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Unread 30 Mar 2006, 13:19   #701
Hewitt
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Fluffie
I wonder... If you post that as a summary, would it work?
*Makes a note on his "things to try in rommey" list.*
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Unread 1 Apr 2006, 00:09   #702
Ur_Quan
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Re: Andromeda Pirates - The Succession Wars

Sorry for being late with my reply and sorry for being even later as I won't be able to write one now. I'll try to write one tomorrow afternoon. Maybe you could DM us last or on Sunday?

EDIT: I have started writing a reply, but I haven't been able to finish it, so I guess I'll have to do that tonight, when I get back.
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Unread 2 Apr 2006, 05:32   #703
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Re: Andromeda Pirates - The Succession Wars

OOC- One of my ships is called 'The Hope' and AK has a ship called 'The Defiant Hope' which he calls 'The Hope' for short in his posts. If this is confusing or inconvenient (after all, a mistake can easily be made) I'd be happy to give another name to my ship. -OOC

* It's a deathstar! Larry had screamed it around the bridge so hard that if anyone were to convert it to written language, they'd need all capital letters and at least thirty-two exclamation marks just to cover the volume of his voice. The contrast with the silence that spread around the bridge couldn't have been bigger. Judy dropped a pin on the floor as a distorted expression, part fear and the other part her usual mad grin, flashed across her face.
Everybody knew deathstars were practically invincible and Dr. Burnham realised that if he wanted to prevent his crew from panicing, he'd have to show courage and leadership, now more than ever. He remained calm and did his best to hide his fears as he started issuing orders around the bridge.


Burnham: "Alright people, let's stick to our original plan until we find a way to deal with that carrier. Letice! Do we still have a weapon's lock on those carriers?"

TO: "What? Are you nuts? What are you bothering with them carriers for, man? We have bigger shit to worry about now!"

Burnham: "I'm the captain of this ship and either you do as I say or I suggest you step away from that console and let someone else handle tactics if you're that scared."

TO: "Scared? Who you calling scared, bro? I ain't scared of no mother****er and you know it! And yeah, we still got a lock on those carriers."

SO: "Sir, it seems captain Killer has decided to stick with the original plan as well. His ships have just opened fire on one of the carriers' hangarbays."

Burnham: "Excellent. Letice, fire all weapons, apart from the AFD, AMD and missiles, into the other carrier's hangarbays. The Hope and The Glory are to follow our example and afterwards I want a full report on which weapons hit and how much damage they did. Also, continue charging the superweapons on each of our ships."

TO: "Right you are, captain. Firing weapons now."

Burnham: "Judy. You will fly some evasive manoeuvres. Try to prevent them from getting a shot at us. The Hope and The Glory should do the same."

Helm: "HEEEEEE-HAAAWWWW!! I'll take this baby for a spin!"

Comms: "The other ships have confirmed your orders and are taking evasive action, dungbreath, I mean captain!"

Burnham: "Larry, I want you to perform detailed scans of that deathstar. If it has a weakness, I want you to find it. Our primary goal will be to disable its main cannon."

SO: "Yes Sir!"

No1: "Captain, I happen to know that although they are heavily customizable, each and every deathstar is built by the same company according to a specific design. It is said that there's one major flaw, or perhaps, since it has never been corrected, an intentional sort of failsafe in the design; in certain places it is vulnerable to fighters and other small ships. Why don't we let our fighters spread out and see if they can find them?"

Burnham: "Great idea. Frank, you will take care of that."

WC: "Aye captain, I'll pass on the order! I have a suggestion of my own as well. Every deathstar has some fighters of its own. I suggest we lock our AFD system onto that thing's hangarbay and destroy every ship that tries to leave it before it can become a threat."

Burnham: "Letice, do as Frank suggests; lock the AFD system onto the deathstar's hangarbay and destroy every ship that makes an attempt to leave it. Lock in some of our gravatic and EMP missile launchers as well and use them when necessary. Also, keep the AMD system ready to deal with incoming enemy projectiles."

TO: "Consider it done, captain."

Burnham: "Sheila, is there a way to boost our shields?"

EO: "Well, I suppose I could try to reroute the power from our FTL drives to the shields."

Burnham: "Do it."

EO: "Yes Sir."


------------------------
ACTIONS:

- Use the weapons' lock we have on the other (NOT the one AK's firing on) carrier's hangarbays and fire all weapons (apart from AFD, AMD and missiles) into it and afterwards come up with a report on which weapons were how effective. The same thing goes for The Hope and The Glory.
- Take evasive action. The same thing goes for The Hope and The Glory.
- Scan the deathstar in great detail.
- Fighters are to spread out and look for weak spots on the deathstar that can be attacked by fighters.
- The AFD3 system and some gravatic and EMP missiles are locked on to the deathstar's hangarbay to destroy any fighters that try to leave it.
- The AMD3 is kept ready to deal with incoming missiles.
- Extra power from the FTL drives is diverted to the shields to boost them.
- Continue charging superweapons on all ships: post 2 or 1 (depends on whether the 'charge supwerweapons' bit at the end of my previous post counts or not).
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Unread 8 Apr 2006, 13:56   #704
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Re: Andromeda Pirates - The Succession Wars

do not be forlorn - i have rememebred just a familt crisis has surprised us all so will do hopefully tuesDY
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Unread 8 Apr 2006, 23:57   #705
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Re: Andromeda Pirates - The Succession Wars

good to know.. we ll be waiting lh.. see you tuesday! :-)
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Unread 17 Apr 2006, 13:50   #706
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Mission 1

ARMS SMUGGLING


Location - Delivere Arms to the warring worlds of ALSARE PRIME - Valmoran Sector
Distance - 20 light years away

Rewards - 10000c

Also possible Trade Link to be set up if succesfful (90% of mission objectives completed)

1 - Hewitt

they are 2 Bulk Frieghters with no weapons (for extra cargo space) but they have shields

COPPITT 1

COPPITT 2

Remaining Fuel - 90%
All Systems - Green



You are 1 light year into the edge of the EXCLUSION ZONE

Ship Specs -

Brigand Class Destroyer Leader
1150 tonnes hold

Shields (6):
x2 Heavy Shield (6)

Weaponry (14+6=20):
x1 Gatling Phaser 9 (20)

External (10):
N/A

Additional (10):
x6 Weaponry Mount (6)
x2 Drive Mount (2)

x1 Medium Hull Armour Plating (1)
x1 Advanced AI Ships Computer (1)

Drives (1+2=3):
x1 Cold Fusion Drive (1)
x1 Impulse Drive (1)

x1 Hyper Drive (1)

1

2


Your ships

Ship Name - The Wanderer

Ship Hull
Heavy Cruiser - c 50000
Extra Hull
10 shield mounts
30 turret mounts
10 external mounts
20 additional mounts
7000 tonnes cargo hold

Ship Engines
Primary
1x Impulse Drive (1 engine mount) - 2000c

Secondary
4x Cold Fusion Drive (4 additional mounts) - 800c

FTL
2x Hyperdrives (2 additional mounts) - 600c


Ship Armour (Heavy Cruiser type - up to 3 hulls permitted)
Tri-layered Heavy Armour Plating (3 additional mounts) - 15000c

Ship Shields
3x Heavy Shield Generators (9 shield mounts) - 3000c
1x Meta Shielding (1 shield mount) - 6000c

Ship Weapons
Point defence
1x AFD (2 turret mount) - 150c
1x AFD II (4 turret mounts) - 500c
1x AMD III (4 turret mounts) - 500c

Main Batteries
1x Particle Cannon (8 turret mounts + 2 additional mounts) - 3000c
4x Photon Cannons (8 turret mounts) - 6000c
4x Light Blaster Cannons (2 turret mounts) - 2000c
2x Light Ion Cannons (2 turret mounts) - 2000c

Missile Banks
8x Gravatic Missile Launchers (8 external mounts, 48 missile salvo capacity) - 800c
4x EMP Missile Launchers (4 external mounts, 80 missile salvo capacity) - 800c


Ship Systems
Onboard computer systems
Advanced AI Ships Computer (1 additional mount + 1 tonne of cargo space) - 250c
Advanced AI Upgrade (1 additional mount + 10 tonnes cargo) - 500c
Advanced Tactics Computer (1 additional mount) - 400c
Advanced Tactics Computer Upgrade (1 additional mount + 10 tonnes cargo space) - 800c

Sensors
Deflector Dish (1 additional mount) - 300c
Lateral Sensor Array (1 additional mount + 3 external mounts) - 500c

Other
Advanced Engineering Bay (2 additional mounts) - 500c
Advanced Ship Probes (1 additional mount, 20 probes) - 50c
5x Armoured Escape Pods (5 external mounts, 100 launch tubes) - 500c


Ship Security
1x Marine Company (1 ton) - 500c
9x Infantry Companies (9 tonnes) - 900c

Ship Cargo
1x Case of Advanced Ship Probes (1 ton, 20 probes) - 50c
16x Clips of Gravatic Missile reloads (16 tonnes, 96 missiles) - 1600c


SO - scanning sir looks like its 2 incoming ships Escort Cruiser size

WO - we have a firing solution sir

Comms - message from the two unknowns sir they are from ALSARE sir they have come to help

No1 - at last

SO - the other Preatorian ship its......

SO - Brace for Impact - she has scuttled sir

No1 - thats it we have won sir

Helm - we had best get out of here if that is a short range beacon signaling for other ships to come here we are in no fit state to have another battle

Comms - the Alsare ships will escort us sir

MC - are we going to get the salvage on that burining wreck out there ??????


VICTORY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!





BATTLE STATIONS

Battle Range - Long


Enemy Ships

1
forward shield 60%
forward port shield 60%
forward starboard shield 60%
port shield 60%
starboard shield 60%
aft port shield 90%
aft starbaord shield 90%
aft shield 90%

Meduim Hull Damage
Serious Internal Damage

Manuverability -50%
Weapon power -25%

Life support -30%

SHE IS DESTROYED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


2
forward shield 60%
forward port shield 60%
forward starboard shield 60%
port shield 60%
starboard shield 60%
aft port shield 90%
aft starbaord shield 90%
aft shield 90%

Meduim Hull Damage
Serious Internal Damage

Manuverability -50%
Weapon power -25%

Life support -30%

SHE IS SCUTTLED AND VAPOURISED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Your Ship

Hewitt -
Foward shield - 80%
Forward Port shield - 80%
foward starboard shield 90%
port shield - 80%
starboard shield 90%
aft port shield - 80%
aft starboard shield 90%
aft shield - 80%

Light hull damage
light internal damage

-5% weapon power
-10% Secondary systems


NPC Ships

Coppitt 1 -
forward shield 60%
forward port shield 60%
forward starboard shield 60%
port shield 60%
starboard shield 60%
aft port shield 90%
aft starbaord shield 90%
aft shield 90%

Meduim Hull Damage
Serious Internal Damage

Manuverability -50%
Weapon power -25%

Life support -30%

Coppitt 2 -


Come on you Ozzy Layabout !!!!!!
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Last edited by Lady Hawk; 17 Apr 2006 at 14:01.
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Unread 17 Apr 2006, 13:53   #707
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Hewitt
ooc: ...what can I say? It's been an intense few weeks.


*As the Praetonians closed on the cargo vessels, the wounded Wanderer came about and closed in on one of the Praetonian destroyers. She was leaving a trail of debris in her wake, bleeding like a wounded animal. But at the same time she was getting ready to bear her teeth again. A full on charge. Just like a wounded wild animal.

WO: I've got a lock... missiles away! Guns aways! Frikken kitchen sink away!

*Once again the batteries and launchers of Wanderer fired. But this time they were all concentrated on a single target and they had been given the luxury of a weapons lock. Bent downwards the forward arc AFD and AMD took aim and added their small stream of rapid fire to the powerful blasts of the mighty Photon cannons and destablising Ion cannon. Over the control tower the last load of gravatic missiles flew overhead, 48 missiles homing in on their painted target.........*


------

Junior-TO: She's trying to dodge!

*As soon as the weapons lock from the Wanderer took hold, the Praetonian AI knew something was up. Almost immediately, the menacing purple ship chasing Coppitt 2 bucked up it's nose in readiness to lift itself around... it was about then when the rusty cruiser's weapons package knocked her into next week. The first blow came from above, an uppercut of explosive quad beamy power and electrostatic goodness. Initally intended for the guts of the ship, the AI's move meant the Praetonian took it full in the face instead. Completely blindsided, she was now completely unprepared for the approaching left hook.*

*Just having been knocked back by the mixed energy barrage, the swarm of gravatic missiles could not have come at a better time. The movement had forced the missiles to alter course slightly, but they remained on target thanks to the all important weapons lock. As the batteries hit from above, the missiles hit from below exploding all over the forward bottom-half of their target.*

*It was all too much for the nimble destroyer.*

*Under the power of the two attacks the guardship foundered. The sheer forces involved placed huge stresses on the enemies ion-affected shields, causing large power surges to rip through the vessel. Overheated systems exploded all throughout the ship sending panels and shrapnel flying both inside and out. There was an explosion in the engine room as a number of fires joined as one and became uncontrollable. They were now losing power at an alarming rate.*

WO: WOOHOO!!! Oh yeah, take that you sons of bitches. Feed on that can-o-whoop-ass.

Junior-SO: Um... wow. You missed the engine block yet you've managed to cook it anyway... again, wow.

Junior-TO: They're sitting ducks... sir?

WO: *grins evily*

Hewitt: Jack.

WO: Yes?

Hewitt: All cannons. All auxilleries. Straight through the bridge. When you're ready.

WO: Hoooo yes... *grins evilier*

Junior-TO: Sir. The target is not trying to pull away, if anything it appears as if they are turning to engage us. Coppitt 2 also appears to be altering course...

*Limping painfully slow and trailing endless plumes of smoke and debris, the wounded Praetonian defiantely turns to face the Wanderer. Like a fatally-wounded soldier looking for an honorable death, it makes it's stand prepared to die for it's righteous cause. Off in the distance her previous prey, the cargo merchant vessel Coppitt 2, steadies herself now that the immediate danger has passed. She performs an almost complete turnabout and heads towards it's partner, Coppitt 1 intentions unknown to those onboard the Wanderer*

WO: Cannons ready, lasers ready, point-defense guns ready.

Hewitt: ...Fire.

*And so, staring into the face of it's foe does the first brigand-class ship falter and die. Cutting through the weakened shields and into the bridge area, Wanderer's energy weapons lance deep into the bowels of the dying vessel before impacting with the damaged impulse power core...*

*The resulting explosion is so terrific, anyone watching is forced to shield their eyes.*

------

McGanis: Come on, come on! Work faster damnit! Those bastards are nearly on us!

*The intimidating merchant captain hollered continously at the frantic crowd of workers hurrying to assemble the quickly thought up setup. McGanis was close to biting his nails. The ships 2IC was up in the bridge relaying continous status reports while the EO jumped between the vital control link up for his monstrous creation and yelling out extremities that were supposed to be interpreted by those below as instructions. Things WERE coming to shape however, a somewhat surprising achievement given the layabout nature of your average merchant crew.*

2IC: Sir! Wanderer just nailed bandit one. Scattered the damned thing all over the place... Tommy's seeing spots the flash was that bright.

McGanis: Thank **** for that. I was beginning to wonder if these bums were worth any cop.

*Suddenly the EO comes running up to the merchant captain, his face all hot and sweaty.*

EO: *pants* Sir. We're ready to throw the switch on this thing.

McGanis: Well don't just stand there. Turn the bloody thing on then.

EO: Right... *gives the signal*

*The cargo bay area was now dominated by four stationary Concealment-class tanks with numerous wires and cables running off in random directions. The vehicles had been welded down onto a huge piece of prefabricated steel made from the various discarded containers. This in turn sat on motorised runners meant to move the whole platform into position as the cargo doors opened. The ships EO looked confident the whole thing would hold under vacuum... whether he actually was however, was anyones guess. Behind the whole setup, the bulk of the cargo that couldn't be moved to other bay areas had been pushed up back, secured with the help of more haphazard welding and leftover materials.*

*Down on the floor close to the platform, one of the ships engineering staff connected the main switch regulating the power input. In a matter of seconds, the four immoblised tanks began to hum omniously as their individual fusion generators powered up. The humming increased in pitch until a steady thrumming filled the small enclosed space.*

EO: Ok. No sparks. No explosions. Good. Now to see if the controls work...

*The EO hefted the slightly heavier modified PDA and stared at it sternly before pressing a seemingly random button. The four tanks instantly light up like christmas trees as there weapons systems were brought online. Grunting non-chantantly, the EO then proceeded to fiddle around with a small control stick crafted from a spare widget. In response, the turrets on each of the tanks moved back and forth in synch with one another. So far, so good.*

EO: Now... I'll just test the-

*Suddenly without warning the entire cargo bay was rocked by a tremedous blast. Everyone flailed about for something to hold onto as around them the main lighting faltered and died. Amongst the loudest of curses came from McGanis as an unseen foot came down heavily on his outstretched hand. It hurt so much it felt as if he could feel every single layer of skin tearing under the steel capped boot of the offender. In seconds that felt like hours, the emergency eventually kicked in - not soon enough to identify the clumsy oaf that needed a throttling however.*

2IC: The raider ship is at maximum firing range sir. We're trying to avoid them but they have a huge manuvering advantage over us. That, and Tommy's still half-blind from that pretty fireworks display earlier... at least that's what he's saying.

*McGanis curses again at the news. Too soon. Too early. Damnation. The cargo bay rocks again as if to confirm his thoughts. They had run out of time.*

McGanis: Alright everyone! Back to your stations! I want this bay clear of you sacks of shit NOW!

EO: B-But sir! I haven't had full time to- urk! *Is grabbed roughly by McGanis.*

McGanis: We don't have time for finetuning. Improvise dammit! *lets go of the EO*

EO: *sigh* Fine. But if there's some kind of critical fault that will result in a rather firey and explosive death I ain't gonna be held accountable.

*The EO hits another random button on the modified PDA as everyone in the bay area stops what they are doing and begin running for the exits. Warning klaxxons begin to go off as flashing hazard lights fill the darkened cargo bay, signally that the door is preparing to open. This makes everyone run even faster. As everyone is running for the exits another series of blasts rocks the ship heavily, causing most people to stumble and fall yet again. Up ahead, McGanis hears rather loud stream of angry words as he stumbles towards the nearest airlock.*

McGanis: Let's hope I still have a ship left after this bloody mess...

*McGanis waits for the last few stragglers to stumble through before running into the hallway and activating the airlock behind him. As the heavily metal doors slam shut, he turns and sets off at a fast pace, dodging fallen men as he sprints down the corridor. He reaches the bridge where the EO is already seated in his oil-stained chair, playing around with his hand-built controller.*

McGanis: Report damnit.

2IC: We're taking a pounding boss, shields over the forward hemisphere are already down to 75%-

*The bridge suddenly rocks under another barrage and a number of control panels explode at random send sparks and shrapnel firing.*

2IC: Make that 70%...

McGanis: Damnation, damnation! EO that blasted contraption in bay 3C better be working!

EO: The doors are opening up and the platform is moving forward captain. So far so good. I'll put 3C up on a viewscreen.

*To the left of McGanis a screen comes to life and shows the view from one of the internal security viewsensors stationed in cargo bay 3C. Rotating hazard lights provide the only illumination in the converted chamber now, filling the cargo bay with an eerie orange glow. Scattered junk and loose tools left behind by the fleeing crewman take flight, bouncing along the hard metal floor, off the armour of the mounted tanks until finally picking up speed and disappearing between the widing gap of the opening bay doors. Poorly oiled mechanics groan in protest as the huge metal doors edge further apart moving up and down respectively. But most important of all, the prefabricated steel platform holding the four immoblised tanks holds onto it's rails as it slides continuously closer to the opening bay doors.*

*McGanis grits his teeth as another solid hit rocks the bridge area.*

2IC: Shields are down to 65% and the ships drives are losing power. If we're gonna do this now would be a VERY good time.

McGanis: Tommy! Hard to port, now! Time to give these cretins some of their own back!

*From the view of the Praetonian destroyer, Coppitt 1 was looking to be an easy kill. She seems to have been abandoned by her escort, and now she was turning heavy to port. Some kind of malfunction perhaps. With the weakest part of the freighter's shields fully exposed to the purple raider, things were not looking good for McGanis.*

McGanis: Shit! We're wide open.

SO: What the? I've got incoming missiles!

*As the NSR ship lined up for the kill shot on Coppitt 1 a large barrage of missiles ranging from small fighter-killers to large cruiser-stoppers seemingly came from no where and smashed hard into her forward starboard section, knocking her briefly off course and definately catching everyone by surprise.*

McGanis: How in the hell?

Captain Rogers (onboard COPPITT 2): Come on boss, I thought you were good at this tricky shit.

McGanis: I'll reprimand you for breaking orders later.

Rogers: HEH.

*The unexpected arrival of a second assailant caused the Praetonian wolf to pause for just long enough. By the time the newest addition to Coppitt 1 was revealled it was too late for the elite NSR destroyer crew. The trap had been sprung and they were caught in the middle. The quad proton cannon setup gleamed menacingly, an alien apparition of death sticking out the side of a normally docile beast.*

McGanis: No one messes with McGanis! FIRE!

*Quad beams of proton energy burst forth from the battered Coppitt 1, intermingling with the plasma secondaries and striking the NSR destroyer head on. With shields already weakened by the missile barrage the unexpected broadside struck with devasting results. However, quick thinking by the raiders AAI helped get off a good solid weapon burst before the pummelling. As Coppitt 1's fire overloaded the advanced brigand-class vessel's systems the bulky freighter took some additional flak, with yet more hi-tech phaser fire raking her hull. One well aimed shot even managed to strike one of the mounted Concealment tanks, vaporising it completely. All in all, at the end of the engagement both ships shared equal amounts of damage.*

*Given that one ship was a hi-tech NSR destroyer of the elite praetonian guard and the other was a simple merchantman of even simpler merchants, equal damage was absolutely amazing.*

McGanis: ...I think the Praetonian's are slipping. There is no bloody way we should be alive right now.

------

Meanwhile, back on Wanderer...

Junior-SO: Sir, I'm picking up a strong signal from the debris. It's a beacon. Damn, and I just picked up a response. Short range... whoever it is they'll be here very soon.

Junior-TO: Reinforcements. Typical.

Hewitt: Looks like Mr Clark's ride is on it's way... Helm, take us towards that beacon.

Junior-Helm: Aye sir.

WO: But what about the other Praetonian captain? Don't you want me to smack 'em?

Hewitt: If you can get off another shot from the main batteries at this range Jack, then by all means do so. However, judging from our scopes it doesn't look like they need our help.

Junior-TO: Um... sir? Coppitt 1's engine is fried.

Hewitt: They'll live. SO, I want you to actively scan those contacts. No more surprises.

Junior-SO: Yes sir.

Hewitt: And keep an eye on Mr Clark. I'm not finished with him yet. EO, if we have any excess power I want it in our shields and Jack... keep those weapons charge ok?

WO: You got it.

EO: Yes... excess power to shields. Shields good.

Hewitt: Very good. One more thing... Comms.

Comm: Yes sir?

Hewitt:Let our friends know the last piece of purple meat is all theirs for the taking...

------

*Back on Coppitt 1 captain McGanis stands among the mess that is still trying to function as the main bridge. No real serious injuries yet - that was always a good sign - but deep down he was assessing the surrounding damage... the follow up repairs were going to be costly.*

Comms: Message from Wanderer sir. They're going off to investigate a beacon signal and possibly move to engage any reinforcements. We get to deal with purple here.

McGanis: Lovely. *spits* Are those cannons powered back up yet?

EO: Almost boss.

*Both Coppitt 1 and the remaining preatonian now practically drifted in the endless void facing off one another. Each was racing the other to see how fast one could get the dimmishing power supply to power up the weapons and fire first. Not that it mattered. Still closing in, Coppitt 2 unscathed and by now fully reloaded, took aim on the purple ship. She fired off another barrage of missiles just as her more battered compatriot let loose with her three remaining proton cannons. Whatever happened to the merchantmen one thing was for certain - that purple praetonian people eater was toast.*

------------------------------------
SUMMARY
------------------------------------
- Wanderer moves towards beacon in readiness to face whatever's approaching as well as cut off any possible escape by the notorious Mr Clark.

- Wanderer actively scans for information on the source of the short range transmission.

- Wanderer continues charging the Particle Cannon (full charge - \o/)

- Wanderer :- All excess power (if any) diverted to shields
- Wanderer :- Engineering personnel continue repairs where possible
- Wanderer :- Soldiers continue assisting medical staff
- Wanderer :- If in range, fire main batteries (4 Photon cannon, 1 Ion cannon) at the remaining Brigand-class ship.

***

- Coppitt 1 and Coppitt 2 both fire at the front section of the remaining Brigand-class ship. All weapons available are used (3 Proton cannons, 3 Plasma batteries, 2 Heavy missile launchers, 2 Med missile launchers, 4 Small missile launchers).

- Coppitt 1 :- All excess power (if any) diverted to shields
- Coppitt 1 :- Engineering personnel focus repairs on engine bay (putting out fires included) - Note: EO absent due to focus on firing makeshift weapons

- Coppitt 2 :- All excess power (if any) diverted to shields
- Coppitt 2 :- Engineering personnel move onto next cargo area to build more missile launchers
actions noted
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Unread 17 Apr 2006, 14:02   #708
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

now hewitt just remember to reply to this one !!!!!!!
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Unread 17 Apr 2006, 14:06   #709
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Re: Andromeda Pirates - The Succession Wars

MISSION 4

ARMED ESCORT


Location - Escort Diplomatic Ship to NSR space - the Exclusion Zone, the SPINNER SYSTEM

Distance - 1.5 light years into the ZONE

Rewards - 80000c

To escort the Diplomatic Cruiser TROTH to the SPINNER SYSTEM


Light Cruiser - 30 000 c
2 250 tonnes hold

Shields (6):
1x Cloaking Shield (4) - 20 000 c
1x Phase shield (2) - 6000

Weaponry (16+4=20):
2x Plasma Pulse Canon (10) - 4 000 c 1 post to charge
2x Medium Ion Canon (4) - 8 000 c
1x Photon Canon (2) - 1 500 c

1x AMD III (4) - 500 c


External (12):
40x Alpha Fighter (8) - 4 000 c (drone)
1x sensor array (1)
2x Quantam torpedo (2)- 2 000


Additional (12):
4x Weaponry Mount (4)
2x Drive Mount (2)

2x Heavy Armour Plating (2) - 10 000 c

1x Sensor array (1)- 2 000 c
1x Advanced Tactics Computer [+ Upgrade] (2) - 1 200 c

1x Cloaking Shield (1) - 20 000 c


Drives (1+2=3):
2x Impulse Drive (2) - 4 000 c
1x Trans Warp Drive (1) - 2 000 c


Hold:
2x Marines - 1 000 c
1x ADCT - 1 500 c
2x reload of quantam torpedo



your ship jumps...

Jump point 1
distance 20 light years
fuel left - 90%
All - ok

Jump points 2
distance 40 light years
fuel left - 80%


Light Space Station - STARGATE CLASS

Drives: 2x fusion drive

Armour: heavy armour plating,

Shields: 1 x phase shield,

Weapons:
2 x medium pulse cannon,
2x AFD II,
2x AMD II,
5x pulse phaser,

additional: deflector dish
hydroponics bay


Unknown Vessel - PEACEKEEPER BATTLE CRUISER (based on heavy battle cruiser)
5000 tonnes hold.

Shields (24):
3 DEFENCE SCREENS (24)

Weaponry (112+38=150):
4 FRAG CANNONS (48)

8 PULSE BARRELS (40)

12 PULSE TURRETS (36)
18 PULSE DEFENCES (18)

DEFENCE GRID (8)

External (52+1=53):
SCANNING ARRAY (1)

4 "KNOCK OUT" MISSILE LAUNCHERS (8)
2 "STRIKER" MISSILE LAUNCHERS (4)

4 MARAUDERS (8)
32 PROWLERS (32)

Additional (64):
38 Weaponry Mounts (38)
1 External Mount (1)

PK ARMOUR PLATING (N/A)

2 ASSAULT BEAMS (12)

PEACEKEEPR COMMAND BRIDGE (6)
BARRACKS (4)
SCANNING ARRAY (3)

Engines (4):
2 DISPLACEMENT ENGINES


You look at the ship on the screen some 10 light seconds away and ponder - THIS SHIP HAS NEVER BEEN SEEN BEFORE

the nearest star system is the KAKNA STAR SYSTEM


KAKNA STAR SYSTEM

A blue dwarf star

was origginall a NSC base - was one of the original frontier bases a long time ago - it was chosen by the NSC because most of the planets are Gas Giants and form a ready source of fuel. Also with it being far off the beaten track it also was used as a staging point for one of the many NSC STARMARDAS.

KAKNA I - Nearest the sun is a barren rock - here can be found the BASE and the fueling stations and also the repair facility.

KAKNA II - Gas Giant the size of Jupiter - 106 moons most are just small asteroids the size of the USA that have been caught in the planets gravity

KAKNA III - Gas Giant - 305 Moons - this planet is 6 times the size of saturn and has over 2500 planetary rings - scans indicate that 36 of the moons can hold life and there are life signs and also a high tech civilization.

KAKNA IV - Gas Giant - no moons - this is the size of neptune


SO - still scanning we only have the same data before

MC - we have secured the station sir might i suggest that we also semd some Marines to take over the KAKNA system facilities - therefroe when ypou return from your mission you have a base to operate from we cannot overlook this gift horse in the mouth

SO - the PEACEKEEPER ship is powering up and moving away from us sir

No1 - it seems that they were just ...... observing us

FC - the TROTH is in formation sir

Comms - wonder what that was all about

Helm - I will guess we will find out soon enough

No1 - i reckon we take over KAKNA sir we can drop some crew off to help with any repiars






BATTLE STATIONS
Range - medium


Enemy Ships


STARGATE SPACE STATION


5 x Runabout Shuttle

1 Reinforced Hull
1 Heavy Shield
2 Phaser G
2 light Ion Cannon
2 Photon Cannon
2 Photon Torpedoes
Ion Drive
Transwarp Drive

RS1

SHE IS VAPOURISED!!!!!!!!!!!!!!!!!!!!!

RS2

SHE IS A BURNING WRECK !!!!!!!!!!!!!!!!!!!!!!!!!!!!


RS3

SHE IS A BURNING WRECK !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


RS4
forward shield 70%
forward port shield 70%
forward starboard shield 70%
port shield 80%
starboard shield 80%
aft port shield 80%
aft starboard shield 80%
aft shield 80%

Light Hull Damage

- NO LONGER ATTACKING!!!!!!!!!!!!!!!!!!!!!!!!!!

RS5
forward shield 80%
forward port shield 80%
forward starboard shield 80%
port shield 90%
starboard shield 90%
aft port shield 90%
aft starboard shield 90%
aft shield 90%

-NO LONGER ATTACKING!!!!!!!!!!!!!!!!!!!!!!!!



Your ship

forward shield 70%
forward port shield 70%
forward starboard shield 70%
port shield 75%
starbaord shield 75%
aft port shield 90%
aft starboard shield 90%
aft shield 90%

light hull damage
light internal damage

life support - 5%
Speed - 5%
Weapon Power - 5%
Targetting - 5%

Crew
15 Crew Injured
3 Crew Dead

15 fighters


NPC Ship

Troth
forward shield 80%
forward port shield 80%
forward starboard shield 80%
port shield 90%
starboard shield 90%
aft port shield 90%
aft starboard shield 90%
aft shield 90%

light hull damage
light internal damage
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................

Last edited by Lady Hawk; 17 Apr 2006 at 14:19.
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Unread 17 Apr 2006, 14:08   #710
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by rop1964
lady hawk.. have you taken notice of the ship upgrade i made? is it approuved? and i need a comparative power/range ability of the following weapons so i can best judge whicjh weapon i ll put on my ship..
phaser 5, heavy blaster, and quad blaster rapid fire, which has the best power/range?

here s an extra post until dming is done...


"Captain, this is major Dangerfield, transmitting all available and deciphered data found so far. also , we found a weapon cache in the dry docks of the station, upgrade of the ship is possible if you dock, sir"

"interesting information major, since the ennemy cruiser is not moving , we ll proceed to th station, have your marines ready to assist the engineers to help the possible upgrade."

Crimshaw looked at his crew, knowing the coming battle would be demanding.

"head for the station maximum speed" said Crimshaw

"aye aye sir.. firing impulse drives"

"our guest is still stationary sir " said the s.o

shield power divert to front shield as request , came from engineering

Crimshaw looked at the screen, the station closing while in the far distance , the peacekeeper cruiser sat immobile like a hawk.

"ready to dock sir!" said helen from the navigation

"proceed! have the docking claps ready for fast blow out if an emergency comes" said the captain

"anchors locking sir! we re docked" came the reply from the helm

"ok ppls let s replenish our weapons and use the station facilities the help repair the ship" said Crimshaw.

"green, keep an eye on the cruiser.. we ll start upgrading the ship, if the cruiser start moving here.. sound red alert and and recall all personel, i m going on the station to supervise the repair " said the captain.

"Redgrave , you re with me" he continued.

as both 1st officer and the captain walk into the station, they were greeted by the marine.. dutifully loading torpedo refill and replacing some of the ships weapons.. assisted by the engeneers.

after a few hours of hard work , the Black Dagger newly install weapons and armor gleam a stark black and is ready to face the universe once more (to be approved by lh)

Black Dagger update

Engines : 2x impulse drives 1500 energy)
: 1x transwarp drive

Shields : 3x phase shield

Armor : 1 Colapsioum armored hull

Weapons : 2x plasma pulse cannons 3 post to charge
: 2x rapid fire Quad Blaster
: 2x Quantam Torpedo
: 40 alpha fighters
: 1 amd mark 3
: 2000 marines (2 squads)
: 1 squad of adct

other systems : 1 sensor array
: advanced ai computer and upgrade
: advanced tactical computer and upgrade

5 reload for each quantam launcher

and do all my 40 fighters still intact or do i have only 15 left , if so where are the other 25?
actions noted
post done
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Unread 17 Apr 2006, 14:12   #711
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by rop1964
as the improved Black Dagger weaponry and shields are finished installing , decisions must be taken.

should Captain Armstrong leave crews to manned the station?
what will the Peacekeeper cruiser do once the Black Dagger detach from the station?

Crimshaw poundered these and other questions as he walked back into the bridge..

what a sight it was now! with the addidition of the improve ai and improve tactical ai... now the Black Dagger could track and fire at 100 ships, it s new shield could take more hit, and the hull though less thick, was as sturdy as before. truly , all the crew and marines did an excellent job in refitting the ship. now , if only they could have found warp nacelles.. he smiled at the thought..

"all crews, this is the Captain, be ready for station separation, all marines are to board back the Black Dagger. we ll leave this area with the Troth in tow"

"Redgrave, take over boarding and separation procedures"

"hi sir! Should we destroy the Station, those in the peacekeeper cruiser may want to board it back!"

"Comm, message the Troth we re proceeding to our destination, unless they wish to upgrade their weapons and defense as well?"

"Helen, as soon as boarding is complete , take position 500 meter away from the station and move us to shield the Troth from incoming fire, if any"

"understood sir!" replied Pool

"Green, any more info from the Peacekeeper Cruiser sitting over there?"

"still scanning sir , being this far from them require more time and power, sir, but i m using all i can to get all the info you requested"

a few minute later, major Dangerfield arrived on the Bridge. she looked as cold as ever , though she seem a bit edgy...

"captain , i request our marines to stay on the station, we occupy it now, and it seem in perfect order of fonctionality, and a thourough examination show no explosive or self destruct active, we can use the Station to cover your departure, if we see the hostile move against you!"

"you d be incenerated inside the Station in minutes! the ship outthere still outgun this Cruiser, i cant allow you to be killed, even if you and your command are trained and ready for such action..."

"exactly Sir, We re trained and it s our duty to cover you and the diplomatic cruiser, you have priority over our safety, and it s your duty to see the Troth arrive to it s meeting, Sir!"

at that point, Crimshaw knew she had made all the point need to enforce the obvious decision.

"alright Major, then take all the marines to secure and defend the station and have it manned. the rest will stay here to help defend the ship."

"1000 marine are enough for a 4 shifts manning of the station, and enough to defend it, if we were to be overrun, i d self destruct it" said Dangerfield, matter-of-factly.

"i ll leave the remaining fighters here for support as well as the 2 damaged runabout, you can rebuild them and use them once they re repair. "

"good luck Sir, we ll hold the Station as long as we can , hopefully till you return, Sir."

With that, major Dangerfield returned on the station, with half the marines following her.

"Captain, all decks report ready stations, all clear, ready to leave the station, Sir" said Pool and Redgrave.

"Comm, tell The Troth to move to our starboard side (right) while we ll take position to shield it. then we ll proceed at max impulse into the nebula and and to our destination."

"have 20 fighters and the 2 damage runabout put in the station holding bay."

a few minutes later.. the Black Dagger and the Troth were moving away from the station.


Actions and resumé:

1) move the Black Dagger and the Troth toward their destination at full impulse. the Black Dagger shielding the Troth from direct attacks.

2) keep all weapons charges and have the scanner do active scanning of the area.

3) get a full sensor sweep of the peacekeeper cruiser and detail analysis of
sensor frequency, shield output powers, weapons signatures, engins output.

4) remind the Troth to be ready to warp out of here if hostile close in. to go back to aanka.
more actions noted
post done
__________________
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THERE CAN ONLY BE ONE................
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Unread 17 Apr 2006, 14:20   #712
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

more in a mo
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Unread 17 Apr 2006, 15:04   #713
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

MISSION 5

GATHER INTEL


Location - Travel to CHRONO BORG SPACE
Distance - 95 Light years

To investigate a CHRONO BORG world to see if -

a) any CHRONO BORG survive
b) recover CHRONO BORG Tech
c) are they still a threat
d) can the world be colonised

Rewards - 95000c

well this mission is self explanatory

1 - Fluffie

The Outsider
Lt. Commander Fluffie

300 c

Heavy Cruiser - 50 000 c
7 000 tonnes hold

Shields (10+2=12):
4x Heavy Shield (12) - 4 000 c

Weaponry (30+4=34):
2x Reflex Cannon (20) - 20 000 c - OFFLINE

4x Particle Laser (8) - 6 000 c - 1 is damaged

1x Anti Missile Defence II (2) - 200 c - DAMAGED
1x Anti Fighter Defence II (4) - 500 c

External (10):
N/A

Additional (20):
2x Shield Mount (2)
4x Weapon Mount (4)
4x Drive Mount (4)

2x Heavy Armour Plating (2) - 10 000 c

1x Advanced Tactics Computer [+ Upgrade] (2) - 1 200 c ---- -5% power

Drives (1+4=5):
2x Impulse Drive (2) - 4 000 c - DAMAGED
2x Warp Drive (2) - 1 000 c
1x Hyper Drive (1) - 300 c - OFF LINE

Cargo Hold:
1x ADCT - 1 500 c
2x Marine Company - 1 000 c


2 - Kama

The Tuatha Dé Danann

Science Ship Hull

Shield
Phase Shields

Turret
Photon Cannon

External
Deflector Dish
Sensor Array

Additional
Phased Colapsium Hull Armour
Advanced Science Labs
Anti Matter Drive
Trans Warp Drive

500 tonnes hold
Space Surey Team
2700 spare credits


New Space Station

Light Space Station


Energy Shielding
Heavy Armour Plating
Advanced AI Ships Computer
Advanced Tactics Computer
Deflector Dish
Phase Scannners

12x Pulse Phaser (24)
12x Galting Laser (6)
12x Medium Class - Hawk Drones (N/A)

1000 tonnes hold
Fusion Drive

a post for both of you


you agree the route and prepare for the jump

Jump 1 - no problems
remaining fuel - 90%

Jump 2 - no problems
remaining fuel - 80%

Jump 3 - no problems
remaining fuel - 70%

Jump 4 -
remaiming fuel - 60%


Chrono Borg Scout
Chrono Hull
4 x Borg Bio-Gravitic Sheilds
4 x Borg Phaser Mk VII
2 x Borg Phase Torpedo Luanchers
????

TAKEN BY THE FLUFFIE ONE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Kama

NPC Ship

Police Cruiser

Crimson Fist - Police Cruiser

2 Shields:
Phase Shields (2)

6 Turrets:
1x Phaser V (4)
2x Phaser G (2)

2 External:
2x Photon Torpedo Lauchers (2)

4 Additional:
Colapsium Armoured Hull (1)
Advanced Tactics Computer (1)
Warp Nacelles (1)

100 tonnes hold
Anti-Matter Drive

PC1 -

PC2 -


Fluffies ship

After hours of painstaking fun (or torture) you manage to find out that the Insectif found the Chrono Borg ship drifitng in the wreck of a much larger ship that seemed to have been attacked by something that had almost completely destroyed the Borg Cube.

SO - we have the data from house prime sir - it seems that they have discoverd the remains of an old ship a HOUSE PRIME CONCORDAT according to the data sir it lies deep within Prime Space and it has the markings of the old Leader of house prime - LADY PRIME.

According to the data as well the NSR are alsi interested as that ship contained some STAR LEAGUE TECHNOLOGY

No1 - We could investigate that ship but PRIME SPACE is dangerous

SO - we have some provisional readings as well from the BORG Node - it looks like we have enough data to complete the mission

No1 - thats good news we can return to ANKAA and claim the reward

SO - with the data in the Viculum sir we may also get a bonus because it contains ship data about the Borg we may be able to come up with a defence against them.

EO - we have gone over the ship sir and we a have found 5 Chrono borg fighters we can use sir specs as follows :-

Chrono Borg Classed Fighter

1 to 2 mounts (additional)
2 men crew

Chrono Heavy Armour Plating
Chrono Energy Shields

2 Borg Medium Phasers
4 Borg Torpedoes Launchers

Borg Advanced Tactics Computer
(fighter-like heavy) Anti Matter Drive

EO - we have 5 of these sir fully operational

TO - it appears that they have the firepower and damage capacity of FTL scouts sir

WC - now these will give us an edge

EO - unfortunately we cannot add any of these systems to our own


Kama

EO - new systems up and running errr ..... I think (psssst is there an instruction manual for this new doohicky??????)

Comms - all is aok sir

Station Commander - The station is now fully operational now sir

SO - all data downlaoded sir (see fluffs post above)

No1 - well we have now completed the mission do we look at the Borg Wreck in the data or do we join forces with the fluffie one and see what he does?
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................

Last edited by Lady Hawk; 17 Apr 2006 at 16:26.
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Unread 17 Apr 2006, 15:08   #714
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Fluffie
I post for me and Kama.
He said he’d be my friend!!! if I did!

Kama’s station, Med Bay
Fluffie snores. He is asleep! After having been patched up by some friendly people, the after-effects and his extreme occasional laziness set in, sending him off to the world of dreams, dreams filled with shiny Attack Concordats! Rarrr!

Somewhere else
Warren’s comm unit beeps. Being friendly as he is, he answers the call.

SO – “I couldn’t reach the cap’n so I guess I’ll tell you. I think that maybe if we access the Chrono Borg ship’s central core, we could download the data required for our mission from it. I guess the boys and girls from the other ship are more adept at it, so maybe we should ask some of them to come on over?”

Warren – “Sure. I’ll tell Comms to send the request. My guess is they’ll be on their way shortly. The EO and WO back on the bridge are in charge for now while the cap’n and I are... unavailable, ok?”

SO – “Unavailable?”

Warren – “We have some survivors. No. 1 out.”

Warren turns off the comms unit and looks at the MC and a random medical crew member, both standing by. With a grim face, he nods and the trio enters one out of five rooms, where the Insectid survivors were being kept, all seperate and alone.

Kama’s bridge
Kama – “I can dance!”

Being the idiot he is, Kama starts dancing around his bridge, too silly to be occupied with anything serious or important, ever.

That is, until, at least, some of his silly crew members mention a beeping thingy on a console somewhere, that had been beeping in an ever increasing fashion for quite some time now. Not at all sure why, one of the crew members taps the button and a message from The Outsider is played, requesting the personel necessary to download and examine the Chrono Borg’s central core for any relevant and interesting and funky information.

As the first team leaves, a second is assembled and leaves shortly there-after. Dancing their way to the core onboard the space station, they start working on that one, trying to see what kind of information is inside.

Summary
Fluffie sleeps.
Kama dances.
Fluffie’s No. 1, MC and a medical crew member start ”questioning” the five surviving Insectid (as described in my previous post).
Two teams are dispatched from Kama’s crew: One to study the Chrono Borg central core, the other to study the old Prime core aboard the space station.
(Somewhere in between the lines, Kama accepts the Crimson Fist mercenaries and thanks them for their help (and space station))
Actions noted
post done
__________________
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Unread 17 Apr 2006, 15:11   #715
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by J-Kama-Ka-C
^ I fully endorse this post ^

*Kama gets the hang of his legs with speedy finesse.

"Save the plaque for now, I'll have a new office soon enough, we can mount it there."

- An order is placed for 1 (ONE) custom built Battle (SCIENCE) Destroyer Omni Hull -

"Once the mission credits are into our account, we'll be ready for the full refit. I'm stripping down this vessel and moving all our toys to the new flagship, where it's going to be awful fancy. At the moment our funds will cover most of it's primary construction, but we'll need the mission bonus to be effective, so hop to it."

*Survey team dispatched to Borg computer core with Fluff-troops, while the rest of the science personel over on the space station look into decoding the PRIME datacore.

Summary
As per the Fluffie
Plus use of previous money/christmas bonus credits/etc - begin construction of Kama's new monolith of scientific exploration

However requires Kama's share of the mission pay and sale/fitting of current ship before it can become opperational (around the 40-50k credits due) - To be put on hold if the Borg core plan falls through, Kama to operate out of Space Station during construction time.

Battle Destroyer Omni Hull
40 Mounts/1000 tonnes hold

Command Bridge (6)
Advanced AI Ships Computer (1)
Phase Scanners (1)
Deflector Dish (1)
Sensor Array (2)
Lateral Sensor Array (4)
Astrometrichs (4)
Advanced Science Labs (2)

Advanced Med bay (2)
Hydroponics (4)
Holo Deck (2)

Cloaking Shield (5)
Heavy Deutrium Armoured Hull (1)

Advavced Engineering Bay (2)
Ram Scoops (E) +200 En
Trans Warp Drive (1) +300 En
Warp Nacell (2) +150 En
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
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Unread 17 Apr 2006, 15:12   #716
Lady Hawk
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Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by J-Kama-Ka-C
^ I fully endorse this post ^

*Kama gets the hang of his legs with speedy finesse.

"Save the plaque for now, I'll have a new office soon enough, we can mount it there."

- An order is placed for 1 (ONE) custom built Battle (SCIENCE) Destroyer Omni Hull -

"Once the mission credits are into our account, we'll be ready for the full refit. I'm stripping down this vessel and moving all our toys to the new flagship, where it's going to be awful fancy. At the moment our funds will cover most of it's primary construction, but we'll need the mission bonus to be effective, so hop to it."

*Survey team dispatched to Borg computer core with Fluff-troops, while the rest of the science personel over on the space station look into decoding the PRIME datacore.

Summary
As per the Fluffie
Plus use of previous money/christmas bonus credits/etc - begin construction of Kama's new monolith of scientific exploration

However requires Kama's share of the mission pay and sale/fitting of current ship before it can become opperational (around the 40-50k credits due) - To be put on hold if the Borg core plan falls through, Kama to operate out of Space Station during construction time.

Battle Destroyer Omni Hull
40 Mounts/1000 tonnes hold

Command Bridge (6)
Advanced AI Ships Computer (1)
Phase Scanners (1)
Deflector Dish (1)
Sensor Array (2)
Lateral Sensor Array (4)
Astrometrichs (4)
Advanced Science Labs (2)

Advanced Med bay (2)
Hydroponics (4)
Holo Deck (2)

Cloaking Shield (5)
Heavy Deutrium Armoured Hull (1)

Advavced Engineering Bay (2)
Ram Scoops (E) +200 En
Trans Warp Drive (1) +300 En
Warp Nacell (2) +150 En
actions noted
post done
ship approved
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
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Unread 17 Apr 2006, 15:14   #717
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Fluffie
Well since Kama showed off with his upgrade, I might as well do so too, eh?

[Edit: And I think I thought of a name too! Thunder Child :: not too sure wether the name will stick or not. But alas, at least I didn't make a new post about this, eh?]

Dreadnaught

2x Heavy Deutrium Armoured Hull
6x Phase Shield
4x Heavy Shield

2x Heavy Pulse Cannon
8x Particle Laser
8x Fusion Cannon
12x Pulse Cannon

4x AMD III
2x AFD II

50x Alpha Fighter
2x Assault Shuttle

Command Bridge
ATC [+ Upgrade]
AEB
Armoury
EMH

12x Cold Fusion Drive
2x Impulse Drive
2x Hyper Drive

(2x ADCT
6x Marines)
ship approved
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Unread 17 Apr 2006, 15:58   #718
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Re: Andromeda Pirates - The Succession Wars

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Unread 17 Apr 2006, 16:08   #719
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Lady Hawk
now hewitt just remember to reply to this one !!!!!!!
Yes Mrs Hawk.
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Unread 17 Apr 2006, 16:27   #720
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Re: Andromeda Pirates - The Succession Wars

more later
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Unread 18 Apr 2006, 15:30   #721
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Lady Hawk
Mission 1

ARMS SMUGGLING


Location - Delivere Arms to the warring worlds of ALSARE PRIME - Valmoran Sector
Distance - 20 light years away

Rewards - 10000c

Also possible Trade Link to be set up if succesfful (90% of mission objectives completed)

1 - Hewitt

they are 2 Bulk Frieghters with no weapons (for extra cargo space) but they have shields

COPPITT 1

COPPITT 2

Remaining Fuel - 90%
All Systems - Green



You are 1 light year into the edge of the EXCLUSION ZONE

Ship Specs -

Brigand Class Destroyer Leader
1150 tonnes hold

Shields (6):
x2 Heavy Shield (6)

Weaponry (14+6=20):
x1 Gatling Phaser 9 (20)

External (10):
N/A

Additional (10):
x6 Weaponry Mount (6)
x2 Drive Mount (2)

x1 Medium Hull Armour Plating (1)
x1 Advanced AI Ships Computer (1)

Drives (1+2=3):
x1 Cold Fusion Drive (1)
x1 Impulse Drive (1)

x1 Hyper Drive (1)

1

2


Your ships

Ship Name - The Wanderer

Ship Hull
Heavy Cruiser - c 50000
Extra Hull
10 shield mounts
30 turret mounts
10 external mounts
20 additional mounts
7000 tonnes cargo hold

Ship Engines
Primary
1x Impulse Drive (1 engine mount) - 2000c

Secondary
4x Cold Fusion Drive (4 additional mounts) - 800c

FTL
2x Hyperdrives (2 additional mounts) - 600c


Ship Armour (Heavy Cruiser type - up to 3 hulls permitted)
Tri-layered Heavy Armour Plating (3 additional mounts) - 15000c

Ship Shields
3x Heavy Shield Generators (9 shield mounts) - 3000c
1x Meta Shielding (1 shield mount) - 6000c

Ship Weapons
Point defence
1x AFD (2 turret mount) - 150c
1x AFD II (4 turret mounts) - 500c
1x AMD III (4 turret mounts) - 500c

Main Batteries
1x Particle Cannon (8 turret mounts + 2 additional mounts) - 3000c
4x Photon Cannons (8 turret mounts) - 6000c
4x Light Blaster Cannons (2 turret mounts) - 2000c
2x Light Ion Cannons (2 turret mounts) - 2000c

Missile Banks
8x Gravatic Missile Launchers (8 external mounts, 48 missile salvo capacity) - 800c
4x EMP Missile Launchers (4 external mounts, 80 missile salvo capacity) - 800c


Ship Systems
Onboard computer systems
Advanced AI Ships Computer (1 additional mount + 1 tonne of cargo space) - 250c
Advanced AI Upgrade (1 additional mount + 10 tonnes cargo) - 500c
Advanced Tactics Computer (1 additional mount) - 400c
Advanced Tactics Computer Upgrade (1 additional mount + 10 tonnes cargo space) - 800c

Sensors
Deflector Dish (1 additional mount) - 300c
Lateral Sensor Array (1 additional mount + 3 external mounts) - 500c

Other
Advanced Engineering Bay (2 additional mounts) - 500c
Advanced Ship Probes (1 additional mount, 20 probes) - 50c
5x Armoured Escape Pods (5 external mounts, 100 launch tubes) - 500c


Ship Security
1x Marine Company (1 ton) - 500c
9x Infantry Companies (9 tonnes) - 900c

Ship Cargo
1x Case of Advanced Ship Probes (1 ton, 20 probes) - 50c
16x Clips of Gravatic Missile reloads (16 tonnes, 96 missiles) - 1600c


SO - scanning sir looks like its 2 incoming ships Escort Cruiser size

WO - we have a firing solution sir

Comms - message from the two unknowns sir they are from ALSARE sir they have come to help

No1 - at last

SO - the other Preatorian ship its......

SO - Brace for Impact - she has scuttled sir

No1 - thats it we have won sir

Helm - we had best get out of here if that is a short range beacon signaling for other ships to come here we are in no fit state to have another battle

Comms - the Alsare ships will escort us sir

MC - are we going to get the salvage on that burining wreck out there ??????


VICTORY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!





BATTLE STATIONS

Battle Range - Long


Enemy Ships

1
forward shield 60%
forward port shield 60%
forward starboard shield 60%
port shield 60%
starboard shield 60%
aft port shield 90%
aft starbaord shield 90%
aft shield 90%

Meduim Hull Damage
Serious Internal Damage

Manuverability -50%
Weapon power -25%

Life support -30%

SHE IS DESTROYED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


2
forward shield 60%
forward port shield 60%
forward starboard shield 60%
port shield 60%
starboard shield 60%
aft port shield 90%
aft starbaord shield 90%
aft shield 90%

Meduim Hull Damage
Serious Internal Damage

Manuverability -50%
Weapon power -25%

Life support -30%

SHE IS SCUTTLED AND VAPOURISED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Your Ship

Hewitt -
Foward shield - 80%
Forward Port shield - 80%
foward starboard shield 90%
port shield - 80%
starboard shield 90%
aft port shield - 80%
aft starboard shield 90%
aft shield - 80%

Light hull damage
light internal damage

-5% weapon power
-10% Secondary systems


NPC Ships

Coppitt 1 -
forward shield 60%
forward port shield 60%
forward starboard shield 60%
port shield 60%
starboard shield 60%
aft port shield 90%
aft starbaord shield 90%
aft shield 90%

Meduim Hull Damage
Serious Internal Damage

Manuverability -50%
Weapon power -25%

Life support -30%

Coppitt 2 -


Come on you Ozzy Layabout !!!!!!
[ooc]

\o/

I just hope this ain't another trick.

[/ooc]


*Hewitt let out a deep sigh. It was over... for now.*

Hewitt: Indeed Mr Andrews. Go forth and salvage, if you find anything of value let us know and we'll extend out the cargo crane... you know the drill.

MC: Will do cap'n. *Performs something resembling a salute and then heads for the escape pod area (since there really isn't any other form of transport onboard this ship )*

*Hewitt spots Tyrannis out of the corner of his eye marching up to him from the leading corridor. Hewitt turns to meet him.*

Tyrannis: My people have safely secured all casualties onboard Captain. According to Mr Arthurs, out of the 74 total 28 personnel could not be saved. It should be noted that some of that number were sucked into space before the emergency integrity fields kicked in...

Hewitt: Understood. The bodies need to be collected.

Tyrannis: Yes captain, with your permission we would like to use some of the podcraft for this task.

Hewitt: Of course...

*Hewitt looked aside for the moment as what this skirmish had cost began to rise to the fore of his mind now that the immediate battle was over. His sight settled on the main sensor chair split asunder by the fallen support girder. The chair was empty now, it's former occupant having been removed sometime during the firefight. The only testimant to Abby's existance now was that acursed spire of twisted metal splated in her innocent blood.*

Abby's disembodied voice: "I love you all too..."

*Hewitt grounds his teeth a little.*

Hewitt: I have another task for you however, Tyrannis.

Tyrannis: What might that be captain?

Hewitt: More collection... I'm gonna get Mr Harris here to disable Mr Clark's podcraft. Then you are going to collect him. Alive. Then bring him here.

Tyrannis: I see. *pauses* It shall be done... is there anything else captain?

Hewitt: No, that is all sargaent. Try not to be too long, we are on bought time here.

Tyrannis: Indeed. *turns and walks off.*

Indeed...

*Hewitt took a few seconds to regain focus. They were indeed on bought time. It wouldn't be long before the NSR started missing their broken toys and when they found them it would be in the best interests of the Wanderer and her companions to be somewhere else... preferably far away. A little more time would be nice however.*

Hewitt: Comms.

Junior-Comms: Sir?

Hewitt: Open a channel with the approaching Alsare vessels.

Junior-Comms: Aye sir... link established.

Hewitt: Very Good. *ahem* "Greetings Alsarians, I am Lt Commander Hewitt of the independantly owned vessel the Wanderer. Just a quick message before you arrive - we are about to dispose of the emergency beacon so as to prevent drawing further attention to ourselves. I suggest you save it's co-ordinates right now so you won't have trouble finding us. It will be good to have you with us. Hewitt out."

Junior-Comms: Channel closed captain.

Hewitt: Very good. Jack do you have a lock on that beacon yet?

WO: Sure do cap'n. Ready when you are.

Hewitt: Then open fire.

*A quick burst from the surviving forward-arc AFD battery lances out from the battered Wanderer towards the beacon...*

-------

*Onboard Coppitt 1 everyone on the main bridge stood motionless as they stood ready and braced for the next praetonian salvo... that never came. Instead as the explosion from the self-destruct mechanisms aboard the hi-tech NSR ship begins to disapate, a number of the crew are still standing still wondering why it's taking so long for them to enter oblivion.*

EO: ......we dead yet?

Helm: *pats himself down* Nup, still in one piece.

McGanis: Well I'll be buggered. We did it. We actually bloody did it! Huzzah!!

*McGanis starts jumping up and down around his dazed crew members who are slow to join in on his enthusiasm.*

2IC: Actually sir, technically they did it to themselves... you know... 'cause they self-destru-

McGanis: *grabs hold and glares at his 2IC* When I say huzzah I mean huzzah, so HUZZAH!! Alright!?

2IC: R-right, right sorry captain. Huzzah! Yay! Woohoo! etc... *gulp*


------------------------------------
SUMMARY
------------------------------------
- Wanderer sends a message to the approaching Alsarian Cruisers informing them that they are about to destroy the emergency beacon. It is suggested they save the beacons location into their nav computer so they will not get lost.

- Wanderer then fires her AFD II system at the beacon to destroy it.

- Wanderer sends out her marine crews to search the enemy wreakage for salvage. All salvage is to be marked for retrieval by the cargo bay crane operators.

- Hewitt sends out Tyrannis and his men (the infantry soldiers) to retrieve the bodies of the crew members that were sucked out into space. But more importantly: They are to go forth and bring back the traitor TIM CLARK.

- To assist in the capture of Mr Clark, Wanderer will use her AMD battery to disable Mr Clark's podcraft (escape pod).

Other
- Mr Arthurs is presently treating all injured crew members.
- A memorial service is being planned for the deceased.
- All excess power is still going to shields.
- All engineering personnel are still busy with repairs. They have the EO to assist now however.
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Unread 23 Apr 2006, 22:00   #722
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Lady Hawk
SO - we have the data from house prime sir - it seems that they have discoverd the remains of an old ship a HOUSE PRIME CONCORDAT according to the data sir it lies deep within Prime Space and it has the markings of the old Leader of house prime - LADY PRIME.

According to the data as well the NSR are also interested as that ship contained some STAR LEAGUE TECHNOLOGY

No1 - We could investigate that ship but PRIME SPACE is dangerous

SO - we have some provisional readings as well from the BORG Node - it looks like we have enough data to complete the mission

No1 - thats good news we can return to ANKAA and claim the reward

SO - with the data in the Viculum sir we may also get a bonus because it contains ship data about the Borg we may be able to come up with a defence against them.



Kama

EO - new systems up and running errr ..... I think (psssst is there an instruction manual for this new doohicky??????)

Comms - all is aok sir

Station Commander - The station is now fully operational now sir

SO - all data downlaoded sir (see fluffs post above)

No1 - well we have now completed the mission do we look at the Borg Wreck in the data or do we join forces with the fluffie one and see what he does?

"Very well, we'll head back to Ankaa for the mission pay. Once we've refueled, we will see if the Fluff wishes to continue into Prime Space and investigate the data we found... if that turns out to be more borg territory, we may need any defense information we can get... but what also worries me is how the Insectid came into possession of the scout ship, I wonder what happened to the rest of the fleet it came from."

** Swish back to Ankaa ** (Crimson Fist and some crew scientists running the station)

Kama obtains his upgrades described last post and they look about getting access to borg defense research, because hey, Kama's new ship does shiny things like that.

** Swing around to coerce the Fluff into another R&D mission, we'll make him think it's Rout and Deployment or something.
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Unread 24 Apr 2006, 02:04   #723
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Re: Andromeda Pirates - The Succession Wars

So when do the rest of us get DMed? We have been waiting quite a while now.
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Unread 26 Apr 2006, 20:03   #724
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Re: Andromeda Pirates - The Succession Wars

i aint forgot - just that work deadlines crept up on me
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Unread 6 May 2006, 23:09   #725
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Re: Andromeda Pirates - The Succession Wars

Le bump
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Unread 7 May 2006, 09:01   #726
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Re: Andromeda Pirates - The Succession Wars

Le sigh
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Unread 15 May 2006, 21:29   #727
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Re: Andromeda Pirates - The Succession Wars

blub
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Unread 25 May 2006, 11:59   #728
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by J-Kama-Ka-C
"Very well, we'll head back to Ankaa for the mission pay. Once we've refueled, we will see if the Fluff wishes to continue into Prime Space and investigate the data we found... if that turns out to be more borg territory, we may need any defense information we can get... but what also worries me is how the Insectid came into possession of the scout ship, I wonder what happened to the rest of the fleet it came from."

** Swish back to Ankaa ** (Crimson Fist and some crew scientists running the station)

Kama obtains his upgrades described last post and they look about getting access to borg defense research, because hey, Kama's new ship does shiny things like that.

** Swing around to coerce the Fluff into another R&D mission, we'll make him think it's Rout and Deployment or something.

*counter-post*

was going to post after LH had finished DMing, but hey.... *shrug*
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Unread 1 Jun 2006, 18:24   #729
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Re: Andromeda Pirates - The Succession Wars

hmmh... i am utterly lost, but even more intrigued....
So far I understand is a turned based variation of Dungeon and Dragons (KUDOS to the creator of idea and DM). But with all that information, i could use some advice via PM. If possible that is. I wanna try it out
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Unread 3 Jun 2006, 14:12   #730
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Re: Andromeda Pirates - The Succession Wars

hmmmmm
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Unread 8 Jun 2006, 23:51   #731
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Re: Andromeda Pirates - The Succession Wars

welcome back lady.. i was starting to think you got kidnap by aliens or something.. i guess we ll have our dming soon? lol

looking foward to see how things turn out.
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Unread 16 Jun 2006, 15:31   #732
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Re: Andromeda Pirates - The Succession Wars

"We're here because, we're here because, we're here because, we're heeeeerrrreeeeee!!"
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Unread 16 Jun 2006, 15:49   #733
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Re: Andromeda Pirates - The Succession Wars

*dances*
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Unread 23 Jun 2006, 08:35   #734
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Re: Andromeda Pirates - The Succession Wars

* also dances *
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Unread 2 Jul 2006, 03:04   #735
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Re: Andromeda Pirates - The Succession Wars

hi all, i really think LH got abducted by aliens.. still no sign of her since early june.. :-) , wish you well LH, whereever the aliens got you..
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Unread 20 Jul 2006, 15:31   #736
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Re: Andromeda Pirates - The Succession Wars

i guess lh too busy o continue, wonderong if the tread is gonna be close?
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Unread 20 Jul 2006, 22:50   #737
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Re: Andromeda Pirates - The Succession Wars

I think she'll be back to roleplaying soon, probably in September or so. She knows she has fans which she can't disappoint.
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Unread 23 Jul 2006, 10:12   #738
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Re: Andromeda Pirates - The Succession Wars

*continues dancing to Ultravox's Dancing with tears in my eyes ...
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Unread 29 Jul 2006, 17:41   #739
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Re: Andromeda Pirates - The Succession Wars

...

*Uses the present intermission to invade some random planet... just for the hell of it.*
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Unread 29 Jul 2006, 19:20   #740
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Re: Andromeda Pirates - The Succession Wars

*Points to sign reading "All planets uninvadable due to maintenance"

Sorry dude.
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Unread 1 Aug 2006, 07:14   #741
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Re: Andromeda Pirates - The Succession Wars

Aww nuts.

*Shuffles along the interstellar pathway, kicking moons.*
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Unread 6 Aug 2006, 11:49   #742
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Re: Andromeda Pirates - The Succession Wars

*Dodges Incomming Moon*

*continues Dancing as well*
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Unread 5 Oct 2006, 23:34   #743
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Re: Andromeda Pirates - The Succession Wars

*ponders a bump*

Oh.. wait...

XD
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Unread 8 Oct 2006, 04:20   #744
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Re: Andromeda Pirates - The Succession Wars

anyone knows when lh is gonna return, if ever?
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Unread 8 Oct 2006, 16:04   #745
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Re: Andromeda Pirates - The Succession Wars

couple of months
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Unread 12 Nov 2006, 17:02   #746
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Re: Andromeda Pirates - The Succession Wars

i m missing the game.. i hope we resume it asap.. lol
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Unread 13 Nov 2006, 00:11   #747
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Re: Andromeda Pirates - The Succession Wars

give it some more months

talking is silver, patience is gold
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Unread 14 Nov 2006, 01:00   #748
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Re: Andromeda Pirates - The Succession Wars

Well if that is the case, I'm running out of gold...
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Unread 14 Nov 2006, 20:50   #749
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Hewitt
Well if that is the case, I'm running out of gold...
I have plenty. I'll trade you some in return for your unending & limitless loyalty when rommey kicks back to life? No worries there, my dear grasshopper.
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Unread 16 Nov 2006, 14:34   #750
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Re: Andromeda Pirates - The Succession Wars

Really? Great. Just hand over the dosh and you'll get your limitless loy-er... loya-er... what you said.
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