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Unread 31 May 2006, 10:27   #651
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Re: 1up's not-ingame members

Quote:
Originally Posted by Tietäjä
Allright.
9 million resources in the fund; 60k value.
An average "help" planet having 20 structures (30k value), you have 2 (1 security center, 1 factory), 3k value. You have 3 roids (600 value), each of them has 200 (40k value). Hence, you have about 67k less value than an average help planet has, plus their resource hoards.

Donation clear, fund empty. "Help" planets donate more to the fund. You hide your resources using the production feature, and you're back down to value given by your 2 structures and 3 roids. You have 9 million resources around, but they're hidden. Repeat. 18 million. Repeat. 27 million. Repeat. 36 million. Repeat. 45 million. (which is already 450 k turned into raw fleet). Is my logic flawed?

At the point where the "help" planets have larger resource hoards, you can just donate a lot larger chunks in a doze, and then hide them again to repeat the process.
Your logic seems to be ok, but did you calc in that it takes donation res 7/8 ticks (not completly sure how long) to reach your planet, so you would have to lower your res for that time caus when planet goes over avg value the donations are cancelled. So by the time you can recieve new donations your res that you've hidden is only worth a refund cost of maybe 5-10% so you wouldn't gain much doing it
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Unread 31 May 2006, 10:27   #652
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Re: 1up's not-ingame members

No, you're right. You'd just have to avoid do the donations dozens of times as the resources would only be given in very small chunks (ie 67k worth of value plus whatever by your reckoning).

Definitely slow thought processes this morning.
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Unread 31 May 2006, 10:29   #653
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Re: 1up's not-ingame members

Quote:
Originally Posted by Veedeejem!
Your logic seems to be ok, but did you calc in that it takes donation res 7/8 ticks (not completly sure how long) to reach your planet, so you would have to lower your res for that time caus when planet goes over avg value the donations are cancelled. So by the time you can recieve new donations your res that you've hidden is only worth a refund cost of maybe 5-10% so you wouldn't gain much doing it
I didn't know you needed to be under average value the whole time, are you sure on that? I'm sure some total masochist would inflict that on himself to be guaranteed winning the round though.
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Unread 31 May 2006, 10:31   #654
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Re: 1up's not-ingame members

Quote:
Originally Posted by JonnyBGood
I didn't know you needed to be under average value the whole time, are you sure on that? I'm sure some total masochist would inflict that on himself to be guaranteed winning the round though.
I'm not entirely sure, but it would make sence wouldn't it?

:edit: sence in pa, how stupid is that
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Unread 31 May 2006, 10:32   #655
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Re: 1up's not-ingame members

Quote:
Originally Posted by Veedeejem!
I'm not entirely sure, but it would make sence wouldn't it?
As has been stated before, common sense and PA sometimes take wildly diverging paths.
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Unread 31 May 2006, 10:32   #656
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Re: 1up's not-ingame members

dial 911 for appoco to reply
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Unread 31 May 2006, 10:44   #657
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Re: 1up's not-ingame members

Quote:
Originally Posted by Veedeejem!
dial 911 for appoco to reply
Short answer: No




PS Expect a randomly selected ascendancy planet to take the lead shortly
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Unread 31 May 2006, 10:52   #658
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Re: 1up's not-ingame members

JBG goes for 2 in a row?
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Unread 31 May 2006, 10:57   #659
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Re: 1up's not-ingame members

Quote:
Originally Posted by Veedeejem!
So by the time you can recieve new donations your res that you've hidden is only worth a refund cost of maybe 5-10% so you wouldn't gain much doing it
By using the production feature you start production to hide your res and then cancell it. Your resources are the same as it were, but your value is still the 3k. Repeat this untill you have all the res from these support planets.

Yes they are concidered as support planets and they might and prolly will get closed, but the supported planet won't since that planet hasn't done technically anything illegal.
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Unread 31 May 2006, 11:03   #660
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Re: 1up's not-ingame members

Quote:
Originally Posted by Remo
Yes they are concidered as support planets and they might and prolly will get closed, but the supported planet won't since that planet hasn't done technically anything illegal.
Considering precedent set at the end of last round I wouldn't be surprised to see the donated resources removed.
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Unread 31 May 2006, 13:14   #661
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Re: 1up's not-ingame members

Given all the restraints on the gal fund this would actually be completely impossible to do, no matter how hard you tried or how active you were.

If you take values as of the last tick (about tick 1320) then the maximum you can be donated in 1 tick is:
int((1 +(1320 -72)/13) * 100000)
or 9.7 million. As ships this would be 97k score. Now take into account the fact you can only be donated to once every 8 ticks and work out how many donations it would take to get up to about 8million score. It would be over 80 donations, 640 ticks. This is obviously a vast underestimate as the longer before the end of the round you get, the less you can have donated to you. There's probably some obscure way of working out the exact amount of time it would take but even if it was possible it would require being online every tick (in order to keep your value down) for virtually the whole round to be even close.
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Unread 31 May 2006, 13:26   #662
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Re: 1up's not-ingame members

Quote:
Originally Posted by Paddy
Given all the restraints on the gal fund this would actually be completely impossible to do, no matter how hard you tried or how active you were.

If you take values as of the last tick (about tick 1320) then the maximum you can be donated in 1 tick is:
int((1 +(1320 -72)/13) * 100000)
or 9.7 million. As ships this would be 97k score. Now take into account the fact you can only be donated to once every 8 ticks and work out how many donations it would take to get up to about 8million score. It would be over 80 donations, 640 ticks. This is obviously a vast underestimate as the longer before the end of the round you get, the less you can have donated to you. There's probably some obscure way of working out the exact amount of time it would take but even if it was possible it would require being online every tick (in order to keep your value down) for virtually the whole round to be even close.
Well I'll be damned. I didn't notice that one. My mistake
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Unread 31 May 2006, 13:46   #663
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Re: 1up's not-ingame members

Due to the allyfund restrictions you can donate only 702,492,300 res to planet during round (1300 ticks). So that's only 7 mil points. To win the game there should be someone else from same "ally" ingal.
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Unread 31 May 2006, 13:47   #664
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Re: 1up's not-ingame members

Quote:
Originally Posted by Remo
Due to the allyfund restrictions you can donate only 702,492,300 res to planet during round (1300 ticks). So that's only 7 mil points. To win the game there should be someone else from same "ally" ingal.
That won't work. They'd need to have a higher average score than the 'winner' planet, but that's (eventually) impossible. Also, it's impossible to donate a planet to #1, since you can't donate a planet to #1 in your alliance, and thus not #1 in the universe either.
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Unread 31 May 2006, 13:55   #665
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Re: 1up's not-ingame members

Quote:
Originally Posted by Banned
That won't work. They'd need to have a higher average score than the 'winner' planet, but that's (eventually) impossible. Also, it's impossible to donate a planet to #1, since you can't donate a planet to #1 in your alliance, and thus not #1 in the universe either.
As I have stated, there is the "prodution feature" with what you can keep your score low, so people can donate to you even when you have more resources than rest. That is ofc if you use this feature every tick.
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Unread 31 May 2006, 16:26   #666
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Re: 1up's not-ingame members

Quote:
Originally Posted by Remo
As I have stated, there is the "prodution feature" with what you can keep your score low, so people can donate to you even when you have more resources than rest. That is ofc if you use this feature every tick.
Ah, right, missed that. Nice combo. Wouldn't even need to use it every tick. Unfortunately there's a limit to the amount of resources you can have stored.
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Unread 31 May 2006, 23:08   #667
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Re: 1up's not-ingame members

Quote:
Originally Posted by Banned
Ah, right, missed that. Nice combo. Wouldn't even need to use it every tick. Unfortunately there's a limit to the amount of resources you can have stored.
on Planetlevel aswell?

I thought that was only in funds, but i might be wrong

*goes to read the manual*
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Unread 31 May 2006, 23:54   #668
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Re: 1up's not-ingame members

Appoc says the maximum is 2147483641 of each resource.
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Unread 1 Jun 2006, 07:39   #669
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Re: 1up's not-ingame members

Quote:
Originally Posted by Cannon_Fodder
Appoc says the maximum is 2147483641 of each resource.
IIRC it was once limited to 100 mil of each? What he stated is just that the datatype used can take that many res.
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Unread 1 Jun 2006, 08:19   #670
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Re: 1up's not-ingame members

Quote:
Originally Posted by Cannon_Fodder
Appoc says the maximum is 2147483641 of each resource.
So that's why Crusie of Belgium spend all res this week
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Unread 1 Jun 2006, 09:46   #671
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Re: 1up's not-ingame members

Don't bite the hand of the messenger
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