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Unread 6 Sep 2015, 22:17   #1
BloodyButcher
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Minor change to prelaunch/inc scans

Instead of inc scan saying fleet is launched or prelaunched, have it say launched or prelaunched with landtick specified.
You can now pre-plan defence in hope that the attacker is actualy gonna launch at the tick in incomming scan.
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Unread 7 Sep 2015, 21:05   #2
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Re: Minor change to prelaunch/inc scans

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Originally Posted by BloodyButcher View Post
Instead of inc scan saying fleet is launched or prelaunched, have it say launched or prelaunched with landtick specified.
You can now pre-plan defence in hope that the attacker is actualy gonna launch at the tick in incomming scan.
Congratulations on an idea that will just push casual players away from the game. Basically what your saying is remove prelaunch ability and make everything live launch? Some people have jobs that don't allow for this as they have to be up at shite o'clock which will potentially stop them from being able to attack with alliances. Can't attack with your alliance/friends you might as well just stop playing.

Tbh this just feels like another way for you to get back at "troll tags". I play in a "troll tag" cause it suits my life of enjoying sleep and not being woken up at stupid o'clock when I've got to be up 2hrs later to save some carebear
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Unread 7 Sep 2015, 21:11   #3
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Re: Minor change to prelaunch/inc scans

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Unread 7 Sep 2015, 21:15   #4
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Re: Minor change to prelaunch/inc scans

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Originally Posted by darkzidane View Post
Congratulations on an idea that will just push casual players away from the game. Basically what your saying is remove prelaunch ability and make everything live launch? Some people have jobs that don't allow for this as they have to be up at shite o'clock which will potentially stop them from being able to attack with alliances. Can't attack with your alliance/friends you might as well just stop playing.

Tbh this just feels like another way for you to get back at "troll tags". I play in a "troll tag" cause it suits my life of enjoying sleep and not being woken up at stupid o'clock when I've got to be up 2hrs later to save some carebear
I wake up and live launch before work and check on lunch. Although, I'm t400 so this probably isn't a very good strat.
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Unread 7 Sep 2015, 21:16   #5
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Re: Minor change to prelaunch/inc scans

HODOR :P stupid idea butcher
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Unread 7 Sep 2015, 21:33   #6
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Re: Minor change to prelaunch/inc scans

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Originally Posted by darkzidane View Post
Congratulations on an idea that will just push casual players away from the game. Basically what your saying is remove prelaunch ability and make everything live launch? Some people have jobs that don't allow for this as they have to be up at shite o'clock which will potentially stop them from being able to attack with alliances. Can't attack with your alliance/friends you might as well just stop playing.

Tbh this just feels like another way for you to get back at "troll tags". I play in a "troll tag" cause it suits my life of enjoying sleep and not being woken up at stupid o'clock when I've got to be up 2hrs later to save some carebear
You can always build dists?
This helps the casual player to prelaunch defence.
Why should attacking be allowed and not defending?
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Unread 7 Sep 2015, 21:41   #7
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Re: Minor change to prelaunch/inc scans

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Unread 8 Sep 2015, 06:19   #8
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Re: Minor change to prelaunch/inc scans

I think it's balanced correctly now.
There's a benefit for an attacker to be on at the time of attack so he can live launch and avoid PL def.
Theres a benefit for the defender to be on at time of attack so he can inc scan and PL def without guessing when the attack shows up.
Both reward activity, but not so much that it's impossible to play without being online at the times attack happen.
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Unread 8 Sep 2015, 07:41   #9
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Re: Minor change to prelaunch/inc scans

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Originally Posted by Shhhhhhh View Post
I think it's balanced correctly now.
There's a benefit for an attacker to be on at the time of attack so he can live launch and avoid PL def.
Theres a benefit for the defender to be on at time of attack so he can inc scan and PL def without guessing when the attack shows up.
Both reward activity, but not so much that it's impossible to play without being online at the times attack happen.
Staying up all night to inc scan your inc every tick is not very rewarding.
I can think of a millions better things to do
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Unread 8 Sep 2015, 07:59   #10
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Re: Minor change to prelaunch/inc scans

So do them.
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Unread 8 Sep 2015, 09:24   #11
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Re: Minor change to prelaunch/inc scans

Quote:
Originally Posted by Shhhhhhh View Post
I think it's balanced correctly now.
There's a benefit for an attacker to be on at the time of attack so he can live launch and avoid PL def.
Theres a benefit for the defender to be on at time of attack so he can inc scan and PL def without guessing when the attack shows up.
Both reward activity, but not so much that it's impossible to play without being online at the times attack happen.
Seriously? An attacker can launch at 21:55 and force the target to be online every tick during the night, and in addition forces one or more alliancem8s of the target to wake up and send defence.

Obviously, most in pa dont bother to do this any more. This lead to a situation where we have a bunch of people not bothering with what has been a vital part of the game since R1.

The benefit for prelaunching attacks far outweighs the fact the target can see he is going to have incomming.

What I dont get is: why are people so reluctant to wake up themselfs yet find it perfectly normal to force this upon their targets.

Why do attack fleets have to be sent at night? Cant you send them at 21:55, right before u go to bed, and check on the attack while taking your morning ****.
Or why cant you attack before leaving for work, and check during lunch (or after work for bs).
Maybe fleets would start flying around all day again instead of the current situation where every fleet gets home during the afternoon cause 'otherwise it wont be home for me to set PL at 21:55 to launch at 03:55'

Does an alliance need 1 raid with 3 target gals? Or could it also work with 3 raids with 1 gal with different lts spread out over the day?

Maybe we could finally get out of this state in planetarion where a lot of people get left out, because everything happens at night.

Maybe good fleet strategies and well tought out defense plans will be worth it, even for alliances that like to take it easier, when attacks suddenly start appearing when their members are actually awake.

Imo prelaunch is one of the bigger reasons this game will never manage to have a new player sign up for their 2nd round.
How do you explain to a new player that it doesnt matter how active he is from 06:00-21:30 but that he needs to wake up before 5 am to send his defence in galaxy, while the people that attack him and his friends don't?

If not remove it, make sure people can defend against it with the same benefits that the attacker gets (just showing ETA on jgp is a start in the right direction, altough even this would force the target to be online well after his attacker went to bed)
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Unread 8 Sep 2015, 11:01   #12
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Re: Minor change to prelaunch/inc scans

Removing PL will be hard, but adjusting it to make sure live launching during the day is as effective as PL during grave hours.

And mz, trust me i am allready doing it, and sooner or later i wont be awake at night just to launch fleets at all.
Maybe darkzidane and greg can PL fleets at each other only in the future
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Unread 8 Sep 2015, 20:12   #13
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Re: Minor change to prelaunch/inc scans

Quote:
Originally Posted by berten View Post
Seriously? An attacker can launch at 21:55 and force the target to be online every tick during the night, and in addition forces one or more alliancem8s of the target to wake up and send defence.

Obviously, most in pa dont bother to do this any more. This lead to a situation where we have a bunch of people not bothering with what has been a vital part of the game since R1.

The benefit for prelaunching attacks far outweighs the fact the target can see he is going to have incomming.

What I dont get is: why are people so reluctant to wake up themselfs yet find it perfectly normal to force this upon their targets.

Why do attack fleets have to be sent at night? Cant you send them at 21:55, right before u go to bed, and check on the attack while taking your morning ****.
Or why cant you attack before leaving for work, and check during lunch (or after work for bs).
Maybe fleets would start flying around all day again instead of the current situation where every fleet gets home during the afternoon cause 'otherwise it wont be home for me to set PL at 21:55 to launch at 03:55'

Does an alliance need 1 raid with 3 target gals? Or could it also work with 3 raids with 1 gal with different lts spread out over the day?

Maybe we could finally get out of this state in planetarion where a lot of people get left out, because everything happens at night.

Maybe good fleet strategies and well tought out defense plans will be worth it, even for alliances that like to take it easier, when attacks suddenly start appearing when their members are actually awake.

Imo prelaunch is one of the bigger reasons this game will never manage to have a new player sign up for their 2nd round.
How do you explain to a new player that it doesnt matter how active he is from 06:00-21:30 but that he needs to wake up before 5 am to send his defence in galaxy, while the people that attack him and his friends don't?

If not remove it, make sure people can defend against it with the same benefits that the attacker gets (just showing ETA on jgp is a start in the right direction, altough even this would force the target to be online well after his attacker went to bed)
If you really think alliances and the game will change in the way you described, by spreading out attacks over the full 24 hours of the day, then yes this would be a good change.

Rewarding people for living in the right timezone or having some weird sleeping schedule is probably the wrong way to go for a game anyway.
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Unread 8 Sep 2015, 20:26   #14
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Re: Minor change to prelaunch/inc scans

Didn't we have a round where PL was limited to like max +3? Why not go back to something like that but only limit it on ATTACK the problem was it was also limited to def fleet which shouldn't be the case. There is a benifit to being able to set your fleet defend a gal mate at +11.
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Unread 8 Sep 2015, 20:57   #15
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Re: Minor change to prelaunch/inc scans

A limit is almost entirely pointless. Having incs show at 2am is just as bad for defense as having them show at 4am.
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Unread 8 Sep 2015, 21:13   #16
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Re: Minor change to prelaunch/inc scans

Quote:
Originally Posted by Shhhhhhh View Post
If you really think alliances and the game will change in the way you described, by spreading out attacks over the full 24 hours of the day, then yes this would be a good change.

Rewarding people for living in the right timezone or having some weird sleeping schedule is probably the wrong way to go for a game anyway.
We in Norsemen attack at any point in the day, not much harder landning morning attacks then night attacks. Even FC's and solo attacks midday works great. It's more a questions about available def fleets. Since most attack at night it seems like alliances are quite drained during daytime.

I kind of agree that you should see when a fleet is supposed to land. Don't see it as a big disadvantage even playing in a trolltag
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Unread 8 Sep 2015, 21:40   #17
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Re: Minor change to prelaunch/inc scans

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Originally Posted by Tiamat101 View Post
Didn't we have a round where PL was limited to like max +3? Why not go back to something like that but only limit it on ATTACK the problem was it was also limited to def fleet which shouldn't be the case. There is a benifit to being able to set your fleet defend a gal mate at +11.
The main idea is not to disallow PL by capping the range of it.
I think the way it is today means there are two groups, the less dedicated PLers, and the super active hardcore players.
There is no middle ground
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Unread 9 Sep 2015, 00:36   #18
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Re: Minor change to prelaunch/inc scans

Quote:
Originally Posted by Shhhhhhh View Post
If you really think alliances and the game will change in the way you described, by spreading out attacks over the full 24 hours of the day, then yes this would be a good change.

Rewarding people for living in the right timezone or having some weird sleeping schedule is probably the wrong way to go for a game anyway.
Shouldnt be to hard. If people dont want to wake up to send def, they wont wake up to send attacks and nighttime raids wont have claims.

We already used to do this before PL was introduced iirc.
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Unread 9 Sep 2015, 01:22   #19
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Re: Minor change to prelaunch/inc scans

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Originally Posted by berten View Post
Shouldnt be to hard. If people dont want to wake up to send def, they wont wake up to send attacks and nighttime raids wont have claims.

We already used to do this before PL was introduced iirc.
Thats not the whole truth.
Back in the days account sharing and VNC was a pretty common thing.

Point being that PA is too demanding these days, if at periods you can have constant incs for a week, without being at war with anyone.
If incs were spread more out over the whole 24 hours of the day, atleast more people could get to play al aspects of the game without adjusting their life to play it.
Having prelaunch option to be abe to preset your fleet to a time you arnt avaible to be at the computer is not the issue, but prelaunching your fleet because you will be dead asleep hours ago is the issue. If you intend to do it, it should come at much higher cost than it is today.
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Unread 9 Sep 2015, 11:35   #20
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Re: Minor change to prelaunch/inc scans

What you're proposing will make it easier for the more hardcore active tags to defend and thus you will never be able to land.
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Unread 9 Sep 2015, 12:29   #21
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Re: Minor change to prelaunch/inc scans

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What you're proposing will make it easier for the more hardcore active tags to defend and thus you will never be able to land.
Well atleast myself will have a much nicer time not getting spammed down with PLs during nighttime.
The hardcore tags is allready awake all night, this wont change their style much deffensively
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Unread 9 Sep 2015, 15:06   #22
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Re: Minor change to prelaunch/inc scans

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What you're proposing will make it easier for the more hardcore active tags to defend and thus you will never be able to land.
You meant the tags that cover their incs and spend all fleets, even if it means they have to wake up at night? They will still cover their incs yes...

Lack of fleets is a bigger obstacle then having to wake up for those alliances.

Atleast they wont be able to just ground the ally this way..
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