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Unread 14 Feb 2003, 19:18   #1
Not_RIT
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Madcows Article

My article on the MadCows Alliance is finaly live:

http://home.planetarion.com/diversio...article&id=115
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Unread 14 Feb 2003, 20:13   #2
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hope u can keep this momentum up mate, first time ive looked at the portal since r6 heh.

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Unread 14 Feb 2003, 20:32   #3
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Nice article RIT

I look forward to reading your next one.
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Unread 14 Feb 2003, 20:36   #4
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Re: Madcows Article

Quote:
Originally posted by Not_RIT
MadCows are looking forward to a fun and interesting Round 9 if albeit a hard one. MadCows has an extremely strong community and I should imagine will suffer very little permanent damage as an Alliance if they lose the Round.
Nice statement, but u know we will win?
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Unread 14 Feb 2003, 21:03   #5
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Hey cool, mine is there too. Didn't expet it so early though (note the post date) hehe.
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Unread 14 Feb 2003, 22:10   #6
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Good Job Rit. Very informative


What alliance will be next?
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Unread 14 Feb 2003, 22:21   #7
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not bad, reminds me about ahri's thread on AD he made before R7 started.
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Unread 14 Feb 2003, 22:25   #8
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Quote:
Originally posted by Kuener
Good Job Rit. Very informative


What alliance will be next?
I think I owe it to Tuba to do them next
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Unread 14 Feb 2003, 22:36   #9
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Originally posted by Not_RIT
I think I owe it to Tuba to do them next
/me cant wait !
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Unread 15 Feb 2003, 00:06   #10
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Nice article! Brings back memories of my first column writing days.... all those years ago *sigh*


After Tuba, I'd recommend a bigger alliance. Try interviewing Ely, or Titans. Your work is high enough quality to attract both alliances a great deal of attention.


/me eagerly awaits the next publication





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Unread 15 Feb 2003, 00:19   #11
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I only found one typo in Sirad's answers, you must have edited it, admit it

But else, nice article.
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Unread 15 Feb 2003, 01:02   #12
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Great job RIT, clearly portal 0wnage there
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Unread 15 Feb 2003, 01:10   #13
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Quote:
Originally posted by WipeOut
I only found one typo in Sirad's answers, you must have edited it, admit it

But else, nice article.
I did have to edit some of Sirads typo's for it to be readable
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Unread 15 Feb 2003, 04:32   #14
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m00?
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Unread 15 Feb 2003, 05:10   #15
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Quote:
Originally posted by ParraCida
Hey cool, mine is there too. Didn't expet it so early though (note the post date) hehe.
Shut up and get writing

Hopefully more great pieces of column writing coming soon from RIT - keep up the good work
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Unread 15 Feb 2003, 07:37   #16
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Who's bright idea was it to give RIT a portal column? Surely its now only a matter of time before he does a "Top 10 Reasons why Maddix is Scum" article

In all seriousness tho, good article...the portal needs a good kick in the pants to get more people reading it. People that actually know whats going on in the current game is a huge improvement. No offence to those past and present on the portal but rarely has there been much that I personally deemed worth reading.
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Unread 15 Feb 2003, 12:12   #17
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It's a bit like TheRand's column a few rounds ago. Only he wrote about persons in PA. (He frikkin dissapeared when he was writing my story fs!!) Nice read though
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Unread 15 Feb 2003, 13:27   #18
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Yeh im doing present alliances, past alliances and PA people. So yes maddix, I will more than likely do an article on you.
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Unread 16 Feb 2003, 15:47   #19
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7 HC?

'heh'
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Unread 16 Feb 2003, 16:51   #20
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Originally posted by Scouse
7 HC?

'heh'
7 skilled HC
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Unread 16 Feb 2003, 19:13   #21
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7 HC means there's always at least 3-4 HC online at any given time. The benefits of this are fairly obvious.
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Unread 16 Feb 2003, 20:42   #22
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Quote:
Originally posted by Cochese
7 HC means there's always at least 3-4 HC online at any given time. The benefits of this are fairly obvious.
You just have to wait for the other 3-4 to get online to decide/discuss anything.
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Unread 16 Feb 2003, 20:42   #23
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Quote:
Originally posted by Cochese
7 HC means there's always at least 3-4 HC online at any given time. The benefits of this are fairly obvious.
Certainly, thats one of the benifits Cochese, but also remember that having 7 hc, means having 7 opinions and decision makers, which isn't an issue, if all 7 have commendable communication skills, indeed if that is the case its another benifit.

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Unread 16 Feb 2003, 20:54   #24
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Quote:
Originally posted by Scouse
You just have to wait for the other 3-4 to get online to decide/discuss anything.
Hardly. Anything the online HC discuss gets posted on the website so when the other HC come online, they can read up.

If something needs immediate descision, they take action. If we didn't trust each other's judgment, we wouldn't have 7 HC's.

Seems like common sense...
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Unread 16 Feb 2003, 21:03   #25
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It's really a great situation, kind of like a knights of the round table type deal, without a King Arthur. Since there is no undisputed leader it is almost like a senate everyone gets their fair say. I enjoy being apart of it, and I don't see myself anywhere else for the remainder of my PA career.

I've seen alliances with 5 HC and that works out fine, I've also seen alliances with 3 or even less and that rarely works as there is no way 3 people can cover 24hrs. 5 HC will do the job, 7 will do it better and with less strain on each individual. That way each individual HC will have more time to do other things. Since Madcows isn't just about playing Planetarion, some HC will do other things with their members, like playing other games. I've already organized a chess tournament for a free r9 account. We have had various risk matches, CS playoffs, monopoly games. What other alliance does this? Usually they don't because the HC does not have the time to do these things. With more people having a say it also adds even more to our community aspect. We spend time with our members getting to know each and everyone of them. What other alliance does this? Don't knock it, til you've tried it Scouse
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Unread 16 Feb 2003, 23:14   #26
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Quote:
Originally posted by Cochese
Hardly. Anything the online HC discuss gets posted on the website so when the other HC come online, they can read up.

If something needs immediate descision, they take action. If we didn't trust each other's judgment, we wouldn't have 7 HC's.

Seems like common sense...
Sounds like it would work in a perfect world.
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Unread 17 Feb 2003, 01:06   #27
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I have seen alliances with upto 9 HC, they are usualy assigned their tasks and are pretty much an 'upgraded officer'.

Why must scouse always 'laugh' and be nasty? WHAT HAPPEND TO THE NICE SCOUSE WE ALL WUBBED?
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Unread 17 Feb 2003, 01:42   #28
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Quote:
Originally posted by Not_RIT
I have seen alliances with upto 9 HC, they are usualy assigned their tasks and are pretty much an 'upgraded officer'.

Why must scouse always 'laugh' and be nasty? WHAT HAPPEND TO THE NICE SCOUSE WE ALL WUBBED?
Lies, scouse has always been a twat

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Unread 17 Feb 2003, 01:42   #29
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Quote:
Originally posted by Not_RIT
Why must scouse always 'laugh' and be nasty? WHAT HAPPEND TO THE NICE SCOUSE WE ALL WUBBED?
Oi. I'm not being nasty.

I just think 7 HC is a tad too many.

Quote:
Originally posted by Black Knight
I've also seen alliances with 3 or even less and that rarely works as there is no way 3 people can cover 24hrs
They don't need to cover 24 hrs. That's why you have command members.

In my experience having 2 or 3 HC has always worked well. As long as they are good, active HC who do their share. Ofc, this requires a lot of effort since being HC of any alliance, including small ones, is tremendously hard work.
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Unread 17 Feb 2003, 12:09   #30
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Quote:
Originally posted by Cochese
7 HC means there's always at least 3-4 HC online at any given time. The benefits of this are fairly obvious.
The downfalls are equally obvious with 7. (It's called a committee and generally can't make a decision to save it's own life)
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Unread 17 Feb 2003, 12:15   #31
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Quote:
Originally posted by Dingo
The downfalls are equally obvious with 7. (It's called a committee and generally can't make a decision to save it's own life)
3 or 7 is not make or break for a High Command though. It's just yet another obstacle.

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Unread 17 Feb 2003, 16:56   #32
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Quote:
Originally posted by Scouse
Oi. I'm not being nasty.

I just think 7 HC is a tad too many.
Nope you surely aren't nasty, but I like the thought of 7 HCs ... 7 being a nice mystic number and so

Anyway, cool article RIT !!! I am already hungering for more of those ...
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Unread 17 Feb 2003, 18:50   #33
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Quote:
Originally posted by Dingo
The downfalls are equally obvious with 7. (It's called a committee and generally can't make a decision to save it's own life)

Sure, with 7 people who all have their own agendas and ego trips.

Our system obviously works for us, as we've had no problems making descisions. Marvelous what a group of 7 great friends can do.
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Unread 17 Feb 2003, 22:40   #34
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I'm sure MadCows will shortly be changing their Command Structure to please everyone
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Unread 17 Feb 2003, 22:46   #35
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Shhh, don't tell them Maddix
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Unread 18 Feb 2003, 01:08   #36
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Quote:
Originally posted by Maddix
I'm sure MadCows will shortly be changing their Command Structure to please everyone
Maddix I wish to write an article on you before you are roided to **** by me and in frustration quit PA. =)
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Unread 18 Feb 2003, 06:34   #37
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Quote:
Originally posted by Dingo
The downfalls are equally obvious with 7. (It's called a committee and generally can't make a decision to save it's own life)
Well nothing personal, but their system is much better than NoS's (basically, a glorified dictatorship).

Face the facts, due to your recent downtime (which thankfully has been nothing too serious), NoS's ability to make decisions has been seriously impaired. True, things get done when you are around, but when you aren't there, things tend to stagnate. I heard some good news though... that the command team is becoming more independent and willing to step-up in your absense. Good for them, and good for NoS.

PS: The more I think about it, moving to the "business" model for the NoS command team was probably a bad idea. I wish I would have exerted more influence, what little I had, on the issue.
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Unread 18 Feb 2003, 09:23   #38
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Quote:
Originally posted by CamelToe
Well nothing personal, but their system is much better than NoS's (basically, a glorified dictatorship).

Face the facts, due to your recent downtime (which thankfully has been nothing too serious), NoS's ability to make decisions has been seriously impaired. True, things get done when you are around, but when you aren't there, things tend to stagnate. I heard some good news though... that the command team is becoming more independent and willing to step-up in your absense. Good for them, and good for NoS.

PS: The more I think about it, moving to the "business" model for the NoS command team was probably a bad idea. I wish I would have exerted more influence, what little I had, on the issue.
A Dictatorship is a good idea if your uber active
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Unread 19 Feb 2003, 13:50   #39
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Quote:
Originally posted by Maddix
I'm sure MadCows will shortly be changing their Command Structure to please everyone
quite possibly the most amusing thing ive read all day (: pld maddix
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Unread 19 Feb 2003, 14:41   #40
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Moo!! , I just wanna moo to all cows...

and a special moo to the 7 hcs..

I am sure that this hc will be a great team!

And for the outsiders... trust me, this 7 hc team will work great...I know them all for a very long time now & worked with them also in the past.....

Too bad I am already retired from planetarion heheh :P
But I have to admit that sometimes its boring without pa


Anyway moooooooo and have fun everyone!!
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Unread 19 Feb 2003, 15:33   #41
Sirad
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hey eddy not the same without ya man

looks like they deleted your board account last time you posted was in round 6 was it ?
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Unread 19 Feb 2003, 17:16   #42
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m0000ooo0000 ProtoX!!
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Unread 24 Feb 2003, 16:07   #43
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lets have some herd fun

go madcows go

m000
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Unread 24 Feb 2003, 17:49   #44
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Quote:
Originally posted by Not_RIT
A Dictatorship is a good idea if your uber active
Dictatorship is the only best way for alliances
I might be biased *slightly* but oh well

and pld RIT for the portal articles, i have not read portal since
round 4 what so ever but you made me to do it again now
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-Eldan

[Blue Tuba] -> [Fury] -> [Eclipse] -> [1up]
rounds that I have played; 3-10 and 16.
....."Never Defeat,
.....Never Despair,
Welcome To Esthar"
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Unread 24 Feb 2003, 18:21   #45
Not_RIT
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Join Date: Jan 2003
Posts: 340
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Quote:
Originally posted by Jykke
Dictatorship is the only best way for alliances
I might be biased *slightly* but oh well

and pld RIT for the portal articles, i have not read portal since
round 4 what so ever but you made me to do it again now
Yeh, Im kinda having a problem with updating it atm, back to college and a **** load of work to do and such. Ah well my tuba article is mostly written and all I gotta do is paste in Pats history of tuba, interview pat/lokken for a bit and I have a damn good article
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Unread 24 Feb 2003, 18:37   #46
Jykke
Estharian
 
Join Date: Feb 2001
Location: Finland
Posts: 140
Jykke has a spectacular aura aboutJykke has a spectacular aura aboutJykke has a spectacular aura about
Exellent Rittie
Im more than sure when its done I'll get huge
nostalgia waves struck at me, I'll be waiting for it
__________________
-Eldan

[Blue Tuba] -> [Fury] -> [Eclipse] -> [1up]
rounds that I have played; 3-10 and 16.
....."Never Defeat,
.....Never Despair,
Welcome To Esthar"
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Unread 25 Feb 2003, 02:02   #47
K03N
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Join Date: Jun 2001
Location: Hengelo, The netherlands
Posts: 383
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Quote:
Originally posted by Jykke
Dictatorship is the only best way for alliances

correct.
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Unread 25 Feb 2003, 02:26   #48
Not_RIT
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Quote:
Originally posted by K03N
correct.
It is rather humerous when you have two dictatorish type people in the HC tho. That can be funny
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Unread 25 Feb 2003, 11:08   #49
K03N
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Quote:
Originally posted by Not_RIT
It is rather humerous when you have two dictatorish type people in the HC tho. That can be funny
heh yea. hilarious.
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