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Unread 1 Dec 2004, 00:01   #1
The_Fish
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38:2

Funny galaxy

What happened there?

What happens if I attack 38:2:1?

Can you give my galaxy some extra planets with the same co-ords as me too?
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Unread 1 Dec 2004, 00:03   #2
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Re: 38:2

for some strange reason the game plonked a few planets onto the same coordinate. spinners fixed the immediate problem and is working on the code for the reason why it happened currently.
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Unread 1 Dec 2004, 11:54   #3
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Re: 38:2

Still there
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Unread 1 Dec 2004, 12:01   #4
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Re: 38:2

its probably a new one.

the interim solution will mean that duplicate coordinates cannot exist for more than 1 tick. the problem will not exist next round at all.
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Unread 1 Dec 2004, 15:17   #5
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Re: 38:2

Quote:
Originally Posted by Kal
the problem will not exist next round at all.

Now where have we heard that sentence before ?
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Unread 1 Dec 2004, 15:55   #6
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Exclamation Re: 38:2

Planets with duplicate coordinates have been popping up since R1.

The problem eventually gets fixed, but then they throw-out/lose the code and rewrite it, and the problem comes back. :/
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Unread 1 Dec 2004, 16:01   #7
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Re: 38:2

the all new galaxy setup means no new gals are ever created so it simply won;t be able to happen
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Unread 1 Dec 2004, 17:32   #8
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Exclamation Re: 38:2

Quote:
Originally Posted by Kal
the all new galaxy setup means no new gals are ever created so it simply won;t be able to happen
There are other ways it could happen. New players joining the game, exiles, database corruption, etc. Of course, it shouldn't ever happen regardless, but saying it won't happen seems a bit... myopic.
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Unread 1 Dec 2004, 19:48   #9
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Re: 38:2

new players join existing gals, the exile code is not the cause of this problem and there is no way this coudl occur as a result, database corruption is of course a potential problem but then that could affect anything
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Unread 1 Dec 2004, 20:02   #10
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Re: 38:2

what is the cause? i'm curious

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Unread 1 Dec 2004, 20:27   #11
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Re: 38:2

its related to new account creation - spinner is going to tell me all about it in full later, but he needed sleep last night after he worked it out.
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Unread 2 Dec 2004, 00:31   #12
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Re: 38:2

Whats wrong with setting a unique key on the x y and z fields?
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Unread 2 Dec 2004, 02:52   #13
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Re: 38:2

i assume they're more worried about failing to create an account at all, than having a duplicte planet for a tick.

quite what's wrong with counting for matching coords in some form of while loop, however, is beyond me

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Unread 2 Dec 2004, 03:37   #14
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Re: 38:2

Maybe it breaks shuffle or something. But then again, shuffle has always produced some very exciting results.
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Unread 2 Dec 2004, 09:14   #15
Kal
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Re: 38:2

its a farily standard db locking issue if anyone cares, the solution is to add some locking to a particular function, the problem is that this function is used a lot by lots of other parts of the game to they would also need to be changed to take into account the change, hence its not for midround when we ar ei the middle of next round development. THe interim solution will be fine until the end of the round.
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