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Unread 28 Jul 2009, 07:07   #1
Ali
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Vacation Mode Changes

It seems a common strategy of some people to go into vacation mode when they find out their galaxy is gonna be attacked that night and they wet themselves.

I think vacation mode should have a delay before taking effect, or not be allowed while they have PL on them. Otherwise certain people in certain alliances are just gonna jgp themselves every night and hit vacation... Even though if they are the #1 ally and such. Kind of abuses what the feature was meant for imo.
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Unread 28 Jul 2009, 07:29   #2
Mzyxptlk
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Re: Vacation Mode Changes

Or people who really want to go on vacation get ****ed because someone finds out and sets a +11 prelaunch on them. Next time, think a bit more.
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Unread 28 Jul 2009, 19:40   #3
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Re: Vacation Mode Changes

Ali, we have heard this complaint a lot, and it is indeed frustrating when people do that if you are trying to attack them. But the penalty for vacation mode is fair imo, and you can always attack them again after they come out of vacation mode, since there planet will have changed very little. Anything that is done along the lines of what you suggest would only penalize people who truly want to go into vacation mode, or at Mzyxptlk points out be open to being able to keep someone who legitimately wants to going into vacation mode from being able to do so.
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Unread 2 Aug 2009, 16:18   #4
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Re: Vacation Mode Changes

If you have an attack fleet that is recalled due to someone going into vacation mode (due to whatever reasons), doesn't it give you a news entry?

Maybe when that planet comes out of vacation, it can give another news notification if you had a fleet recalled in this manner: "Scouts report that your former target X:Y:Z has returned from their vacation and are now accepting visitors once again."
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Unread 3 Aug 2009, 20:29   #5
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Re: Vacation Mode Changes

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Originally Posted by Zaejii View Post
If you have an attack fleet that is recalled due to someone going into vacation mode (due to whatever reasons), doesn't it give you a news entry?

Maybe when that planet comes out of vacation, it can give another news notification if you had a fleet recalled in this manner: "Scouts report that your former target X:Y:Z has returned from their vacation and are now accepting visitors once again."
I like this suggestion.
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Unread 7 Aug 2009, 00:53   #6
Ali
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Re: Vacation Mode Changes

If someone is truly going on vacation, why could they not click a button then enter vacation mode in 24 hours? If I knew I was gonna be completely gone all weekend I would click it Thursday night or so and be in vacation mode for Friday/Saturday/Sunday night 72 hours and be able to be back.

If someone has an urgent need for vacation in under 24 hours they could contact PA Team via email, ingame ticket or #support on IRC. Allowing instant vacation leads to abuse.

See 7:10 now and 10:4 a week ago. It's going to continue to be abused. I see no Cons to a delayed system, where an exception can be made if needed but the scenario of in galchannel, "Everyone we're geting incs and none has shown yet, click vacation mode now and you won't get roided 4-5 waves" "Ok" "Ok" "Ok" "Ok" "Ok" "Ok" "Ok" "Ok" "Ok" ... 72 ticks of no res makes up not losing 1000 roids in one night.

This is a war game, and lets not argue about the small allies and how unfair it is to them, these is the #2 galaxy comprising of mostly p3nguin's which is trying to be a top 3 ally. This is a war game.

My suggestion should be implemented, I see no reason it shouldn't, butu please post any disagreements below.

---

PS. I did 9 Ok's because as of now looks like 9-10 (pretty much all) of 7:10 went vacation mode simultaneously last tick. Point is, this should not be a strategy like covops, launching, constructions, etc... it is in the preferences and for your account :/
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Unread 7 Aug 2009, 01:03   #7
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Re: Vacation Mode Changes

tbh, I couldnt care less. In the end its just plain stupidity to sacrifice 3 days of income to prevent 1 day of roiding. They'll come back after 3 days anyways.

Remove a couple of the "pro-noob-playing" adds like the capping based on value, XP, Prelaunch and so on.
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Unread 7 Aug 2009, 01:09   #8
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Re: Vacation Mode Changes

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Originally Posted by Ronin View Post
tbh, I couldnt care less. In the end its just plain stupidity to sacrifice 3 days of income to prevent 1 day of roiding. They'll come back after 3 days anyways.

Remove a couple of the "pro-noob-playing" adds like the capping based on value, XP, Prelaunch and so on.
This is true, saving your roids is not worth losing 3 days income, even on a reduced income. The issue is that these planets actually get dropped out after less than 24 hours if you do it on the night before vac mode ends. If pateam would actually like to counter this, just leave those big planets in vac mode. Fairly simple solution.
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Unread 7 Aug 2009, 01:28   #9
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Re: Vacation Mode Changes

Well yes, vacation mode shouldnt be cancelled prematurely because the feature is disabled. But then again, they cant change it at this point in time. Maybe an idea for next round, I would agree to it.

Actually I would agree to the entire suggestion as proposed in this thread.
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Unread 7 Aug 2009, 03:12   #10
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Re: Vacation Mode Changes

I agree, vac mode for 72 ticks is a punition in itself. You can expect and understand being tempted by it though when you see 20 prelaunched fleets on you. The prospect of pissing off an ally for being noobish is hardly resistible.
Disabling the vac mode at the end of the round shouldn't force people already in vac mode out. Simple, no abuse.
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Unread 7 Aug 2009, 03:24   #11
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Re: Vacation Mode Changes

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Originally Posted by MiX View Post
Well yes, vacation mode shouldnt be cancelled prematurely because the feature is disabled. But then again, they cant change it at this point in time. Maybe an idea for next round, I would agree to it.
Of course they could, pateam have an established history of midround changes.
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Unread 7 Aug 2009, 08:23   #12
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Re: Vacation Mode Changes

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Originally Posted by Makhil View Post
Disabling the vac mode at the end of the round shouldn't force people already in vac mode out. Simple, no abuse.
Well, apart from the planet with a big lead that can just sit in vacation mode and finish the round unattackable, which is the reason this 'feature' exists.
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Unread 7 Aug 2009, 08:56   #13
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Re: Vacation Mode Changes

I have no problem with what many call the "abuse" of vacation mode. If you want to stop a certain planet from finishing #1, you can attack it for the 1000 or more ticks before vacation mode becomes a viable strategy for them. And if their lead is so big they can afford to do this, then your candidate failed long ago.
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Unread 7 Aug 2009, 09:17   #14
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Re: Vacation Mode Changes

Quote:
Originally Posted by Mzyxptlk View Post
I have no problem with what many call the "abuse" of vacation mode. If you want to stop a certain planet from finishing #1, you can attack it for the 1000 or more ticks before vacation mode becomes a viable strategy for them. And if their lead is so big they can afford to do this, then your candidate failed long ago.
Could not agree more. Each round is taking a couple of weeks of playtime, if you delibaretly ignore things until it is too late, it is your fault, and not the fault of the game mechanics.
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Unread 7 Aug 2009, 09:28   #15
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Re: Vacation Mode Changes

Why not get rid of vacation mode altogether?
People with vacations planned during a round could, oh I don't know, either just not sign up, or maybe just play for laughs during that round?

Too radical a suggestion?
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Unread 7 Aug 2009, 10:03   #16
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Re: Vacation Mode Changes

Quote:
Originally Posted by HRH_H_Crab View Post
Why not get rid of vacation mode altogether?
People with vacations planned during a round could, oh I don't know, either just not sign up, or maybe just play for laughs during that round?

Too radical a suggestion?
It's a great suggestion if you want to shrink the universe even further.
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Unread 7 Aug 2009, 10:18   #17
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Re: Vacation Mode Changes

Quote:
Originally Posted by Mzyxptlk View Post
I have no problem with what many call the "abuse" of vacation mode. If you want to stop a certain planet from finishing #1, you can attack it for the 1000 or more ticks before vacation mode becomes a viable strategy for them. And if their lead is so big they can afford to do this, then your candidate failed long ago.
You're missing the point. It's the fact there is an artificial limit in play, meaning you can go into vac mode on the thursday night one week before the round ends and get pulled out the next day that is the issue here. A #1 planet going into vac mode for 1 day at the end of the round would probably lose out on about 500k score, which is comfortably enough to make vac moding a fairly retarded idea and hence not really a problem. It's much less of a penalty under the current format.
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Unread 7 Aug 2009, 10:41   #18
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Re: Vacation Mode Changes

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Originally Posted by JonnyBGood View Post
You're missing the point. It's the fact there is an artificial limit in play, meaning you can go into vac mode on the thursday night one week before the round ends and get pulled out the next day that is the issue here. A #1 planet going into vac mode for 1 day at the end of the round would probably lose out on about 500k score, which is comfortably enough to make vac moding a fairly retarded idea and hence not really a problem. It's much less of a penalty under the current format.
Maybe I am. Explain to me why going into vacation mode knowing you'll be pulled out after a day is a significantly better strategy 6 weeks into the round than it is 7 weeks into the round.


Quote:
Originally Posted by HRH_H_Crab View Post
Why not get rid of vacation mode altogether?
People with vacations planned during a round could, oh I don't know, either just not sign up, or maybe just play for laughs during that round?

Too radical a suggestion?
It would be possible, but only with several other changes to PA (think along the lines of making it impossible to lose score and allowing fleets at home not to participate in combat). That said, I don't really see why we would remove vacation mode, I don't think it improves the game in any way.
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Last edited by Mzyxptlk; 7 Aug 2009 at 10:47.
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Unread 7 Aug 2009, 13:15   #19
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Re: Vacation Mode Changes

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Originally Posted by Mzyxptlk View Post
Maybe I am. Explain to me why going into vacation mode knowing you'll be pulled out after a day is a significantly better strategy 6 weeks into the round than it is 7 weeks into the round.
It's not a #1 planet strategy that could be used to secure a planet ranking win. It is however, right now, a good strategy for pretty much anyone who's going to get serious incs.
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Unread 7 Aug 2009, 14:21   #20
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Re: Vacation Mode Changes

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Originally Posted by Heartless View Post
It's a great suggestion if you want to shrink the universe even further.
That hurts!

(Especially since I have vowed to refrain from signing up a planet myself until the game seems to be getting more fun again!)

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Unread 7 Aug 2009, 17:16   #21
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Re: Vacation Mode Changes

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Originally Posted by JonnyBGood View Post
It's not a #1 planet strategy that could be used to secure a planet ranking win. It is however, right now, a good strategy for pretty much anyone who's going to get serious incs.
Which comes at some penalty, though - namely, at least 72 ticks of falling behind.
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Unread 7 Aug 2009, 17:47   #22
Ali
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Re: Vacation Mode Changes

My main point is it's used when someone has organized proper incs on someone, maybe a 5 wave good roiding, in which they believe vacation mode is better than being set back to 300 roids. But as a war game, the vacation feature shouldn't be used as a strategy... it should be used when people have to go on vacation.

Putting a delay on it allows you to click the button before your vacation legitamitely begins but nt to hit the button once you see PL or hear your gal is getting attacked in 4 hours.

This removes it as an incoming avoidance tool
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Unread 8 Aug 2009, 10:22   #23
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Re: Vacation Mode Changes

Maybe 72 ticks is too short then?
Maybe it should lock your planet out for a week?
(72 ticks is a pretty poor vacation in my book - it's more like "Long Weekend Mode").

I've never understood it, no good player I have ever played with has used vacation mode (and by good player I mean the ones with score and roids not the ones that make you lol in the gal channel) - they are committed players that never bloody log out!

They would rather take their chances if they had to leave the interweb for a day or two, or chalk it up to a "non serious" round.

72 tick use of vacation mode is only used tactically in my opinion.
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Unread 8 Aug 2009, 11:37   #24
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Re: Vacation Mode Changes

Look putting a 24 limit on it wont stop it. People will just set it up every night and cancel before they go into it, Which is beside the point. I went into vacation mode and got thrown out 30 ticks early. I only noticed when i was told i had incs. Which to me kinda sucked.

I dont think they should disable the vacation feature for the last week. Its pointless people are just trying to preserve score and place. So why stop them. Like jbg said if a planet thats top 10 wants to vacation mode for 3 days then let them they will drop 10-20 places. If they had incs the 1st night then when you find out about it set up attack for when they get out. Its that simple. OR! better solution DONT prelaunch you cant go into vacation mode if you have incs on you. So... dont let them know they are being hit.
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Unread 9 Aug 2009, 01:08   #25
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Re: Vacation Mode Changes

Quote:
Originally Posted by Tiamat101 View Post
Look putting a 24 limit on it wont stop it. People will just set it up every night and cancel before they go into it, Which is beside the point.
You would be attackable during the 24 hours. People can jgp themselves at end of a tick and go to vacation mode. If you live launch and planet goes vacation mode before the inc actually shows on galstatus it will be recalled.

I don't care who is pro or con vacation mode being used properly... I just care that people are ABUSING the feature and we need to change it to stop the abuse. Vacation mode was not intended to be used just when you know youre getting incs.

The planets who have mainly done this are CT and p3n planets while at war with Apprime, and to quote JungleMuffin "I believe this was the best way to hurt Apprime" which was why he abused the feature, as a tactic.
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Unread 9 Aug 2009, 08:16   #26
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Re: Vacation Mode Changes

Then the problem isnt in vaction mode itself its, the fact they go let out early. So change the disable of vaction mode and make they sit there till they get out. They will ultimatly lose more value while there for 3 days then they will by getting hit with incs. There is no way to know if someone is abusing it or using it. Yes i know you think its a problem because it is. But they shouldnt change vaction mode just Remove the "we are disabling Vacation mode" if people want to sit there then let them. It hurts them more than it helps. You will lose 300-400k at worst for getting hit by incs in a night. If you can get 1-2 waves covered then you lose like 200k tops. But staying in vacation mode makes you lose upwards of 500k because everyone gets 3 days of production and you don't Which i so much worse.
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Unread 9 Aug 2009, 17:13   #27
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Re: Vacation Mode Changes

Eh? There's still a bunch of planets in vacation mode, so the disabling of vacation mode didn't throw everyone out, Tia.
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Unread 9 Aug 2009, 17:45   #28
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Re: Vacation Mode Changes

Going into vac mode costs you more score than it saves. Losing 3 days worth of resources to save some roids is simply not worth it. More often than not you will be on comparable roids 3 - 4 days after being hit.

People who use vac mode as an escape route, havent got a clue.

Edit:

Quote:
Originally Posted by Ali View Post
The planets who have mainly done this are CT and p3n planets while at war with Apprime, and to quote JungleMuffin "I believe this was the best way to hurt Apprime" which was why he abused the feature, as a tactic.
I assure you, there where other aspects involved outside of Apprime incs. Players who go into vac mode for tactical reasons are penalised enough as it is. I see no reason to also punish genuine cases.
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Can people please stop pretending they have no chance of winning at tick 300, you just end up looking retarded later.
^^^^ Can you blv that sh*t?

Last edited by [JungleMuffin]; 9 Aug 2009 at 17:56.
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Unread 14 Aug 2009, 14:58   #29
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Re: Vacation Mode Changes

Quote:
Originally Posted by Tiamat101 View Post
Then the problem isnt in vaction mode itself its, the fact they go let out early. So change the disable of vaction mode and make they sit there till they get out. ...
72 ticks before disabling vacation mode make it so people can no longer activate it themselves.
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