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Unread 25 Apr 2008, 15:29   #1
Ave
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Join Date: Dec 2005
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Getting more action during day

Quote:
Originally Posted by GReaper
I entirely agree that this game is incredibly boring apart from at night time when everyone has their fleets on pre-launch. If you want to play seriously then the only way to do it is sacrifice sleep - which people with other commitments just can't do these days. I'm sure many of us started this game as students but have now moved on.

Start a new thread if you feel you've got decent suggestions for it though.
Any of these suggestions aren't tought thrue really, just some ideas to add some more action for the day/game.

Give us 4 fleets and code a time limitation when u can launch them. 2 fleets for day 2 for night (1 def 1 att). Perhaps stats needs to be edited to day and night form also. So all ships cant be used at once. Then you have battles going on 24/7 unless someone want to give the advantage away to not launch twice a day. Also take this in consideration with basic resource income we have. Pre-lauch still ables the less active to launch twice possibly.

Add more instant/quciker methods to attack eachother, but make them defence able and less damaging. Example some rockets or sneak in robot attacks, where alliance can launch shields or counter rockets to def them. Make them notice able in alliance defence screen or something.

Add some galaxy projects that force you to work with your galaxy more closely, make communication and organisation worth more. Building and colecting fund for a common research to improve all planets in the galaxy is a good way to add some galaxy co-operation. Also the bigger and better can help the smaller ones this way (paying more for example.)

(extra shield for ships, scan blockers, -eta in galaxy defence, better protection against cov-op and so on....)

Add some artifacts that give a bonus of some type. Everyone can choose an artifact package from their coverment, which they will use, The artifacts could be stolen by the cov-ops and attacks or some sneak in robot hits. So the artifacts that the target own can be taken in consideration too when u pick a target and when u scan for a target.

(artifacts extra -eta, extra damage, extra resources, extra scan supporters, extra cov-op supporters, extra rocket shields, extra something, those can be made negative too ) This helps everyone to unique their armies and accounts even more.

Add some daily missions or task to do in the universe. Such as find a target for tonight, which u need to mark and launch to later on... will give u a bonus. Or something else which aint completely dull and childish and that actually can help you with the battles.
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