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Unread 10 Nov 2003, 21:21   #1
Bakan
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Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Okay, if the first two words didn't drag you in here groaning, then you must be bored.

As you know, every once in a while I decide to revive spacecraft arena. This time around, I'm reviving it, while shreding it and throwing 1/2 of it out the airlock and rebuilding the other half.

Okay, now you may be asking what the hell will be happening. Basically imagine spacecraft arena, except there is a plot (shocking, no :-P), no set home (unless you build one :-P), you have to be united together (well okay, you can go seperate paths, but it's encouraged to stick together), and oh yeah, you have to do a shitload of traveling :-P.

That is the basis of my latest thread.

Now, for the beginning you will be limited in ship designs to some pre-selected ships, that you can slightly alter (the plot will explain this better). However as time passes you can make new ships, upgrade old ones, customize, capture, and destroy ships :-P. I hope that this will evolve into a long running series of thread *cough*unlikely*cough*

So, if you are interested, start a posting.
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Unread 10 Nov 2003, 21:27   #2
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

here i am count me in - wheres the ship yards.....
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Unread 10 Nov 2003, 21:32   #3
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

count meh in, so its like the battle concept and ship building of spacecraft arena mixed with andromeda exploration style?
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Unread 10 Nov 2003, 22:37   #4
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

You mean we get to do SCA style posts, but with a plot and FTL drives...

I need to round up my crew.
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Unread 11 Nov 2003, 01:24   #5
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

(Adam beguins painting the old rustbucket that is his ship*
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Unread 11 Nov 2003, 02:08   #6
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

i'll be here
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Unread 11 Nov 2003, 13:16   #7
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Hey dont forget me!
Im in, but i think we need more info....
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Unread 11 Nov 2003, 13:51   #8
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

*flapjack runs in*

i'm not to late, am i ??

*flapjack goes to get his ship*
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Unread 11 Nov 2003, 18:35   #9
Bakan
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

WoW, some people are actually.... interested......

Oh yeah, at first your ships are pre-assigned to you but you will have some modification flexibility within the end of the 1st mission. If you really want a specific ship, PM/Chat me and I'll discuss it with you. If you are kind enough, maybe I'll be a kind DM

Oh yeah..... stupid actions will result in your ship being "accidently" reclassified as a "red-shirt" ship.
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Unread 11 Nov 2003, 19:36   #10
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

hola senor
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Unread 12 Nov 2003, 17:51   #11
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

so, were do we find the things to modify our ships with

(our be nice and design all new ships and PM them to you)
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Unread 12 Nov 2003, 20:55   #12
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

hey this actually sounds cool! it sounds kinda like MOO2 or ascendancy exept that u dont get to fully customize the ships
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Unread 12 Nov 2003, 21:52   #13
Bakan
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Okay everyone, since there is actually SOME interest, I shall be willing to start the thread.

However, it's gonna start of differently in terms of making your own ships.

I'm allowing you make your OWN ships, as in pull them from whatever TV series/movies/books and submit them. However, they can't be TO powerful as of now. Upper limit for what I will accept at this point is anything comparable to a Star Destroyer from Star Wars on down.

However, in order to balance this out and for plot reasons, the bigger/badder your ship is, the more damage it starts of with, damage that can't be repaired until the end of the first mission.

When you post you ships, please post it's stats/link to stats/picture for it. I'll then be compiling a list of all ships/parts that can be bought eventually, after which the thread itself will start proper. Be warned, I may/probably will take creative liberties with any really high-powered weapons, from having them disabled at first to having them "downgraded", and some "upgraded" if needed.

Also please post captain descriptions. You all will be started at a rank of Lt. Cmdr., with promotions coming as people show good RP'ing/tatics.

Well now, start a posting ships.
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Unread 12 Nov 2003, 22:47   #14
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Here it is based on the b5 webby and converted to MoA stats

Name: VANGAURD III

Sharlin Mimbari Class Cruiser
Type: Strike-Cruiser

Crew: 105
Troop: 800 Marine Companies

Fighter: 15 Nial Class

Power:
1 Black Hole Generator
8 Fusion reactors

Weapons:
18 Gravitic Neutron Cannons
18 Gravitic Fusion Beam Cannons
24 EM Neutron guns
24 EM Fusion Beam guns
42 Electro-Pulse Guns
4 Missile Launcher
1 antimatter Cannon
1 Mass Driver

Defense:
15 meter re-enforced Poly-Crystalline armor
42 Tractor Beams
Minbari Stealth Device [sensor disruption generator]
Gravitic Defense Shield Grid


Ships Captain - Lt Commander Lady Hawk

history to follow
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Unread 12 Nov 2003, 23:27   #15
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

hmm

i'm really thinking about going in with a romulan D'deridex class, which is nowhere near the power of a star destroyer, but which probably is a lot faster and has the advantage of disappearing on its enemy

or a sovereign with the ablative armor and those nice photon torpedoes voyager uses against the borg in 1 of the episodes (were they blow up a cube with 2 hits)

or i could design my own ship from some of the lists that are all over the place
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Unread 12 Nov 2003, 23:46   #16
Bakan
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Notes:

Please indicate specifically your FTL drive, and if possible size of your ship, along with linkies.
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Unread 12 Nov 2003, 23:54   #17
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

I'll join.

Do I have to make my own ship? I'm lazy... er, I mean, uncreative.
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Unread 12 Nov 2003, 23:56   #18
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Vehicle Name – Titanium Angel



Armor/plating – Metatron





Main Weapons – 1x Two-bladed sword/staff (Interchangeable due to the properties of Metatron) , 4x Homing Lasers (Detachable and self propelled units that detach from the main unit always being linked with the frame. Controlled either by the pilot or resident A.I Operating System.)



Sub Weapons - Vector Trap (Used not only to store the two-bladed sword/staff but also capable of holding other contents if needed.



Propulsion – Energy Crystals (Crystals that can exert a greta mount of pushing force when an energy supply is applied to them, as well as providing fast acceleration and high high speeds. Due to the control of energy sent to the crystals it possible to control direction easier by restricting power to some whilst allowing power to others.)



Energy Source – Metatron itself stores the energy provided by a medium sized modified Arkjet Engine core



Design – Forming a rough shape of a large humanoid in size, the ****pit is situated down by the waist area rather than the head. Due to the materials it made of it utilizes no shield other than damage resistant capabilities of Metatron, combined with mobility and speed, as well as a limited capable to repair itself over time if enough power is around to absorb.

Using its fingered hands to wield a staff that ends can change into deadly blades, as well as situated on its back four Homing lasers. Their main purpose for allowing attacks from a multitude of angles, each laser can detach and become a weapon under its own thruster power for a limited time. Otherwise they will automatically return to the main unit for energy recharge, onboard is a sophisticated AI which thanks to highly unusual properties of Metatron which almost seem to posses a life of its own at times. Crystalline pods can retract from short stubby wing like objects on its back for propulsion.



Looks – shimmering with energy, as lines streak through its darkly colored amour, as four swiveling spikes (Homing lasers) protrude from its back in, giving it an almost demonic look about it. When all its weapons system are active, the mounted cannons almost swarm around the unit in a blur of controlled speed, whilst holding within its hand a weapon reminiscent of ancient times, although on far more powerful scale as the staff/sword shimmer with same energy as the amour, easily capable of slicing through the hull of ships. ([/size][size=3]http://www.genesoul.net/zoe/[/size][size=3] for ideas on what frames can look like making sure to check the mecha section and then under the Anubis: Zone of the Enders)





Advantages – Fast and maneuverable, able to out turn even smallest craft, making it an excellent anti-fighter or effective against slower medium sized vehicles. The Metarton serving well as amour due to its increased damage resistance than standard hulls, at cost of high energy output required


Disadvantages – When taking on larger vessels not as effective, due to fact that damage has to be kept to critical ship system in order to make an impact. Rather than mass damage as a whole. Also suffers from requiring large amounts of energy to run, resulting in it losing systems or battle capabilities in prolonged battles.



(Official description of Metatron as taken of a Zone of the Enders Fansite “Considered one of the two greatest discoveries in space development, along with the LEV, this mineral ore was found on Callisto, a moon of Jupiter, in the early 21st century. Widely researched and applied in a number of different fields. In the case of OF, metatron has metamorphic properties and can form new weapons and repair it's own armor because of the metatron. Because it's circuits are also made of metatron, when programs are "downloaded" it actually physically changes the circuits”)


(Official description of Vector Trap “A system which uses a small space to absorb matter, materials or an object to allow other vehicles to carry things they otherwise might not be able to. example; Ardjet's wisps, Jehuty's subweapons, Anubis' staff.”)



(Offical Description of Arkjet Engine “Electric power source. Used as a propulsion system in LEVs.”)



Disclaimer: I have although taken the information from a single anime/game series, I have slight modified some of it to suit my needs better for the purpose of this thread.

Last edited by Darkling; 13 Nov 2003 at 00:02.
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Unread 13 Nov 2003, 01:36   #19
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Quote:
Originally Posted by KraKto$is8
I'll join.

Do I have to make my own ship? I'm lazy... er, I mean, uncreative.
Feel free to rip off a ship from any TV series/Movie/Novel collection. Like Lady Hawk :P
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Unread 13 Nov 2003, 01:38   #20
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Quote:
Originally Posted by Lady Hawk
Here it is based on the b5 webby and converted to MoA stats

Name: VANGAURD III

Sharlin Mimbari Class Cruiser
Type: Strike-Cruiser

Crew: 105
Troop: 800 Marine Companies

Fighter: 15 Nial Class

Power:
1 Black Hole Generator
8 Fusion reactors

Weapons:
18 Gravitic Neutron Cannons
18 Gravitic Fusion Beam Cannons
24 EM Neutron guns
24 EM Fusion Beam guns
42 Electro-Pulse Guns
4 Missile Launcher
1 antimatter Cannon
1 Mass Driver

Defense:
15 meter re-enforced Poly-Crystalline armor
42 Tractor Beams
Minbari Stealth Device [sensor disruption generator]
Gravitic Defense Shield Grid


Ships Captain - Lt Commander Lady Hawk

history to follow
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Unread 13 Nov 2003, 01:39   #21
Bakan
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Note to all: When I say your ship is approved, I still have to add in the initial damage done to it
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Unread 13 Nov 2003, 01:51   #22
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Quote:
Originally Posted by Darkling
Vehicle Name – Titanium Angel



Armor/plating – Metatron





Main Weapons – 1x Two-bladed sword/staff (Interchangeable due to the properties of Metatron) , 4x Homing Lasers (Detachable and self propelled units that detach from the main unit always being linked with the frame. Controlled either by the pilot or resident A.I Operating System.)



Sub Weapons - Vector Trap (Used not only to store the two-bladed sword/staff but also capable of holding other contents if needed.



Propulsion – Energy Crystals (Crystals that can exert a greta mount of pushing force when an energy supply is applied to them, as well as providing fast acceleration and high high speeds. Due to the control of energy sent to the crystals it possible to control direction easier by restricting power to some whilst allowing power to others.)



Energy Source – Metatron itself stores the energy provided by a medium sized modified Arkjet Engine core



Design – Forming a rough shape of a large humanoid in size, the ****pit is situated down by the waist area rather than the head. Due to the materials it made of it utilizes no shield other than damage resistant capabilities of Metatron, combined with mobility and speed, as well as a limited capable to repair itself over time if enough power is around to absorb.

Using its fingered hands to wield a staff that ends can change into deadly blades, as well as situated on its back four Homing lasers. Their main purpose for allowing attacks from a multitude of angles, each laser can detach and become a weapon under its own thruster power for a limited time. Otherwise they will automatically return to the main unit for energy recharge, onboard is a sophisticated AI which thanks to highly unusual properties of Metatron which almost seem to posses a life of its own at times. Crystalline pods can retract from short stubby wing like objects on its back for propulsion.



Looks – shimmering with energy, as lines streak through its darkly colored amour, as four swiveling spikes (Homing lasers) protrude from its back in, giving it an almost demonic look about it. When all its weapons system are active, the mounted cannons almost swarm around the unit in a blur of controlled speed, whilst holding within its hand a weapon reminiscent of ancient times, although on far more powerful scale as the staff/sword shimmer with same energy as the amour, easily capable of slicing through the hull of ships. ([/size][size=3]http://www.genesoul.net/zoe/[/size][size=3] for ideas on what frames can look like making sure to check the mecha section and then under the Anubis: Zone of the Enders)





Advantages – Fast and maneuverable, able to out turn even smallest craft, making it an excellent anti-fighter or effective against slower medium sized vehicles. The Metarton serving well as amour due to its increased damage resistance than standard hulls, at cost of high energy output required


Disadvantages – When taking on larger vessels not as effective, due to fact that damage has to be kept to critical ship system in order to make an impact. Rather than mass damage as a whole. Also suffers from requiring large amounts of energy to run, resulting in it losing systems or battle capabilities in prolonged battles.



(Official description of Metatron as taken of a Zone of the Enders Fansite “Considered one of the two greatest discoveries in space development, along with the LEV, this mineral ore was found on Callisto, a moon of Jupiter, in the early 21st century. Widely researched and applied in a number of different fields. In the case of OF, metatron has metamorphic properties and can form new weapons and repair it's own armor because of the metatron. Because it's circuits are also made of metatron, when programs are "downloaded" it actually physically changes the circuits”)


(Official description of Vector Trap “A system which uses a small space to absorb matter, materials or an object to allow other vehicles to carry things they otherwise might not be able to. example; Ardjet's wisps, Jehuty's subweapons, Anubis' staff.”)



(Offical Description of Arkjet Engine “Electric power source. Used as a propulsion system in LEVs.”)



Disclaimer: I have although taken the information from a single anime/game series, I have slight modified some of it to suit my needs better for the purpose of this thread.
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Unread 13 Nov 2003, 17:14   #23
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Character Name – Geth’lath

Rank – Lt Commander



Appearance –

Slim and standing at about 5,7, not the tallest or strongest looking of people. Although is always polite and well mannered if rather secretive about any of his interests, and neglects to form any friendships with the crew. Dressing in causal wear mostly except when going into battle, then being adorned in a common flight suit never really looking out of place anywhere, nor is he much for attention. Pale skinned and possessing one blue eye another black one due to an odd trait to offworlder from his home palnet but rather common due to the planets climate altering the eye titning of newborns and children, also with scruffy unkempt hair falling just short of his neck.



History – Hails from a border world colony, his parents where not very well off and in lower ranks of society. Having being born and grown up and low gravity planet didn’t develop much physically, but insisted on proving his worth through words instead. Becoming an author after leaving the rather primitive education system the planet possessed, showing some talent for it. Although ultimately failed to make much of name fro himself, falling short of his ambitions. Finding himself out of money and luck joined the planetary security detachment, finding himself at ease as frame runner working his way through the ranks. Finally at the twenty nine got a chance to escape the planet in the form of a recruitment drive to get the best mecha pilots in the galaxy, to participate in the test development of a new type of frame, made of recently discovered material showing great promise. Once more his skill and reflexes aided during these turbulent times. The experiment where cut short due to recent disturbing incidents and a loss of funding, as well as Geth’lath hearing news of his parent passing away in an accident.



Torn between duty and family simple left without a word destroying any other frames at the facilities as well as any key features to better aid his escape, racing back home in his stolen frame, but unable to get there in time before getting himself involved in an incident that has him stranded in a convoy of ships and on the run.



Personality - Well mannered mostly sociality anyway, but likes his solitude, feeling he ahs something to prove to himself, resulting in battle frenzy during combat that walks the line of life and death but keeps grasp of reality in disturbing manner where calculations and statistics not lives are his priorities. Companions are chains that bite into your mind, better to live for yourself as if the day will be your last and never regret the path you have walked for the weak die the strong survive is his philosophy in life.

Last edited by Darkling; 13 Nov 2003 at 17:59.
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Unread 13 Nov 2003, 17:46   #24
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

hmm, so if i take a very small ship, it'll be about just as strong as the others eh

i'll just take a delta flyer:

Dimensions Length : 30 m
Beam : 9 m
Height : 6 m
Decks : 13
Mass 102.2 metric tons
Crew 13
Armament 2 x Type IV phaser cannon, total output 1,500 TeraWatts
4 x 1 + 18 torpedoes
Defence Systems Unimatrix shield system, total capacity 108,000 TeraJoules
Light Parametallic Single hull.
Low level Structural Integrity Field
Warp Speeds
(TNG scale) Normal Cruise : 6
Maximum Cruise : 6.8
Maximum Rated : 7.2 for 12 hours.

Strength Indices
(Galaxy class = 1,000) Beam Firepower : 30
Torpedo Firepower : 20
Weapon Range and Accuracy : 35
Shield Strength : 40
Hull Armour : 15
Speed : 376
Combat Manoeuvrability : 17,210
Overall Strength Index 90
Diplomatic Capability 1


light, but with the capability of installing a slipstream drive, firing quantum or trans-phasic torpedoes, installing pulse phasers and many other very usefull upgrades
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Unread 13 Nov 2003, 18:04   #25
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

umm where be the ship list??
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Unread 13 Nov 2003, 18:20   #26
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

there isn't any

you need to go find yourself a ship on some webpage or make 1 up yourself
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Unread 13 Nov 2003, 19:00   #27
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Flapjack - Your ship is.... to small :-P. I admit I should have clarified this better, but anyways.

Ships must range between size and power of the following.

Lowest - Enterprise, NX-01 (From Star Trek: Enterprise)
Highest - Imperial Mark II Star Destroyer (From Star Wars)

Flapjack, you can use the delta flyers as fighters/escorting vessels, but not as your main ship. Nice try though.

Mad Cat, as flapjack said, either create your own ship or pull one from any source you wish.
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Unread 13 Nov 2003, 19:42   #28
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Name: Red Sky At Dawn aka 'No Dachi'
Age: Unknown
Rank: N/A
Info: Red Sky At Dawn is a sentient warship, designed aeons ago by a highly advanced race. Able to truly 'think' at many times human capacity, 'No Dachi' (his unnofficial, self-assumed name) is constantly aware and in control of all systems and aspects of the ship that forms his body. After his creation, very little is known. No sign of the race that created him remains and thereafter Red Sky At Dawn has been restlessly travelling the stars, searching for his lost masters whilst complying with his strict moral code. Responsible for toppling several totalitarian empires (small system-scale ones on his own, but more often fights for the side which he deems to be the most ethically-sound) and countless dead murderers (mainly pirates, outlaws and warships of rogue nations), Red Sky At Dawn is an enigmatic and deadly threat in the void, the kind of thing that crewmen talk about in low voices in bars and such. Many people don't believe that he actually exists, but he does.

Ship Info:

Description: Red Sky At Dawn is around a kilometre long and half as wide, with the width narrowing to a near-point at the bow and stern. [i]RSAD[/i[ has a flat, largely featureless and, most importantly of all, rounded surface that gives it good structural integrity. Most notably of all, Red Sky At Dawn's hull is painted a vivid crimson colour.

Weaponry/Equipment: Red Sky At Dawn is equipped with eight multi-ammunition missile pods which, although each takes a good amount of time to reload, can be fired and reloaded separately. Each fires eight missiles of varying type. No Dachi is known to equip powerful ship-tp-ship missiles, presicion anti-subsystem missiles and dual-role anti-strike craft.anti-missile missiles. One of No Dachi's weaknesses is that missiles of the correct design to function with the launcher pods are not produced anywhere in modern civilization, and so an on-board factory system has to manufacture new missiles for him.

In addition to the missiles, which are intended as a secondary weapon, are two Heavy Beam Laser Cannons. The cannons, which utilise firing ports rather than a vunerable turret system, are fixed front-facing. They are designed as a multi-purpose heavy weapon to inflict average damage on shields and hull. They are powerful but draw on large amounts of power. Four Light Beam Laser Cannons provide point defense against large and medium missiles and strike craft.

Four Ion Beam Arrays, smaller than the Heavy Beam Laser Cannons and divided 2/2 between topside and belowside of the vessel provide supplementary heavy fire support to the lasers. Mounted on heavily armoured turrets with a hemispherical field of fire. The beam arrays are designed for use against shields/large targets and the turrets track too slowly to effectively fire on anything smaller than a destroyer.

Two EMP Burst Emitters provide short-range anti-missile defense and anti-subsystem offensive capability. Extensive advanced ECM interferes with sensors, lock-ons and missiles.

Four small, rapid-fire mass drivers provide close anti-strike craft capability where lasers fail, but have no anti-missiles use. They track very quickly and are based in turrets, 2/2 above/below.

The Red Sky At Dawn's Effector is its most powerful weapon. Designed by the advanced race that built the ship, the heavy-duty Effector can manipulate matter at No Dachi's will, tearing apart ships and diverting missiles and other non-energy objects from it. The Effector requires very large amounts of power for use against large-scale objects.

The Red Sky At Dawn is equipped with several layers of medium shielding designed to resist kinetic projectiles, energy weapons and 'exotic' energy weapons respectively. The warship has two hulls, both radiation-shielded, and each with medium armour. It primarily relies on its antimissile defenses and extreme manouevreability and speed to enable it to evade enemy fire. In addition to extensive sensor arrays, the Red Sky At Dawn is capable of manufacturing smaller craft of No Dachi's own design up to 250 metres in length and slaved to the RSAD by No Dachi.

In order to use his manufacturing facilities, the Red Sky At Dawn must stop for resources. This can leave him motionless and thus vunerable.

Power is provided by some kind of ancient and advanced energy source. Whilst not needing fuel and proviing never-ceasing energy, it can be 'burnt out' if No Dachi uses too much power in weapons/shields/Effector, etc. In this instance the Red Sky At Dawn has a variety of subsystems designed for emergency gathering of energy from other sources, but it cannot use these in the heat of battle (apart from solar panels, which do not provide a lot of energy and are easily damaged).

The RSAD has an advanced drive that enables it to travel quickly both FTL and sub-FTL at great speed. It is extremely agile, which makes up for its (comparative) lack of armour. The Red Sky At Dawn's greatest advantage is that it is all controlled by the single entity of No Dachi, thus eliminating human error and a need for communication between sections.

Last edited by No Dachi; 13 Nov 2003 at 21:14.
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Unread 13 Nov 2003, 20:18   #29
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

err, bakan, in case you didn't know, the delta flyer is almost 6 times as maneuverable as the NX-01, it has shields (which the NX-01 doesn't have) its armor and hull strength is higher then that of the NX-01, it has almost 8 times the firepower with its phasers, it has more then 100 times the firepower with its photon torpedoes, it flies a hell of a lot faster at warp speed, has a warp core output of several hundreds of times that of the NX-01 and is a lot smaller

the Delta flyer would waste the NX-01 without even taking substantial damage to its shields, the Delta flyer would outrun the NX-01 without breaking a sweat (and with the NX-01 pulling maximum warp, or impulse for that matter), the Delta flyer would outturn the NX-01 with ease and the Delta flyer can land on a planet (which the NX-01 can't)

but if you're certain you don't want me flying the Delta flyer, i think i'll settle for an intrepid class with 2 delta flyers and 4 class 9 shuttles (normal load out would be 8 class 9 shuttles, but i've replaced 4 shuttles with 2 far more potent delta flyer's)

stats for the intrepid class:
name: USS stellar voyage
Dimensions Length : 343 m
Beam : 133 m
Height : 66 m
Decks : 15
Mass 700,000 metric tons
Crew 141
Armament 13 x Type VIII phaser arrays, total output 10,000 TeraWatts
4 x Standard photon torpedo tube + 38 torpedoes
Defence Systems Standard shield system, total capacity 729,000 TeraJoules
Standard Duranium/Tritanium Single hull.
Standard level Structural Integrity Field
Warp Speeds
(TNG scale) Normal Cruise : 8
Maximum Cruise : 9.975
Maximum Rated : 9.985 for 1 hours.

Strength Indices
(Galaxy class = 1,000) Beam Firepower : 200
Torpedo Firepower : 500
Weapon Range and Accuracy : 440
Shield Strength : 270
Hull Armour : 50
Speed : 3,526
Combat Manoeuvrability : 9,100
Overall Strength Index 555
Diplomatic Capability 3

stats for the delta flyers:
Dimensions Length : 30 m
Beam : 9 m
Height : 6 m
Decks : 1
Mass 102.2 metric tons
Crew 1
Armament 2 x Type IV phaser cannon, total output 1,500 TeraWatts
4 x standard torpedo launcher + 18 torpedoes
Defence Systems Unimatrix shield system, total capacity 108,000 TeraJoules
Light Parametallic Single hull.
Low level Structural Integrity Field
Warp Speeds
(TNG scale) Normal Cruise : 6
Maximum Cruise : 6.8
Maximum Rated : 7.2 for 12 hours.

Strength Indices
(Galaxy class = 1,000) Beam Firepower : 30
Torpedo Firepower : 20
Weapon Range and Accuracy : 35
Shield Strength : 40
Hull Armour : 15
Speed : 376
Combat Manoeuvrability : 17,210
Overall Strength Index 90
Diplomatic Capability 1

stats for the class 9 shuttles:
Dimensions Length : 9.17 m
Beam : 3.8 m
Height : 2.95 m
Decks : 1
Mass 1.85 metric tons
Crew 12 plus 2 passengers
Armament 2 x Type IV phaser bank
2 x Type IV phaser bank, total output 200 TeraWatts
2 x Micro photon torpedo tube + 60 torpedoes
Defence Systems Standard shield system, total capacity 13,500 TeraJoules
Light Duranium/Tritanium Single hull.
Low level Structural Integrity Field
Warp Speeds
(TNG scale) Normal Cruise : 5
Maximum Cruise : 5.4
Maximum Rated : 5.8 for 3 hours.

Strength Indices
(Galaxy class = 1,000) Beam Firepower : 4
Torpedo Firepower : 5
Weapon Range and Accuracy : 15
Shield Strength : 5
Hull Armour : 3.12
Speed : 183
Combat Manoeuvrability : 23,350
Overall Strength Index 59
Diplomatic Capability 2

oh and no dachi, if that ship is overkill, then what do you call this ship ??
now i'm not sure about the power of your missiles, but since federation vessels are immune to laser weapons (due to the navigational deflector) i'd say even a class 9 shuttle would wax your ship

speed aproximations (in times C and time to travel 5 LY):
warp 5 (normal cruise for a class 9 shuttle): 214 times C and 5 LY in 8.5 Days
warp 6 (normal cruise for the delta flyer): 392 times C and 5 LY in 4.6 days
warp 7 (just above max cruise for the delta flyer): 656 times C and 5 LY in 2.8 days
warp 8 (normal cruise for the intrepid class): 1,024 times C and 5 LY in 1.8 Days
warp 9: 1,516 times C and 5 LY in 1.2 days
warp 9.975 (maximum cruise for the intrepid class): 5,552 times C and 5 LY in 7.9 Hours
warp 10: fricking impossible lunatic speed, oh wait, you're everywhere at the same time
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Last edited by flapjack; 13 Nov 2003 at 21:06.
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Unread 13 Nov 2003, 20:44   #30
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Quote:
Originally Posted by No Dachi
Name: Red Sky At Dawn aka 'No Dachi'
Age: Unknown
Rank: N/A
Info: Red Sky At Dawn is a sentient warship, designed aeons ago by a highly advanced race. Able to truly 'think' at many times human capacity, 'No Dachi' (his unnofficial, self-assumed name) is constantly aware and in control of all systems and aspects of the ship that forms his body. After his creation, very little is known. No sign of the race that created him remains and thereafter Red Sky At Dawn has been restlessly travelling the stars, searching for his lost masters whilst complying with his strict moral code. Responsible for toppling several totalitarian empires (small system-scale ones on his own, but more often fights for the side which he deems to be the most ethically-sound) and countless dead murderers (mainly pirates, outlaws and warships of rogue nations), Red Sky At Dawn is an enigmatic and deadly threat in the void, the kind of thing that crewmen talk about in low voices in bars and such. Many people don't believe that he actually exists, but he does.

Ship Info:

Description: Red Sky At Dawn is around a kilometre long and half as wide, with the width narrowing to a near-point at the bow and stern. [i]RSAD[/i[ has a flat, largely featureless and, most importantly of all, rounded surface that gives it good structural integrity. Most notably of all, Red Sky At Dawn's hull is painted a vivid crimson colour.

Weaponry: Red Sky At Dawn is equipped with eight multi-ammunition missile pods which, although each takes a good amount of time to reload, can be fired and reloaded separately. Each fires eight missiles of varying type. No Dachi is known to equip powerful ship-tp-ship missiles, presicion anti-subsystem missiles and dual-role anti-strike craft.anti-missile missiles. One of No Dachi's weaknesses is that missiles of the correct design to function with the launcher pods are not produced anywhere in modern civilization, and so an on-board factory system has to manufacture new missiles for him.

In addition to the missiles, which are intended as a secondary weapon, are two Heavy Beam Laser Cannons. The cannons, which utilise firing ports rather than a vunerable turret system, are fixed front-facing. They are designed as a multi-purpose heavy weapon to inflict average damage on shields and hull. They are powerful but draw on large amounts of power. Four Light Beam Laser Cannons provide point defense against large and medium missiles and strike craft.

((more later. Looks a little overpowered to me atm, don't know whether or not it does to the othe ships yet))
APPROVED!!!
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Unread 13 Nov 2003, 20:46   #31
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Quote:
Originally Posted by flapjack
err, bakan, in case you didn't know, the delta flyer is almost 6 times as maneuverable as the NX-01, it has shields (which the NX-01 doesn't have) its armor and hull strength is higher then that of the NX-01, it has almost 8 times the firepower with its phasers, it has more then 100 times the firepower with its photon torpedoes, it flies a hell of a lot faster at warp speed, has a warp core output of several hundreds of times that of the NX-01 and is a lot smaller

the Delta flyer would waste the NX-01 without even taking substantial damage to its shields, the Delta flyer would outrun the NX-01 without breaking a sweat (and with the NX-01 pulling maximum warp, or impulse for that matter), the Delta flyer would outturn the NX-01 with ease and the Delta flyer can land on a planet (which the NX-01 can't)

but if you're certain you don't want me flying the Delta flyer, i think i'll settle for an intrepid class with 2 delta flyers and 4 class 9 shuttles (normal load out would be 8 class 9 shuttles, but i've replaced 4 shuttles with 2 far more potent delta flyer's)

stats for the intrepid class:
name: USS stellar voyage
Dimensions Length : 343 m2
Beam : 133 m2
Height : 66 m2
Decks : 153
Mass 700,0004 metric tons
Crew 1413
Armament 13 x Type VIII phaser arrays, total output 10,000 TeraWatts
4 x Standard photon torpedo tube5 + 38 torpedoes6
Defence Systems Standard5 shield system, total capacity 729,000 TeraJoules
Standard Duranium/Tritanium Single hull.
Standard level Structural Integrity Field
Warp Speeds
(TNG scale) Normal Cruise : 8
Maximum Cruise : 9.975
Maximum Rated : 9.985 for 1 hours.

Strength Indices
(Galaxy class = 1,000) Beam Firepower : 200
Torpedo Firepower : 500
Weapon Range and Accuracy : 440
Shield Strength : 270
Hull Armour : 50
Speed : 3,526
Combat Manoeuvrability : 9,100
Overall Strength Index 555
Diplomatic Capability 3

stats for the delta flyers:
Dimensions Length : 30 m
Beam : 9 m
Height : 6 m
Decks : 13
Mass 102.2 metric tons
Crew 13
Armament 2 x Type IV phaser cannon, total output 1,500 TeraWatts
4 x 1 + 18 torpedoes
Defence Systems Unimatrix shield system, total capacity 108,000 TeraJoules
Light Parametallic Single hull.
Low level Structural Integrity Field
Warp Speeds
(TNG scale) Normal Cruise : 6
Maximum Cruise : 6.8
Maximum Rated : 7.2 for 12 hours.

Strength Indices
(Galaxy class = 1,000) Beam Firepower : 30
Torpedo Firepower : 20
Weapon Range and Accuracy : 35
Shield Strength : 40
Hull Armour : 15
Speed : 376
Combat Manoeuvrability : 17,210
Overall Strength Index 90
Diplomatic Capability 1

stats for the class 9 shuttles:
Dimensions Length : 9.17 m1
Beam : 3.8 m
Height : 2.95 m1
Decks : 1
Mass 1.85 metric tons
Crew 12 plus 2 passengers
Armament 2 x Type IV phaser bank2
1 x Type IV2 phaser bank, total output 200 TeraWatts
2 x Micro photon torpedo tube + 60 torpedoes
Defence Systems Standard2 shield system, total capacity 13,500 TeraJoules
Light Duranium/Tritanium Single hull.
Low level Structural Integrity Field
Warp Speeds
(TNG scale) Normal Cruise : 5
Maximum Cruise : 5.4
Maximum Rated : 5.8 for 3 hours.

Strength Indices
(Galaxy class = 1,000) Beam Firepower : 4
Torpedo Firepower : 5
Weapon Range and Accuracy : 15
Shield Strength : 5
Hull Armour : 3.12
Speed : 183
Combat Manoeuvrability : 23,350
Overall Strength Index 59
Diplomatic Capability 2

oh and no dachi, if that ship is overkill, then what do you call this ship ??
now i'm not sure about the power of your missiles, but since federation vessels are immune to laser weapons (due to the navigational deflector) i'd say even a class 9 shuttle would wax your ship

speed aproximations (in times C and time to travel 5 LY):
warp 5 (normal cruise for a class 9 shuttle): 214 times C and 5 LY in 8.5 Days
warp 6 (normal cruise for the delta flyer): 392 times C and 5 LY in 4.6 days
warp 7 (just above max cruise for the delta flyer): 656 times C and 5 LY in 2.8 days
warp 8 (normal cruise for the intrepid class): 1,024 times C and 5 LY in 1.8 Days
warp 9: 1,516 times C and 5 LY in 1.2 days
warp 9.975 (maximum cruise for the intrepid class): 5,552 times C and 5 LY in 7.9 Hours
warp 10: fricking impossible lunatic speed, oh wait, you're everywhere at the same time
APPROVED!!!

And for the record, I know that the Delta Flyer could waste the NX-01 without damage, but I want you to have something a little larger.
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Unread 13 Nov 2003, 20:57   #32
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

'More to come', FJ.
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Unread 13 Nov 2003, 21:05   #33
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Name: Lucifer
class: super destroyer
Length: 2777 meters
Height: 525 meters
Width: 357 meters
2 super lasers (not turret)
20 anti fighter lasers
10 anti cruiser lasers
5 tractor beams
2 fighter bays
15 disruption cannons (emp) 20.534 exowatts
20 missile systems 2.5 kiloton warheads

warp travel: ??? need explanation (this ship travels through sub-space)

the lucifer's armour is made of a substance never encoutered before by the human race, it is generally a dark grey or black and apears to be radar resistant it is also extremely strong and has been known survive direct collisions with cruiser class ships. the shield system is also very powerfull no weapon has yet managed to puncture through it, even after prolonged bombardment, however this shield cannot be used in sub-space making its five main reactors vunrable to attack.
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Unread 13 Nov 2003, 21:10   #34
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

hmm, if your ship travels trough subspace, how fast does it travel in LYpH (lighyears per hour)?

my intrepid does about 0,63 LYPH and it's 1 of the fastest (if not the fastest) ships in starfleet
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Unread 13 Nov 2003, 21:11   #35
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Quote:
Originally Posted by Mad cat
Name: Lucifer
class: super destroyer
Length: 2777 meters
Height: 525 meters
Width: 357 meters
2 super lasers (not turret)
20 anti fighter lasers
10 anti cruiser lasers
5 tractor beams
2 fighter bays
15 disruption cannons (emp) 20.534 exowatts
20 missile systems 2.5 kiloton warheads

warp travel: ??? need explanation (this ship travels through sub-space)

the lucifer's armour is made of a substance never encoutered before by the human race, it is generally a dark grey or black and apears to be radar resistant it is also extremely strong and has been known survive direct collisions with cruiser class ships. the shield system is also very powerfull no weapon has yet managed to puncture through it, even after prolonged bombardment, however this shield cannot be used in sub-space making its five main reactors vunrable to attack.
REJECTED!!!

I'm sorry, but after consideration, the ship is to large. The largest I'm allowing is star destroyer size (1.6KM, 1600M), and that ship would be almost a floating husk with the initial amount of damage given to it.
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Unread 14 Nov 2003, 00:27   #36
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Rightly. i should probably play.

This is my BASIC design bakan. Nothing fancy. or any background. it'l l come mind you.

so far ive got: The Ship name, and the ships weapons. and the ships concept :P

So ill post something when ive written it.

Ive got 4 free periods tomorrow so its just lurverly :P
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Unread 14 Nov 2003, 01:08   #37
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Quote:
Originally Posted by flapjack
but since federation vessels are immune to laser weapons (due to the navigational deflector)
ARGH!

This is probably the most misunderstood line in Startrek EVER. This entire premise that lasers can't get through navigational deflectors is based on a single sentence from Riker when looking at the schematics for an age old freighter.

"Lasers? They wouldn't even get through our navigational deflector."

This is NOT stating that they're immune to all lasers, simply that the weapons on that ship are so weak they couldn't get through even the minimum levels of shielding used to deflect dust particles. Blatantly if you fire a death star sized laser at a federation starship it will die just as easily as anything else.


Quote:
Originally Posted by flapjack
my intrepid does about 0,63 LYPH and it's 1 of the fastest (if not the fastest) ships in starfleet
It isn't the fastest, the Promethius is the fastest ship in the fleet, re-watch Voyager - 'Message in a Bottle'.


Quote:
Originally Posted by Bakan
Lowest - Enterprise, NX-01 (From Star Trek: Enterprise)
On a side note, the Enterprise could not have been NX-01.

During one episode of voyager we get to see the ship USS Dauntless NX-01-A.

While this ship is actually a fake created to deceive the Voyager crew, the only way this identification would not have immediately alerted them to the hoax would be if it was infact valid. As the only time an ident has got a letter suffix is when the original ship did exceptional things (only two known, the Enterprise and the Defiant) and it keeps the name. So the original NX-01 must have been called Dauntless.

Once again the Enterprise series got it wrong.

_________________________________________________________________________

Anyway... My Ship...



Size :
Length : 1052m
Width : 220m
Height : 210m


Armament :
4 Twin Heavy Kinetic Turrets
2 Bow Torpedo Launchers

Space-based cannons use cylinders of heavy elements covered in a superconductive shell and fired from a fairly simple magnetic accelerator known as a mass driver. Speeds of almost 10,000 meters per second are possible.

Two types of torpedo are carried in stock, anticapital and standard.
Anticapital torpedoes are single stage and carry a solitary high yield warhead.
Standard torpedoes are two stage, splitting into 6 high speed torpedoes with lower yield warheads.


Defence :
Trilayer Armour
Defence Field Generators

The first layer is designed to vaporize instantly at the point of contact with either kinetic or beam weapons. The high-speed cloud of vapor serves to either deflect the rest of an armor piercing round or cause interference with a particle beam and dissipate its power. Beneath this ablative layer is a thin, power absorbing layer. Finally, the last layer protecting a ship is a thick crystal polymer composite, interwoven with advanced ceramics.
The defence field is merely a high powered magnetic field that deflects incoming charged particles and objects. On higher energy settings can bend electromagnetic waveforms around the ship.

Drive Systems :
FTL : Hyperspace Core
STL : Fusion Drives

The hyperspace core is a direct scale copy of the one found in the Kushan mothership, allowing the ship to conduct tactical and longjump operations without requiring external assistance like a normal destroyer. Jump distance is projected at 2500ly and requires around 15 minutes of normal cruising to recharge to full capacity.
During non-combat periods the defence field is set to ramscoop mode and collects hydrogen to run the fusion reactors.
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Unread 14 Nov 2003, 04:57   #38
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Deleted on request from original author.

Last edited by biffy; 9 Sep 2005 at 14:39.
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Unread 14 Nov 2003, 13:49   #39
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Quote:
Originally Posted by Richpur
ARGH!

This is probably the most misunderstood line in Startrek EVER. This entire premise that lasers can't get through navigational deflectors is based on a single sentence from Riker when looking at the schematics for an age old freighter.

"Lasers? They wouldn't even get through our navigational deflector."

This is NOT stating that they're immune to all lasers, simply that the weapons on that ship are so weak they couldn't get through even the minimum levels of shielding used to deflect dust particles. Blatantly if you fire a death star sized laser at a federation starship it will die just as easily as anything else.

It isn't the fastest, the Promethius is the fastest ship in the fleet, re-watch Voyager - 'Message in a Bottle'.

On a side note, the Enterprise could not have been NX-01.

During one episode of voyager we get to see the ship USS Dauntless NX-01-A.

While this ship is actually a fake created to deceive the Voyager crew, the only way this identification would not have immediately alerted them to the hoax would be if it was infact valid. As the only time an ident has got a letter suffix is when the original ship did exceptional things (only two known, the Enterprise and the Defiant) and it keeps the name. So the original NX-01 must have been called Dauntless.

Once again the Enterprise series got it wrong.

[/i]
first of all, this came directly from www.dtil.org, who got the information directly from Paramount pictures and various persons involved with the making of the star trek series:

The navigation shields also posses another intriguing property; they are immune to attack from laser weaponry. This is due to the trans-static flux effect which occurs as a by-product of the deflection process; when laser light impinges on a deflector field, the effect creates a small portal into subspace, causing the laser beam to pass harmlessly into this domain. As the beam is not subspace encased, it will re-emerge into normal space within a few milliseconds, putting it several hundred light seconds away. Since the beam never actually impacts on either the deflector shield or hull the power of the attack is irrelevant to the effect. This process is not regarded as a serious defensive measure, since laser weapons are considered obsolete by most major powers

second, i didn't say it was the fastest, i said it was 1 of the fastest, the sovereign posses a lower maximum cruise but can peak at warp 9.99, which is marginally higher then the intrepid's 9.985

however at the time of construction the intrepid was the fastest ship around and it's still the fastest ship with research and exploration abilities

another thing i feel like i must note is the fact that the 'lasers' from star wars are not real lasers, they are instead particle lasers, which are much more powerfull and fired charged particles to do most of the damage (also the reason a deflector shield from star wars can stop lasers shots but allow the people in the ship to see outwards normally)

i'm not going to comment on the NX-01 problem because the DITL agrees that it's a simply utterly stupid mistake made by the people making Enterprise
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Unread 14 Nov 2003, 17:16   #40
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

lol another example of idiocy in tv
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Unread 14 Nov 2003, 17:18   #41
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Quote:
Originally Posted by Richpur
Anyway... My Ship...
Niiiiice.
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Unread 14 Nov 2003, 18:02   #42
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Can I have an infinite improbability drive?
Or a bistro-matic?
And can I carry a small fleet of fighters?
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Unread 14 Nov 2003, 19:01   #43
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Quote:
Originally Posted by KraKto$is8
Can I have an infinite improbability drive?
Or a bistro-matic?
And can I carry a small fleet of fighters?
maybe
maybe
maybe
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Unread 14 Nov 2003, 19:52   #44
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

w00t so it is a go. Well I guess i'll have too dig up a ship. Mabey i'll use "The Avenger" from Moo2.
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Unread 14 Nov 2003, 20:23   #45
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

yarrrrr!
sign me up! (might not make it all in time...I'm at break)
oh..and would I be able to have a small fleet of like..four ships with me?...nothing but scout ships and light cruisers maybe?...if not..just say so

Name: Nova IV

Kinarii Class Carrier
Type: Meadium-Carrier

Crew: 462
Fighter/Bomber Pilots: 1/Fighter & 2/Bomber


Fighter:30 Jinta Class - Kagh Class
Light - Medium Fighters
Bomber:Gohti'ell Class

Medium Bomber

Power:
2 Thorium reactors

Weapons:

8 Antimatter Cannons()

1 Total Annihalition Destructo Death Ray (Human Contructed)-[CAUTION! Suggested Using Only When Needed Or On Very Big Ships/Planets]-
{Info: It also totally drains allllllll power from the ship, leavin her a sittin duck}
..I'll put on more later..gtg...
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Unread 14 Nov 2003, 22:31   #46
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Name: DarkStar
Class: Vampire
Lenght: 475.6 meters
Mass: 7.2 million metric tons
Crew: 21
Troops: 100
Fighters: 8 Shadow class Heavy Fighters

Power:
Quantum Gravitic Reactor
3 Fusion Reactors
1 Highly Experimental Hyperspace tap (used to power Death Ray only)

Weapons:
1 Light Shadow Death Ray Beam Cannon
2 Heavy Quantum Bolt Cannons
4 Light Quantum Bolt Cannons

Defense:
1.8 meter re-enforced Shadow Bio-Organic Armoured hull.
Shadow Shields
Phased Hyperspace Cloaking device.
Minbari Stealth Device

Info:

A ship based on stolen designs for the Whitestar class ship. It has been stripped off most of the Vorlon technology used to create it, and has been installed with newly aquired shadow technology. The ship is crewed by 21 personal, of which 15 are technicians and engineers, to make repairs and adjustments to all the non-biological systems, such as the fusion drives. Another 5 are Officers, of which, 2 are command personal. The last 'crew man' is actually merged with the ship, as a living component. They are able to command and run nearly the entire ship from the ships direction and speed, to weapon firing. This allows the 'pilot' to just think of what to do, and the ship will respond, increasing responce times immensly.
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Unread 15 Nov 2003, 22:52   #47
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Quote:
Originally Posted by flapjack
first of all, this came directly from www.dtil.org, who got the information directly from Paramount pictures and various persons involved with the making of the star trek series:

The navigation shields also posses another intriguing property; they are immune to attack from laser weaponry. This is due to the trans-static flux effect which occurs as a by-product of the deflection process; when laser light impinges on a deflector field, the effect creates a small portal into subspace, causing the laser beam to pass harmlessly into this domain. As the beam is not subspace encased, it will re-emerge into normal space within a few milliseconds, putting it several hundred light seconds away. Since the beam never actually impacts on either the deflector shield or hull the power of the attack is irrelevant to the effect. This process is not regarded as a serious defensive measure, since laser weapons are considered obsolete by most major powers

I have known about www.DITL.org for rather a long time, and it isn't got directly from paramount studios at all, read the color coding and you'll see that the entire section you just pasted is white which means that it is his (Graham Kennedy's) own speculation, here is what he has to say about it.

Quote:
Originally Posted by Graham Kennedy
The technobabble used to explain this was actually created by using the 'Technobabble generator' in "The Nitpickers Guide for Next Generation Trekkers, Volume II", written by Phil Farrand. The babble generator allows you to make up cool-sounding technospeak from sets of words using random numbers - it's rather tounge in cheek, and great fun. I have no idea if the phrase 'trans-static flux effect' makes sense to anybody, but it certainly doesn't mean anything to me!"
So basically there is no basis behind the statement apart from a single line in a show.
The argument used against this method of assumption is summed up rather nicely in this...

Quote:
Originally Posted by Michael Wong
The shining, absolute proof of Graham Kennedy's refusal to acknowledge rationality or science is his adherence to the ridiculous "no laser" myth.

"The navigations shields also posses another intriguing property; they are immune to attack from laser weaponry. This is due to the trans-static flux effect which occurs as a by-product of the deflection process."

Let us disregard the gratuitous technobabble for a moment and look at this claim. It is based on the infamous quote from "The Outrageous Okona" in which Picard snorted with derision at the laser weapons of a tiny, primitive spacecraft and muttered that "lasers won't even penetrate our navigational deflectors".

As a result, some trekkies have concluded that navigational deflectors are magically invulnerable to lasers, regardless of power. Note that Picard never said "no laser, regardless of its power level, can penetrate our navigational deflector." Kennedy assumes that Picard's statement contained the implicit words "of any power" while other, more reasonable observers conclude that the statement contained the implicit words "of that size". What do you think is more reasonable? Kennedy has actually claimed in public that a Federation shuttlecraft would shrug off a direct hit from the Death Star's superlaser! And this is someone who brandishes his little HND as proof that he knows something about science. <sigh> He may be more knowledgeable than a high school kid, but not much more.

Everything has limits. Science is largely based on finding those limits. But if we don't know what those limits are, how reasonable is it to conclude that they must not exist at all? It is unscientific, unreasonable, and has absolutely no basis in logic whatsoever. There is one obvious reason that Kennedy subscribes to this ridiculous myth about navigational deflectors being godlike in their immunity to lasers: he wants them to be, because he thinks that Star Wars weapons are lasers. No one with a remotely rational mind would assume that since Picard didn't elaborate on his statement, he must have meant that it was a universal law. No one with any grasp of logic or science would assume that in the absence of a known upper limit, there must not be any upper limit at all.

In conclusion, nothing in canon Star Trek has ever said that no laser can penetrate navigational deflectors.


My apologies to Bakan for going so far off topic, but I thought this needed correcting before flapjack tries to apply this idea during the real thread.
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Unread 15 Nov 2003, 23:03   #48
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

i might post meh ship tommorow.

might.
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Unread 15 Nov 2003, 23:18   #49
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Quote:
Originally Posted by Richpur
I have known about www.DITL.org for rather a long time, and it isn't got directly from paramount studios at all, read the color coding and you'll see that the entire section you just pasted is white which means that it is his (Graham Kennedy's) own speculation, here is what he has to say about it.



So basically there is no basis behind the statement apart from a single line in a show.
The argument used against this method of assumption is summed up rather nicely in this...




In conclusion, nothing in canon Star Trek has ever said that no laser can penetrate navigational deflectors.


My apologies to Bakan for going so far off topic, but I thought this needed correcting before flapjack tries to apply this idea during the real thread.
Not a problem, for if flapjack DID try to apply that, he would then meet the business end of a Death Star's superlaser and I will assure you, it will not be pretty
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Unread 15 Nov 2003, 23:19   #50
Bakan
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Re: Spacecraft Arena....hmmm nahh, scratch that, now it's [Under Construction]

Quote:
Originally Posted by Crazyboy
Name: DarkStar
Class: Vampire
Lenght: 475.6 meters
Mass: 7.2 million metric tons
Crew: 21
Troops: 100
Fighters: 8 Shadow class Heavy Fighters

Power:
Quantum Gravitic Reactor
3 Fusion Reactors
1 Highly Experimental Hyperspace tap (used to power Death Ray only)

Weapons:
1 Light Shadow Death Ray Beam Cannon
2 Heavy Quantum Bolt Cannons
4 Light Quantum Bolt Cannons

Defense:
1.8 meter re-enforced Shadow Bio-Organic Armoured hull.
Shadow Shields
Phased Hyperspace Cloaking device.
Minbari Stealth Device

Info:

A ship based on stolen designs for the Whitestar class ship. It has been stripped off most of the Vorlon technology used to create it, and has been installed with newly aquired shadow technology. The ship is crewed by 21 personal, of which 15 are technicians and engineers, to make repairs and adjustments to all the non-biological systems, such as the fusion drives. Another 5 are Officers, of which, 2 are command personal. The last 'crew man' is actually merged with the ship, as a living component. They are able to command and run nearly the entire ship from the ships direction and speed, to weapon firing. This allows the 'pilot' to just think of what to do, and the ship will respond, increasing responce times immensly.
APPROVED!!!
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