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11 Jul 2006, 23:44
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#1
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Hired Thug
Join Date: May 2004
Location: Central Illinois USA
Posts: 894
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new scan tech
We should add a scan tech after FA, that allows a scanner to do a block of scans on a target planet, so when he/she did that type of scan it did PSTU on the planet, maybe charge all scan cost +1-2 k
That way, more efficient, but a bit more expensive, fair trade to save time.
Shouldn't be all that difficult to code
call it "full spectrum scan" , or " planet analysis scan" or something
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Anatidaephobia is the fear that somewhere in the world, there is a duck watching you......
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12 Jul 2006, 00:44
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#2
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Planetarion Forum Moderator
Join Date: Apr 2005
Posts: 1,289
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Re: new scan tech
Would be nice for scanners but I can't see how it helps the rest of the universe.
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Romans 10:9-10
#strategy
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12 Jul 2006, 10:06
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#3
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: new scan tech
Why do we need a new scan. Just change the Waves page to have ONE set of co-ord inputs and then next to them tick boxes for which scans we want. Tick the boxes of the desired scans and they are then done in a batch job. You could upgrade the galaxy screen to to allow the same and maybe even add a way of selecting multipe planets to be selected to be scanned.
The cost would be whatever all the selected scans would currently cost
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Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
The Farnborough Crew
Cos anything else is just an alliance
Join our public channel at #f-crew
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13 Jul 2006, 03:17
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#4
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Love monkey
Join Date: Aug 2005
Posts: 31
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Re: new scan tech
OMG. I agree with Wakey! Someone shoot me now
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Rasputin
Proud to have been [WP][NoS][Angels][subh][ND][Omen][1up][CT][TGV][eXi][VGN][ASC]
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13 Jul 2006, 04:44
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#5
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Hired Thug
Join Date: May 2004
Location: Central Illinois USA
Posts: 894
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Re: new scan tech
either way, some form of doing a block of scans at once would be a good thing, could care less how we do that
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Anatidaephobia is the fear that somewhere in the world, there is a duck watching you......
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13 Jul 2006, 05:03
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#6
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Bona Fide Jesus Freak
Join Date: Jan 2005
Location: In the Word of the Lord
Posts: 765
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Re: new scan tech
Whats wrong with the slow, arduous system we have now? Why simplify things?
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Matthew 24:9 (New International Version) "Then you will be handed over to be persecuted and put to death, and you will be hated by all nations because of me."
Who the hell gave you posrep you christian fundamentalist?
god is bollox, mkay and you are not discussing it
You're not the voice of Christianity di**head.
CT R22-20, [1up] R18-16, TGV R15,
The Illuminati - [NoS] - R14-13
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13 Jul 2006, 20:19
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#7
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Ex-Head Multihunter
Join Date: Sep 2003
Location: At home
Posts: 900
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Re: new scan tech
Quote:
Originally Posted by rasputini
OMG. I agree with Wakey! Someone shoot me now
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Thats what they created the term 'against all odds' for
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R02.0-R4.0: [noob]
R05.0: [Wrath]/[Fury]
R06.0: Quit after 1 week
R7-9: Had an account, but didnt play seriously
R09.5: []LCH[] Officer
R10.0: []LCH[] HC (Rank #9, #1 Gal)
R10.5-R18.0: []LCH[] HC Scanner!
R18.0-R33 : Multihunter, Head MH
R34-.. : [CT] HC
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13 Jul 2006, 20:22
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#8
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Ex-Head Multihunter
Join Date: Sep 2003
Location: At home
Posts: 900
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Re: new scan tech
Quote:
Originally Posted by aNgRyDuCk
either way, some form of doing a block of scans at once would be a good thing, could care less how we do that
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Nonsense
Ive been scanner since r12 or so, and i would not use it, its more expensive. A scanner needs to be carefull with resources. And non-scanner dont scan much, so they wouldnt really save that much time.
Instead of 'make it easier to scan', can you think of any real reason to have block scans?
__________________
R02.0-R4.0: [noob]
R05.0: [Wrath]/[Fury]
R06.0: Quit after 1 week
R7-9: Had an account, but didnt play seriously
R09.5: []LCH[] Officer
R10.0: []LCH[] HC (Rank #9, #1 Gal)
R10.5-R18.0: []LCH[] HC Scanner!
R18.0-R33 : Multihunter, Head MH
R34-.. : [CT] HC
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13 Jul 2006, 21:09
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#9
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Bored
Join Date: Dec 2000
Location: A Persistant Universe
Posts: 1,583
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Re: new scan tech
Wakey's suggestion is however very scanner friendly.
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Germania
Fury
Mercury & Solace
Conspiracy Theory, Wrath, 1up, ICD, Eclipse
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13 Jul 2006, 21:33
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#10
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: new scan tech
Neither should be implemented. Scanning is supposed to be an arduous job, we're not supposed to be encouraging it.
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Finally free!
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13 Jul 2006, 22:44
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#11
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.
Join Date: Mar 2004
Posts: 3,382
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Re: new scan tech
why the hell not? the game ****ing makes being successful at it NEED scanners and then makes it an ardous job whilst at it? what?
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14 Jul 2006, 06:01
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#12
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Hired Thug
Join Date: May 2004
Location: Central Illinois USA
Posts: 894
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Re: new scan tech
Making it easier is exactly the point of the suggestion. when scanning target galaxies, I'd much prefer to spend the extra resources doing 10 block scans for example, rather than 40, 10 of each on every planet, it saves time, and when scanning 2 or 3 target galaxies for your MO's it makes it easier, so as I said, that is exactly the point. if it doesn't interest you, don't pursue the tech level ffs, no one has a gun to your head.
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Anatidaephobia is the fear that somewhere in the world, there is a duck watching you......
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15 Jul 2006, 18:42
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#13
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Registered User
Join Date: Jul 2006
Location: US
Posts: 17
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Re: new scan tech
Quote:
Originally Posted by Remy
Instead of 'make it easier to scan', can you think of any real reason to have block scans?
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You can parse one scan instead of 4 separate scans. When you are working with dozens of scans it can get tedious.
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ToF
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16 Jul 2006, 01:10
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#14
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Un-retired by request
Join Date: Oct 2003
Posts: 407
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Re: new scan tech
Quote:
Originally Posted by furball
Neither should be implemented. Scanning is supposed to be an arduous job, we're not supposed to be encouraging it.
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Yeah, what happened with that. Like 4-5 rounds ago they tried to remove alliance scanners and now they make it a free job (well from the alliance fund). Are PaTeam now Pro scanners?
Quote:
Originally Posted by wakey
Why do we need a new scan. Just change the Waves page to have ONE set of co-ord inputs and then next to them tick boxes for which scans we want. Tick the boxes of the desired scans and they are then done in a batch job. You could upgrade the galaxy screen to to allow the same and maybe even add a way of selecting multipe planets to be selected to be scanned.
The cost would be whatever all the selected scans would currently cost
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Would this simplicity help the game as a whole or just the 0.5% who are alliance scanners? And would this change be detrimental for the reasons PaTeam were trying to remove scanners a few rounds ago?
Quote:
Originally Posted by aNgRyDuCk
if it doesn't interest you, don't pursue the tech level ffs, no one has a gun to your head.
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And you needed to say it in that harsh way because? Just because we dont agree with you doesnt mean we shouldnt become scanners or indeed post of this thread
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Cm,
ASS DC
ex F-crew HC.
Played r4-present missing only 1 round so sad...
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16 Jul 2006, 02:59
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#15
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Bored
Join Date: Dec 2000
Location: A Persistant Universe
Posts: 1,583
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Re: new scan tech
Quote:
Originally Posted by Rc mayhem
Would this simplicity help the game as a whole or just the 0.5% who are alliance scanners? And would this change be detrimental for the reasons PaTeam were trying to remove scanners a few rounds ago?
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Alliance scanners arent the only people who use scans and arent the only ones who might want multiple scans of the same planet, it would make the feature more convienent for everyone who uses it and would be available to everyone in the game. Obviously people who do alot of scans will benefit the most from it, but thats the case with many features of the game. Its not per se a reason they shouldnt be improved.
How could this change be detrimental? It would make the physical process of getting multiple scans on the same planet take a little less time. If you didnt scan yourself youd never even know there was a change.
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Germania
Fury
Mercury & Solace
Conspiracy Theory, Wrath, 1up, ICD, Eclipse
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16 Jul 2006, 03:52
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#16
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Hired Thug
Join Date: May 2004
Location: Central Illinois USA
Posts: 894
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Re: new scan tech
Quote:
Originally Posted by Rc mayhem
And you needed to say it in that harsh way because? Just because we dont agree with you doesnt mean we shouldnt become scanners or indeed post of this thread
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are you kidding me? it wasn't harsh, it simply pointed out that you are not required to pursue the extra scan tech. Sorry if I offended your fragile sensativities... Think I have a binky laying around from when my boys were younger.... if you like I can mail you one. Please elaborate as to where I suggested you not post here or become a scanner. ffs
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Anatidaephobia is the fear that somewhere in the world, there is a duck watching you......
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16 Jul 2006, 04:48
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#17
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PA Team
Join Date: Oct 2004
Posts: 904
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Re: new scan tech
This suggestion has been made to Appocomaster. I've mentioned it several times to him. He is supposed to work on coding it. And none of this paying extra for it!
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16 Jul 2006, 12:24
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#18
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: new scan tech
Quote:
Originally Posted by Rc mayhem
Yeah, what happened with that. Like 4-5 rounds ago they tried to remove alliance scanners and now they make it a free job (well from the alliance fund). Are PaTeam now Pro scanners?
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I'm not sure what you're referring to that happened "4-5 rounds ago", you'll have to elaborate.
As for the alliance fund, there was almost no consultation on this and if there had been, I would have been rabidly against it.
Quote:
Originally Posted by jerome
why the hell not? the game ****ing makes being successful at it NEED scanners and then makes it an ardous job whilst at it? what?
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It's not supposed to be easy to scan. I was a scanner/DC for most of my time in Vengeance, it didn't bother me that it took a while to PSU scan a few galaxies. Sure, it's effort, but I like people who put in effort as opposed to taking the easy way out
Quote:
Originally Posted by Fiery
And none of this paying extra for it!
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Spot the totally unbiased ex-scanner.
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Finally free!
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16 Jul 2006, 15:12
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#19
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Jazz Man
Join Date: Jan 2003
Posts: 1,494
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Re: new scan tech
I think this is a good idea, I don't think it should cost extra tbh. Just the amount of the cost of the scan * the number of times you want to do it.
I think it should be researchable but make it a loooon research, like 4-5 days or something.
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Marv
Ex ROCK HC & PA Team Head of Support.
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16 Jul 2006, 15:46
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#20
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: new scan tech
Quote:
Originally Posted by Marv
I think this is a good idea, I don't think it should cost extra tbh. Just the amount of the cost of the scan * the number of times you want to do it.
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Why? If you're going to introduce something that makes the game easier, then reward the people who play it properly. It's just like having pre-launchs (which make the game easier) able to be spotted by jgps and scanned with FA scans.
Quote:
Originally Posted by Marv
I think it should be researchable but make it a loooon research, like 4-5 days or something.
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What purpose does that serve? I don't think that this should be a research - and following this logic, maybe we should make the 'cancel production' button researchable as well
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Finally free!
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16 Jul 2006, 22:26
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#21
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Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
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Re: new scan tech
adding an extra column beside the scans that u can tick to do all scans that you want at the same time would be fantastic
PS never volunteer to be a scanner in a speed rd
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Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
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