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Unread 28 Dec 2009, 15:25   #1
M0RPH3US
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to prevent alliance hopping

connect the counted galscore to the counted alliance score

so if player A decides to leave his alliance, his counted galscore gets changed to his counted alliancescore

that way you cant hop your galaxy to win
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Unread 28 Dec 2009, 15:27   #2
Mzyxptlk
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Re: to prevent alliance hopping

So if you change galaxies, your counted alliance score gets reset? Or the other way around? Both seem like bad ideas to me.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 28 Dec 2009, 15:28   #3
M0RPH3US
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Re: to prevent alliance hopping

if you change alliances, your counted galscore gets reset aswell same like if you change gals (as it is atm)

erm if you change gals, your alliance score isnt concerned ofc
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Unread 28 Dec 2009, 15:32   #4
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Re: to prevent alliance hopping

The best way to prevent people from leaving your alliance is to make them feel comfortable there. Nothing else helps.
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Unread 28 Dec 2009, 15:37   #5
Mzyxptlk
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Re: to prevent alliance hopping

Yeah, I'm not seeing the benefits here.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 28 Dec 2009, 15:39   #6
M0RPH3US
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Re: to prevent alliance hopping

your gal gets damaged aswell as your alliance, if you decide to leave your alliance

benefits: you cant fence/fortress your gal to victory
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Unread 28 Dec 2009, 15:51   #7
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Re: to prevent alliance hopping

Here is a suggestion : Stop forcing your members to fight a war they will lose anyways. Ofcourse they will leave!!
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Unread 28 Dec 2009, 15:52   #8
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Re: to prevent alliance hopping

if we wouldnt fight wars we couldnt win, we would have pretty boring rounds, dont you think ?
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Unread 28 Dec 2009, 16:04   #9
Mzyxptlk
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Re: to prevent alliance hopping

Quote:
Originally Posted by M0RPH3US View Post
your gal gets damaged aswell as your alliance, if you decide to leave your alliance

benefits: you cant fence/fortress your gal to victory
Stop trying to change the game mechanics in order to stop others from winning.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 28 Dec 2009, 16:48   #10
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Re: to prevent alliance hopping

clearly m0 suggestion is very very very bad
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Unread 28 Dec 2009, 19:12   #11
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Re: to prevent alliance hopping

How about if planet can add score to one alliance only and it wont be removed from alliance score if planet leaves/gets kicked from the tag? That way leaving tag wouldn't have any side effect to tag(s) nor the planet ain't gonna raise any other tags score.
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Unread 28 Dec 2009, 19:19   #12
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Re: to prevent alliance hopping

why would the score stay if a planet leave the tag?
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Unread 28 Dec 2009, 19:22   #13
Mzyxptlk
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Re: to prevent alliance hopping

If an alliance cannot hold on to its members, that should have an influence on tag score.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 28 Dec 2009, 19:47   #14
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Re: to prevent alliance hopping

Quote:
Originally Posted by eksero View Post
why would the score stay if a planet leave the tag?
It might not be that common, but have seen few times (i think) player/planet leaving the tag to lower tag score.

But if we just think bout alliance hopping and preventing it, i think those changes would make it less profitable score wise. The shipjumper would still be able to join different tag with the basic ETA bonuses etc if he wants to play with different set of people. Or if you want to really strip all benefits from shipjumping you could remove the ability to join another tag or remove the ETA bonuses, but it think that bonus stuff coding would be a bitch to code.

It would be more like BPing, you can't change your BP unless you exile and lose it totally or join another BP by resetting your planet and start again as late signup.

I think it would make people put more effort to make the ally they are in better or if they _really_ want to go, it won't do any extra harm nor profit to alliance(s).
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Unread 28 Dec 2009, 20:04   #15
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Re: to prevent alliance hopping

Altho now as i thought it more, ppl could leave the tag without lowering the score and crash their fleets on their old ally mates as ship/salvage donations to boost them or just let low score planets to gain free XP from bigger planet. Doesn't sound that good, even tho same thing could be done atm, but the profit would be smaller score wise.
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Unread 28 Dec 2009, 20:07   #16
Mzyxptlk
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Re: to prevent alliance hopping

Quote:
Originally Posted by Kafir View Post
It might not be that common, but have seen few times (i think) player/planet leaving the tag to lower tag score.
Why is this a bad thing?
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 28 Dec 2009, 22:35   #17
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Re: to prevent alliance hopping

Why should someone be forced to stay with one group players just so they don't punish another group of players? Doesn't make sense.
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Unread 29 Dec 2009, 09:17   #18
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Re: to prevent alliance hopping

My point was that no1 would be able to "harm" any tag score wise by leaving the tag as the alliance and it's members have usually had been helping the leaving player to get his vlue/roids/score.

Altho i found out another things that would change kinda bit with this option like getting FC'd and crashing. Planet/player who gets FC'd or is unable to recall fleet in time to avoid crashing could be kicked from the tag to keep his current score and his/her dying wouldn't have any impact to the tag score. I can't see this as an good option.
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Unread 29 Dec 2009, 09:44   #19
Mzyxptlk
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Re: to prevent alliance hopping

If you recruit people who in turn leave your tag to hurt the score, you should review your recruitment policy, not ask the game to refrain from punishing bad decisions.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 29 Dec 2009, 11:35   #20
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Re: to prevent alliance hopping

Quote:
Originally Posted by Mzyxptlk View Post
If you recruit people who in turn leave your tag to hurt the score, you should review your recruitment policy, not ask the game to refrain from punishing bad decisions.
Erm.. like said before i've only seen this few times and doesn't consider it as big problem. And people who have done this have been playing fully for the ally and for the win, but decided -for reason or another- to leave the tag end of the round or so.

Anyways, the more i think the idea of leaving planets score in to tag the more unwanted/cheat options pops out of it, like i have wrote.

Btw, this topic is about discussing ideas of preventing alliance hopping. If you think the option that your planet wouldn't be able to raise more than 1 tags score might prevent alliance hopping (and possibly spying aswell?) but would still leave option for player to change alliance and get all ETA benefits etc and that way be a part of another alliance (and propably join it next round from the beginning).
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Unread 29 Dec 2009, 12:00   #21
Mzyxptlk
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Re: to prevent alliance hopping

I don't understand your last sentence, I think there's a "then..." missing somewhere.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 29 Dec 2009, 13:22   #22
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Re: to prevent alliance hopping

Quote:
Originally Posted by Mzyxptlk View Post
I don't understand your last sentence, I think there's a "then..." missing somewhere.
Sorry bout my english let's try again..

I changed my suggestion to setup where planet can add score only to 1 tag per round. So if player leaves ally and joins another he won't add any score to the new tag. He still would be able to send/receive ally def with the ally ETA bonus.

I also see that this also could have small benefit to prevent spying in cases where someone joins target alliance and their tag at the beginning of the round and then leaves/gets kicked and joins his/her real alliance tag.
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Unread 29 Dec 2009, 13:28   #23
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Re: to prevent alliance hopping

how about if you leave alliance your planet gets deleted and your banned from pa for that round? Thats a much better idea....
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Unread 29 Dec 2009, 14:19   #24
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Re: to prevent alliance hopping

Quote:
Originally Posted by Hiall View Post
how about if you leave alliance your planet gets deleted and your banned from pa for that round? Thats a much better idea....
nah we would miss funny things like leaving alliance xy joining alliance yz then crashing 70% of value and getting kicked from alliance yz
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Unread 29 Dec 2009, 15:01   #25
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Re: to prevent alliance hopping

well i was more thinking of "if you want to win with your gal, you shouldnt hop your alliance"
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Unread 29 Dec 2009, 15:25   #26
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Re: to prevent alliance hopping

Kafir, I'm still not seeing what problem you're trying to solve.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 29 Dec 2009, 22:09   #27
Kafir
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Join Date: Oct 2009
Posts: 61
Kafir is infamous around these parts
Re: to prevent alliance hopping

The basic shipjumping as the topic says (or atleast how i understood it). Altho my pow was kinda different than M0rhs, but that doesn't matter...
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