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Unread 8 Nov 2002, 07:21   #1
Rukhsta
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Quite simply...

OB with xand fi then 2 ticks of OB with vultures works.... WELL.

i smacked my fleet into a brick wall of defense a few weeks back, but i'm on the path to recovery using this tactic... and i'm probably one of the top 100 juiciest targets in the universe.

i know i'm not the only xand using this tactic... is it the only decent, good xand strategy? :-)
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Unread 8 Nov 2002, 07:47   #2
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Re: Quite simply...

Quote:
Originally posted by Rukhsta
OB with xand fi then 2 ticks of OB with vultures works.... WELL.

i smacked my fleet into a brick wall of defense a few weeks back, but i'm on the path to recovery using this tactic... and i'm probably one of the top 100 juiciest targets in the universe.

i know i'm not the only xand using this tactic... is it the only decent, good xand strategy? :-)
Launching 30k FI on overburn is just TOO painful

That and he KNOWS you'll only be there for 1 tick so can easily run his fleet then safely recall to kill the vults. Needless to say I haven't lost more than a few roids to an overburn attacker so far.
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Unread 8 Nov 2002, 09:49   #3
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o no Rukh knows what he is talkin bout
his just has more roids then anyone
pity his a friend and i can't rouid him =p~
but yes it works
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Unread 8 Nov 2002, 11:04   #4
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the run-fleet-and-kill-vults-part is idd very true, just send your fleet away and come back and arrange def for the 2nd tick.

Better to OB ure kill fleet and the 1st roidfleet at the same time, then u prolly have atleast 1 tick of free roids, provided he runs his fleet ofc but y'all know that better than me im not the xan expert..... (im no expert at all but hey )
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Unread 8 Nov 2002, 11:38   #5
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pity it sacutalli working for him
i've seen his planet his had more roids then me despite the fact i haev double his score
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Unread 8 Nov 2002, 12:43   #6
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An ultimate xan tactic: find someone 21-25% of your size and launch your whole fleet on him split like this - few arrowheads + vultures in one fleet, all that's left in another fleet which you send 1 tick ahead

If the whole gal is covered, chance of getting through for you is ~80%.
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Unread 8 Nov 2002, 16:12   #7
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Quote:
Originally posted by black-eyed boy
An ultimate bash/coward attack
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Unread 8 Nov 2002, 16:25   #8
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Quote:
Originally posted by black-eyed boy
An ultimate xan tactic: find someone 21-25% of your size and launch your whole fleet on him split like this - few arrowheads + vultures in one fleet, all that's left in another fleet which you send 1 tick ahead

If the whole gal is covered, chance of getting through for you is ~80%.
Are you playing this round? Or am I just hitting larger targets than you
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Unread 8 Nov 2002, 16:30   #9
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Quote:
Originally posted by Gayle28uk

Are you playing this round? Or am I just hitting larger targets than you
bah if you really attacked someone 5 times smaller than you with your whole xan fleet and he got enough defence then you prolly just attacked some dude in the alliance that threatened to kick those with not enough defence sent last day before the deadline
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Unread 8 Nov 2002, 16:34   #10
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Just looked at my recent attacks and they've been more 50% my size than 20%. Actually, the last 2 have been bigger but we teamed up on them 4k pegs in defence soon sent us home again though
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Unread 9 Nov 2002, 00:08   #11
Rukhsta
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Quote:
Originally posted by General Martok
An ultimate bash/coward attack
who cares?
it works, it's part of the game...

and as for the problem of them running and returning, that's the easiest way to defend the tactic, but they have to be online... with the right timing and the low eta, i'm landing successfully more often than not.
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Unread 9 Nov 2002, 06:03   #12
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I think the point of overburn attacks is you find someone who is offline when you launch. If you launch when they go to bed (0-200 for most ppl) you can get in and out before they have a chance to arrange defence or even come online. Remember all those ppl complaining about the inactives in their gals - well that's the same for everyone so you got an 80% chance to pick an inactive bum.
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Unread 9 Nov 2002, 07:21   #13
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Quote:
Originally posted by Rukhsta


who cares?
it works, it's part of the game...

and as for the problem of them running and returning, that's the easiest way to defend the tactic, but they have to be online... with the right timing and the low eta, i'm landing successfully more often than not.
shoosh Rukh u have no rite to be sayin anything at this point
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Unread 10 Nov 2002, 23:56   #14
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Quote:
Originally posted by black-eyed boy

bah if you really attacked someone 5 times smaller than you with your whole xan fleet and he got enough defence then you prolly just attacked some dude in the alliance that threatened to kick those with not enough defence sent last day before the deadline

you sir are the exact reason why so many people have left PA over the last few rounds.

Overkill (bash/roid) fleets are unfortunately the normal tactic these days in PA, but it is imo the lamest and crappiest tactic that is out there. People should remember that if someone gets continually attacked this way, he will usually just say fk it and move on, and we wonder why PA is soon to leave the net.

There used to be a time when people would try to skillfully steal roids while leaving the targets feeling like he can come back the next day and recover his losses.

But alas, PA's players have grown to professional to be nice anymore, its dog eat dog now and has been for a few rounds now. Fleet catching enemies, destroying others rounds, its all par for the course. Just remember that these tactics contributed to the death of Planetarion, along with putting in p2p.


btw, the precision roid fleet still works quite well out there, just a shame hardly anyone tries it anymore
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Unread 11 Nov 2002, 00:57   #15
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i dont see whats wrong with precisly calcing ur fleet to steal max cap each tick either

but id rather overkill to reduce losses and make the target feel like running is the better tactic

im xan and precisly calcing means u lose alot normally

if i were cath or terran i would be roiding like a proper gent
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Unread 11 Nov 2002, 10:20   #16
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of course i mean that would be the general trend
noone wanting to lose anything
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Unread 11 Nov 2002, 10:32   #17
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Quote:
Originally posted by kyrealean

you sir are the exact reason why so many people have left PA over the last few rounds.


I'm cath for the 3rd round in a row now!

I was sarcastic in my original post as I know that a LOT of people do it and it was one of the main reasons why PA died (not the payment, and not powerblocks).
I've got a few things left to prove in PA so I play pretty actively, otherwise I surely wouldn't spend my life in a game where you risk losing EVERYTHING if you are offline for more than 5 ticks which is just mad for anyone with any kind of *cough* social life

Introducing a strong xan race was a joke, and making it even stronger every round was just stupid.

So ditto to your post sir.
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Unread 11 Nov 2002, 12:14   #18
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Quote:
Originally posted by kyrealean



you sir are the exact reason why so many people have left PA over the last few rounds.

Overkill (bash/roid) fleets are unfortunately the normal tactic these days in PA, but it is imo the lamest and crappiest tactic that is out there. People should remember that if someone gets continually attacked this way, he will usually just say fk it and move on, and we wonder why PA is soon to leave the net.

There used to be a time when people would try to skillfully steal roids while leaving the targets feeling like he can come back the next day and recover his losses.

But alas, PA's players have grown to professional to be nice anymore, its dog eat dog now and has been for a few rounds now. Fleet catching enemies, destroying others rounds, its all par for the course. Just remember that these tactics contributed to the death of Planetarion, along with putting in p2p.


btw, the precision roid fleet still works quite well out there, just a shame hardly anyone tries it anymore
a very true post, but i think with the p2p its the other way around.

Ppl dont want their (PAYED!!!) planet to get retalled by a planet they roided the day b4, so they bash em.

ofc that isnt the case in most of the bashing events, but it will sure contribute. In the free rounds u just opened another dozen of planets and bashed the **** out of evry1 that attacks u , no wonder there were so many planets
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Unread 13 Nov 2002, 10:03   #19
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p2p is over ated
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Unread 13 Nov 2002, 15:42   #20
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Quote:
Originally posted by bagg
i dont see whats wrong with precisly calcing ur fleet to steal max cap each tick either

but id rather overkill to reduce losses and make the target feel like running is the better tactic

im xan and precisly calcing means u lose alot normally

if i were cath or terran i would be roiding like a proper gent
In my experience overkill (reducing cap) never pays off. The amount of score you need to add to reduce losses never pays off compared to the roids you lose out on because of the lowered cap. I've tried it alot this round, I tried it alot last round and the numbers never worked out. The amount of score lost per roid gained was always minimized at 15 or 14%.
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Unread 14 Nov 2002, 10:26   #21
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i think he was referring to the amount of actual score lost to every ship~
i prefer to gain roids and lose minimal score no matter how much roids i gain
because um i dun lyke losing 200 k score for say 140 roids instead of 50 roids for 30k score it means i wun be a sitting duck the next day
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Unread 14 Nov 2002, 11:19   #22
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hmm in what way are you a sitting duck when u lose 200k score, (assuming ure like atleast 5 mil in score)
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Unread 14 Nov 2002, 11:54   #23
Silva baby
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yeh i kno but lyke b4 when i took say 100 roids for 400k score i would get incomigns straight away
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Unread 14 Nov 2002, 12:24   #24
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I dont know how useful OB can be, but it has good benifits
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Unread 14 Nov 2002, 12:26   #25
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Quote:
Originally posted by SpazMonster


In my experience overkill (reducing cap) never pays off. The amount of score you need to add to reduce losses never pays off compared to the roids you lose out on because of the lowered cap. I've tried it alot this round, I tried it alot last round and the numbers never worked out. The amount of score lost per roid gained was always minimized at 15 or 14%.
wot i meant was to overkill the fleet u sent to scare the person u are attacking and i dont htink i mentioned it but i tend to try to get 5 or 6 ticks of roiding out of a target anyway...

u would be surrised how many ppl run there fleets for all 6 ticks

and if they dont run - u effectivly kill all there fleet in 2 or 3 ticks then get 3 ticks of free roiding anyways
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Unread 14 Nov 2002, 13:23   #26
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How about this (not checked the thread that much)

1) Launch a normal Xan FI/CO Kill fleet to attack for 3 ticks.
2) OB a Vulture fleet after 1 tick,
3) 1 tick later OB second Vulture Fleet.

You should get,

1) The threat of a Xan FI/CO Kill Fleet staying 3 ticks.
2) Two ticks worths of roids at a good cap rate.
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Unread 14 Nov 2002, 13:34   #27
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Quote:
Originally posted by MrLobster
How about this (not checked the thread that much)

1) Launch a normal Xan FI/CO Kill fleet to attack for 3 ticks.
2) OB a Vulture fleet after 1 tick,
3) 1 tick later OB second Vulture Fleet.

You should get,

1) The threat of a Xan FI/CO Kill Fleet staying 3 ticks.
2) Two ticks worths of roids at a good cap rate.

good plan but then u have three fleets out :/

u have to be careful this round as retals are common
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Unread 14 Nov 2002, 13:41   #28
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This is why you have alliances.

One question though, Fleets on OB do they have OB on return or if recalled?

Say you launched a fleet on OB it gets there in 6 ticks, when it finished and returns does it get eta 6 back or 7???

What happens to ETA when you just recall a few hours away. does OB mean you get it back quicker?
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Unread 14 Nov 2002, 13:46   #29
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Quote:
Originally posted by MrLobster
This is why you have alliances.

One question though, Fleets on OB do they have OB on return or if recalled?

Say you launched a fleet on OB it gets there in 6 ticks, when it finished and returns does it get eta 6 back or 7???

What happens to ETA when you just recall a few hours away. does OB mean you get it back quicker?
i dunno i hate using overburn

i do know though if u send an overburn defence during the tick then recall it same tick it is eta 1 from ur base!

despite the game not rolling forward in any way :/
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Unread 14 Nov 2002, 13:59   #30
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My guess based upon your evidence suggests that it only uses OB on the way there not on the return, so adding another Strategic factor to hte equation.
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Unread 14 Nov 2002, 14:04   #31
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Quote:
Originally posted by MrLobster
My guess based upon your evidence suggests that it only uses OB on the way there not on the return, so adding another Strategic factor to hte equation.

u r probally rite

like i said i hate using it
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Unread 14 Nov 2002, 15:20   #32
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Quote:
Originally posted by bagg

u r probally rite

like i said i hate using it
Why dont you like using OB?
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Unread 14 Nov 2002, 15:59   #33
bagg
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Quote:
Originally posted by MrLobster


Why dont you like using OB?
im 19 million and so the only people i can overburn have a lower attack cap on them ( i believe in the 3.5 million to 4 million point bracket, cba to work it out)

and so to get roids off them and keep myself safe, i can only overburn then for two ticks (two fleets attacking, one for defence or to run) so whats the point in that if i can attack properly at night with my attack group and get 5 ticks off someone?

not only that but overburning includes successfully monitering peoples online times with sector scans and despite having 7500 amps and 2000 roids i still get blocked an awful lot on alot of ppl

i get the feeling the game someone how takes into account ur size and score because i get blocked on ppl with sectors when my alliance mates can millie them and have a much worse ratio :/

and to add one last point as to why i dont like it is because ive tried it 5 times and my targets always get online and get defence at eta 4 from there galaxy :///

oh and the cost of overburning 55k fighters and 15k corvettes gets expensive lol
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Unread 14 Nov 2002, 23:56   #34
Ultimate Newbie
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Quote:
Originally posted by bagg


im 19 million and so the only people i can overburn have a lower attack cap on them ( i believe in the 3.5 million to 4 million point bracket, cba to work it out)
When your 20 mil your min score is 4 mil

plus OB ATTACKING does not reduce ETA - only removes fleet from galaxy status. Thus, it does not change TT.
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Unread 15 Nov 2002, 01:36   #35
bagg
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Quote:
Originally posted by Ultimate Newbie


When your 20 mil your min score is 4 mil

plus OB ATTACKING does not reduce ETA - only removes fleet from galaxy status. Thus, it does not change TT.

yeh ty for the lower attack cap

and ur right bout it not reducing attacking overburn fleets tick time which is ofc another great reason i would never use it at this point in the game
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