Quote:
Originally Posted by Mzyxptlk
What happens if the home planet loses half its troops and gets 'routed'? How would a planet regain control of its lost constructions? Do you want there to be some kind of interaction between ships and troops (think orbital bombardment)? When (init plays a role here) do troops get dropped, and how does combat work (also refer to the previous question, consider init)? Can planets send defensive as well as offensive troops? What about fleetslots, do you want any changes?
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A planet will produce troops if it has barracks. In case a planet loses the control of some constructions, it can:
- modify the population settings to produce more troops per barracks (those troops will be engaged in combat as they arrive, each tick)
- build more barracks to produce even more troops
- receive the help of gal mates/alliance troops because of course troops could be sent in defence
I don't see a need for any extra fleet slot
Would it require the creation of a new class ship for the troop transport... maybe.
If the def fire before troops are dropped it has to be considered in the global set of ships stats. But it could be possible that the troops are dropped first, then the def fires at empty ships, meaning the dropped troop (or some of them) would have no possibility to leave the planet and would have no choice but to fight till death, or be lost if the attacker is routed (just like a board wargame... troops which can"t retreat die).