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Unread 27 Oct 2006, 14:11   #1
robban1
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admins handeling of ticks

how is it possible to do so damn bad in every desicions that can be made about the ticks?

you guys are a joke, noone is online to answer pm's, only pokeing around and let the noob crew try to look leet in #pa

arogant ppl thx a lot :/
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Unread 27 Oct 2006, 14:13   #2
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Re: admins handeling of ticks

Spellapee whiners on the forum ftl.
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Unread 27 Oct 2006, 14:25   #3
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Re: admins handeling of ticks

Quote:
Originally Posted by Nadar
Spellapee whiners on the forum ftl.
why am i not suprised by your reply?
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Unread 27 Oct 2006, 14:30   #4
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Re: admins handeling of ticks

A2 is about as far from a noob as you can get. Who are you referring to in particular? ( also its 'handling' )

i didnt say anything about A2 as he isnt involved in the codings of things according to chef's post
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Unread 27 Oct 2006, 14:31   #5
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Re: admins handeling of ticks

There'll always be these problems with Planetarion and they'll always be handled relatively badly while staff are voluntary. As long as you're told far in advance when it'll be back online, I can't see what you've got to worry about.
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Unread 27 Oct 2006, 14:36   #6
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Re: admins handeling of ticks

Quote:
Originally Posted by bwtmc
There'll always be these problems with Planetarion and they'll always be handled relatively badly while staff are voluntary. As long as you're told far in advance when it'll be back online, I can't see what you've got to worry about.
that would be the case if it actually tick 11:00 gmt
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Unread 27 Oct 2006, 14:37   #7
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Re: admins handeling of ticks

I don't think there were any real cockups in the management of tickloss. I'd just suggest utilizing the forums and "THE PROTAL!!!!" to inform players about what happened, why, and when it will be fixed.


Yes, I know it was on the overview. But I'm quite certain that a good deal of questions, distracting the PA crew from important their important businessy things, could have been avoided all together.
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Unread 27 Oct 2006, 14:50   #8
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Re: admins handeling of ticks

We are drawing up a conclusive list of options which we'll narrow down to the appropriate action as soon as possible.







Just kidding, really we're going to throw darts at all the options to see what we're doing next time.
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Unread 27 Oct 2006, 15:22   #9
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Re: admins handeling of ticks

Quote:
Originally Posted by JonnyBGood
Just kidding, really we're going to throw darts at all the options to see what we're doing next time.
That is what honestly seems to be the given preferance to the broken ticks. 2 rounds ago we had similar problems with ticker breaking and they choose 3 or 4 different variations of what to do when tick resumed. This round yet another option as to how to deal with ticker issues. I would recommend that the PA crew works out a viable STANDARD way to react to broken ticks so that tickstops doesnt add to the game as a random element punishing one or another group but a fair way to resolved the problem.

So, make a standard, put it in the manual as: What happens if the ticker stops.

This gives people a place to go and to view what happens when there is a tickstop and doesnt leave people being insecure about what happens.
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Unread 27 Oct 2006, 15:45   #10
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Re: admins handeling of ticks

hmm

here it was broken more than 80 min so erm woot?
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Unread 27 Oct 2006, 15:47   #11
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Re: admins handeling of ticks

Quote:
Originally Posted by robban1
hmm

here it was broken more than 80 min so erm woot?
as it was pointed out here , that was a suggestion and not a post made by pateam saying that is their policy
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Unread 27 Oct 2006, 15:52   #12
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Re: admins handeling of ticks

Wouldnt it be nice if Appocomaster could just make an announcment announcing the policy instead of having all theese crappy discussions everytime the ticker breaks..
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Unread 27 Oct 2006, 16:56   #13
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Re: admins handeling of ticks

Apparently it was caused by the pateam's merge alliance tool.

Test it next time !!
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Unread 27 Oct 2006, 17:00   #14
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Re: admins handeling of ticks

Ok, just logged in to find that ticks have restarted, and iv crashed my fleets I know its my own fault for not getting a JGP in the 24 hrs before hand but was there even any notice given that ticks would be restarting?

from me about the handling though.
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Unread 27 Oct 2006, 19:38   #15
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Re: admins handeling of ticks

mac - there was indeed an announcement.
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Unread 27 Oct 2006, 19:44   #16
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Re: admins handeling of ticks

Quote:
Originally Posted by Barrow|Pony
mac - there was indeed an announcement.
it didnt start as announced so that argument isnt valid
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Unread 27 Oct 2006, 19:58   #17
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Re: admins handeling of ticks

Quote:
Originally Posted by robban1
it didnt start as announced so that argument isnt valid
actually it did, then broke again midway through the tick.
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Unread 27 Oct 2006, 20:45   #18
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Re: admins handeling of ticks

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Originally Posted by Phil^
actually it did, then broke again midway through the tick.
nope i crashed at 11 00 tick and didnt start until 12:45 and ofc without a notice anywhere

stop kiss noob codes ass now phil, they cockedup and all the defenders of them are spreading bs as usual.

have fun with the tops 1k players next round
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Unread 27 Oct 2006, 21:41   #19
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Re: admins handeling of ticks

Hey robban... without using google, are you able to tell us how exactly a merge function works in terms of database coding and an approximate guess on how many tables are likely to be referenced in order to accomodate all of the planets affected?
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Unread 27 Oct 2006, 21:54   #20
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Re: admins handeling of ticks

I think it was handled fine, with no ressources given and fleets not recalled, it was handled far better as last rounds. About the tick beeing broken twice I dont know anything wasnt on at that time.
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Unread 27 Oct 2006, 22:11   #21
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Re: admins handeling of ticks

I thought it was fair, which is the best you can hope for in these situations.
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Unread 27 Oct 2006, 22:45   #22
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Re: admins handeling of ticks

Quote:
Originally Posted by Squidly
Hey robban... without using google, are you able to tell us how exactly a merge function works in terms of database coding and an approximate guess on how many tables are likely to be referenced in order to accomodate all of the planets affected?
well 1+1'*2 ->1+1 how hard can it be? and im not about the noobish merge attemt you guys failed, i talk about how you guys screwed up ticks, 1h 45 mins after 11;00 gmt not with any notice of the ticks to start, fair, hell no


edit: those who gained on it liked the mess you guys did, the rest are prolly disillusioned as usual to care -> stops playing soner or later
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Unread 27 Oct 2006, 23:07   #23
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Re: admins handeling of ticks

Quote:
Originally Posted by robban1
i talk about how you guys screwed up ticks, 1h 45 mins after 11;00 gmt
You must feel really cheated for losing 1h45m :crymeariver:

1h45m later than announced is far better than 1h45m earlier than announced. Those logging in at 11:00 GMT should (unless minimal brain capacity) understand the ticks hadn't started yet. Would be worse to login at 11:00 GMT just to see the ticks had started 1h45m earlier and his/hers fleet wiped.
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Unread 27 Oct 2006, 23:22   #24
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Re: admins handeling of ticks

Quote:
Originally Posted by Nadar
You must feel really cheated for losing 1h45m :crymeariver:

1h45m later than announced is far better than 1h45m earlier than announced. Those logging in at 11:00 GMT should (unless minimal brain capacity) understand the ticks hadn't started yet. Would be worse to login at 11:00 GMT just to see the ticks had started 1h45m earlier and his/hers fleet wiped.
well those who logged in 12:40 and nothing have happent wasnt happy then it ticked 5 min later without any notice
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Unread 27 Oct 2006, 23:58   #25
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Re: admins handeling of ticks

Quote:
Originally Posted by robban1
well 1+1'*2 ->1+1 how hard can it be? and im not about the noobish merge attemt you guys failed, i talk about how you guys screwed up ticks, 1h 45 mins after 11;00 gmt not with any notice of the ticks to start, fair, hell no


edit: those who gained on it liked the mess you guys did, the rest are prolly disillusioned as usual to care -> stops playing soner or later
Congratulations. Not only do you not have the foggiest on how databases work, you don't know who's PA-team and who's not. Well done sir, and pat yourself on the back for a job well done. At least you're thorough.

So, let's get you up to speed here.

One. coding a database large enough to hold all of the information that planetarion undoubtedly uses including: resources per planet, construction statuses, research, alliance funds, galaxy funds, forum threads, links, ship names, ship guns, armor, damage, resource costs, ETC ETC. It's COMPLICATED. Which leads into.....

Two. Mistakes happen. Yes, I'm sure noone wanted this to happen, but the fact it did remains. Most of us are over it and some appear to be alright with the way it was handled. You seem to be getting your proverbial knickers in a twist, and have this really nasty habit of slamming PA team whenever something you don't like happens.

Three. 1+1*2 in accordance to mathmatical BEDMAS standards {brackets, exponents, division, multiplication, addition, subtraction} is arguably the equivelant of 1 + (1*2) which is in theory 1+2, which equals 3. 1+2 does not equal 1+1. Sorry bout that. Assuming my use of the theory is correct {and if not, I will laugh quite loudly over here and probably pat myself on the back for messing up said calculation }

Apparently, for you, it can be very hard.

If that little ' you through into things means something, I apologize for missing it. This post wasn't exactly pleasent in terms of both grammar and punctuation, so I assumed it to be a typo

Four. A long while ago, maybe 2 months... I was happily wanting to head onto WoW after a nasty day at school. Much to my surprise, there was a note up saying that something had gone amiss, and the game would be down till the equivelant of 3:30 my time. Fair enough. I wander off and do some schoolwork for a bit, and come back at 3:45 to check. Same message, but no login ability 45 mins later(ish), a new message from blizzard shows up saying that things are essentially still borked, but athey are working to restore service asap. 1 hour later, they were up.
Not only did I not get a message the second time round, but I also got a flunked deadline earlier.


Crikey. Blizzard missed their deadlines too. Should I be suing them now?

Five. I'm not PA-team. Flattered that you think I am though.


Edit: gave a damn enough to fix a small mis-use of a term.
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Unread 28 Oct 2006, 00:10   #26
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Re: admins handeling of ticks

Quote:
Originally Posted by robban1
you guys screwed up ticks, 1h 45 mins after 11;00 gmt not with any notice of the ticks to start, fair, hell no
Im with robban on this one. I was online at 12:45 ish and saw no announcement that ticks were to resume. I imagine there was a lot of pressure on the PA team to start ticks asap but they should have realised that there would be people not online at the exact time of restart.

Who the hell sits clicking refresh when it says there is NO ETA on tick restart.
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Unread 28 Oct 2006, 00:16   #27
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Re: admins handeling of ticks

Apart from it having been a fair handling - even though a bit mysterious why they managed to have a broken ticker after spending 24 hours fixing it - you should all go out, get laid and drunk and a job. Maybe socialise a bit off the web so you don't need to whine on here. Nerdy ****ers we are.
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Unread 28 Oct 2006, 00:16   #28
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Re: admins handeling of ticks

Quote:
Originally Posted by robban1
well those who logged in 12:40 and nothing have happent wasnt happy then it ticked 5 min later without any notice
What about them? If they weren't around at 11:00 GMT, what difference does it make that they come on at 12:40 GMT? None.

I know PA-Team may be a bit absent at times when it comes to informing the community, but there's no need to run around and play drama queen on every possible occasion or about every incident.
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Unread 28 Oct 2006, 00:19   #29
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Re: admins handeling of ticks

Quote:
Originally Posted by Squidly
stuff
n0b0 like i said anything about i know anything about codes it was just an easy way to say that you merge 2 allies first and after that 2 more and finally merge the 2 new ones nothing fancy at all

oh i never claimed that you are in the team but the dude who tried the stunt should be sitting in a dark corner for beeing a total noob hehe

i havent seen or heard an admin saying shit about and i havent been able to talk to 1 either since first tickstop, appaco, kal etc where are you and why do you let a support muppet do you talkings?
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Unread 28 Oct 2006, 00:21   #30
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Re: admins handeling of ticks

Quote:
Originally Posted by Nadar
What about them? If they weren't around at 11:00 GMT, what difference does it make that they come on at 12:40 GMT? None.

I know PA-Team may be a bit absent at times when it comes to informing the community, but there's no need to run around and play drama queen on every possible occasion or about every incident.
you still talk crap i see :/ read up and think a bit then post again m8
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Unread 28 Oct 2006, 00:25   #31
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Re: admins handeling of ticks

Why cant we just say they fked up big time by not giving notice of a restart?
i bet there were quite a few people got screwed over by the decision to start the ticker at an awkward time.
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Unread 28 Oct 2006, 01:05   #32
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Re: admins handeling of ticks

Quote:
Originally Posted by robban1
you still talk crap i see :/ read up and think a bit then post again m8
Why should I read up? You're the one who quoted me and I answered that.

And how uncool of you to say I talk crap, it makes me wanna cry*









*If I was a drama queen like you.
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Unread 28 Oct 2006, 01:27   #33
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Re: admins handeling of ticks

Quote:
Originally Posted by Shyne
Apparently it was caused by the pateam's merge alliance tool.

Test it next time !!
That is what beta is for, and unfortunately, still a lot of ppl in beta tend to do one of the following:

- just have between round fun
- play for rank
- dig the game mechanics so they can think of a way to abuse the system

(no offense meant to the ones who actually DO test)
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Unread 28 Oct 2006, 02:03   #34
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Re: admins handeling of ticks

lol. that's awesome. thanks man.

I posted that earlier bit on my own. I haven't been on irc yet today, and haven't talked to kal, appoco or anyone else. Would you like to try that accusation again? and Congratulations on figuring out what part of planetarion I belong to in only two tries!

Quote:
Originally Posted by robban earlier
well 1+1'*2 ->1+1 how hard can it be?
Quote:
Originally Posted by robban1now
n0b0 like i said anything about i know anything about codes it was just an easy way to say that you merge 2 allies first and after that 2 more and finally merge the 2 new ones nothing fancy at all
I think you attempted to explain in an earlier post... that was the mathematical flawed bit. So how do you get off on bashing PA-team coders on a subject of which you know absolutely nothing about?

Quote:
Originally Posted by robban recent
oh i never claimed that you are in the team but the dude who tried the stunt should be sitting in a dark corner for beeing a total noob hehe
Quote:
Originally Posted by robban earlier
and im not about the noobish merge attemt you guys failed, i talk about how you guys screwed up ticks, 1h 45 mins after 11;00 gmt not with any notice of the ticks to start, fair, hell no
I swear the bolded bits say otherwise. Are my eyes playing tricks on me?

Oh, and the part about support muppet... It's called me sticking up for people whom I think put a fair chunk of effort into this game, and get ripped to shreds by 'people' such as yourself. This rant was rather nasty before, but I'm not going to sink to your level and post it. This is as civil as it gets

PS: n0b0 ftw!
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Unread 28 Oct 2006, 03:07   #35
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Re: admins handeling of ticks

markings word eh, kinda easy to be cocky then you think you are something m8.
if you quit the game roll on as usual, so what you do or not doesnt matter so try to be a smartass somethere else pls
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Unread 28 Oct 2006, 03:14   #36
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Re: admins handeling of ticks

Where is the announcement on the portal giving the full details of all this? Brand new website and nobody can be bothered to inform players with a news post.

Occasionally bugs will occur, which is acceptable if it's just a couple of times a round. Shifting the game 24 hours forward seems fair for most people and gives everyone a well needed break!
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Unread 28 Oct 2006, 03:16   #37
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Re: admins handeling of ticks

Quote:
Originally Posted by Nadar
*If I was a drama queen like you.
He's not a drama queen, I submit to thy: he's a karaoke queen!
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Unread 28 Oct 2006, 03:29   #38
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Re: admins handeling of ticks

Quote:
Originally Posted by Remy
That is what beta is for, and unfortunately, still a lot of ppl in beta tend to do one of the following:

- just have between round fun
- play for rank
- dig the game mechanics so they can think of a way to abuse the system

(no offense meant to the ones who actually DO test)
Four alliances merging is not something that is like to be thought of and tested in a beta. We just have to accept that some things slip through unless we test all the millions of combinations of silly things to do in the beta. And unfortunately, that is not possible.
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Unread 28 Oct 2006, 03:32   #39
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Re: admins handeling of ticks

Quote:
Originally Posted by robban1
well 1+1'*2 ->1+1 how hard can it be?
I am of course assuming this is a typo. But 1' = 0, as ' is in fact a notation commonly used to show that you intend to differentiate something. And as we all know, 2*0 = 0.

Sorry, just had to point it out
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Unread 28 Oct 2006, 03:36   #40
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Re: admins handeling of ticks

Quote:
Originally Posted by robban1
markings word eh, kinda easy to be cocky then you think you are something m8.
if you quit the game roll on as usual, so what you do or not doesnt matter so try to be a smartass somethere else pls
Yep, you're absolutely right. But, at least when *I* quit, I won't have people apart from you and maybe two others cheering.

And contrary to your professional assessment there, I never claimed to be a top 10 player, I never claimed to be godly important, and I never claimed that I this game will not run without me. I do however believe I contribute to the game, and to the community, and that's more than anyone can ever say about you.

As for being a smart ass... I used your posts against you. You posted tripe, and I called you on it. Harshly. You thought that the game was a breeze to code... And then you couldn't tell me a single thing about the VERY BASICS of it. You called me PA-team, and accused me of noob coding. Then you tried to backtrack, and I called you on it again.

And, you can't count to three!

Dude, I've got no problems if you're upset with the way things were handled... By all means, post your thoughts. But, something more than n0b0 would be nice.

PS: Insert comment here about better being a smart ass than a dumbass.

Edit: lol kargool. Very nice
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Unread 28 Oct 2006, 10:33   #41
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Re: admins handeling of ticks

well the post wasnt adressed to you in the first place but you are the only one who thought you was important enough to reply
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Unread 28 Oct 2006, 10:53   #42
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Re: admins handeling of ticks

Quote:
Originally Posted by Remy
That is what beta is for, and unfortunately, still a lot of ppl in beta tend to do one of the following:

- just have between round fun
- play for rank
- dig the game mechanics so they can think of a way to abuse the system

(no offense meant to the ones who actually DO test)
How exactly do you think bugs should be found if not by digging the game mechanics? Bugs reveal themselves when either a software is used properly (i.e. people having fun and playing to win), or in special test cases (can be automated, so no or only a 5-people beta test needed).
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Unread 28 Oct 2006, 12:14   #43
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Re: admins handeling of ticks

Quote:
Originally Posted by robban1
well the post wasnt adressed to you in the first place but you are the only one who thought you was important enough to reply
All girls are important, even Squidly.


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Unread 28 Oct 2006, 12:57   #44
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Re: admins handeling of ticks

christ robban1, i dont know if its physically possible for you to make yourself look more stupid.
grow up
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Unread 28 Oct 2006, 13:17   #45
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Re: admins handeling of ticks

Quote:
Originally Posted by Phil^
christ robban1, i dont know if its physically possible for you to make yourself look more stupid.
grow up
well that was well on topic congrats,, if you want to discuss my iq do it in pm otherwhise you can go hump a sheep as you usually does saturday nights
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Unread 28 Oct 2006, 13:29   #46
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Re: admins handeling of ticks

Quote:
Originally Posted by `mac^
Who the hell sits clicking refresh when it says there is NO ETA on tick restart.
This is why having PBOT in one of your channels is a good idea. I knew that ticks were back up because PBOT told me that the game had ticked again.

I think this is what the problem was:

[08:41] <+PBOT> DB updated - 27/10/2006 12:38:16 PM. Planets: 2,174. Galaxies: 123. Clusters: 14. Tick: 0
[10:05] <+PBOT> DB updated - 27/10/2006 2:02:08 PM. Planets: 2,176. Galaxies: 123. Clusters: 14. Tick: 474
[11:06] <+PBOT> DB updated - 27/10/2006 3:02:23 PM. Planets: 2,140. Galaxies: 123. Clusters: 14. Tick: 475

The tick at 11:00 GMT was showing as tick 0 instead of tick 473.
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Unread 28 Oct 2006, 15:12   #47
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Re: admins handeling of ticks

Quote:
Originally Posted by `mac^
Why cant we just say they fked up big time by not giving notice of a restart?
i bet there were quite a few people got screwed over by the decision to start the ticker at an awkward time.
how could lots of people get screwed by ticker starting at an awkward time? you had 26 hours to sort out jgps and calc battles, not everyone can be that thick as not to sort out theyre fleets in advance of a ticker you were notified would be starting again shortly AFTER 11GMT (as notified via PAMail) .

im sorry mac, i think your a nice guy, but you can be a bloody idiot sometimes times. imho you aint got a leg to stand on and blaming PATeam because you didnt get off your ass and calc the damn battle is clutching at straws m8
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Unread 28 Oct 2006, 17:12   #48
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Re: admins handeling of ticks

Quote:
Originally Posted by robban1
otherwhise you can go hump a sheep as you usually does saturday nights
What, Phil^ shag you on saturday nights?

Naughty Phil^, just naughty!
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Unread 28 Oct 2006, 18:56   #49
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Re: admins handeling of ticks

Quote:
Originally Posted by Nadar
What, Phil^ shag you on saturday nights?

Naughty Phil^, just naughty!
m8 you really should stop smoke whatever you use
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Unread 28 Oct 2006, 20:31   #50
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Re: admins handeling of ticks

Well, this is the internet!
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