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Unread 5 Jul 2009, 22:18   #1
harv
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Using unique constraints

From tick 211 to 216 there were several planets with coords 200:4:2, would be nice to avoid that in the future.
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Unread 5 Jul 2009, 22:23   #2
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Re: Using unique constraints


(It was only two, btw.)

Last edited by ellonweb; 5 Jul 2009 at 22:28.
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Unread 5 Jul 2009, 23:02   #3
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Re: Using unique constraints

(Still a bit odd)
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Unread 5 Jul 2009, 23:03   #4
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Re: Using unique constraints

(No, that was in fact quite even)
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Unread 5 Jul 2009, 23:04   #5
harv
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Re: Using unique constraints

There were 3 planets at tick 211.

200 4 2 "Pandemonium" "Zeus" Ter 30 14490 14490 0
200 4 2 "hilltop" "bluefish" Ter 30 14530 14530 0
200 4 2 "red" "redfish" Ter 30 14530 14530 0
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Unread 5 Jul 2009, 23:08   #6
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Re: Using unique constraints

(I think you'll find I've just been proved correct)
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Unread 6 Jul 2009, 14:02   #7
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Re: Using unique constraints

There were only two when I finally got Cin to fix it!
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Unread 6 Jul 2009, 14:54   #8
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Re: Using unique constraints

in tick 211 there was 3x 200:4:2 and 2x 200:4:25
in tick 212 there was 2x of both 200:4:2 and 200:4:25
in tick 213 to 216 there was 2x 200:4:2
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Unread 6 Jul 2009, 18:26   #9
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Re: Using unique constraints

Have you fixed the bug then?
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Unread 7 Jul 2009, 02:20   #10
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Re: Using unique constraints

it's not a bug, it's a new feature being tested
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Unread 8 Sep 2009, 06:38   #11
harv
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Re: Using unique constraints

And it happens again, now there are two planets with rulername BotRuler1 och planetname BotPlanet1 =\
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Unread 8 Sep 2009, 10:15   #12
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Re: Using unique constraints

It's a feature, you can set multiple farm planets and hit them all at once with one single fleet. \o/
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Unread 8 Sep 2009, 10:32   #13
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Re: Using unique constraints

It seems who ever coded the botname generations didn't do that correctly and it doesn't check for existing names, something which isn't a very good idea, for very obvious reasons
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Unread 8 Sep 2009, 12:40   #14
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Re: Using unique constraints

Quote:
Originally Posted by Cincinnatus View Post
It seems who ever coded the botname generations didn't do that correctly and it doesn't check for existing names, something which isn't a very good idea, for very obvious reasons
Well if PA's database would be designed correctly this wouldn't be an issue.
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