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Unread 6 Sep 2009, 11:14   #1
Shev
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Adding to the in-game calc

I'm not sure if it's intentional, but adding anything to the ingame calc once you have input any data defaults to adding to a new fleet. This includes things like adding your own score to your own fleet etc. It's not impossible to deal with, it's just a bit frustrating. The old method was more intuitive.
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Unread 6 Sep 2009, 12:40   #2
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Re: Adding to the in-game calc

I've found this frustrating as well, to the point that one more defcall would've forced me to post this problem myself.

Would be better to put the "new" option on the bottom, rather than the top.
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Unread 6 Sep 2009, 12:55   #3
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Re: Adding to the in-game calc

unfortunately there's no easy way to keep the old behavior of "skipping" the fleet select when there's just one fleet while maintaining the option for adding directly to a new one.
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Unread 6 Sep 2009, 14:49   #4
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Re: Adding to the in-game calc

We're not looking for it to be skipped altogether, just for it to be reordered so that the default is to add to the current fleet rather than a new one. I've no idea if it's possible or easy though.
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Unread 6 Sep 2009, 15:00   #5
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Re: Adding to the in-game calc

Yeh just move the new fleet option to the end of the list rather than the beginning.
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Unread 6 Sep 2009, 17:08   #6
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Re: Adding to the in-game calc

Moving the "new" option to the bottom would require quite a bit of changes.

Changed it so that the selected option now is the last fleet on that side.
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Unread 7 Sep 2009, 13:00   #7
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Re: Adding to the in-game calc

any chance of gettin ship info added to the ships when u click on their name, much like the ingame production screen when u click those. Just to show init/armour/what they fire on etc
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Unread 7 Sep 2009, 14:07   #8
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Re: Adding to the in-game calc

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any chance of gettin ship info added to the ships when u click on their name, much like the ingame production screen when u click those. Just to show init/armour/what they fire on etc
yes, i've been considering it from the start, i just can't find/decide on what's the best way to add it, both from a coding and user point.
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Unread 7 Sep 2009, 15:08   #9
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Re: Adding to the in-game calc

Thanks for the adding change btw.
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Unread 7 Sep 2009, 23:15   #10
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Re: Adding to the in-game calc

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thanks for the adding change btw.
+1 ^^
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Unread 9 Sep 2009, 14:37   #11
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Re: Adding to the in-game calc

Now I'd like to see planet details added when parsing a scan (including coords) into the bcalc.
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Unread 13 Sep 2009, 11:11   #12
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Re: Adding to the in-game calc

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Originally Posted by Gerbie2 View Post
Now I'd like to see planet details added when parsing a scan (including coords) into the bcalc.
That's been meant to get added for quite some time, it's one of those things that i've meant to add but every time i've started doing some changes to the bcalc there's been a "now what was it i was gonna remember to add" moment :/
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