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28 Dec 2009, 15:25
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#1
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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to prevent alliance hopping
connect the counted galscore to the counted alliance score
so if player A decides to leave his alliance, his counted galscore gets changed to his counted alliancescore
that way you cant hop your galaxy to win
__________________
m0rph3us formerly known as Bugz
"Itīs not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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28 Dec 2009, 15:27
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#2
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: to prevent alliance hopping
So if you change galaxies, your counted alliance score gets reset? Or the other way around? Both seem like bad ideas to me.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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28 Dec 2009, 15:28
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#3
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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Re: to prevent alliance hopping
if you change alliances, your counted galscore gets reset aswell same like if you change gals (as it is atm)
erm if you change gals, your alliance score isnt concerned ofc
__________________
m0rph3us formerly known as Bugz
"Itīs not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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28 Dec 2009, 15:32
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#4
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Re: to prevent alliance hopping
The best way to prevent people from leaving your alliance is to make them feel comfortable there. Nothing else helps.
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Iā! Iā! Munin F'tagn! - [*scendancy]
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28 Dec 2009, 15:37
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#5
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: to prevent alliance hopping
Yeah, I'm not seeing the benefits here.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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28 Dec 2009, 15:39
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#6
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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Re: to prevent alliance hopping
your gal gets damaged aswell as your alliance, if you decide to leave your alliance
benefits: you cant fence/fortress your gal to victory
__________________
m0rph3us formerly known as Bugz
"Itīs not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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28 Dec 2009, 15:51
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#7
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Apprime Troll HC
Join Date: Mar 2008
Posts: 857
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Re: to prevent alliance hopping
Here is a suggestion : Stop forcing your members to fight a war they will lose anyways. Ofcourse they will leave!!
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28 Dec 2009, 15:52
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#8
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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Re: to prevent alliance hopping
if we wouldnt fight wars we couldnt win, we would have pretty boring rounds, dont you think ?
__________________
m0rph3us formerly known as Bugz
"Itīs not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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28 Dec 2009, 16:04
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#9
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: to prevent alliance hopping
Quote:
Originally Posted by M0RPH3US
your gal gets damaged aswell as your alliance, if you decide to leave your alliance
benefits: you cant fence/fortress your gal to victory
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Stop trying to change the game mechanics in order to stop others from winning.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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28 Dec 2009, 16:48
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#10
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Banned
Join Date: Feb 2002
Location: Lithuania, Vilnius
Posts: 106
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Re: to prevent alliance hopping
clearly m0 suggestion is very very very bad
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28 Dec 2009, 19:12
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#11
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Retired
Join Date: Oct 2009
Posts: 61
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Re: to prevent alliance hopping
How about if planet can add score to one alliance only and it wont be removed from alliance score if planet leaves/gets kicked from the tag? That way leaving tag wouldn't have any side effect to tag(s) nor the planet ain't gonna raise any other tags score.
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28 Dec 2009, 19:19
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#12
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Registered User
Join Date: Jun 2007
Location: Ireland
Posts: 1,143
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Re: to prevent alliance hopping
why would the score stay if a planet leave the tag?
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28 Dec 2009, 19:22
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#13
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: to prevent alliance hopping
If an alliance cannot hold on to its members, that should have an influence on tag score.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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28 Dec 2009, 19:47
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#14
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Retired
Join Date: Oct 2009
Posts: 61
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Re: to prevent alliance hopping
Quote:
Originally Posted by eksero
why would the score stay if a planet leave the tag?
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It might not be that common, but have seen few times (i think) player/planet leaving the tag to lower tag score.
But if we just think bout alliance hopping and preventing it, i think those changes would make it less profitable score wise. The shipjumper would still be able to join different tag with the basic ETA bonuses etc if he wants to play with different set of people. Or if you want to really strip all benefits from shipjumping you could remove the ability to join another tag or remove the ETA bonuses, but it think that bonus stuff coding would be a bitch to code.
It would be more like BPing, you can't change your BP unless you exile and lose it totally or join another BP by resetting your planet and start again as late signup.
I think it would make people put more effort to make the ally they are in better or if they _really_ want to go, it won't do any extra harm nor profit to alliance(s).
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28 Dec 2009, 20:04
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#15
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Retired
Join Date: Oct 2009
Posts: 61
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Re: to prevent alliance hopping
Altho now as i thought it more, ppl could leave the tag without lowering the score and crash their fleets on their old ally mates as ship/salvage donations to boost them or just let low score planets to gain free XP from bigger planet. Doesn't sound that good, even tho same thing could be done atm, but the profit would be smaller score wise.
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28 Dec 2009, 20:07
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#16
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: to prevent alliance hopping
Quote:
Originally Posted by Kafir
It might not be that common, but have seen few times (i think) player/planet leaving the tag to lower tag score.
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Why is this a bad thing?
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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28 Dec 2009, 22:35
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#17
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Banned
Join Date: Jul 2003
Location: ******
Posts: 2,326
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Re: to prevent alliance hopping
Why should someone be forced to stay with one group players just so they don't punish another group of players? Doesn't make sense.
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29 Dec 2009, 09:17
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#18
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Retired
Join Date: Oct 2009
Posts: 61
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Re: to prevent alliance hopping
My point was that no1 would be able to "harm" any tag score wise by leaving the tag as the alliance and it's members have usually had been helping the leaving player to get his vlue/roids/score.
Altho i found out another things that would change kinda bit with this option like getting FC'd and crashing. Planet/player who gets FC'd or is unable to recall fleet in time to avoid crashing could be kicked from the tag to keep his current score and his/her dying wouldn't have any impact to the tag score. I can't see this as an good option.
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29 Dec 2009, 09:44
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#19
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: to prevent alliance hopping
If you recruit people who in turn leave your tag to hurt the score, you should review your recruitment policy, not ask the game to refrain from punishing bad decisions.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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29 Dec 2009, 11:35
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#20
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Retired
Join Date: Oct 2009
Posts: 61
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Re: to prevent alliance hopping
Quote:
Originally Posted by Mzyxptlk
If you recruit people who in turn leave your tag to hurt the score, you should review your recruitment policy, not ask the game to refrain from punishing bad decisions.
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Erm.. like said before i've only seen this few times and doesn't consider it as big problem. And people who have done this have been playing fully for the ally and for the win, but decided -for reason or another- to leave the tag end of the round or so.
Anyways, the more i think the idea of leaving planets score in to tag the more unwanted/cheat options pops out of it, like i have wrote.
Btw, this topic is about discussing ideas of preventing alliance hopping. If you think the option that your planet wouldn't be able to raise more than 1 tags score might prevent alliance hopping (and possibly spying aswell?) but would still leave option for player to change alliance and get all ETA benefits etc and that way be a part of another alliance (and propably join it next round from the beginning).
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29 Dec 2009, 12:00
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#21
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: to prevent alliance hopping
I don't understand your last sentence, I think there's a "then..." missing somewhere.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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29 Dec 2009, 13:22
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#22
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Retired
Join Date: Oct 2009
Posts: 61
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Re: to prevent alliance hopping
Quote:
Originally Posted by Mzyxptlk
I don't understand your last sentence, I think there's a "then..." missing somewhere.
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Sorry bout my english let's try again..
I changed my suggestion to setup where planet can add score only to 1 tag per round. So if player leaves ally and joins another he won't add any score to the new tag. He still would be able to send/receive ally def with the ally ETA bonus.
I also see that this also could have small benefit to prevent spying in cases where someone joins target alliance and their tag at the beginning of the round and then leaves/gets kicked and joins his/her real alliance tag.
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29 Dec 2009, 13:28
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#23
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Registered User
Join Date: Feb 2004
Posts: 75
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Re: to prevent alliance hopping
how about if you leave alliance your planet gets deleted and your banned from pa for that round? Thats a much better idea....
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29 Dec 2009, 14:19
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#24
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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Re: to prevent alliance hopping
Quote:
Originally Posted by Hiall
how about if you leave alliance your planet gets deleted and your banned from pa for that round? Thats a much better idea....
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nah we would miss funny things like leaving alliance xy joining alliance yz then crashing 70% of value and getting kicked from alliance yz
__________________
m0rph3us formerly known as Bugz
"Itīs not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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29 Dec 2009, 15:01
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#25
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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Re: to prevent alliance hopping
well i was more thinking of "if you want to win with your gal, you shouldnt hop your alliance"
__________________
m0rph3us formerly known as Bugz
"Itīs not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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29 Dec 2009, 15:25
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#26
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: to prevent alliance hopping
Kafir, I'm still not seeing what problem you're trying to solve.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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29 Dec 2009, 22:09
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#27
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Retired
Join Date: Oct 2009
Posts: 61
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Re: to prevent alliance hopping
The basic shipjumping as the topic says (or atleast how i understood it). Altho my pow was kinda different than M0rhs, but that doesn't matter...
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