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Unread 11 Jul 2006, 23:44   #1
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new scan tech

We should add a scan tech after FA, that allows a scanner to do a block of scans on a target planet, so when he/she did that type of scan it did PSTU on the planet, maybe charge all scan cost +1-2 k

That way, more efficient, but a bit more expensive, fair trade to save time.

Shouldn't be all that difficult to code

call it "full spectrum scan" , or " planet analysis scan" or something
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Unread 12 Jul 2006, 00:44   #2
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Re: new scan tech

Would be nice for scanners but I can't see how it helps the rest of the universe.
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Unread 12 Jul 2006, 10:06   #3
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Re: new scan tech

Why do we need a new scan. Just change the Waves page to have ONE set of co-ord inputs and then next to them tick boxes for which scans we want. Tick the boxes of the desired scans and they are then done in a batch job. You could upgrade the galaxy screen to to allow the same and maybe even add a way of selecting multipe planets to be selected to be scanned.

The cost would be whatever all the selected scans would currently cost
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Unread 13 Jul 2006, 03:17   #4
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Re: new scan tech

OMG. I agree with Wakey! Someone shoot me now
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Unread 13 Jul 2006, 04:44   #5
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Re: new scan tech

either way, some form of doing a block of scans at once would be a good thing, could care less how we do that
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Unread 13 Jul 2006, 05:03   #6
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Re: new scan tech

Whats wrong with the slow, arduous system we have now? Why simplify things?
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Unread 13 Jul 2006, 20:19   #7
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Re: new scan tech

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Originally Posted by rasputini
OMG. I agree with Wakey! Someone shoot me now
Thats what they created the term 'against all odds' for
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Unread 13 Jul 2006, 20:22   #8
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Re: new scan tech

Quote:
Originally Posted by aNgRyDuCk
either way, some form of doing a block of scans at once would be a good thing, could care less how we do that
Nonsense

Ive been scanner since r12 or so, and i would not use it, its more expensive. A scanner needs to be carefull with resources. And non-scanner dont scan much, so they wouldnt really save that much time.

Instead of 'make it easier to scan', can you think of any real reason to have block scans?
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Unread 13 Jul 2006, 21:09   #9
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Re: new scan tech

Wakey's suggestion is however very scanner friendly.
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Unread 13 Jul 2006, 21:33   #10
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Re: new scan tech

Neither should be implemented. Scanning is supposed to be an arduous job, we're not supposed to be encouraging it.
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Unread 13 Jul 2006, 22:44   #11
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Re: new scan tech

why the hell not? the game ****ing makes being successful at it NEED scanners and then makes it an ardous job whilst at it? what?
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Unread 14 Jul 2006, 06:01   #12
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Re: new scan tech

Making it easier is exactly the point of the suggestion. when scanning target galaxies, I'd much prefer to spend the extra resources doing 10 block scans for example, rather than 40, 10 of each on every planet, it saves time, and when scanning 2 or 3 target galaxies for your MO's it makes it easier, so as I said, that is exactly the point. if it doesn't interest you, don't pursue the tech level ffs, no one has a gun to your head.
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Unread 15 Jul 2006, 18:42   #13
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Re: new scan tech

Quote:
Originally Posted by Remy

Instead of 'make it easier to scan', can you think of any real reason to have block scans?
You can parse one scan instead of 4 separate scans. When you are working with dozens of scans it can get tedious.
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Unread 16 Jul 2006, 01:10   #14
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Re: new scan tech

Quote:
Originally Posted by furball
Neither should be implemented. Scanning is supposed to be an arduous job, we're not supposed to be encouraging it.
Yeah, what happened with that. Like 4-5 rounds ago they tried to remove alliance scanners and now they make it a free job (well from the alliance fund). Are PaTeam now Pro scanners?

Quote:
Originally Posted by wakey
Why do we need a new scan. Just change the Waves page to have ONE set of co-ord inputs and then next to them tick boxes for which scans we want. Tick the boxes of the desired scans and they are then done in a batch job. You could upgrade the galaxy screen to to allow the same and maybe even add a way of selecting multipe planets to be selected to be scanned.

The cost would be whatever all the selected scans would currently cost
Would this simplicity help the game as a whole or just the 0.5% who are alliance scanners? And would this change be detrimental for the reasons PaTeam were trying to remove scanners a few rounds ago?

Quote:
Originally Posted by aNgRyDuCk
if it doesn't interest you, don't pursue the tech level ffs, no one has a gun to your head.
And you needed to say it in that harsh way because? Just because we dont agree with you doesnt mean we shouldnt become scanners or indeed post of this thread
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Unread 16 Jul 2006, 02:59   #15
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Re: new scan tech

Quote:
Originally Posted by Rc mayhem
Would this simplicity help the game as a whole or just the 0.5% who are alliance scanners? And would this change be detrimental for the reasons PaTeam were trying to remove scanners a few rounds ago?
Alliance scanners arent the only people who use scans and arent the only ones who might want multiple scans of the same planet, it would make the feature more convienent for everyone who uses it and would be available to everyone in the game. Obviously people who do alot of scans will benefit the most from it, but thats the case with many features of the game. Its not per se a reason they shouldnt be improved.

How could this change be detrimental? It would make the physical process of getting multiple scans on the same planet take a little less time. If you didnt scan yourself youd never even know there was a change.
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Unread 16 Jul 2006, 03:52   #16
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Re: new scan tech

Quote:
Originally Posted by Rc mayhem
And you needed to say it in that harsh way because? Just because we dont agree with you doesnt mean we shouldnt become scanners or indeed post of this thread
are you kidding me? it wasn't harsh, it simply pointed out that you are not required to pursue the extra scan tech. Sorry if I offended your fragile sensativities... Think I have a binky laying around from when my boys were younger.... if you like I can mail you one. Please elaborate as to where I suggested you not post here or become a scanner. ffs
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Unread 16 Jul 2006, 04:48   #17
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Re: new scan tech

This suggestion has been made to Appocomaster. I've mentioned it several times to him. He is supposed to work on coding it. And none of this paying extra for it!
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Unread 16 Jul 2006, 12:24   #18
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Re: new scan tech

Quote:
Originally Posted by Rc mayhem
Yeah, what happened with that. Like 4-5 rounds ago they tried to remove alliance scanners and now they make it a free job (well from the alliance fund). Are PaTeam now Pro scanners?
I'm not sure what you're referring to that happened "4-5 rounds ago", you'll have to elaborate.

As for the alliance fund, there was almost no consultation on this and if there had been, I would have been rabidly against it.

Quote:
Originally Posted by jerome
why the hell not? the game ****ing makes being successful at it NEED scanners and then makes it an ardous job whilst at it? what?
It's not supposed to be easy to scan. I was a scanner/DC for most of my time in Vengeance, it didn't bother me that it took a while to PSU scan a few galaxies. Sure, it's effort, but I like people who put in effort as opposed to taking the easy way out


Quote:
Originally Posted by Fiery
And none of this paying extra for it!
Spot the totally unbiased ex-scanner.
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Unread 16 Jul 2006, 15:12   #19
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Re: new scan tech

I think this is a good idea, I don't think it should cost extra tbh. Just the amount of the cost of the scan * the number of times you want to do it.

I think it should be researchable but make it a loooon research, like 4-5 days or something.
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Unread 16 Jul 2006, 15:46   #20
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Re: new scan tech

Quote:
Originally Posted by Marv
I think this is a good idea, I don't think it should cost extra tbh. Just the amount of the cost of the scan * the number of times you want to do it.
Why? If you're going to introduce something that makes the game easier, then reward the people who play it properly. It's just like having pre-launchs (which make the game easier) able to be spotted by jgps and scanned with FA scans.

Quote:
Originally Posted by Marv
I think it should be researchable but make it a loooon research, like 4-5 days or something.
What purpose does that serve? I don't think that this should be a research - and following this logic, maybe we should make the 'cancel production' button researchable as well
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Unread 16 Jul 2006, 22:26   #21
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Re: new scan tech

adding an extra column beside the scans that u can tick to do all scans that you want at the same time would be fantastic


PS never volunteer to be a scanner in a speed rd
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