Quote:
Originally Posted by Plaguuu
One attacker can only land per tick = make some friends launch attacks on you every tick = no incs.
Its quite difficult to stop attack teamups out of game.
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yer but i said make it you can defend up to 6 ticks, like they use to have it in PA when you launch you had the choice of attacking for 3 ticks or defending for 6 but m saying just use defending for 6 ticks means galaxy if active should able to handle any incomings on 1 person
i think what this would do will make it more about your galaxy then the alliance your with , and focus of individual skill of every player in your galaxy and activeness.
back in the early rounds it was just pure havoc but it was fun you could attack anyone , no caps, and it was all your galaxy sticking to gather which made you a hard target atm it part gal but mainly ran by alliances , alliance is like were attacking this gal and then the galaxy is over ran by ships wanna cancel that out so its more your galaxy talks to each other and goes lets nail another gal and attack together defend with each other