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Unread 10 Sep 2014, 15:05   #151
Clouds
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Re: R58 gossip thread! bringing it to the level 10!

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Originally Posted by TheoDD View Post
I haven't seen any of them whine about it.
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Originally Posted by DrunkenViking View Post
I assume the great total of players thats quit this game because of being SK'd is 0, after this i bet there will be more people than that having quit due to the introduction of invincible structure defence.
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Unread 10 Sep 2014, 15:33   #152
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Re: R58 gossip thread! bringing it to the level 10!

Here's my interpretation of what mz said: People crying over SD because it prevents them from trolling is ironic because the goal of trolls is making other people cry.

So Clouds is.... Clouds is rrr....riii... Sorry, I just can't do it.
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Unread 10 Sep 2014, 19:09   #153
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Re: R58 gossip thread! bringing it to the level 10!

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Originally Posted by Mzyxptlk View Post
Here's my interpretation of what mz said: People crying over SD because it prevents them from trolling is ironic because the goal of trolls is making other people cry.

So Clouds is.... Clouds is rrr....riii... Sorry, I just can't do it.
Clouds is most likely wrong ... cause he probably didn't understand the question.
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Unread 10 Sep 2014, 22:23   #154
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Re: R58 gossip thread! bringing it to the level 10!

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I'm personally no big fan of structure killing in general, but it is part of the game and if it's going to be part of the game 100% immunity being as easy as it is this round is silly.

Would it be possible to code SK as an effect measured by number of attacking fleets? As in, 1 attacking fleet would have 100% effect SK minus protection added by structure defense (which would be significantly nerfed), 2 attacking fleets would have 80% effect etc etc( 6 or more attacking fleets in one wave = 0% SK effect)

This would allow SK to still be part of the game, and also eliminate the "troll' factor.
I think Villeh (no idea who it is) is on to something here.
I also think Structure killing should decrease with the number of planets attacking but still not total immune even if there is 25 planets launching.

Some sort of formula should be made possible, so normal attacks can still SK but masswaves will do less dmg to structures. Forcing every serious player to get 10% constructions in structure defence is just silly, just remove it all together if that is the plan.

Planetarion has been so dumbed down you are forcing everyone to the same playstyle. Value > All sit on a huge number of roids and outgrow every other playingstyle. XP play is ruined with the nerfs to military centres, even if you land for 1500xp each night you will not outgrow 60 finance centres, heavy roids and refs.
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Unread 11 Sep 2014, 09:49   #155
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Re: R58 gossip thread! bringing it to the level 10!

I don't SK to troll. I SK to halt constructions of an enemy planet. The same way i try to steal roids to halt income of an enemy planet. The same way i FC to halt the danger an enemy planet poses. The same way i cov op to force population and guards tyo halt the overall growth of an enemy planet. The Structure defence is out of proportions compared to other defencive stratergies. People will point their fingers and laugh at you after they've roided/fc'd/sk'd/covop regardless. I don't think those crying about it the most deserves special protection in form of a cheap quick structure than nullifies a strategy used by countless people, at virtually no expence at all. There are already mechanisms in this game to be immune from SK's; it's called DEFENCE. Stop ruining everyone's alternative plays just because you emo over peanuts. Or maybe we should disable the offencive mechanisms of this game alltogether, hold hands and sing kumbaya? Then noone will emo and noone will quit, right?
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Unread 11 Sep 2014, 12:40   #156
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Re: R58 gossip thread! bringing it to the level 10!

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Originally Posted by DrunkenViking View Post
I don't SK to troll. I SK to halt constructions of an enemy planet. The same way i try to steal roids to halt income of an enemy planet. The same way i FC to halt the danger an enemy planet poses. The same way i cov op to force population and guards tyo halt the overall growth of an enemy planet. The Structure defence is out of proportions compared to other defencive stratergies. People will point their fingers and laugh at you after they've roided/fc'd/sk'd/covop regardless. I don't think those crying about it the most deserves special protection in form of a cheap quick structure than nullifies a strategy used by countless people, at virtually no expence at all. There are already mechanisms in this game to be immune from SK's; it's called DEFENCE. Stop ruining everyone's alternative plays just because you emo over peanuts. Or maybe we should disable the offencive mechanisms of this game alltogether, hold hands and sing kumbaya? Then noone will emo and noone will quit, right?
This is so true whats killing this game most is the fact every time someone finds a new way to play/win/enjoy the game a ton of people whine and bitch because they aren't smart enough or good enough to come up with it themselves or find a decent counter strategy, instead they just cry that its "ruining" the game when in fact its the constant removal/nerfing of features that is turning this game into a boring value wh0ring contest.

I feel there should be a whole new thread for this.
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Unread 11 Sep 2014, 14:19   #157
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Re: R58 gossip thread! bringing it to the level 10!

Maybe it's time to implement asteroid defence structures so capping roids is impossible?
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Unread 11 Sep 2014, 15:44   #158
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Re: R58 gossip thread! bringing it to the level 10!

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Maybe it's time to implement asteroid defence structures so capping roids is impossible?
Was just about to post the same comment.
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Unread 11 Sep 2014, 17:38   #159
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Re: R58 gossip thread! bringing it to the level 10!

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Maybe it's time to implement asteroid defence structures so capping roids is impossible?
Better to just skip all the preliminaries. New round structure would be:

Signup
Tick start
7 weeks of speculation and random ranting/insults/whining on the forums
Random drawing to determine ranks
Two weeks off


This way everyone has a fair shot at winning and no one can complain that it's not fair.
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Unread 11 Sep 2014, 17:48   #160
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Re: R58 gossip thread! bringing it to the level 10!

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Originally Posted by theory View Post
Better to just skip all the preliminaries. New round structure would be:

Signup
Tick start
7 weeks of speculation and random ranting/insults/whining on the forums
Random drawing to determine ranks
Two weeks off


This way everyone has a fair shot at winning and no one can complain that it's not fair.
Whats the point of tick start then? And what will happend during those ticks?
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Unread 11 Sep 2014, 18:13   #161
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Re: R58 gossip thread! bringing it to the level 10!

Aside from this wonderful discussion about SK, SK-defence and other things that belong in a different part of the forums: whats going on with the alliance politics? Anything happening?
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Unread 11 Sep 2014, 20:14   #162
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Re: R58 gossip thread! bringing it to the level 10!

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Originally Posted by snoops^ View Post
This is so true whats killing this game most is the fact every time someone finds a new way to play/win/enjoy the game a ton of people whine and bitch because they aren't smart enough or good enough to come up with it themselves or find a decent counter strategy, instead they just cry that its "ruining" the game when in fact its the constant removal/nerfing of features that is turning this game into a boring value wh0ring contest.

I feel there should be a whole new thread for this.
Well this is only partly true.
Dav once initiated 999999 asteroids and was exiled by his gal into c200.
Wich meant he could sit on shitloads of asteroids and not get incs, im Guess you were chanting for him then.
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Unread 11 Sep 2014, 20:16   #163
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Re: R58 gossip thread! bringing it to the level 10!

And CroWke once initatiated asteroids when under attack, MHs said it looked like farming,and his planet was closed, and the attacking fleets that were through for free land were recalled.
Im sure you were celibrating his victory over planetarion.
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Unread 11 Sep 2014, 20:20   #164
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Re: R58 gossip thread! bringing it to the level 10!

And lets not forget the dude r10 who was #1 for a Whole day cus there was set no limit on how much XP you would get when you killed enemy ships of a bigger planet.
The planet he killed ship from was like 100 times his size, as he was a cov-oper
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Unread 11 Sep 2014, 23:42   #165
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Re: R58 gossip thread! bringing it to the level 10!

or our current nr 1 who really inspires you to just build MCs and land a few crap attacks
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Unread 12 Sep 2014, 00:12   #166
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Re: R58 gossip thread! bringing it to the level 10!

B-Butcher, you see no difference between farming and bug abuse(assuming he generated income while in c200, something i've never gotten myself) and playing a valid stratergy intentionally hardcoded by the admins themself(like XP and SK)? Says it all...
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Unread 12 Sep 2014, 00:50   #167
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Re: R58 gossip thread! bringing it to the level 10!

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Originally Posted by DrunkenViking View Post
I don't SK to troll. I SK to halt constructions of an enemy planet.
You keep telling yourself that, but you're part of the "troll squad" who are (/were) structure killing to troll/annoy/make people quit.

Your logic of "structure killing is the same as roiding" is somewhat biased and just completely wrong, because although losing roids reduces the target's value, it is easily replenishable within several hours by sending out attack fleets. Replacing your structures however can take days (or even weeks) if you got structure killed to ****.

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Unread 12 Sep 2014, 06:58   #168
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Re: R58 gossip thread! bringing it to the level 10!

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Originally Posted by DrunkenViking View Post
B-Butcher, you see no difference between farming and bug abuse(assuming he generated income while in c200, something i've never gotten myself) and playing a valid stratergy intentionally hardcoded by the admins themself(like XP and SK)? Says it all...
What does it help SKing random planets?
It was a awesome strategy when alliances at war, but these random troll waves with SK wont make SK more viable, it gives admins reasons to make it worse.
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Unread 12 Sep 2014, 07:07   #169
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Re: R58 gossip thread! bringing it to the level 10!

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You keep telling yourself that, but you're part of the "troll squad" who are (/were) structure killing to troll/annoy/make people quit.
How do you reckon that? Just because i SK and FC to halt the enemy, i'm a troll? I for one don't care if i get sk'd, hurts more to drop a couple waves of roids. I for one hit up the ranks or return fire on those hitting me/my alliance/my gal, and i don't point fingers and laugh at people over it(even if i lol in priv chans if i FC a high ranking enemy, but thats more bacause i feel like a cripple beating usain bolt on the tracks). How do you reckon that is trolling?
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Your logic of "structure killing is the same as roiding" is somewhat biased and just completely wrong, because although losing roids reduces the target's value, it is easily replenishable within several hours by sending out attack fleets. Replacing your structures however can take days (or even weeks) if you got structure killed to ****.
Ye, and with certain political situations you can't get roids back for weeks either without initiating(wich essentially costs you tens of millions of resources), not to mention ship value after an FC. Get off your high horse.

Stucture killing, xp play, fc'ing, roiding and cov opping are all a part of this game's intentional machanisms and are hardcoded into the game for a reason. To offer alternative plays in order to stimulate the fun factor instead of the boring factor. Tell me, why can't you get def like you would if you were FC'd, instead of whine about the time it takes to replace constructions? Surely losing 50% of your fleetvalue on an FC hurts more? Surely an FC is more enjoyable for the "troll squad" aswell? Why don't you want to be able to make yourself immune vs FC's while you're at it?
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Unread 12 Sep 2014, 11:19   #170
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Re: R58 gossip thread! bringing it to the level 10!

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Originally Posted by DrunkenViking View Post
How do you reckon that? Just because i SK and FC to halt the enemy, i'm a troll? I for one don't care if i get sk'd, hurts more to drop a couple waves of roids. I for one hit up the ranks or return fire on those hitting me/my alliance/my gal, and i don't point fingers and laugh at people over it(even if i lol in priv chans if i FC a high ranking enemy, but thats more bacause i feel like a cripple beating usain bolt on the tracks). How do you reckon that is trolling?

Ye, and with certain political situations you can't get roids back for weeks either without initiating(wich essentially costs you tens of millions of resources), not to mention ship value after an FC. Get off your high horse.

Stucture killing, xp play, fc'ing, roiding and cov opping are all a part of this game's intentional machanisms and are hardcoded into the game for a reason. To offer alternative plays in order to stimulate the fun factor instead of the boring factor. Tell me, why can't you get def like you would if you were FC'd, instead of whine about the time it takes to replace constructions? Surely losing 50% of your fleetvalue on an FC hurts more? Surely an FC is more enjoyable for the "troll squad" aswell? Why don't you want to be able to make yourself immune vs FC's while you're at it?
FC/Roiding/SKing/XP is all parts of the game to attain a certain ranks.
What people like me fail to grasp is the style that IE "FOCKERS" went by.
They signed up and told the other players ingal, new and old, that the gal channel was #planetarion.
Then to me it seemed like they went on with attacking random planets, more or less unmotivated.
When i use SK, FC, cov-op, XP its for me to gain ranks, or to get someone above or close me to lose ranks in the long run on it.
Now to me it seems like a lot of players now base what is "fun" on how much of a "meaningless" and "uncalled" loss you can get another co-player of this game to suffer.
Ultores have whined on them being blocked, and to a lot of others it seemed they went into this round with not a goal of winning, but to make PA life a living hell for others.
As a counter reaction to "troll waves" with SK, PA-crew have nerphed SK to a point where it cannot be used in normal warfare between two top allies.
I kind of liked the way HEROES went on about it last round, going for mass waves and actualy seemed to produce a good planet ranking out of it.
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Unread 12 Sep 2014, 11:23   #171
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Re: R58 gossip thread! bringing it to the level 10!

i foresee a decline in players due to recent changes
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Unread 12 Sep 2014, 12:07   #172
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Re: R58 gossip thread! bringing it to the level 10!

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i foresee a decline in players due to recent changes
What recent changes?
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Unread 12 Sep 2014, 12:11   #173
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Re: R58 gossip thread! bringing it to the level 10!

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i foresee a decline in players due to recent changes
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What recent changes?
A decline in trolls maybe. Good riddance?
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Unread 12 Sep 2014, 13:27   #174
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Re: R58 gossip thread! bringing it to the level 10!

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A decline in trolls maybe. Good riddance?
Just because people have fun playing the game in a different way than you doesn't mean they are trolls
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Unread 12 Sep 2014, 14:48   #175
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Re: R58 gossip thread! bringing it to the level 10!

if only there was a decline in cry babies like clouds
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Unread 12 Sep 2014, 15:02   #176
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Re: R58 gossip thread! bringing it to the level 10!

Pals please there should be only one playstyle nap everything you can and idle!
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Unread 12 Sep 2014, 15:14   #177
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Re: R58 gossip thread! bringing it to the level 10!

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Originally Posted by BloodyButcher View Post
Ultores have whined on them being blocked, and to a lot of others it seemed they went into this round with not a goal of winning, but to make PA life a living hell for others.
And here he gets to the point. You can't stand to see Ultorians enjoying themself so you label it trolling and making "PA life a living hell for others", as if people would bother signing up if that was the only agenda... As for ult being blocked, thats nothing new and nothing to be done about in the traditional sense(that's been made very clear). So Ult changed it's play to avoid the same old block story, and as soon as someone figured out SK's and XP were part of their alteration they got it nerfed. Now we have mil centres that takes 5 years to construct and every high profile planet is SK immune, Fact.
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As a counter reaction to "troll waves" with SK, PA-crew have nerphed SK to a point where it cannot be used in normal warfare between two top allies.
I kind of liked the way HEROES went on about it last round, going for mass waves and actualy seemed to produce a good planet ranking out of it.
They also nerfed it so the "little man" has no way of sticking it to the big man if he decides to bash. In reality they removed an attractive and viable feature of this game because someone couldn't compete in that departement and whined till the admins altered the mechanics, all while not removing the feature(just rendering it more or less useless). You claim to like the way HEROES played it, but if someone else picks up the style of play you shun it?

The maths here is simple, if you hate someone enough and whine high enough that people will quit if nothing is done, the admins will alter the game for your liking. Fact tho; the ones getting SK'd over and over are still whining in this game and haven't left, so where's the base for the claim?
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Unread 12 Sep 2014, 16:17   #178
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Re: R58 gossip thread! bringing it to the level 10!

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What people like me fail to grasp is the style that IE "FOCKERS" went by.
They signed up and told the other players ingal, new and old, that the gal channel was #planetarion.
Then to me it seemed like they went on with attacking random planets, more or less unmotivated.
Would u prefer we lied to people, #planetarion was indeed our galchan!

With 99% of our attacks pointed to top 10 value and/or roids planets, they cant hardly be considered random or unmotivated.

Fact: Many of whom you keep calling this round trolls (Ultores) were hit without mercy by us, whined like the little bitches they are, then realised we were having way more fun than them, and copied us! Losers..
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Unread 12 Sep 2014, 16:55   #179
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Re: R58 gossip thread! bringing it to the level 10!

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Would u prefer we lied to people, #planetarion was indeed our galchan!

With 99% of our attacks pointed to top 10 value and/or roids planets, they cant hardly be considered random or unmotivated.

Fact: Many of whom you keep calling this round trolls (Ultores) were hit without mercy by us, whined like the little bitches they are, then realised we were having way more fun than them, and copied us! Losers..
was nothing original about your playstyle... so don't put yourself at a pedastal.
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Unread 12 Sep 2014, 17:00   #180
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Re: R58 gossip thread! bringing it to the level 10!

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was nothing original about your playstyle... so don't put yourself at a pedastal.
we never said it was...
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Unread 12 Sep 2014, 18:22   #181
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Re: R58 gossip thread! bringing it to the level 10!

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if only there was a decline in cry babies like clouds
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Unread 12 Sep 2014, 20:27   #182
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Re: R58 gossip thread! bringing it to the level 10!

This round was epic. Since i started playing pa 2001/2002. I was kicked the first time from an alliance. Thanks beloved agar3s
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Unread 12 Sep 2014, 21:39   #183
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Re: R58 gossip thread! bringing it to the level 10!

Funny that Ult decided to go straight for hitting a rank 6 alliance alongside two other allies after merging tags.
Fir what reason? They had arranged a block on them
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Unread 12 Sep 2014, 22:20   #184
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Re: R58 gossip thread! bringing it to the level 10!

Quote:
Originally Posted by BloodyButcher
Funny that Ult decided to go straight for hitting a rank 6 alliance alongside two other allies after merging tags.
Fir what reason? They had arranged a block on them
What now? Half the targets were BF, other half FL, which ones are you referring to?
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Unread 13 Sep 2014, 17:33   #185
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Re: R58 gossip thread! bringing it to the level 10!

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What now? Half the targets were BF, other half FL, which ones are you referring to?
Don`t lie eksero i saw you noob bashing!
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Unread 13 Sep 2014, 20:37   #186
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Re: R58 gossip thread! bringing it to the level 10!

Wait, so are Ultores crying because they can't SK people to make them quit/cry?

Or am I totally off with this?

I personally do not think being "immune" to anything is great, but to be frank I don't prescribe to the idea of causing anyone to quit in this game. It's self-destructive and shows a sorry state of the community to do so.

I've played in Heroes this round and I enjoyed the entire hitting people who hit them and their members hard and less interested when attacks became more about personal vendetta's.

If you're seriously playing this game with the intention of making others quit then I must question why you're still even bothering to be here. Just leave the game yourself, you'll find it a more productive use of your time.

Note that Spore had quite a few "troll" attacks against it. Hell, we laughed out loud to the Norton emails aimed at SnowSeal and found it quite entertaining. THAT was a good, entertaining move and not once was the objective to try and force Snowseal to quit the game totally.

That is what I personally agree with for troll attacks and the like.
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Unread 13 Sep 2014, 20:37   #187
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Re: R58 gossip thread! bringing it to the level 10!

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Well this is only partly true.
Dav once initiated 999999 asteroids and was exiled by his gal into c200.
Wich meant he could sit on shitloads of asteroids and not get incs, im Guess you were chanting for him then.
I was. Good on him. Shitty that the MHs ****ed him over the way they did. And good on PA Team for closing the loophole the round after.

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Originally Posted by BloodyButcher View Post
And CroWke once initatiated asteroids when under attack, MHs said it looked like farming,and his planet was closed, and the attacking fleets that were through for free land were recalled.
Im sure you were celibrating his victory over planetarion.
That was a hilariously bad play by CroWke. Not because it ****ed over his attackers, but because it ****ed over his own planet and alliance. So yeah, totally fine with me.

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Originally Posted by BloodyButcher View Post
And lets not forget the dude r10 who was #1 for a Whole day cus there was set no limit on how much XP you would get when you killed enemy ships of a bigger planet.
The planet he killed ship from was like 100 times his size, as he was a cov-oper
I wasn't around at the time, but I probably would have responded pretty much as I did above, with slightly more scorn heaped onto PA Team for failing to identify such a blatantly obvious issue.

When a player finds some edge and uses it to do well, that's entirely fair. If PA Team decide this new approach is bad for the game, they can and should code it out for the next round.



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Originally Posted by eksero View Post
Just because people have fun playing the game in a different way than you doesn't mean they are trolls
"Troll" is just short-hand for "people I don't like" or "people who express opinions I don't like". It should be treated the way you treat a 4 year old holding their breath when they don't get their way.


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Originally Posted by TheoDD View Post
was nothing original about your playstyle... so don't put yourself at a pedastal.
I' thought the way FOCKERS played was pretty original, actually. But enlighten me: What other alliance did the "go mass Xan, organize 2 fake and 1 real mass wave on 1-3 top planets a night" before them?
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Unread 13 Sep 2014, 21:18   #188
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Re: R58 gossip thread! bringing it to the level 10!

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I' thought the way FOCKERS played was pretty original, actually. But enlighten me: What other alliance did the "go mass Xan, organize 2 fake and 1 real mass wave on 1-3 top planets a night" before them?
EC has to some extent, p3nguins have, apprime have. Probably several more that i can't remember or know of. Even Rock has.
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Unread 13 Sep 2014, 22:50   #189
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Re: R58 gossip thread! bringing it to the level 10!

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EC has to some extent, p3nguins have, apprime have. Probably several more that i can't remember or know of. Even Rock has.
Nothing that even comes close to the focker scale. They were a real force and roided many top planets in a pretty defensive round. And you compare them with Rock? Please..
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Unread 14 Sep 2014, 03:17   #190
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Re: R58 gossip thread! bringing it to the level 10!

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Nothing that even comes close to the focker scale. They were a real force and roided many top planets in a pretty defensive round. And you compare them with Rock? Please..
Fockers were never a real force.

Fockers (and other crappy lolwave alliances) could easily be smashed.

The only reason they ever were left alone to an extent is because is because if you hit them, they team with your enemies with the sole aim of stopping you winning.

Infact, Fockers and co played only to make people quit or to ruin their round and lol that they ruined a top 10 planet. And Norton is included in that.

Bad for the game, should fk off and quit if they don't want to play properly
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Unread 14 Sep 2014, 09:55   #191
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Re: R58 gossip thread! bringing it to the level 10!

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Fockers were never a real force.

Fockers (and other crappy lolwave alliances) could easily be smashed.

The only reason they ever were left alone to an extent is because is because if you hit them, they team with your enemies with the sole aim of stopping you winning.

Infact, Fockers and co played only to make people quit or to ruin their round and lol that they ruined a top 10 planet. And Norton is included in that.

Bad for the game, should fk off and quit if they don't want to play properly
You should too.
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Unread 14 Sep 2014, 09:58   #192
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Re: R58 gossip thread! bringing it to the level 10!

.search Forest
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Unread 14 Sep 2014, 14:33   #193
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Re: R58 gossip thread! bringing it to the level 10!

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Fockers were never a real force.

Fockers (and other crappy lolwave alliances) could easily be smashed.

The only reason they ever were left alone to an extent is because is because if you hit them, they team with your enemies with the sole aim of stopping you winning.
Yet you say they (we) were never a real force?


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Bad for the game, should fk off and quit if they don't want to play properly
"Playing properly" is a relative term.
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Unread 14 Sep 2014, 15:39   #194
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Re: R58 gossip thread! bringing it to the level 10!

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Bad for the game, should fk off and quit if they don't want to play properly
this sentence is nonsensical pal care to elaborate

i can't think of anyone i know playing this game with the intention of making others quit tbh
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Unread 14 Sep 2014, 15:50   #195
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Re: R58 gossip thread! bringing it to the level 10!

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Bad for the game, should fk off and quit if they don't want to play properly
Define playing properly please
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Unread 14 Sep 2014, 18:17   #196
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Re: R58 gossip thread! bringing it to the level 10!

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Originally Posted by Forest View Post
Fockers were never a real force.

Fockers (and other crappy lolwave alliances) could easily be smashed.

The only reason they ever were left alone to an extent is because is because if you hit them, they team with your enemies with the sole aim of stopping you winning.

Infact, Fockers and co played only to make people quit or to ruin their round and lol that they ruined a top 10 planet. And Norton is included in that.

Bad for the game, should fk off and quit if they don't want to play properly
I think "playing properly" is subjective and is going to make people instantly dismiss your comments.

As I already said, I believe those who wish to play just to make others quit are a blight to this game and SHOULD go elsewhere.

Lolwaving planets that are hostile to you and your members like Heroes and having fun with it at times during wars to take advantage are something I can support and get behind.
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Unread 14 Sep 2014, 21:32   #197
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Re: R58 gossip thread! bringing it to the level 10!

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Originally Posted by Forest View Post
Infact, Fockers and co played only to make people quit or to ruin their round and lol that they ruined a top 10 planet. And Norton is included in that.

Bad for the game, should fk off and quit if they don't want to play properly
Tbh, there always should be a group players like that in this game, Fockers was the first "real" ally playing like this pretty properly, offcourse peeps will try to avoid an alliance like that wanting to hit u, its a kamikaze alliance lol, and i can understand they had fun with it
This round its Ult/App/etc just tgt'ing all those damn past rounds "blocks/nappers and bignecks" outhere, and this is pretty understandable, atleast they can have more fun for once and sleep nicely instead of dcing every fckin night for 700+ ticks against all those "shit in the pants alliances", u simply "harvest what you sow" , and i hope they did get quite some of those peeps this round, sadly i missed the parteh this round by getting idledeleted tick 100 :/
Anyway, GOOD id say and it should happen more, Lolwave/SK/FC/Covop those who deserve it
Something like a "referee" alliance group, tgt all those overblockers and hit top planets who have zillions of escort fleets or Pnaps etc, i dont mind...
In earlier rounds r1 upto R20 things have never ever been so bad as it is now, there are always reasons "wich kills the game", but i think we rather need to start looking fast at ourselves, because the game will die sooner then we imagine imo...

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Unread 14 Sep 2014, 22:01   #198
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Re: R58 gossip thread! bringing it to the level 10!

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Tbh, there always should be a group players like that in this game, Fockers was the first "real" ally playing like this pretty properly, offcourse peeps will try to avoid an alliance like that wanting to hit u, its a kamikaze alliance lol, and i can understand they had fun with it
This round its Ult/App/etc just tgt'ing all those damn past rounds "blocks/nappers and bignecks" outhere, and this is pretty understandable, atleast they can have more fun for once and sleep nicely instead of dcing every fckin night for 700+ ticks against all those "shit in the pants alliances", u simply "harvest what you sow" , and i hope they did get quite some of those peeps this round, sadly i missed the parteh this round by getting idledeleted tick 100 :/
Anyway, GOOD id say and it should happen more, Lolwave/SK/FC/Covop those who deserve it
Something like a "referee" alliance group, tgt all those overblockers and hit top planets who have zillions of escort fleets or Pnaps etc, i dont mind...
In earlier rounds r1 upto R20 things have never ever been so bad as it is now, there are always reasons "wich kills the game", but i think we rather need to start looking fast at ourselves, because the game will die sooner then we imagine imo...

What does Ult/App have to punish anyone for exactly? To me, that as a reason is just pathetic. Ultores have been party to being in blocks themselves and seriously, it's only "bad" when it's "against" them.

Poppycock. As someone who has been in command from the very early rounds, let me just say the blocks of present day are NOTHING when compared to the days of Fury/Legion/Xanadu.
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Unread 15 Sep 2014, 15:10   #199
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Re: R58 gossip thread! bringing it to the level 10!

It is very simple!

No advertisement or improvement of the game over several years has slowly killed this game.

The universe is so small now, its not possible for semiactive players to do good anymore. In this universe you are bound to have incs every 3-4 night in average if your not in the top3 fenced hc gals.

This means either play very active or just be farmed all round.

The game will not improve unless the playerbase gets bigger, i think allowing multiple planets soon is a forced measure to keep this game alive.
Im hardly playing this game anymore, not defended a single attack and not been in any tag and im still top50. The playerbase is way to small!

Big question is, how do we get more players?
What would your concerns be if pa allowed everyone to make two planets to increase the playerbase.. Those planets would offcourse not be allowed to be in the same gal, defend or attack eachother.
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Unread 15 Sep 2014, 15:14   #200
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Re: R58 gossip thread! bringing it to the level 10!

Quote:
Originally Posted by Forest View Post
Fockers were never a real force.

Fockers (and other crappy lolwave alliances) could easily be smashed.

The only reason they ever were left alone to an extent is because is because if you hit them, they team with your enemies with the sole aim of stopping you winning.
They were also left alone because they had very few roids, so hitting them gave little returns. Additionally, with few roids, initing is cheap, and little income is lost even if you don't. When they finally were attacked, several weeks into the round, their low growth rate was already hampering their attacks.

It's clear there was enough experience in FOCKERS that they would've known this would happen. But until that time, they were a real military force that alliances had to take into account, even if FOCKERS themselves were never in the running for any kind of officially recognized victory.

Quote:
Originally Posted by Forest View Post
Infact, Fockers and co played only to make people quit or to ruin their round and lol that they ruined a top 10 planet. And Norton is included in that.
What is it about top players that makes them emoquit so easily when they get... well, roided, I guess?

Quote:
Originally Posted by Forest View Post
Bad for the game, should fk off and quit if they don't want to play properly
I'll join the others and ask you to define 'properly'.
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