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6 Sep 2009, 11:14
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#1
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So what?
Join Date: Feb 2002
Location: Scotland
Posts: 606
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Adding to the in-game calc
I'm not sure if it's intentional, but adding anything to the ingame calc once you have input any data defaults to adding to a new fleet. This includes things like adding your own score to your own fleet etc. It's not impossible to deal with, it's just a bit frustrating. The old method was more intuitive.
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Legion
[RaH] [Mercenaries]
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6 Sep 2009, 12:40
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#2
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Registered User
Join Date: Mar 2009
Posts: 957
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Re: Adding to the in-game calc
I've found this frustrating as well, to the point that one more defcall would've forced me to post this problem myself.
Would be better to put the "new" option on the bottom, rather than the top.
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6 Sep 2009, 12:55
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#3
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: Adding to the in-game calc
unfortunately there's no easy way to keep the old behavior of "skipping" the fleet select when there's just one fleet while maintaining the option for adding directly to a new one.
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Requested: 1,000 kilometres of fulcrum cable, 1 Mark 5 ECM unit, one low yield nuclear weapon.
Purpose: Surprise party for foreign dignitary
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6 Sep 2009, 14:49
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#4
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So what?
Join Date: Feb 2002
Location: Scotland
Posts: 606
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Re: Adding to the in-game calc
We're not looking for it to be skipped altogether, just for it to be reordered so that the default is to add to the current fleet rather than a new one. I've no idea if it's possible or easy though.
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Legion
[RaH] [Mercenaries]
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6 Sep 2009, 15:00
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#5
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Gabba gabba hey hey
Join Date: Aug 2008
Posts: 212
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Re: Adding to the in-game calc
Yeh just move the new fleet option to the end of the list rather than the beginning.
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6 Sep 2009, 17:08
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#6
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: Adding to the in-game calc
Moving the "new" option to the bottom would require quite a bit of changes.
Changed it so that the selected option now is the last fleet on that side.
__________________
Requested: 1,000 kilometres of fulcrum cable, 1 Mark 5 ECM unit, one low yield nuclear weapon.
Purpose: Surprise party for foreign dignitary
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7 Sep 2009, 13:00
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#7
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Dictator
Join Date: May 2007
Posts: 634
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Re: Adding to the in-game calc
any chance of gettin ship info added to the ships when u click on their name, much like the ingame production screen when u click those. Just to show init/armour/what they fire on etc
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7 Sep 2009, 14:07
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#8
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: Adding to the in-game calc
Quote:
Originally Posted by Munkee
any chance of gettin ship info added to the ships when u click on their name, much like the ingame production screen when u click those. Just to show init/armour/what they fire on etc
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yes, i've been considering it from the start, i just can't find/decide on what's the best way to add it, both from a coding and user point.
__________________
Requested: 1,000 kilometres of fulcrum cable, 1 Mark 5 ECM unit, one low yield nuclear weapon.
Purpose: Surprise party for foreign dignitary
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7 Sep 2009, 15:08
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#9
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So what?
Join Date: Feb 2002
Location: Scotland
Posts: 606
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Re: Adding to the in-game calc
Thanks for the adding change btw.
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Legion
[RaH] [Mercenaries]
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7 Sep 2009, 23:15
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#10
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Registered User
Join Date: Mar 2009
Posts: 957
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Re: Adding to the in-game calc
Quote:
Originally Posted by shev
thanks for the adding change btw.
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+1 ^^
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9 Sep 2009, 14:37
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#11
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Alive and kicking
Join Date: Oct 2003
Location: Kingdom of the Netherlands
Posts: 220
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Re: Adding to the in-game calc
Now I'd like to see planet details added when parsing a scan (including coords) into the bcalc.
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13 Sep 2009, 11:11
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#12
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: Adding to the in-game calc
Quote:
Originally Posted by Gerbie2
Now I'd like to see planet details added when parsing a scan (including coords) into the bcalc.
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That's been meant to get added for quite some time, it's one of those things that i've meant to add but every time i've started doing some changes to the bcalc there's been a "now what was it i was gonna remember to add" moment :/
__________________
Requested: 1,000 kilometres of fulcrum cable, 1 Mark 5 ECM unit, one low yield nuclear weapon.
Purpose: Surprise party for foreign dignitary
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