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30 Sep 2006, 19:41
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#1
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Leo's Pwn :P
Join Date: Jun 2006
Location: just outside of Newton Abbot, Devon, UK
Posts: 118
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Planetarion Cresent
Duont really know where this belongs, but if doesnt belong here im sure some kind Moderator will move it to where it is meant to be.
Right a bit of back ground information on teh game.
This is a game based on Mornington Crescent ... A game made famous by Im Sorry I haven't a Clue (BBC Radio4)
In this case The idea of Planetarion Crescent is to get to 1:1
if ur not sure how to play this watch and learn and feel free to join in
The whole point is there are no rules.
It was a made up game on Radio 4 where everyone made up rules on the spot and eventually someone made it to Mornington Crescent, after they felt a "suitable" time had come.
As much of the humour was in the rule names and so on as everything else. That's the whole point of the game, really.
JC - info provided by Appoco
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Last edited by JC; 1 Oct 2006 at 11:09.
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30 Sep 2006, 19:42
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#2
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Leo's Pwn :P
Join Date: Jun 2006
Location: just outside of Newton Abbot, Devon, UK
Posts: 118
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Re: Planetarion Cresent
First move ---
I start with a bi-parallel shift into 6:5 and enoforce a no go move in C5
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30 Sep 2006, 19:44
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#3
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:alpha:
Join Date: May 2002
Location: London, UK
Posts: 7,871
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Re: Planetarion Cresent
I envoke the R16 bug of XP-Whoring to push into 5:4
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"There is no I in team, but there are two in anal fisting"
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30 Sep 2006, 19:54
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#4
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: Planetarion Cresent
I object to your Round 16 bug rule - it was a feature! - and invoke the memory of Spinner to move into 133:7
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r8-10 RaH r10.5-12 MISTU
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30 Sep 2006, 20:13
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#5
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Leo's Pwn :P
Join Date: Jun 2006
Location: just outside of Newton Abbot, Devon, UK
Posts: 118
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Re: Planetarion Cresent
i shunt Appoco into 200:4 for taking a holiday in Rd 18 and move to 99:9 through a star gate
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neg rep me if u must but remember red is my favourite colour in pa
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30 Sep 2006, 21:09
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#6
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.
Join Date: Mar 2004
Posts: 3,382
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Re: Planetarion Cresent
i think by explaining so much the point of the game has been missed
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30 Sep 2006, 21:23
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#7
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Leo's Pwn :P
Join Date: Jun 2006
Location: just outside of Newton Abbot, Devon, UK
Posts: 118
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Re: Planetarion Cresent
Quote:
Originally Posted by jerome
i think by explaining so much the point of the game has been missed
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explained what exactly its not like hitchhikers guide to pa is the rule set
neway pls feel free to make a move and pls dont criticise a fun thread
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30 Sep 2006, 22:12
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#8
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Leo's Pwn :P
Join Date: Jun 2006
Location: just outside of Newton Abbot, Devon, UK
Posts: 118
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Re: Planetarion Cresent
using P30ns rule i start a C200 loop with 200:6 --- 11:8 --- 200:18
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[TDM] an mmo alliance coming to an mmo near you soon
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1 Oct 2006, 00:03
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#9
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: Planetarion Cresent
I've been debating closing it, but I've been trying to work out wtf the rule are for this game or what the actual point is first.
However as JC has decided to leave it I'll leave it open for a bit and hopefully it will start to make more sense
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Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
The Farnborough Crew
Cos anything else is just an alliance
Join our public channel at #f-crew
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1 Oct 2006, 02:25
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#10
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-Back Again-
Join Date: Feb 2001
Location: Hitchin, Hertfordshire
Posts: 707
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Re: Planetarion Cresent
The idea is obviously to move your fleets around the Universe obeying the Genuine Fifth Season Ruleset to get your fleet to land in galaxy 1:1.
And I'm invoking the Late Starter rule and heading straight for 6:6.
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1 Oct 2006, 10:09
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#11
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: Planetarion Cresent
I am a moron. I still dont understand.
But isnt the sort of thing that people get up to in the Roleplaying forum? Wouldnt that be the best place to move this thread to?
/me spawns in 1:1 and wins - further, i invoke the Law of American Foreign Policy; declaring victory, and then leaving.
/me waves
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#Strategy ; #Support - Sovereign
--- --- ---
"The Cake is a Lie."
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1 Oct 2006, 10:46
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#12
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lolly roffle
Join Date: Nov 2001
Posts: 5,514
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Re: Planetarion Cresent
Right, Appoco has kindly explained the game to me and I have edited the original post to explain things.
I'm still not sure how this is going to be a fun thread but its not causing any harm and PD isnt exactly full of actiuve threads at the moment so i'm happy to let the 'fun' continue. I've cleaned up the thread a bit, if you dont understand or want to play this seemingly pointless game just dont post .
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eXcessum
Last edited by JC; 1 Oct 2006 at 11:13.
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1 Oct 2006, 11:15
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#13
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dazed and confused
Join Date: Apr 2004
Location: Defford
Posts: 379
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Re: Planetarion Cresent
I invoke random quantum particles to eject UN from 1:1, and use the convention of australian tea making to nullify american foreign policy.
I then use FTL travel to get to 6:9, obeying the laws of geriatrics.
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rats live on no evil star
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1 Oct 2006, 11:15
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#14
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.
Join Date: Mar 2004
Posts: 3,382
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Re: Planetarion Cresent
the point of the game is that it's elitist and for shits who try to use it as some sort of scale of dominion in status over others
i'd play but it's really not fun.
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1 Oct 2006, 13:59
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#15
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Leo's Pwn :P
Join Date: Jun 2006
Location: just outside of Newton Abbot, Devon, UK
Posts: 118
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Re: Planetarion Cresent
Quote:
Originally Posted by jerome
the point of the game is that it's elitist and for shits who try to use it as some sort of scale of dominion in status over others
i'd play but it's really not fun.
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then jer u dont get the point of the game
and its anything bar elitest >> otherwise it would be in GD
__________________
neg rep me if u must but remember red is my favourite colour in pa
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[TDM] an mmo alliance coming to an mmo near you soon
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The answers you seek are not here
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1 Oct 2006, 15:55
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#16
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Flash in the PAN
Join Date: Aug 2005
Location: Birmingham, Romania
Posts: 554
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Re: Planetarion Cresent
This is Saphi's worst idea yet.
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