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Re: Onslaught: Tides of Revenge

Heiro, i know what you could do with that brick of totally unmaneurable shields, however could it ever bring those guns to bear on a small, maneuverable target??

In fact i think your ship could be overrun by attacking with lots of small ships, which limits your offensive power greatly
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Unread 3 Feb 2004, 22:09   #16
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Re: Onslaught: Tides of Revenge

he'll squash them between his shields and something else big (like asteroids or planets )

just like flies on a windshield!
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Unread 4 Feb 2004, 05:25   #17
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Re: Onslaught: Tides of Revenge

Notice: Apparently the RIT server here decided to be a *CENSORED* and is blocking ALL acess to the page. Hopefully it will be fixed soon.
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Unread 4 Feb 2004, 08:03   #18
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Re: Onslaught: Tides of Revenge

no problems here at the moment, all working perfectly
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Unread 4 Feb 2004, 11:38   #19
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Re: Onslaught: Tides of Revenge

a shieldship should be able to let other ships join in with its massive shield strenght.......

hewitt and heiro are cap ship killing madness. stress on the mad part.
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Unread 4 Feb 2004, 15:12   #20
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Re: Onslaught: Tides of Revenge

Quote:
Originally Posted by Flapjack
You can almost survive a direct hit from Hewitt's MAC cannons.

and Hewitt, your amounts of firepower are equally nuts



Quote:
Originally Posted by Heiro
Flapjack. I think you'll find that with another 90k credits, i can get upto 1.2 million shield points.

And my number of additional slots is quite high, so i can jam them full of Antimatter assault cannons. ( at 50k per hit \o/)

Tis all good i think

and nice one hewett. tis hugely overgunned



Quote:
Originally Posted by Fluffie
hewitt and heiro are cap ship killing madness. stress on the mad part.



Quote:
Originally Posted by Richpur
Chimera
10 Magnetic Acceleration Cannon (40000)
-150 Weapon Slots (40 weapon 110 additional)
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Unread 4 Feb 2004, 15:13   #21
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Re: Onslaught: Tides of Revenge

oi ye aussie git, that was ME, not bloody flapjack

edit: nice save
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Unread 4 Feb 2004, 15:15   #22
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Re: Onslaught: Tides of Revenge

Heh,

why by whatever do you mean?
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Unread 4 Feb 2004, 18:04   #23
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Re: Onslaught: Tides of Revenge

hmm, i will completely take back what i said.

Richpur is the mad man, 10 MAC guns, that's like, 750k damage every 2 posts, that's NUTS !!!
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<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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Unread 4 Feb 2004, 19:35   #24
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Re: Onslaught: Tides of Revenge

So richard did edit the design after i left.

Shi*

Seems im going down in one post then mate
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Unread 5 Feb 2004, 21:53   #25
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Re: Onslaught: Tides of Revenge

I think you'll find that I'm the mad one around here.

4 of the following, Phoenix Firehelm, Phoenix Dawn, Phoenix Talon, Phoenix Rebirth

Strike Corvette Hull
Magnetic Acceleration Cannon X3
Advance Explorer Shields X2
Warp Drive
Cold Fusion Drive
Standard Deuterium Hull

What's that? 900K damage every 2 posts? I think so.
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Unread 5 Feb 2004, 21:58   #26
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Re: Onslaught: Tides of Revenge

aren't you all a bit idiots for doing this crazy shit?
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Unread 6 Feb 2004, 15:11   #27
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Re: Onslaught: Tides of Revenge

Do remember the discussion about one's e-penis? Well.......
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Unread 6 Feb 2004, 18:45   #28
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Re: Onslaught: Tides of Revenge

hehehe

ty for pointing that out
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Unread 6 Feb 2004, 19:43   #29
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Re: Onslaught: Tides of Revenge

Yeah, it's getting pretty obvious you all are COMPENSATING for something that you feel needs to be IMPROVED!!!

And since this is getting so out of hand, MAC cannons only get 1 shot before they need a reload :P

Either you take that option, or give me 24 hours to change some stats and you redesign ships.

Oh yeah, some missions, energy weapons will not work, MAC's won't work, MAC's be worse than useless, etc etc.
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Unread 6 Feb 2004, 20:19   #30
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Re: Onslaught: Tides of Revenge

I'll go with the redesign option, my design was fairly joky anyway
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Unread 6 Feb 2004, 20:48   #31
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Re: Onslaught: Tides of Revenge

another redesign, that means i'll have to build another 2 ships, again.

could you be as nice as to give the strike corvette a couple of troop slots and remove a shuttle slot while you're at it?
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Unread 6 Feb 2004, 20:52   #32
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Re: Onslaught: Tides of Revenge

Quote:
Originally Posted by flapjack
another redesign, that means i'll have to build another 2 ships, again.

could you be as nice as to give the strike corvette a couple of troop slots and remove a shuttle slot while you're at it?
NO!!
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Unread 6 Feb 2004, 21:04   #33
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Re: Onslaught: Tides of Revenge

okay, i'll just have to not use marines in my 10 person ships then
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Unread 7 Feb 2004, 00:01   #34
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Re: Onslaught: Tides of Revenge

I've still got my original design that I was going to use right up until I saw that other people were being idiots and thought I'd show just how stupid the stats could get. who wants to use 10+ MACs anyway, lovely against a single large target like, a planet maybe, but anything much smaller and you'll have targets you can't even aim at. Actually that e-penis analogy was close, the ones shown above were far too big to be usable.


Explorer Hull (25000)
+10000 Hull Strength
+40 Weapon Slots
+5 Hull Slots
+15 Shield Slots
+12 Fighter Slots
+8 Shuttle Slots
+10 Troop Slots
+120 Additional Slots

Gravimetric Drive (5000)

Slipstream Drive (10000)

Advance Explorer Shields (1500)
-1 Shield Slots

Combat Energy Shields (2500)
-2 Shield Slots

Absorption Shields (25000)
-10 Shield Slots

Tractor Beams Mark XX (7500)
-10 Additional Slots

Bio-neural Gel Packs (10000)
-5 Additional Slots

Holodeck (1000)
-5 Additional Slots

4 Quad Pulse Phaser Turrets (3200)
-20 Weapon Slots

3 Quantum Torpedoes , 1 with Warhead Replicator (2000)
-45 Weapon Slots

4 Advanced Assault Phaser Beam Cannon (6000)
-32 Weapon Slots

Elite Damage Control Teams (1000)
-2 Troop Slots

Seatbelts (100)
-1 Additional Slot

Console Overload Suppression System (200)
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Unread 7 Feb 2004, 00:15   #35
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Re: Onslaught: Tides of Revenge

Well, that means im safe from being utterly killed by huge numbers of macs.

Also, Macs. Bakan really hates macs.
what did you expect people!
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Unread 7 Feb 2004, 21:23   #36
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Re: Onslaught: Tides of Revenge

Okay

Good news: Stats remaining intact

Bad News: The more powerful the weapon, less acurate it is. Thus the MAC will make nice big explosions..... against nice big ships. Against small ships and fighters, the following will happen:

Oh shit, we missed

Oh shit, they got through our shields

Oh shit, we are dead.

Thus I suggest ship changes :P
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Unread 7 Feb 2004, 21:30   #37
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Re: Onslaught: Tides of Revenge

I don't think 'big weapons = mass innaccuracy' is a good ground rule to go buy; there'd always be exceptions. If we're all looking for MAC cannon setbacks then how about the large amounts of space the rounds would take up?
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Unread 7 Feb 2004, 21:33   #38
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Re: Onslaught: Tides of Revenge

No Dachi, I somewhat agree.... I'll put it this way, depends on post quality if your rounds hit or not.

everyone like

Good!
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Unread 7 Feb 2004, 21:36   #39
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Re: Onslaught: Tides of Revenge

I don't think everything should depend on post quality either. If it all did then why have stats at all? I mean you've obviously put a lot of effort into making a diverse range of stat options, so they should figure into the equation somewhere, right?
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Unread 7 Feb 2004, 21:47   #40
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Re: Onslaught: Tides of Revenge

I think he means that if you come up with a stupendous post he'll let you get away with using weapons for things they aren't designed for and you'll do more damage with them if you use them as they are supposed to be used, i.e. a mac is after all a plasma coated cannon ball at high velocity and so really isn't going to hit a single fighter that easily, if there was a cloud of fighters and you shot one into it, you'd have a fair chance of hitting something. All a matter of how you use something really. Another thing to think about with MACs at least is that the first time we saw one fired it was from a rather large space station, and that shuddered rather dramatically, you fire off several at once and you'll likely tear the ship apart.
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Unread 7 Feb 2004, 21:51   #41
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Re: Onslaught: Tides of Revenge

Richard: SHHHHH!!
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Unread 7 Feb 2004, 22:20   #42
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Re: Onslaught: Tides of Revenge

Update: Don't make ships yet. New additions being added.
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Unread 7 Feb 2004, 22:36   #43
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Re: Onslaught: Tides of Revenge

but, but, my ship was ready AGES ago

this just, just, just, just, irritating, i might have to redesign, AGAIN
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Unread 7 Feb 2004, 22:55   #44
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Re: Onslaught: Tides of Revenge

Quote:
Originally Posted by flapjack
but, but, my ship was ready AGES ago

this just, just, just, just, irritating, i might have to redesign, AGAIN
I'm crying for your pair.

*Rubs completly dry eyes*

Really, I am!
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Unread 7 Feb 2004, 23:17   #45
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Re: Onslaught: Tides of Revenge

*flapjack hopes the changes won't be that big, so he can just use his current design*

hmm, how about readding the PBCs?

*flapjack hides from the Wrath of Bakan (tm)*
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Unread 8 Feb 2004, 17:30   #46
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Re: Onslaught: Tides of Revenge

Quote:
Originally Posted by Bakan
Okay

Good news: Stats remaining intact

Bad News: The more powerful the weapon, less acurate it is. Thus the MAC will make nice big explosions..... against nice big ships. Against small ships and fighters, the following will happen:

Oh shit, we missed

Oh shit, they got through our shields

Oh shit, we are dead.

Thus I suggest ship changes :P
Well DUH

It's quite obvious (to me anyway) that the hulking space-borne version of an artillery piece wouldn't be able to swing around nimbly with hairline procision.

Also using a MAC Cannon to shoot down strikecraft makes about as much sense as trying to kill a fly with a bazooka.

*Stops Fluffie from picking up a bazooka *

I used 6 MAC's on my ship because I had an anti-capital role in mind when I designed her. As such I'll be keeping my design as it is despite the promise of new additions to the parts list.

You just make sure that plenty of said type of ships wander into my path...
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Unread 9 Feb 2004, 02:28   #47
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Re: Onslaught: Tides of Revenge

Okay people.

If you check the webpage now, you will notice something new on the hulls page.

The new colums are how much power is generated for each drive.

Yes, besides slots, you have to make sure you have enough POWER to run all systems.

What happens is this. If you have enough power, you can run your systems. If not, you have to shut down systems, for example, if you have a overpowered shields and weapons, but not enough power, you would have to lower shields to fire.

Thus, this means that engines are more important.

Additional engines will take up the following additional slots:
Fusion Drives - 10
Cold Fusion Drive - 20
Ion Drive - 30
Impuse Drive - 40
Gravimetrix Drive - 50
Warp Drive - 10
Trans-Warp Drive - 25
Supspace Drive - 50
Hyperdrive - 75
Slipstream Drive - 100

Also, as a reward for assistance, the following people get a FREE engine of choice.

RichardP
Fluffie

Questions, feel free to ask.
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Unread 9 Feb 2004, 09:00   #48
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Re: Onslaught: Tides of Revenge

As I said, my ship remains as it is.


Ship Name
The NEMESIS

Ship Class - 25000c
Explorer - 25000c

Ship Hulls - 4000c
(4/5)
2 Layers of Polarized Deuterium Hull (4 slots) - 4000c

Ship Engines - 15000c POWER OUTPUT - 108000MW
(SL1/1, FTL1/1)
Gravimetric Drive (1 slot, +18000MW) - 5000c
Slipsteam Drive (1 slot, +90000MW) - 10000c

Ship Shields - 3000c PU - 8000MW
(2/15)
2 Advanced Explorer Shield Generators (2 slots, 8000MW) - 3000c

Ship Weapons - 28200c PU - 95010MW
(114/40 + 74)
6 MAC Cannons (90 slots, 90000MW) - 24000c
4 Quad Pulse Phaser Turrets (20 slots, 5000MW) - 3200c
2 Missile Launcher Turrets (AF) (4 slots, 10MW) - 1000c

Additional - 22500c PU - 1776MW
(118/120)
+ 74 Weapon slots
Bio-neural gel packs (5 slots, 500MW) - 10000c
Holographic Emitters Array (5 slots, 300MW) - 5000c
Artificial Intelligence Network (5 slots, 100MW) - 1000c
Hydroponics Bay (5 slots, 25MW) - 1000c
Holodeck (5 slots, 250MW) - 1000c
Bar (2 slots, 0MW) - 500c
EMH (2 slots, 1MW) - 500c
Emergency Medical Bay (5 slots, 100MW) - 1000c
Advanced Subspace Sensors (10 slots, 500MW) - 2500c

Hanger Bay - 800c PU - 0MW
(F0/12, S8/8)
8 Light Shuttles (8 slots) - 800c

Barracks - 1500c PU - 200MW
(4/10)
1 Elite Damage Control Team (2 slots, 100MW) - 1000c
1 Ship Security Team (2 slots, 100MW) - 500c

TOTAL PU - 104986MW
(excess power - 3014MW)

TOTAL COST - 100000c
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Unread 9 Feb 2004, 11:17   #49
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Re: Onslaught: Tides of Revenge

Quote:
Originally Posted by Hewitt
Also using a MAC Cannon to shoot down strikecraft makes about as much sense as trying to kill a fly with a bazooka.

*Stops Fluffie from picking up a bazooka *
Awww
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Unread 9 Feb 2004, 12:32   #50
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Re: Onslaught: Tides of Revenge

i'm getting myself a new ship btw
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