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Unread 30 Aug 2005, 17:55   #1
Lady Hawk
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Join Date: Feb 2002
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Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Andromeda Pirates - The Succession Wars

Yes I am back

Whats different - Nothing...... but hopefully i will post promptly

Ok you know the score this a new Andromeda thread. In this one everyone starts off as equal. No more toying around witgh the rules, this is going back to the good old days of the Original Rommey. Dont get me wrong this will be heavily combat orientated.

But I am going back to the original idea that made Andromeda sooo good - yup your out for yourselves in a big bad universe (the enemies are the same just HARDER) you are a pirate out to make a name for yourself and earn that reputation also every one starts out as eqauls - no more keeping ships from previous threads although previous incarnations of Characters are allowed

As for my part I will post in this thread once every 14 days so that it gives time for me to make the replys and also for other people to post.

Please post ships after the creation rules!

LET BATTLE COMMENCE......................................

you all get 100000 c to start of with
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 30 Aug 2005, 17:57   #2
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Andromeda Pirates - The Succession Wars

Hulls

Miscellaneous -

Scout Ship Mk III - c3000

x1 hull mount
x1 shield mount
x4 weapon mounts
x1 external mount
x6 additional mounts
20 tonnes hold

Faster than Light (FTL) Scout Ship - c 4000 each

1 hull mount
1 shield mount
6 weapon mounts
2 external mounts
4 additional Mounts
50 tonnes cargo hold

FTL Scout Mk IV - c 6000

Crew - 25
1 hull mount
2 shield mounts
7 weapon mounts
2 external mounts
4 additional mounts
75 tonnes cargo hold

Merchant Hull - c 5000

no shield mounts
2 turret mounts
1 external mount
3 additional mounts
1000 tonnes hold



Bulk Merchant Hull - c 6000
- no shield mounts
- 2 turret mounts
- 3 external mount
- 3 additional mounts
- 3000 tonnes hold


Armed Merchant Hull
- c 6500

1 shield mounts
2 turret mounts
1 external mount
3 additional mounts
1000 tonnes hold

Armed Bulk Merchant Hull - c 9000
1 shield mounts
4 turret mounts
2 external mount
3 additional mounts
5000 tonnes hold


MEC - Merchant Escort Carrier - c 14000
1 shield mount
6 turret mounts
2 external mounts
2 additional mounts
- comes with 10 fighters light class or 5 fighters medium class
3000 tonnes hold


Super Merchant - c 20000
2 shield mounts
6 turret mounts
2 external mounts
1 additional mount
30000 tonnes hold


Science Ship Hull - c 2500
1 shield mounts
2 turret mounts
2 external mount
6 additional mounts
500 tonnes hold


Survey Ship Hull - c 1500

1 shield mounts
1 turret mount
2 external mount
6 additional mounts
10 tonnes hold


Medical/Hospital Ship Hull - c 3000

1 shield mounts
1 turret mount
2 external mount (
6 additional mounts
2 ADMD
100 tonnes hold

Assault Ship - c 145000
this hulll is the one you want if you wish to conduct assaults on ships/planets/space stations - it is the size of a heavy cruiser and although capable of defending against most other warships it has a limited offence capability - this hull may not carry fighters and cannot have heavy weapons or super weapons fitted to it. It is also slower that=n most other vessels but its shield strength is double that of a normal ship.

3 Hulls Allowed
10 shield mounts
14 turret mounts
20 external mounts
20 additional mounts
75000 tonnes cargo hold

This vessel comes with

Flight Control Upgrade
Advanced Computer Upgrade

5 Gunboats
10 Assault Shuttles
5 Runabouts
10 Ships Shuttles

WARSHIP HULLS

Corvette - c 15000

4 shield mounts
10 turret mounts
10 external mounts
10 additional mounts
1250 tonnes hold


Police Hulls

Police Cruiser - c 8000

1 shield mount
4 turret mounts
2 external mounts
1 additional mount
100 tonnes hold

Police Cruiser Leader - c 9000

2 shield mount
6 turret mounts
2 external mounts
4 additional mount
100 tonnes hold


Police Cruiser Leader Omni Hull - c 15000

14 Mounts to do with as you please

100 tonnes hold


Police Cruiser Strike Leader - c 11000

2 shield mounts
8 turret mounts
3 external mounts
4 additional mounts
100 tonnes hold


Frigate Hulls

Frigate - c 10000

2 shield mounts
6 turrent mounts
2 external mounts
2 additional mounts
50 tonnes hold

Advanced War Frigate - c9000

2 shield Mounts
6 turret Mounts
6 external mounts
6 additional mounts
200 tonnes hold

War Frigate - c 15000

3 shield mounts
8 turrent mounts
3 external mounts
3 additional mounts
150 tonnes hold

Battle Frigate Leader - c 20000

4 shield mounts
10 turrent mounts
6 external mounts
6 additional mounts
150 tonnes hold

Battle Frigate Omni Hull - c 25000

20 mounts to do with as you please
150 tonnes hold



Frigate Strike Leader - c 23000

5 shield mounts
12 turret mounts
7 external mounts
7 additional mounts
200 tonnes hold
carries 2 Angel Class Fighters


Destroyer Hulls

Light Destroyer - c 20000
4 shield mounts
10 turrent mounts
4 external mounts
4 additional mounts
550 tonnes hold

Destroyer - c 25000
5 shield mounts
12 turrent mounts
4 external mounts
6 additional mounts
1050 tonnes hold

Destroyer Leader - c 28000
6 shield mounts
14 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold

Strike Destroyer - c 30000
7 shield mounts
18 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold
carries upto 8 Light class Fighters

Heavy Destroyer - c 38000
9 shield mounts
20 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold
Can carry 4 Medium Class Fighters

Battle Destroyer Omni Hull - c 45000
40 Mounts to do with as you please
1000 tonnes hold


Cruiser Hulls

Light Cruiser - c 30000
6 shield mounts
16 turrent mounts
12 external mounts
12 additional mounts
2250 tonnes hold

Light Cruiser Strike Leader
8 shield mounts
18 turrent mounts
14 external mounts
14 additional mounts
2500 tonnes hold
carries 4 light class fighters - c 35000

Medium Cruiser - c40000
8 shield mounts
20 turret mounts
14 external mounts
20 additional mounts
3000 tonnes hold

Cruiser - c 45000
10 shield mounts
20 turret mounts
24 external mounts
24 additional mounts
5000 tonnes cargo hold

Heavy Cruiser - c 50000
Extra Hull
10 shield mounts
30 turret mounts
10 external mounts
20 additional mounts
7000 tonnes cargo hold

Battle Cruiser Omni Hull - c 65000
60 mounts to do with as you please
6500 tonnes hold

Strike Cruiser - c 60000
10 Shield Mounts
30 Turret mounts
20 external mounts
20 additional Mounts
10 fighters of medium Class
6000 tonne cargo hold

Battle Cruiser - c 80000
12 shield Mounts
46 turret Mounts
26 external mounts
26 additional mounts
2000 tonnes hold
(can carry either 10 light fighters or 6 medium fighters or 4 Heavy)

Heavy Battle Cruiser - c 90000
12 shield Mounts
56 turret Mounts
26 external mounts
26 additional mounts
6000 tonnes hold
(can carry either 20 light fighters or 10 medium fighters or 6 Heavy fighters or 3 scout ships)

Andromeda Ascendant Battleship - c 990000
2 Hulls Allowed
22 shield Mounts
76 turret Mounts
36 external mounts
36 additional mounts
36000 tonnes hold
(Carries 40 Slipstream Fighters and 1 Merchant Vessel players choice)

Comes with

Advanced Ships Computer
Advanced Ships Cumputer upgrade mkII
Advanced Tactics Computer
Avatar Upgrade



Carrier Hulls

Escort Carrier - c7500
1 shield mount
4 turret mounts
6 external mounts
4 additional mounts
10 fighters of light class
or
5 fighters of medium class
500 tonnes hold

this vessel is Police Cruiser sized and is the lastest in Federation Tech enabling merchants to provide some escort.


Light Carrier - c 10000
2 shield mounts
6 turrent mounts
12 external mounts
12 additional mounts
20 fighters of light class
or
10 fighters of medium class
or
8 fighters of heavey class
or
5 scout ships
12250 tonnes hold

Medium Carrier - c 20000
2 shield mounts
6 turrent mounts
12 external mounts
12 additional mounts
60 fighters of light class
or
40 fighters of medium class
or
20 fighters of heavey class
or
10 scout ships
12250 tonnes hold

Fleet Carrier - c 30000
2 shield mounts
10 turrent mounts
24 external mounts
24 additional mounts
80 fighters of light class
or
70 fighters of medium class
or
40 fighters of heavey class
or
20 scout ships
12250 tonnes hold

Battle Carrier - c325000
6 Shield Mounts
20 Turret Mounts
30 External mounts
30 additional mounts
60 fighters of light class
40 fighters of medium class
20 fighters of Heavy Class
5 Gunboats
5 Runabouts
5 Ftl Scouts
25000 tonnes hold


Command Carrier - c1000000
this is 1.5km long and dwarfs even the Concordat Battlestar
(the pinnacle of Carrier Technology - found from the Kipire Ship yards near Ios)
15 sheild mounts
40 turret mounts
60 additional mounts
60 External mounts
120 fighters of Light Class
80 Fighters of medium Class
60 Fighters of Heavy class
15 Assault Shuttles
10 Gunboats
10 Runabouts
10 Shuttle Craft
5 Captains Boats

Comes with
Advanced Flight Control
Advanced Damage Control
Command Bridge

this beast needs 6 engines FTL
and needs 3 normal drives


Attack Class Hulls

These ships have been provided by Clan Asanawa for gerneral sale, by all concenened these are THE most Advanced ships availabale in the MoA universe. these ships CANNOT have the Double turret mount upgrade

Attack Police Cruiser - c 38000

2 shield mount
8 turret mounts
4 external mounts
2 additional mount
100 tonnes hold

Attack Frigate - c 40000

4 shield mounts
12 turrent mounts
4 external mounts
4 additional mounts
150 tonnes hold

Attack Corvette - c 60000
8 shield mounts
20 turret mounts
20 external mounts
20 additional mounts
1250 tonnes hold

Attack Destroyer - c 100000
10 shield mounts
24 turrent mounts
8 external mounts
12 additional mounts
1050 tonnes hold

Attack Cruiser - c 160000
20 shield mounts
40 turret mounts
48 external mounts
48 additional mounts
5000 tonnes cargo hold

Fast Attack Battle Carrier - c1325000
12 Shield Mounts
40 Turret Mounts
60 External mounts
60 additional mounts
120 fighters of light class
80 fighters of medium class
40 fighters of Heavy Class
10 Gunboats
10 Runabouts
10 Ftl Scouts
1 Captains Boat
- 2 x Slipstream Drives
- 4 x Impulse Drives
- Advanced Flight Control
55000 tonnes hold

- This Vessel is the Fastest Ship in the whole range of Ships available and also incorporates the latest in Asanawa Technology (this ship already has the Asanawa Clan upgrade so cannot have double mount upgrade)


Attack Battleship - c 1000000
40 shield Mounts
120 turret Mounts
60 external mounts
80 additional mounts
35000 tonnes hold
(can carry either 60 light fighters or 40 medium fighters or 20 Heavy Fighters or 10 Scout ships)


Attack Concordat Battle Star - c 5000000
This is the ULTIMATE in Attack Hulls and represents the ultimate in Asanawa/Federation/Kipire technology - it sacrifices armour for Fire Power and speed
this beast is a minimum 2.5 km long
comes already equipped with
Phased Colapsioum Hull Armour
AI computer
ADMD
Advaced Flight Control
10000 tonnes of armoured cargo space
and 2 type 80 tractor beams
the hold (cargo space) can be modified to carry ships upt advanced Strike Frigate size ....the ship can carry 5 such vessels (each vessel carried costs 5000 tonnes of hold space)
60 shield Mounts
200 turret Mounts
120 external mounts
140 additional mounts
30 Engine mounts (10 of which must be FTL drives)
200000 tonnes hold
(can carry either 120 light fighters or 80 medium fighters or 40 Heavy Fighters or 20 Scout ships)


Defender Class Hulls

These ships have been provided by the survivors of Arrakis for gerneral sale, by all concenened these are THE most Advanced ships availabale in the MoA universe like teh Attack hulls, however they sacrifice weapon power and speed and manuverability for Defence. these ships CANNOT have the Double turret mount upgrade

Police Defence Cruiser - c 38000
comes with -
Phased Colapsioum Hull Armour
AFD II
AMD II
ADCT
6 shield mount
4 turret mounts
2 external mounts
2 additional mount
100 tonnes hold

Defence Frigate - c 40000
Phased Colapsioum Hull Armour
AFD II
AMD II
ADCT
8 shield mounts
6 turrent mounts
2 external mounts
2 additional mounts
150 tonnes hold

Defence Corvette - c 60000
Phased Colapsioum Hull Armour
AFD II
AMD II
ADCT
16 shield mounts
10 turret mounts
10 external mounts
10 additional mounts
1250 tonnes hold

Defence Destroyer - c 100000
Phased Colapsioum Hull Armour
AFD II
AMD II
ADCT
20 shield mounts
12 turrent mounts
4 external mounts
6 additional mounts
1050 tonnes hold

Defence Cruiser - c 160000
Phased Colapsioum Hull Armour x2
AFD II
AMD II
ADCT
40 shield mounts
20 turret mounts
24 external mounts
24 additional mounts
5000 tonnes cargo hold

Defence Battle Carrier - c1325000
Phased Colapsioum Hull Armour x3
AFD II
AMD II
ADCT
24 Shield Mounts
20 Turret Mounts
30 External mounts
30 additional mounts
120 fighters of light class
80 fighters of medium class
40 fighters of Heavy Class
10 Gunboats
10 Runabouts
10 Ftl Scouts
1 Captains Boat
- 2 x Slipstream Drives
- 4 x Impulse Drives
- Advanced Flight Control
55000 tonnes hold

- This Vessel is the Fastest Ship in the whole range of Ships available and also incorporates the latest in Asanawa Technology (this ship already has the Asanawa Clan upgrade so cannot have double mount upgrade)


Defence Battleship - c 1000000
Phased Colapsioum Hull Armour x4
AFD II
AMD II
ADCT
80 shield Mounts
60 turret Mounts
30 external mounts
40 additional mounts
35000 tonnes hold
(can carry either 60 light fighters or 40 medium fighters or 20 Heavy Fighters or 10 Scout ships)


Concordat Defender Battle Star - c 5000000
This is the ULTIMATE in Defence Hulls and represents the ultimate in Asanawa/Federation/Kipire technology - it sacrifices Fire Power and speed for defence
this beast is a minimum 2.5 km long
comes already equipped with
Phased Colapsioum Hull Armour x4
AFD II
AMD II
ADCT
AI computer
ADMD
Advaced Flight Control
10000 tonnes of armoured cargo space
and 2 type 80 tractor beams
the hold (cargo space) can be modified to carry ships upt advanced Strike Frigate size ....the ship can carry 5 such vessels (each vessel carried costs 5000 tonnes of hold space)
120 shield Mounts
100 turret Mounts
60 external mounts
70 additional mounts
30 Engine mounts (10 of which must be FTL drives)
200000 tonnes hold
(can carry either 120 light fighters or 80 medium fighters or 40 Heavy Fighters or 20 Scout ships)


These are the Lastest in Planet Killer Technologies and as such is

Pyrian Teleporter SSS Brigades – 10000c - 10 tonnes cargo space

SSS troops trained specifically by the ACE, and armed with suits with inbuilt teleporters. Currently the teleporters are only one way due to the newness of this miniaturisation of technology, but this may change.

‘Drake’ Class Anti Capital Ship Striker

2 to a mount

Heavy Shields
x2 Phaser G
x2 AFD II
x4 Cruise Missile

Impulse Drive
Hyper Drive

- 6000 each


‘Draconic’ Class Interceptor Striker

2 to a mount

Heavy Shields
x4 Phaser G
x6 AFD II
x2 AMD II

Impulse Drive
Hyper Drive

- c1900 each


‘Dragoon’ Class Range Support Striker

1 to a mount

Heavy Shields
x1 AFD II
x2 AMD II
x2 Phaser 5
x1 Anti-Matter Bombs
x5 Quantum Torpedoes

Refuelling and resupply equipment
Cargo Tractor Beam
I
mpulse Drive
Hyper Drive
- 8500 each


‘Draciel’ Class Troop Transport Striker

1 to a mount

Heavy Shields
X2 AFD II
x2 AMD II
x2 Particle Cannon
Cargo Tractor Beam

Space for 2 brigades of Pyrians

Impulse Drive
Hyper Drive
- 6000 each


Battleship Hulls

Battleship - c 100000
20 shield Mounts
60 turret Mounts
30 external mounts
40 additional mounts
35000 tonnes hold
(can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)

Heavy Battleship - c 180000
this hull needs 4 Engines to power it
24 shield mounts
70 turret mounts
1 super weapon mount
40 external mounts
40 additional mounts (can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)

Dreadnaught - c 200000
this hull needs 6 engines to power it
30 shield mounts
70 turret mounts
2 super weapon mounts
60 extrenal mounts
60 additional mounts
(can carry 2 police cruiser sized vessels)
(can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)

Concordat Battle Star - c 500000
this beast is a minimum 1km long
comes already equipped with
Colapsioum Hull Armour
AI computer
ADMD
Advaced Flight Control
1000 tonnes of armoured cargo space
and 2 type 20 tractor beams
the hold (cargo space) can be modified to carry ships upt advanced War Frigate size ....the ship can carry 3 such vessels (each vessel carried costs 5000 tonnes of hold space)
30 shield Mounts
100 turret Mounts
60 external mounts
70 additional mounts
20000 tonnes hold
(can carry either 60 light fighters or 40 medium fighters or 20 Heavy Fighters or 10 Scout ships)


Command/Flag Ship
- c 2250000
this beast is a minimum 2.5km long
comes already equipped with

Phased Colapsioum Hull Armour
x 8 Meta/Phasic Shields
AI computer
ADMD
Command Bridge
Advaced Flight Control
AFD I
AMD I
1000 tonnes of armoured cargo space
and 2 type 20 tractor beams

the hold (cargo space) can be modified to carry ships upt advanced Light Cruiser size ....the ship can carry 3 such vessels (each vessel carried costs 25000 tonnes of hold space)

note this ship cannot have the twin turret mount upgrade or the Asanawa clan upgrade

40 shield Mounts
200 turret Mounts
100 external mounts
100 additional mounts

200000 tonnes hold

(can carry either 120 light fighters or 80 medium fighters or 40 Heavy Fighters or 20 Scout ships)


Space Stations

Light Space Station - c 10000

Hulls upto 3

No shields allowed

40 Mounts to do with as you please

also has room for 3 ships of up to scout size - as follows

1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.

1000 tonnes hold

must have at least 1 drive


Medium Space Station - c 20000

Hulls upto 3

4 shields allowed

60 Mounts to do with as you please

also has room for 8 ships of up to scout size - as follows

1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.

1000 tonnes hold

must have at least 4 drives


Heavy Space Station - c 30000

Hulls upto 3

upto 10 shields allowed

80 Mounts to do with as you please

also has room for 10 ships of up to scout size - as follows

1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.

1000 tonnes hold

must have at least 8 drives


BASE STAR - c150000

Hulls upto 3

upto 8 shields allowed

must have 6 Drives (4 normal 2 Space drives)

80 Mounts to do with as you please

Carries 60 Special Fighters

1st type (30 of these)

Heavy Fighter Escort
3 man crew
2 Photon Cannon
Ion Drive

2nd Type

Heavy Fighter (20 of these)
3 man crew
2 Photon Cannon
1 Ion Cannon
1 Emp Cannon
fusion drive

3rd type (10 of these)
3man crew
Heavy Fighter
8 mounts
fusion drive

design these as you please


1000 tonnes hold


Death Star - C3000000
(this hull is the size of Earths Moon)

comes with
Phased Hull Armour
2 Hull mounts Left

8 Meta Phasic Shields
4 Shield Mounts Left

Has 600 Mounts

Has Cargo Hold of 1000000 tonnes (yup you read that right)

this ship carrys 200 fighters as follows

100 heavy class (your choice)
50 Polaris Class
200 Scavenger Class (50 x 4 fighters)

Also has room for 6 Cruiser Sized Ships

And this vessel is capable of Space Travel

also equiped with the Super Weapon only avalaible to this class of vessel

PLANET BUSTER - (6 Refelx Cannons)

But this ship has a weakness to be attacked by small scout ship sized vessels or fighters - this cannot be removed.
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................

Last edited by Lady Hawk; 17 Sep 2005 at 21:06.
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Unread 30 Aug 2005, 17:58   #3
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Andromeda Pirates - The Succession Wars

Engines

Each ship has only one type of engine so choose carefully. Your ship will only start off with one engine mount

Nuclear Drive - c 50 - x 150 energy units needs 1 add mount for radiation shielding

Fusion Drive - c 100 - x 300 energy units

Cold Fusion Drive - c 200 x 400 energy units

Ion Drive - c 200 - x 350 energy units

Plasma Drive - c 150 x 200 energy units very unreliable

Solar Draive - uses large sails to collect solar radiation - c50 x 150 energy units - exteremly fragile

Ram Scoop/Hydrogen Drive - c 100 - x 200 energy units only available on starships not bases

Phase Drive - c500 x 500 energy units experimental

Anti Matter Drive - c1000 x600 energy units - for true startrek fans this is the drive for you

Impulse Drive - c2000 x75o energy units - this is the best drive by far and the most relaible.

Singularity Drive - c10000 x 1500 energy units - This is it, this is the baby that you want - that is until it is damaged, it is HIGHLY unstable and prone to go Boom!!!!!!!!!!!!!!!!


the following Jump/Hyperspace/FTL drives can be bought as additional mounts

Space Fold - c 200 - extra 100 energy - capapble of interstellar travel

Hyper Drive - c 300 - no additonal energy - but is best interstellar drive 100% relaible - most common

Warp Drive - as star trek - c 500 - fastest form of space travel - but ship needs external warp nassels

Linear Drive - experimental - c1000 - travel thru space as if surfing - can be used as a weapon

Trans Warp Drive - as star trek next gen - c 2000 - fastest form of space travel possible not as relaibel as warp drive prone to drive faliure but gives +300 energy units.

Phase Engine - gives 700 energy - highly experimental 50% chance of faliure - c 2500

Black Hole Generator - gives 600 energy - again experimental - uses a small black hole to generate the energy - also can be used as a weapon - c7000

Subspace Generator - this allows the ship to open a subspace conduit that allows a ship to cust travell time in half - this is experimantal and has a 25% chance of failure - c 9000

Slipstream Drive - as in Andromeda - this is a drive that allows a ship to slip into Hyperspace - this is the hardest drive to control as it needs a humanoid interface - only for the best helmsman - this also allows weapons and shields to bse boosted direct from the Drive itself. - c 25000

Phased Claoking Trans Warp Drive - gives 1000 units of energy - this is a highly experimental drive that allows you to cloak and phase (giving a better defence against weapon attack) at the same time - however this has a 70% chance of failure and cannot be used with other claoking technology. - c95000

Chronaton Drive - this gives 2000 units of energy due to the disalation of the time field it builds - this is a backwards built engine taken from various Time Ships that were captured - although it does not allow Time Jumping it does allow the ship to enter the TIME STREAM thus making journeys faster - however its fuel consumption is x2 normal - c105000
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................

Last edited by Lady Hawk; 13 Oct 2005 at 16:31.
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Unread 30 Aug 2005, 17:58   #4
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Andromeda Pirates - The Succession Wars

Hull Armour

Ships can have up to 2 hulls but each hull takes up and additional slot.

Additional Hull - this is Basic ship armour - just gives a second hull that strengthens the existing hull - c1000

Basic Hull Armour Plating - this is light armour - and provides some protection against weapons c1500

Medium Hull Armour Plating - this is slighlty better than the Basic and also allows the hull to be more streamlined. This means that this hull looks like the inner hull, this proviodeds 10% more resistance to energy weapons - c 2000

Heavy Armour Plating - this is the best - the NSC use this plating as ut provides the hull with 25% more restance to all Weapons. - c5000

Tritatanium Hull Armour - Advanced ship hull Armour, provides limited resistance to energy weapons and missiles - c2000

Polarised Hull Armour - resists lasers and other energy weapons - c 5000

Polarised Tritatanium Hull Armour - Resists Plasma based weapons and Kinetic Weapons 50% more - c5250

Ablative Armour - explosive armour effective against all weapons
c 5500

Reinforced Hull Armour - Medium Armour good all round protection - c 8000

Heavy Deutrium Armoured Hull - Energy weapons are only 50 % effective but missiles etc cause major damage + 25% - c 15000

Colapsium Armoured Hull - the best protection all round. - c 20000

Phased Colapsium Hull Armour - this is arguably the best hull protection against Electronic Warfare and all types of energy weapons - also has some cloaking properties against ships sensors - cloaking technology cannot be used with this hull - c30000

Bio Organinc Hull Armour - this hull armour is still highly experimental ans is used on board the MANTIS ships - it has the capability to learn against different weapons fire, as time progresses the armour becomes more resistant as it learns - it also regererates improving DAMAGE CONTROL by 150%. - c95000

Crystaline Armour - this is extremely experimental MANTIS armour, shields cannot be used with this armour. This armour absorbs most type of energy weapons and also missile weapons. it converts the damage to energy which is used by the ship for other systems. - c100000


the following only available at KIPYLON 5

Chrono Hull - this is not armour but is the basis for all Time Ship additions. This makes the ships hull sronger against the flux of time weapons and Time stress - only basic armours can be used with this hull - c200000

Chrono Armour - Advanced version of Polarised Hull Armour - has thje same protection as normal Polarised armour. but is also effective against Chrono Weapons - c150000

Chrono Crystaline Armour - this hull is made up of frozen time particles called Chronatons and forms a crystaline structure that makes it solid - this gives excellent protection against most energy weapons and most missiles and proves effective against Chrono/time weapons in some respects it also boosts the effectiveness of Time based weapons. -c300000
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................

Last edited by Lady Hawk; 13 Oct 2005 at 16:26.
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Unread 30 Aug 2005, 17:59   #5
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Andromeda Pirates - The Succession Wars

Ships can have as many Shields as they have mounts

Light - c 100 x1 sheild mount

Medium - c 500 x 2 sheild mount

Heavy - c 1000 x 3 sheild mounts

Neutron Shields - c500 - this is a breakthrough in shield design technology - they are light shields that provide adequate protection against most weapons - 2 to 1 shield mount - but must have the either of the Advanced Computer upgrades

Plasma Sheilds - c 2000 - resists most energy weapons but once down takes a long time to reactivate and can be used as a weapon - x 2 shield mounts

Medium Plasma Sheilds - c 3000 - resists most energy weapons but once down takes a long time to reactivate and can be used as a weapon - x 2 shield mounts

Kinetic Sheilds - c 2000 - good against missiles and other solid missiles - x 1 shield mount

Energy Sheilds - c 5000 - resists all energey weapons and redirects some of the weapons fired back to the ship - these tens to be standard amongst starfaring races. - x 4 shield mounts

Phase Shields - c 6000 - the best allround sheilds - x 2 sheild mounts

Meta Shielding - c 6000 - not so much a shield but more of an add on they boost sheild effeciency by 20% - ship needs some kind of shielding and any of the Advanced Computer upgrades - costs 1 shield mount or 1 additional mount

Meta-Phasic Shields -c 10000 - resists energy weapons and missile weapons - Plasma weapons are only 50% effective - Highly experimental - 75% that they will work - Allows the ship to operate in nebulas at full sheild effecincy and allows the ship to hide for a period of time in the corona of a sun - x6 shield mounts

Cloaking Shield - c 20000 - this is a MANTIS design - it is a shield that prevents sensors from penetrating and also allows a limited cloak that prevents it from being seen by some locking weapons - it also incorporates the very best of energy shielding and Kinetic shielding - costs 4 shield mounts and 1 additional mount - needs any of the advanced ships computer upgrades

Electromagnetic Shields - c 50000 - again a breakthrough in Andromeda House Tech. these sheilds use gravity and Electricty to difuse energy weapons and missiles. they are extremely effective. but they use a seperate Ion Drive to power them - 2 shield mounts +1 ion drive

Gravometeric Defence Grid - c 95000 - this is the latest in sheild tech, this uses gravity to create a barrier against missiles, and photon torps, also most energy weapons only do minimal damage. - tiese need 4 fusion generators to power them. - 10 shield mounts + 4 fusin drives

Vorlon Shields - c175000 - these are the shields that are incorporated in some of the older more powerful ships of the so called "elder" races. they cut damage done to them by upto 75%, and whats more they can be "knocked down" but they cannot be destroyed, they recharge themselves after a period of time. they also can be used with cloaking technology as well. - 10 shield mounts

the following is only available to Inspectre.

Chrono Shields - c175000- as phase shields - no other shields can be used with this upgrade - again protects as phase shields but also effective against Chrono Weapons - 6 turret mounts
__________________
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Unread 30 Aug 2005, 18:00   #6
Lady Hawk
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Join Date: Feb 2002
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Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Andromeda Pirates - The Succession Wars

Weapons

Phaser 1 - c 100 - light beam weapon - standard - x 1 turret mount

Phaser 2 - c 200 - medium beam weapon - x 2 turret mounts

Phaser 3 - c 300 - heavey beam weapon - x 2 turret mounts

Phaser 4 - c 500 - the best beam weapon - x 2 turret mounts

Phaser G - c 450 - reapeting phaser upto 4 shots - x 1 turret mount

Phaser X - c 250 - very light beam weapon not much eneregy - can have 2 to a turret - 1 turret mount

Pulse Phaser - c 500 - a modified phaser G can fire upto 8 shots - x2 turret mounts

Phaser 5 - c 800 - this is the new Phaser used by the NSC and has been realesed by House Prime - this phaser is heavier and is 25% more effective than normal - uses 4 turret mounts and 1 additional mount must have the advanced Tactics Computer

Bio Phaser 6 - c10000 - this is the latest in Phaser Technology a living weapon that learns. It has an improved 50% hit rate as this weapon locks on the life signs of the ship - ie the crew - uses 8 turret mounts 2 addiotinal mounts and must have the Bio Organic Hull armour - 4 Posts to Charge

Particle Phaser 7 - c20000 - this weapon is the ultimate Phaser, can fire at any angle 360 degrees this weapon draws power direct from the Space Warp Engines or whatever space drive you have. truly a devatsing weapon - 10 turret mounts - 3 Posts to Charge

Phased Particle Phaser 8 - c 50000 - this is better than the ultimate phaser () it can fire at any angle 360 degrees this needs its own Fusion Drive to power it. Most shields cannot stand its power. this can destroy Police Cruisers with a single balst. - 15 turret mounts

Gatling Phaser 9 - c65000 - this is not so much a superweapon all though it does have that option - it is a normal weapon that has a rapid rate of fire, it can fire full a thru 360 degree fire arc and can fire upto 16 shots a round - it needs a seperate impulse drive to power it and whats more it can be used in any mode (AFD. AMD) - 20 turret mounts + 100 tonnes cargo space + AI computer + 1 impulse drive

Reflex Phaser 10 - c100000 - this is it, the phaser that was designed to take on the CHRONO BORG and kick ass - yup the Borg or their cousins cannot defend and become resistant to this baby. It is a weak version of the Reflex Cannon but a strong version of the Phaser. Its Shield bursting propreties are very high. - 30 turret mounts

Light Blaster Cannon - c500 - 2 to 1 turret mount - this is the standard weapon seen in most sci-fi movies eg like starwars - this weapon throws bolts of explosive light around and has a funky sound effect just like the movies

Blaster Cannon - c1000 - 1 turret mount - this is the more powerful version and has become the standerd weapon mount of most races

Medium Blaster Cannon - c2000 - 2 turret mounts - this is a heavier version with a longer range and 20% more accuracy than the other two.

Heavy Blaster Cannon - c4000 - 4 turret mounts - this little baby packs a devastating punch and has the longest range - this also has the effect that this weapon can also target fighters as well

Twin Blaster Cannon - c6000 - 5 turret mounts this is the same as the medium blaster cannon but with twice the range and twice the punch

Quad Blaster Cannon - c10000 - 5 turret mounts + Advanced Ships Computer and Targeting Computer upgrades - this is the baby seen in Star Wars and is the weapon of the millenium falcon - it fires 4 blaster bolts in rapid fire - this weapon is unique as it never overheats and has the rapid fire option (this makes the cost 20000c) making this a true multi purpose weapon

Phased Hellbore Cannon - c 5000 - 5 turret mounts - a modified hellbore cannon that cuts sheilds by 50% the ultimate in breaching shields

Disruptor Cannons - c 500 - particle weapon - x 2 turret mounts

Fusion Cannons - c 1000 - heavy beam cannon but uses a lot of energey - x 3 turret mounts

Heavy Fusion Cannon - c 5000 this beam weapon needs a seprate fusion drive to power it. But this weapon can cause havoc on any ship hull. - 8 turret mounts - 2 Posts to Charge.

Anti Missile Defence - c 100 - as it says - x 1 turret mount

Anti Missile Defence II - c200 - as it says but has a chance of shooting plasma balls and photon torps out of the air - 2 turret Mounts

Anti Missile Defence III - c500 as it says but can shoot nearly all that is classed as a missile weapon - including plasma based weapons and all forms of photon torp based weapons - this baby has its own tracking computer too. - 4 turret mounts

AFD (anti - fighter Device) - 2 turret mounts - uses high power lasers to shoot fighters out of the sky - c 150

AFD II - c500 - 4 turret mounts v- uses phasers to shoot fighters out of the sky - 50% more effective but a slower recharge rate.

AFD III - c1000 - 6 turret mounts - uses Pulse Phasers (a weaker version) to shoot fighters out of space 75% more effective but has a chance of misfireing (-25%) also needs its own fusion drive to power it.

Hellbore Cannons - c 1500 - fires explosive plasma balls - x 4 turret mounts

Meta Hellbore Cannon - c 8000 - fires supercharged plasma balls that have a longer range - 6 turret mounts - 2 Posts to charge

Light Plasma Cannon - c 500 - fires plasma missiles - x 1 turret mount or 1 external mount

Plasma Pulse Cannon - c 2000 - the ultimate beam weapon this games super weapon - x5 turret mounts - 3 Posts to charge

Plasma Cannon - 2 turret Mounts + 1 Additional Mount - Fires A stream of plasma energy very devastating weapon it is a modified PPC however due to the nature of the weapon it is weaker than the PPC but has a normal charge rate- c 3500

Quantum Cannon - 2 turret mounts + 1 additional + 2 tonnes Cargo Space - needs the Advanced Tactics Computer upgrade to work - fires small quantum rockets this is a medium range Weapon - c 2500

Nova Cannon - Advanced Phaser 4 - 3 Turret Mounts - fires photon and phaser blast in one beam a truly devastating weapon - c 1500

Pulse Cannon - this weapon fires pulses of energy direct from the ships engines (sub light) - c 1500 - 2 turret mounts

Medium Pulse Cannon - c 2500 - this is a bigger version and more powerful. this is the standard weapon of the SILVA. - 4 turret mounts

Heavy Pulse Cannon - c 5000 - ok bigger ansd better this weapon can cut thru shields like their is no tomorrow. but uses a lot of energy. - 8 turret mounts.

EMP Cannon - re-designed photon cannon - 1 turret mount - fires a burst of enegry that can shut down ships systems - only short range - c 200

Photon Cannon - 2 turret mounts - this is a heavey experimental cannon that fires a small photon torp - more powerful than a normal Nova Cannon - c 1500

Heavy Disrupters - 4 turret mounts - this is the new version of the standard disrupter - only much more powerful - c 3000

Light Ion Cannon - 1 turret mount - this is designed to specifically take out ships shields and effect ship board systems - draws power directly from impulse drives - very energy draining - c 1000

Medium Ion Cannon - 2 turret mounts - as above but does more damage - c 4000

Linear Accelerator - only available to vessels from the Light Cruiser upwards - 8 turret mounts - it throws huge rocks at its targets and is a spinal mount good for planetary assaults - c 5000 - 3 Posts to charge

Mass Driver - 10 turret mounts - only available to vessels from the Light Cruiser upwards it throws huge rocks coverd with plasma toward its targets and is a spinal mount good for planetary assaults and kicking ass - this weapon was designed and upgraded by ADMIRAL ZAPPA - c 10000

Particle Cannon - c 3000 - this is the standard weapon of the MANTIS ships - it fires a beam of high energy Particles that can cut thru most shields (this is the Armour Peircing beam weapon of this game) - uses 8 turret mounts and 2 additional mounts - 3 Posts to charge.

Reflex Cannon - c10000 - this is the weapon of choice of the SILVA - it uses the ships Space Drives to create a stream of powerful energy capable of ripping a small moon apart, few ships can survive a hit by this weapon, its chance of hitting though is the worst of all weapons and it has a very slow charge rate - uses 10 turret mounts + must have the advanced ships computer upgrade and must have warp drive of one kind ar another - 3 Posts to charge

Electro Pulse Gun - c 5000 - these babies are the old death ray guns from the black and white films of the early 1950's. Still a good weapon they hurl bolts of Electricty at the ship, they have the combined effects of damaging shields and ships systems. - 2 turret mounts

Light IMOD Cannon - c200 - combines both Ion Cannon Tech and EMP cannon tech with phaser Tech - a good allround cannon - does not do much damage but can cause a lot of internal damage - however shields may prevent this weapon from being effective, still good to have in conjuction with other weapons - 1 turret mount

Medium IMOD Cannon - c750 - combines both Ion Cannon Tech and EMP cannon tech with phaser Tech - a good allround cannon - does more damage than the Light Version but still weaker copared to other weapons of this class but can cause a lot of internal damage - however shields may prevent this weapon from being effective, still good to have in conjuction with other weapons - 2 turret mounts

Heavy IMOD Cannon - c 1500 - combines both Ion Cannon Tech and EMP cannon tech with phaser Tech - a good allround cannon - does more damage than the Medium Version but still weaker copared to other weapons of this class but can cause a lot of internal damage - however shields may prevent this weapon from being effective, still good to have in conjuction with other weapons - 4 turret mounts

Quad IMOD Cannon - c10000 - 5 turret mounts + Advanced Ships Computer and Targeting Computer upgrades combines both Ion Cannon Tech and EMP cannon tech with phaser Tech - a good allround cannon - does more damage than the Medium Version but still weaker copared to other weapons of this class - however it has been upgraded to make it more of an effective damaging weapon by combining the experimantal Quad technology (this makes it prone to misfire +35%) but can cause a lot of internal damage - however shields may prevent this weapon from being effective, still good to have in conjuction with other weapons - it fires bolts in rapid fire - this weapon is unique as it never overheats and has the rapid fire option (this makes the cost 20000c) making this a true multi purpose weapon

Laser Cannon - c100 - this is the basic weapon that can be found on old ships, still effective today - 4 to 1 turret mount

Gatling Laser - c300 - this is a rapid fire version of the above, about 10 shots can be fired - 2 to 1 turret

Battle-Laser - c500 - this is a laser weapon comparable with the Phaser Technology more powerful this weapon has the longest range of any other energy weapon bar the reflex cannon. - 1 turret mount

Particle Laser - c1500 - this is by far the best longest range laser cannon it has a 150% accuracy rate. - 2 turret mounts

Particle Array - c 18000 - this is more of a weapons upgrade, you need light weapons (2 turret mounts or less) and this little beauty will connect all the light weapons in to one defence/attack grid, this increases the damage done by the weapons by 50% also has the effect of an AFD II and AMD II. - 10 turret mounts + the Advanced Ships Computer upgrade.

Neutron Cannon - c 6000 - this is a weapon that fires a stream of neutrons at the target, this is a very reliable weapon and is one of the best short range weapons. - 1 turret mount

Heavy Neutron Cannon - c10000 - this weapon is the same as above and has a longer range and does more damage. 4 turret mounts

Anti Matter Cannon - c 55000 - this weapon is one of the first of a new breed of Super weapon. this fires two beams of Matter and Antimatter energy. where the two beams collide there is a G*D almighty explosion. this weapon only has a medium range but is good at taking out swarms of fighters or close packed ships. - 10 turret mounts and must have either Warp Drive/Trans warp/ Linear drives to use.

Tractor Beam Mk20 - c 10000 - yes at long last you can now grab ships and other things and tractor them on baord or you can use them as a point defence system to stop missiles. - 4 turret mounts

Tractor Beam Mk40 - c15000 - a stronger and more powerful version of the above - 6 turret mounts

the following is only available at KIPYLON 5

Chrono Phaser 1 - c 10000 - light Time beam weapon - standard - x 4 turret mount

Chrono Phaser 2 - c 20000 - medium Time beam weapon - x 6 turret mounts - 2 Posts to charge

Chrono Phaser 3 - c 30000 - heavy Time beam weapon - x 8 turret mounts - 3 Posts to charge.

Chrono Pulse Cannon - c 60000 - this is the time weapon vesrion of the normal pulse cannon - 10 turret mounts

Chronoton Torps - c 55000 - 10 torps to a launcher - this is the lastest in torpedo technology, these beasts are slow and easy to shoot out of the sky. but boy when these babies hit....... - 8 turret mounts

Chronoton Mines - c10000 - 5 mines to a launcher - yes the time version of the standard cobalt mines - 8 turret mounts

Time weapons take 1 post to fully charge for only one shot apart from the CPH 1 which can fire 2 shots before recharging. they cut thru most normal shelds and displace parts of the ship they hit - ie they do notr exist.
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................

Last edited by Lady Hawk; 6 Nov 2005 at 22:06.
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Unread 30 Aug 2005, 18:00   #7
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Andromeda Pirates - The Succession Wars

External Mounts

Missile Light - c 100 - 5 shots to a mount

Missile Medium - c 200 - 2 shots to a mount

Missile Heavy - c 300 - 1 shot to a mount

Cruise Missile - c500 - 1 shot to a mount - this missile travels at impulse speed and does not need to be targeted it does that itself.

Reflex Missile - c9000 - 1 to 2 mounts this is a Saturn 5 size missile (the moon shot rockets of the early 60s about 200ft long). This is the ship busting weapon of the experts. works like a cruise missile

Reloads cost the same as above but cost also 1 tonne of hold space as well

Torpedo - c100 - 4 shots to a mount

Star Torp - c200 - 3 shots to a mount longer range

Nova Torp - c500 - 4 shots to a mount - this is a more powerful type of torp with a long range

Photon Torp - c 500 - 4 shots per mount as star trek - medium range but very good

Phased Photon - c 1000 - 2 shots to a mount - this is the latest photon Torp - packs more of a punch and can be overlaoded to cause more damage

Quantam Torpedoes - c 1000 - 2 shots per mount - long range - the best missiles around a truly devastating missile

Cluster Missile - c800 - 3 missiles to a mount - this is a long range missile with 4 lighter smaller missiles encased within it. It is designed to deliver more of a punch than the normal light missiles. this is a weapon favoured by the MANTIS

Corbamite Missile - c 5000 - 1 per mount - this is the PLANET BUSTER - only effective against moonsized objects or larger - yup clear the spaceways with this beauty

Cobalt Mines - c 1000 - 5 to a mount - these are devastating mines with a blast radious of 1 light second - any ship caught within the blast had best watchout

Reloads cost the same as above but cost also 1 tonne of hold space as well

Nuclear Bombs - 1 external mount - 100 to a mount - these are the basic simpleton bombs that every junior bomber cannot be with out - so straight forward that anybody can use them - they are the bombs that are around now, so are a bit out of date but still effective. - c50

Hydrogen Bombs - 1 external mount - 50 to a mount - **congratulations** you passed basic Nuclear Bombs 101 and got the certificate to prove it - welcome to advanced bombing for begginers. yup these are a little more advanced but still an effective out of date weapon. - c 75

Anti-Matter Bombs - 1 external mount - contains 5 bombs that cause mass devastation on ground based targets - these are for the coniseur of bomb techniology - the fireworks when these go off is of motion picture quality - c 1000

Plasma Bombs - 1 external mount - contains 10 bombs that cause utter devastation on ground based or stationery targets - c 500

Fusion Bombs - 1 external Mount - 30 bombs per mount - these are standard bombs used in planetary assaults, although now mostly obselete they are good against unshielded targets - c100

Graviton Bombs - 1 external mount - 10 bombs per mount - these are multi-purpose bombs can both be used on the ground and against capital ships - they are miniture gravity wells that cause massive damage in a small area - because they cause the target to implode - c1000

Black Hole Bombs - 1 external mount - 2 bombs to a mount - OK smart guy welcome to the Bombers Bomb of Choice - yup a black hole so small in a bomb - this weapon can destroy moons in one huge Implosion - Gauranteed to break the ice at parties - c2000

Reflex Bomb - 1 External Mount - 1 bomb to a mount - OK this is it the pinnacle of Bomb Technology, you got the super weapon, you got the missile, now get the bomb - this baby can rip a planet apart with a single blast and can be effective on suns to. This is the Supreme Bomb this bomb is also called The Planet Buster - c10000

Gravatic Missiles - 1 external mount - contains 6 missiles - when they hit the target they cause it to implode - c 100

Fighter light - c 250 - short range x4 laser weapons - 2 fighters to a mount

Fighter medium - c500 - medium range x 6 laser weapons 1 light shield - 1 fighter to a mount

Fighter heavey - c 1000 - long range fighter/bomber - x 6 laser weapons, x 1 photon torp, x 2 light shields - 1 to a mount

Deflector Dish - 1 additional mount or 1 external mount - Enhances the range of all ships sensors by 50% - c 300

EMP Missiles - 1 external mount - contains 20 missiles that are used to decoy other missiles and also to cause havoc with ship sensors and also fighters as well - c 200

Space Mines - 1 external Mount - contains 5 space mines - these are the booby traps of space can be used with close proximity fuses and be dropped behind you or used to protect an area. - c 150

Armoured Escape Pods - 1 external mount (for the launch tubes) - 20 tubes to a mount - uses up 10 tonnes of cargo space - these are the deluxe escape pods almost like mini fighters, they have thrusters and life support and an emergcy beacon that has a range of 1 light year. can also be used to launch marines for an assault - c 100


Light Fighters Alpha Class
5 to a Mount

4 Turbo Lasers
Very Fast
- 100 C each.

Mosquito Class
5 to a Mount

1 Light Plasma Cannon
- 150 C each.

Scavenger Class
4 to a Mount

1 Photon Cannon
- 250 C each.

Warlord Class
2 to a Mount

2 Photon Cannons
1 Disruptor
- 500 C Each.

Fire Fly Class
2 to a Mount

4 Phaser X
1 Light Ion Cannon
- 300 C Each.

Slipstream Fighter
4 to a Mount

2 Gatlin Lasers
2 Heavy Missile Launchers
5 Tonnes Hold
Ion Drive, Slipstream Drive
- 500 C Each


Medium Fighters

Polaris class
2 to a mount

1 auto pilot (they can be used as drones)
4 Phaser X
1 Light Ion Cannon
1 Polarised Hull
3 man crew
- c 500 each

Hawk Class
2 to a mount

1 auto Pilot
2 Pulse Phasers
4 Phaser X
1 light shield
1 Fusion Bomb mount
- c 400 each

Neptune Class
2 to a mount

1 auto pilot
2 Photon Cannon
2 Ion Cannon
1 Light Shield
Fusion Drive
- c 500 Each

Jupiter Class
1 to a mount

1 Photon Cannon
1 Plasma Pulse Device
2 Phaser X
1 AMD
2 Fusion Bomb Launchers
2 man crew
Ion Drive
Slipstream Drive
- c 750 each


Heavy Fighters

Nebulae Class (looks like a B-wing from starwars)
1 to a mount

3 Photon Cannon
3 Light Ion Cannon
2 Disruptor Cannon
2 EMP Cannon
1 Phase Shield (multi directional can be used to have upto 200% in one direction)
1 tractor beam
Ion Drive
c1500 - each

Angel Class
1 to a mount

3 Laser Cannons
2 Photon torpedo launchers
1 Phaser G
1 Light Ion Cannon
1 Phase Shield
5 tonnes of hold space
Ion Drive
(the best fighter around) - c 2000 each

Valkyrie Class
1 to 2 mounts

2 energy shields
4 Disruptors
1 Star Torpedo
Crew - 5 men
5 tonne cargo hold
fusion drive
- c 1000 each

Shogun Class
(looks like the starfury out of Babylon 5 but bigger)
1 ship to 4 mounts

4 Nuetron Shields
1 Phased Photon Cannon
4 Ion Cannon
2 Neutron Cannon
2 Disruptors
1 Quantom Torp Luancher
5 tonnes hold
5 man crew
Ion Drive
- c 2000 each

SA-23E Aurora
1 to a mount

3 Fusion Batteries
4 Light Pulse Cannons
2 Heavy Pulse Cannons
8 Fusion missile launchers
4.2 Centimeter re-inforced armor
1 Grappling Claws
1 Cutting Laser
1 Pilot
- c 3000 each


SA-26A Thunderbolt
1 to a mount

1 Fusion reactor
2 Cold Fusion Reactors
4 Heavy Pulse Cannons
2 Fusion Cannons
8 Fusion Missile Launchers
2 Fusion Bomb Launchers
5.6 Centimeter re-enforced armour
2 Grappling Claws
1 Cutting Laser
2 man crew
- c 4000 each

Nial [aka Windstar]
1 to a mount

1 antimatter cell
1 Micro-Fusion reactor
3 Heavy Neutron Guns
5 Centimeter re-enforced Poly-Crystalline armor hull
3 Tractor Beams
Minbari Stealth Device
1 Pilot
- c 5000 each

Scout Ship
1 to 3 mounts

polarised hull
1 energy shield
2 Photon Launchers
2 Disruptors
10 man crew
10 tonnes cargo hold
Ion Drive
- c 2500 each

Scout Ship MkII
1 to 4 Mounts

Reinforced Hull Armour
1 Phase Shield
2 Heavy Disruptors
1 AFD
1 AMD
2 Light Plasma Cannons
10 man crew
10 tonnes Hold
Cold Fusion drive
- c 4000 each


The Following are Either External or Additional Mounts

Capts Boat (Only 1 per ship)
1 Mount

1 Heavy Shield
2 Photon Torpedo Launchers
2 Phaser Cannon
10 Tonnes Hold
Ion Drive
Warp Drive
c5000

Assault Shuttle
1 Mount

Tritanium Hull
1 Medium Shield
2 Light Disruptor Cannon
50 Tonnes Hold
Magnetic Grapple for holding onto Ships hulls
c3000

Gun Boat
2 Mounts

2 Light Shields
4 Phaser G
2 Light Disruptors
4 Quantam Torp Launchers
8 man crew
10 tonnes Hold
Ion Drive
c15000

Ships Shuttle
2 to 1 Mount

1 Light Shield
1 Phaser G
10 tonnes Hold
Ion Drive
Warp Drive (max warp 2)
c500

Runabout Shuttle
1 to 2 Mounts

1 Reinforced Hull
1 Heavy Shield
2 Phaser G
2 light Ion Cannon
2 Photon Cannon
2 Photon Torpedoes
Ion Drive
Transwarp Drive
c10000

Delta Flyer MkI

1 to 3 mounts

3 Crew

1 Reinforced Hull
2 Meta Phasic Shields
4 Phaser G
2 Quantom Torpedoes
2 Light Ion Cannon
2 Quad Blaster Cannon

Borg Enhanced Systems
Advanced Ships Computer
Med Bay
50 tonnes Cargo Hold
1 Transporter System
2 Warp Nacelles

Impulse Drive
Warp Drive
-c25000

New Clan Asanawa Fighters

these fighters became the mainstay during the ULP and Clan Wars. They were designed to be as fast as possible, cover a number of roles and pack as much of a punch as possible.

Wakazashi Class Light Fighter

2 x Pulse Phaser
2 x Light Plasma Cannon

1x Impulse Drive
1 man crew

2 to 1 turret mount
- c1500 each


Samurai Class Medium Fighter

1 to a mount

1 Phase Shield

2 Photon Cannon
1 Plasma Pulse Device
2 Pulse Phasers
1 Cluster Missile Launcher
2 Fusion Bomb Launchers

2 man crew

1 Ion Drive

- c 1750 each


No Dachi Class Attack/Intercepter Fighter (looks like a Y wing from Star Wars) - yhis is a Heavy Fighter

1 to 2 mounts

2 Photon Cannon
2 Light Ion Cannon
2 Pulse Cannon
2 EMP Cannon
2 Phased Photon Torp Launchers
1 Phase Shield (multi directional can be used to have upto 200% in one direction)
1 tractor beam

2 man Crew

Ion Drive
- c3500 - each


Due to the rigours demanded of the Fighters Today, House Amazon have come up with the following fighter - designed to be a multi purpose fighter it is proably the most common fighter of the future

Battle Fighter Omni Hull - c 5000 each

1 fighter to 1 mount

14 mounts to do with as you please


Gorgon Class Bomber

1 to 3 mounts

8 man crew

2 Quad Blaster Cannon
2 Battle Lasers
4 Fusion Bomb
2 Plasma Bomb
2 Cluster Missile Launchers

1 Fusion Drive
1 Hyper Drive

20 tonnes Cargo Hold
- c10000 each


Dragon Class Heavy Bomber

1 to 5 mounts

12 man crew

1 Heavy Armour
1 Meta-Phasic Shield

4 Quad BLaster Cannon
1 AMD
1 AFD
6 Anti Matter Bombs
4 Plasma Bombs
2 Fusion Bombs
2 Quantom Torp Launchers

40 tonnes Cargo Hold
- c15000 each
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................

Last edited by Lady Hawk; 5 Nov 2005 at 13:33.
Lady Hawk is offline   Reply With Quote
Unread 30 Aug 2005, 18:01   #8
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Andromeda Pirates - The Succession Wars

Additional Mounts

1 additional mount = 1 excternal mount or 1 turret mount or 1 drive mount or 1 shield mount.

Advanced AI Ships Computer - 1 add mount + 1 tonne of carge space - makes all ships systems 10% more effective - c 250

Advanced AI Upgrade - 1 add mount + 10 tonnes cargo - this needs the Advanced AI Computer - this gives +30% to ship systems -c500

Emergency Medical Hologram - 1 add mount makes your med bay 20% more effective - c 1000

Advanced Tactics Computer - 1 additional Mount - More chance to hit - causes weapons to do more damage when a lock on is made - can lock upto three ships at a time - c 400

Advanced Tactics Computer Upgrade - 1 add mount + 10 tonnes cargo space - this is an upgrade to the ATC - can track upto 100 ships including fighters and missiles - adds +50% to AFD and AMD and also adds +30% to weapon hit chances - c800

Deflector Dish - 1 additional mount or 1 external mount - Enhances the range of all ships sensors by 50% - c 300

Sensor Array - 1 add mount + 1 external mount - these are upgraded ships sensors allows scans of upto 1 light year - c 2000

Lateral Sensor Array - 1 add mount + 3 external mounts - this gives a ship 360 degree Sensor cover can be used with deflector dish and Sensor array - c 500

Cloaking Device - 2 add mounts - as it says a primitive device that makes the ship invisible for a limited period of time - heavy drain on ships engines - increased chance of engine faliure - c 3000

Advanced Ship Probes - these extend the ships scans by as nuch as 50% and can be used at a longer range - the are basically a modified star torp - 1 additional slot or 1 external mount = 20 probes - c 50

ADMD - Advanced Med bay - turns your med bay to that of a hospital - c 5000

Advavced Engineering Bay - AEB - 2 additional mounts - this allows the engineer to monitor all ships systems from the bridge and also increases power output 10% - c 500

Phase Scanners - new scanners with 25% more range and 25% more power - takes one additioinal slot but needs the deflector dish add on to work - c1000

Holo Deck - as Star Trek next gen - improves ships morale and can be used for various purposes - 2 additional slots - c 5000

Refinery - It breaks down the incoming resources into their component atoms using fusion plasma, the broken down material is then separated into atomic groups and transported to the cargo pods. - used only on non warship hulls - uses 2 addition mounts + one external and 10 tonnes cargo space - requires the tractor beam upgrade - c5000

Astrometrichs - this makes all sensors and tactical sensors 25% more effective also extends range by 25%. this also aids in the research of new texchnology. uses 4 additional slots to work this needs all the sensor upgrades + deflector dish + Advanced ships computer - c30000

Battle Bridge - well you seen it on Star Trek the Next gen - this allows your ship to split into two. sounds funkeh heh - well not really as you will hve to design which bits would be avavilabe to which bit of the ship when it splits. bear in mind that both parts of the ship must have a drive and a space drive, good for outmanovering your Enemies - 1 additional mount and must have the Advanced Ships Computer - c25000

Hydroponics - fed up with those replicator rations - then have youyr very own garden - improves crew morale - brings the new crew man addition BOTANIST OFFICER (BO ) - also improves the air quality on the ship - 4 addiational mounts - 100 tonnes of cargo space - c 5000

Advanced Science Labs (ASL) - this sis so that you can now reaserch most things and keep your SO quiet - this is the equvalent of having an entire Chemical Factory/Silicon Valley project on your ship - 2 additional mounts + 25 tonnes cargo space - c50000

Security Stations - Yes the ultimate upgrade - this gives your ship new crew men who wear red uniforms (or similar) - they have a knack of being curious - they go investigate on your orders and :- they die they die by a monster they die by a freak accident they die by one of your enemies they die by disiease they get captured and die etc they also provide internal security on your ships/stations - you also get internal security forcefields as well - new Officer SO (security officer) 2 additional mounts + 50 tonnes of cargo - c 6000

Armoury - no ship should be without one - this means that any of your gun weilding maniancs (Marines or Mercs) will be very happy. this improves ground attack/ ship boarding actions by 15% also means that you may research better weapons - new Officer - AM (ARMS MASTER) - 2 additional mounts - c 5000

Command Bridge. - yup you guessed it this is the ultimate of upgrades. this improves all ships systems by 100%. and you do not need all the upgrades to get this likkle beauty. However the command bridge is only available to the designated FLAGSHIP of your small fleet. - 6 additional mounts - c15000

Advanced Flight Control - 4 Additinal mounts must have the advanced AI upgrade and one of the Sensor upgrades. - this allows you to track all ships upto 1 light second away and gain an idea if they are friend or foe. This also allows you to send orders more effectively in combat and thier is less chance of your ships oppening up on you - again devised by Zappa - c40000

Ships Avatar - 8 Additional mounts must have the advanced AI upgrade and the Advanced ships AI computer upgrade +100 tonnes of cargo space - you have seen it on Andromeda - this gives your ship +75% on all ships systems including targeting for weapons, you actually have an android crewman/companion. Most are female although there are male ones out there. Can you bear to be without one c150000

Warp Nacell(s) - 2 Additional or 2 External mounts - Well they have them in Star Trek so what do they do - these little babies have a number of functions - they make your ship look cool (sort of ) but ina more paractical term each nacell gives you +150 energy. Also each nacell increases your range by 10%. They also allow you to "vent plasma" which can be used to :-

a) - Fool enemy sensors/scans
b) - Used as a weapon against other ships (very weak but still does damage)

also the use of these increase your manuverability by 20% at sub-light speeds - c10000 each

Spinal Mount - 10 Additonal Mounts + cost of weapon placed into it and all other extras that the weapon placed into it may need - yup this baby runs the length of your ship from stem to stern - it is basically a huge weapon - a ship length weapon - this adds the final touch to your vessel of war/exploration/trading etc. Any of the weapons on the weapons page can be placed in the spinal mount - bear in mind that the spinal mount is 1 weapon of whatever type is placed in it and is classed as a Super Weapon (3 posts to charge) and is forward firing only - howver the spinal mount (only 1 per ship) adds 50% to weapon damage 25% to weapon power and 25% to weapon accuracy - c250000



New Ship Hold Devices

Armoured Cargo Pods - as nromal cargo pods but give more protection - c 20 per tonne

Cargo Pods - can be used to, literally drop cargo - they protect cargo from damage as well - c 10 per tonne

All terrain base - as it says a specially constructed series of buildings that is used to set up outposts has 12 mounts for you to play with and give this set of buildings a bite hold space 50 tonnes - c 1000

Orbital Sattelite - As it says can be used for a number of devices - from weather to *ahem* taking pictures (spy purposes) hold space 2 tonnes - c 100 each

Modified Orbital Sattelite - as it says - this sattelite has 2 mounts to do with as you please - 10 tonnes each - c500 each

Comms Bouy - used for communication or as a listening post hold space 10 tonnes - c 1000 each

Armed Comms Bouy - as above but has 1 light shield and 2 Photon Cannons - 20 tonnes - c5000 each

Armed Platform - used as a manned or unmanned defence station - has 10 mounts to do with as you please - also needs an engine as well. - 100 tonnes - c8000 each

Tractor Cargo Beams - helps to transport cargo faster when off loading or on lloading - uses 1 additional slot - c100 each

Tractor Beam Mk X - 2 additional slots - this can be used as a weapon or part of point defence or to guide ships and cargo in - this has a short range capacity. again designed by Zappa. - c1500

Tractor Beam Mk XVI - 4 Addtional slots + 1 engine - this is a heavier version and needs its own power supply. This has a medium range and is capable of stopping light class fighters dead ans % chance of crushing them. again devised by Zappa - c5000
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Unread 30 Aug 2005, 18:02   #9
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Marines and Mercs - take up hold space 1 tonne per company

Logistics and Support Division - yes these guys do the work of keeping your troops supplied and also on the move, these guys provide all the support and supplies that your troops will ned - c150 also uses up 50 tonnes of cargo

Marines - c 500 per company and are equiped with best assault weapons and each company can take on any task will hire for longer contracts cost is c100 per comapny per month to keep on ship

Mercs - c100 per company but must be bought for a task that has to be sepcified when hired. will only hire for one mission

IC - Infantry Company - not as good as marines but they are good at ground assults. c 100 per company

LIC - Light Infantry Company - these guys are an upgrade to the Infantry Company as in that they have there own Troop Carriers and Light Tanks - these troops are mainly used in the pathfinder role - c 300

HI - Heavy Infantry - specialise in heavey infantry weapons and make a good secondary SDT team - c250 per company

ST - Shock Troops - these guys specialise in storming and terror tactics - they are virtually unstoppable and take the most casulties - but they are meant to - they are all equipped with the best in heavy weapons and the best in close combat/assault weapons and armour - c 700

MecD - Mechanised Division - these guys back up the Armoured Division and also are used in Bliztkrieg Assaults - they move fast and strike hard and are also used in mopping up campaigns - c 700

AD - Armoured Division - these marines are motorised companies they move fast and strike hard - c 800

AC - Artillery Company - as it says they provide firepower when needed - c 250

ASC - Air Support Company - as it says these guys provide the aireal support - grav copters, fast attack jets etc - c 500 per company

HqD - Headquarters Division - as it says this is the Command HQ where all your troops can be directed from - each HQ division can control 5 other troop divisions - c 3000

SSS (special space service) - like the SAS these are the best of the best - the ultimate in Marine/Special ops/Commando squads - they are ultimately skilled - c 1000

SST - space survey teams - they are civilians who are trained in the art of exploring and surveying new worlds - they take up 5 tonnes of hold - c 2000

SDT - Space Demolition Teams - they are the pyromaniacs of the space lanes - they blow things up - 2 tonnes per team - c 1000

ADCT - Advanced Damage Control Teams - they repair damage at 3x the nromal rate - c1500 per company and use up 2 tonnes per company

SET - Stealth / Espionage Teams - yes these are the sneaky critters that no pirate ship can be without - they are the dirty tricks brigade of the space lanes - c5000 per team and use up 4 tonnes per company

MASH - Field Hospital Comapny - also called MASH (mobile army surgical hospital) - these guys patch up your troops and also aid in ship combat by providing help to the MD can you ever be without them ???? - c 250 - also uses up 5 tonnes of cargo
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Unread 30 Aug 2005, 18:04   #10
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

ENEMIES CURRENTLY KNOWN

THE COMBINED SYSTEMS CONFEDERATION

These are the remenants of the worlds that survived the LONG NIGHT of 121 years ago.

Out of the ashes arose the NEW SYSTEMS COMMONWEALTH and these when the NSC was destroyed became the NSR.

they are a powerful force in what is known as the ERRIDANNI SECTOR. there home world is as yet unknown. the leader of the NSR as they are commonly known is EMPERESS SERENA HUNT. she is basically an egotistical maniac with delusions of grander.

the power of the CSC is quite formidible they have 3 STARMARDAS and they have many enemies. But they have a few allies as well

THE MANTIS

THE SILVA

THE BORG

THE ALYSSIANS


From them they have their own Technology, their ships look like the Ships from BATTLESTAR GALACTICA. The new CSC ships are capable of taking huge amounts of damage due to new Technology and new shields.

they favour the KIPIRE hulls now and as such they have over 23000 of these ships in service.


THE BORG (old style)

In the later years of the THE STORM WARS the BORG became established and eradictaded by LORD ZAPPA and LORD NIGHTRAIN in the ERRIDANNI SECTOR due to an Alien - an Arkonide - by the name of K.

They used to inhabit what was HOUSE PRIME SPACE.

this race is the one from STAR TREK and they have all their TV counterparts Strengths.

What is known

they have multi phasic shields resistant after 1 or 2 shots from ships weapons.

they can adapt in the space of 1 post to almost any technology

the can regenerate their ships so long as their at least 10 borg alive - the more there are the quicker they can repair.

Their weapons can destroy the most powerful shields.

PRIME SPACE IS CONSIDERED TO BE OFF LIMITS TO UNTRAUINED CREWS

Also thier ships are very noticable, they are the fastest in the ANDROMEDA UNIVERSE and have a unique drive that so far has eluded even the best R & D to recreate it.

there ships look like flying piles of scrap metal in wierd shapes - noticably

SPHERES
CUBES
PYRAMIDS.


THE MANTIS

these are the race that look like the ALIENS out of the ALIENS movies, in reality they are a cross between them and the PREDATORS. This is one mean race with a XENOPHOBIC attitude to anyone. It has been even known that they have turned on the NSC Allies.

They have a hive like mentatlity and are more like ants in this respect. their attitude is to overwhelm the enemy with vast numbers. But thier ships are the hardest ships in the known universe - they actully grow them and they are BIO ORGANIC - some have said that they are the ancestors of the SPECIES 8472 that has been discoverd by the eminent PROFESSOR JESSE (really a pirate captain )

they are ruthless and fight to the death, and their ships always mostly self destruct to avoid capture.

their ships look like vast bug ships (see Space Marines the Movie of Series to get an idea) their weapons are the most feared in the known universe - THE BIO PHASER and PARTICLE PHASER - their technology allows this weapon TO BE FIRED EVERY TURN.

they use phaser tech mainly on their ships - what is also known is that energy weapons have little effect on them.

As a side note REFLEX WEAPONS HAVE NO EFFECT ON THE MANTIS as does HELLBORE WEAPONS.

However missile weapons do have devastaing effect - the Current expert on the MANTIS is SHOGEN NO DACHI.

DANGER RATING - EXTREME



THE SILVA

Little is known of the SILVA, save from the reports of he destroyed ships of SHADOW275 a pirate capt who had two encounters with this race. Both were catastrpohic. Each encounter fifnshed with him loosing ships (DM artistic licence here).

they are known to live either near or in NEBULAE and other SPACE ANOMALIES - they live on DEMON CLASS PLANETS. they have never been seen as a race so little is known what they look like.

their ships are known to travel in Sqdrns of 7 and all are Police cruiser sized - but from the reports of the SO on Shadows ships reprted that they had the firepower of Strike Cruisers. Also their ships can shape shift to bigger craft - to what size is not known this only takes 1 POST to do.

their ships are sliver in colour and look like the ships called Flyig Saucers on Earth (typicaly Cigar shaped)

these ships are damned fast and utilise the fastest Sublight Drive in the Andromada Universe. Altough their ships little is known of. What power source they use is unknown and what weapons they have is unknown.

Rumoured weapons seem to be a fondness for PARTICLE WEAPONS and LASERS.



THE CHRONIANS (old style)

They are from the future and were a peacful race until the NSC stole their prized CHRONO TECH. then the CHRONO WAR erupted and is still being fought today in the


Past

Present

Future


they do not like anyone who has their technology but have sufferd a major set bak and they lost a few ships and Sqdrns in the STORM WARS to the pirate Capts who were greedy for their Technolgy.

In the past 25 years they have upgraded their ships and now thje do not use conventional weapons anymore they use soley TIME WEAPONS. as they know their is NO KNOWN DEFENCE AGAINST THEM.

they have a leader who is little known of since the current leader has passed away - rumours are abound that the leader is a woman who was known in this time frame.

The Time Ships of the Chronians look like the Mimbari ships from Babylon 5 but are jet black in colour.

It is also rumored that the Time shields of the Chrobians now include VORLON TECHNOLOGY.

the current expert on CHRONIANS is LORD INSPECTRE....

Who they class as PUBLIC ENEMY No1
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Unread 30 Aug 2005, 18:10   #11
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

well story will be posted once I know whose in
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Unread 30 Aug 2005, 18:12   #12
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Re: Andromeda Pirates - The Succession Wars

Just so you know

I'm defiantly in
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Unread 30 Aug 2005, 18:47   #13
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Re: Andromeda Pirates - The Succession Wars

Ditto, in.

*Begins designing*
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Unread 30 Aug 2005, 19:48   #14
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Re: Andromeda Pirates - The Succession Wars

Name: Cid Killer (yes, the same one as before)

Ship Name: Gripstar
Ship Type: Shraanian Anchor-Class Fleet Carrier

Ship Hull: Polorised Hull Armour
Sublight Engine: Impulse Drive
FTL Engine: Linear Drive

Sheild Mounts:
1x Medium Plasma Sheilds

Turret Mounts:
1x Phased Hellbore Cannon
2x Medium Blaster Cannons
2x Light Blaster Cannon
AFD II (Additional Mount)
AMD (Additional Mount)

External Mounts:
Deflector Dish
Armoured Escape Pods
4x Cruise Missile Pods
10x Gravatic Missiles
32x Torpeado

Additional Mounts:
Advanced Ships AI
Advanced AI Upgrade
Sensor Array
Emergency Medical Hologram
Advanced Tactics Computer
Advanced Tactics Computer Upgrade
Advanced Medical Bady (ADMD)
Advanced Engineering Bay (AEB)
Hydroponics
Armoury
Holo Deck

Fighters:
40x SA-26A Thunderbolt Heavy Fighters

Troops:
5x SSS Companies
20x Infantry Companies
8x MASH Companies
2x LIC Companies

Remaining Hold:
12062 tonnes hold

Remaining Credits:
0
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Unread 30 Aug 2005, 20:36   #15
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Re: Andromeda Pirates - The Succession Wars

design under way. Expect something small for a change
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Unread 31 Aug 2005, 02:20   #16
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Re: Andromeda Pirates - The Succession Wars

Somewhere, deep in space . . .

Solar Batteries Recharged.
Escape Pod Life Support Engaged.
Cryo-freeze Chamber Thawing


Ship coming along shortly.
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Unread 31 Aug 2005, 05:38   #17
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Re: Andromeda Pirates - The Succession Wars

*Emerges from the woodwork.*

Aww nuts, here goes my social life....
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Unread 31 Aug 2005, 07:09   #18
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Re: Andromeda Pirates - The Succession Wars

Ship Name - The Wanderer

Ship Hull
Heavy Cruiser - c 50000
Extra Hull
10 shield mounts
30 turret mounts
10 external mounts
20 additional mounts
7000 tonnes cargo hold

Ship Engines
Primary
1x Impulse Drive (1 engine mount) - 2000c

Secondary
4x Cold Fusion Drive (4 additional mounts) - 800c

FTL
2x Hyperdrives (2 additional mounts) - 600c


Ship Armour (Heavy Cruiser type - up to 3 hulls permitted)
Tri-layered Heavy Armour Plating (3 additional mounts) - 15000c

Ship Shields
3x Heavy Shield Generators (9 shield mounts) - 3000c
1x Meta Shielding (1 shield mount) - 6000c

Ship Weapons
Point defence
1x AFD (2 turret mount) - 150c
1x AFD II (4 turret mounts) - 500c
1x AMD III (4 turret mounts) - 500c

Main Batteries
1x Particle Cannon (8 turret mounts + 2 additional mounts) - 3000c
4x Photon Cannons (8 turret mounts) - 6000c
4x Light Blaster Cannons (2 turret mounts) - 2000c
2x Light Ion Cannons (2 turret mounts) - 2000c

Missile Banks
8x Gravatic Missile Launchers (8 external mounts, 48 missile salvo capacity) - 800c
4x EMP Missile Launchers (4 external mounts, 80 missile salvo capacity) - 800c


Ship Systems
Onboard computer systems
Advanced AI Ships Computer (1 additional mount + 1 tonne of cargo space) - 250c
Advanced AI Upgrade (1 additional mount + 10 tonnes cargo) - 500c
Advanced Tactics Computer (1 additional mount) - 400c
Advanced Tactics Computer Upgrade (1 additional mount + 10 tonnes cargo space) - 800c

Sensors
Deflector Dish (1 additional mount) - 300c
Lateral Sensor Array (1 additional mount + 3 external mounts) - 500c

Other
Advanced Engineering Bay (2 additional mounts) - 500c
Advanced Ship Probes (1 additional mount, 20 probes) - 50c
5x Armoured Escape Pods (5 external mounts, 100 launch tubes) - 500c


Ship Security
1x Marine Company (1 ton) - 500c
9x Infantry Companies (9 tonnes) - 900c

Ship Cargo
1x Case of Advanced Ship Probes (1 ton, 20 probes) - 50c
16x Clips of Gravatic Missile reloads (16 tonnes, 96 missiles) - 1600c
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Unread 31 Aug 2005, 08:14   #19
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Re: Andromeda Pirates - The Succession Wars

Attack Corvette - c 60000 ("Phoenix rising")
8 shield mounts
20 turret mounts (0)
20 external mounts (0)
20 additional mounts (3)
1250 tonnes hold

drives:
impulse drive -2000cr +750 energy
2x anti-matter drive -2000cr -2 additional mounts +1200 energy
1x linear drive -1000cr -1 additional mount

armour:
heavy armour plating -5000cr -1 additional mount

shields:
Meta-Phasic shields -10000cr -6 shield mounts

weapons:
10x battle laser -5000cr -10 turret mounts
10x gatling laser -3000cr -5 turret mounts
2x medium pulse cannon -5000cr -8 turret mounts
AFD II -500cr -4 turret mounts
AMD III -500cr -4 turret mounts
10x gravatic missile launcher -1000cr -10 external mounts
5x photon torpedo launcher -2500cr -5 external mounts
5x light missiles -500cr -5 external mounts

additionals:
advanced tactics computer -400cr -1 additional mount
Advanced tactics computer upgrade -800cr -1 additional mount -10 tonnes

hold:
5x light missile reload -500cr -5 tonnes
2x gravatic missile reload -200cr -2 tonnes
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<Gryffin> so I can grace them with my presence

Last edited by flapjack; 31 Aug 2005 at 11:12.
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Unread 31 Aug 2005, 08:41   #20
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Re: Andromeda Pirates - The Succession Wars

lol
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Unread 31 Aug 2005, 11:08   #21
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Re: Andromeda Pirates - The Succession Wars

my giggles are evil now

people at university are going to think i'm weird now
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Unread 31 Aug 2005, 11:21   #22
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Re: Andromeda Pirates - The Succession Wars

I am at university, and I will agree with them
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Unread 31 Aug 2005, 14:45   #23
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Re: Andromeda Pirates - The Succession Wars

Hmm... Sure I've asked this question before, back in ages past. Do Quantum Cannons count as light weapons in respect to the particle array? I'm thinking probably not, but I'm hoping so
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Unread 31 Aug 2005, 16:10   #24
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Re: Andromeda Pirates - The Succession Wars

Qunatum? Light? I don't think so somehow...
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Unread 31 Aug 2005, 17:29   #25
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Spritely Zombie
Hmm... Sure I've asked this question before, back in ages past. Do Quantum Cannons count as light weapons in respect to the particle array? I'm thinking probably not, but I'm hoping so
tis a medium weapon
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Unread 31 Aug 2005, 23:00   #26
Inspectre
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Re: Andromeda Pirates - The Succession Wars

Ship Name: Hera
Ship Class: Strike Destroyer 30,000

Engines
Slipstream Drive 25,000
3 x Impulse Drive 6,000

Shields
Meta-Phasic Shields 10,000
2 x Neutron Shields 1,000

Armor
Heavy Armour Plating 5000
Tritatanium Hull Armour 2000

Systems
Advanced AI Ships Computer 250
Advanced AI Upgrade 500
Advanced Tactics Computer 400
Advanced Tactics Computer Upgrade 800
Advanced Ship Probes (20) 50
Deflector Disk 300

Weapons
Particle Cannon 3,000
Pulse Phaser 500
2 x Medium IMOD Cannon 1,500
Heavy Blaster Cannon 4,000

Missiles
6 x Quantum Torpedoes (2) 6,000
2 x Graviton Bombs (10) 2,000

Fighters
8 x Firefly Light Fighter FREE

Crew
Shock Troop 700
2 x Marines 1,000

Remainning Room
1136 tonnes hold

Remainning Credits
0
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Unread 1 Sep 2005, 02:24   #27
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Re: Andromeda Pirates - The Succession Wars

will post, student life makintg the fluff slow thoug
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Unread 1 Sep 2005, 12:31   #28
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by AcidK
Name: Cid Killer (yes, the same one as before)

Ship Name: Gripstar
Ship Type: Shraanian Anchor-Class Fleet Carrier

Ship Hull: Polorised Hull Armour
Sublight Engine: Impulse Drive
FTL Engine: Linear Drive

Sheild Mounts:
1x Medium Plasma Sheilds

Turret Mounts:
1x Phased Hellbore Cannon
2x Medium Blaster Cannons
2x Light Blaster Cannon
AFD II (Additional Mount)
AMD (Additional Mount)

External Mounts:
Deflector Dish
Armoured Escape Pods
4x Cruise Missile Pods
10x Gravatic Missiles
32x Torpeado

Additional Mounts:
Advanced Ships AI
Advanced AI Upgrade
Sensor Array
Emergency Medical Hologram
Advanced Tactics Computer
Advanced Tactics Computer Upgrade
Advanced Medical Bady (ADMD)
Advanced Engineering Bay (AEB)
Hydroponics
Armoury
Holo Deck

Fighters:
40x SA-26A Thunderbolt Heavy Fighters

Troops:
5x SSS Companies
20x Infantry Companies
8x MASH Companies
2x LIC Companies

Remaining Hold:
12062 tonnes hold

Remaining Credits:
0
ship approved
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Unread 1 Sep 2005, 12:32   #29
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Hewitt
Ship Name - The Wanderer

Ship Hull
Heavy Cruiser - c 50000
Extra Hull
10 shield mounts
30 turret mounts
10 external mounts
20 additional mounts
7000 tonnes cargo hold

Ship Engines
Primary
1x Impulse Drive (1 engine mount) - 2000c

Secondary
4x Cold Fusion Drive (4 additional mounts) - 800c

FTL
2x Hyperdrives (2 additional mounts) - 600c


Ship Armour (Heavy Cruiser type - up to 3 hulls permitted)
Tri-layered Heavy Armour Plating (3 additional mounts) - 15000c

Ship Shields
3x Heavy Shield Generators (9 shield mounts) - 3000c
1x Meta Shielding (1 shield mount) - 6000c

Ship Weapons
Point defence
1x AFD (2 turret mount) - 150c
1x AFD II (4 turret mounts) - 500c
1x AMD III (4 turret mounts) - 500c

Main Batteries
1x Particle Cannon (8 turret mounts + 2 additional mounts) - 3000c
4x Photon Cannons (8 turret mounts) - 6000c
4x Light Blaster Cannons (2 turret mounts) - 2000c
2x Light Ion Cannons (2 turret mounts) - 2000c

Missile Banks
8x Gravatic Missile Launchers (8 external mounts, 48 missile salvo capacity) - 800c
4x EMP Missile Launchers (4 external mounts, 80 missile salvo capacity) - 800c


Ship Systems
Onboard computer systems
Advanced AI Ships Computer (1 additional mount + 1 tonne of cargo space) - 250c
Advanced AI Upgrade (1 additional mount + 10 tonnes cargo) - 500c
Advanced Tactics Computer (1 additional mount) - 400c
Advanced Tactics Computer Upgrade (1 additional mount + 10 tonnes cargo space) - 800c

Sensors
Deflector Dish (1 additional mount) - 300c
Lateral Sensor Array (1 additional mount + 3 external mounts) - 500c

Other
Advanced Engineering Bay (2 additional mounts) - 500c
Advanced Ship Probes (1 additional mount, 20 probes) - 50c
5x Armoured Escape Pods (5 external mounts, 100 launch tubes) - 500c


Ship Security
1x Marine Company (1 ton) - 500c
9x Infantry Companies (9 tonnes) - 900c

Ship Cargo
1x Case of Advanced Ship Probes (1 ton, 20 probes) - 50c
16x Clips of Gravatic Missile reloads (16 tonnes, 96 missiles) - 1600c
ship approved
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Unread 1 Sep 2005, 12:33   #30
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by flapjack
Attack Corvette - c 60000 ("Phoenix rising")
8 shield mounts
20 turret mounts (0)
20 external mounts (0)
20 additional mounts (3)
1250 tonnes hold

drives:
impulse drive -2000cr +750 energy
2x anti-matter drive -2000cr -2 additional mounts +1200 energy
1x linear drive -1000cr -1 additional mount

armour:
heavy armour plating -5000cr -1 additional mount

shields:
Meta-Phasic shields -10000cr -6 shield mounts

weapons:
10x battle laser -5000cr -10 turret mounts
10x gatling laser -3000cr -5 turret mounts
2x medium pulse cannon -5000cr -8 turret mounts
AFD II -500cr -4 turret mounts
AMD III -500cr -4 turret mounts
10x gravatic missile launcher -1000cr -10 external mounts
5x photon torpedo launcher -2500cr -5 external mounts
5x light missiles -500cr -5 external mounts

additionals:
advanced tactics computer -400cr -1 additional mount
Advanced tactics computer upgrade -800cr -1 additional mount -10 tonnes

hold:
5x light missile reload -500cr -5 tonnes
2x gravatic missile reload -200cr -2 tonnes
ship approved
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Unread 1 Sep 2005, 12:35   #31
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Inspectre
Ship Name: Hera
Ship Class: Strike Destroyer 30,000

Engines
Slipstream Drive 25,000
3 x Impulse Drive 6,000

Shields
Meta-Phasic Shields 10,000
2 x Neutron Shields 1,000

Armor
Heavy Armour Plating 5000
Tritatanium Hull Armour 2000

Systems
Advanced AI Ships Computer 250
Advanced AI Upgrade 500
Advanced Tactics Computer 400
Advanced Tactics Computer Upgrade 800
Advanced Ship Probes (20) 50
Deflector Disk 300

Weapons
Particle Cannon 3,000
Pulse Phaser 500
2 x Medium IMOD Cannon 1,500
Heavy Blaster Cannon 4,000

Missiles
6 x Quantum Torpedoes (2) 6,000
2 x Graviton Bombs (10) 2,000

Fighters
8 x Firefly Light Fighter FREE

Crew
Shock Troop 700
2 x Marines 1,000

Remainning Room
1136 tonnes hold

Remainning Credits
0
ship approved and presumably you are resurrecting Julian????
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Unread 1 Sep 2005, 12:41   #32
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Fluffie
will post, student life makintg the fluff slow thoug
ok
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Unread 1 Sep 2005, 12:44   #33
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Rank and Score

Ranks

1 - Lt Commander Acid-K:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:

2 - Lt Commander Fluffie:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:

3 - Lt Commander Flapjack:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:

4 - Lt Commander Inspectre:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:

5 - Lt Commander Hewitt:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:

6 - Lt Commander Spritley Zombie
Score:
Medals:
Crew Morale:
Crew Experiance:
Crew Effeciancy:

7 - Lt Commander J-Kama-Ka-C
Score:
Medals:
Crew Morale:
Crew Experiance:
Crew Effeciancy:
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Unread 1 Sep 2005, 16:27   #34
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A bit of background...

ooc: ....because I always like to make things more 'interesting'.

Ship history

Purchased by her current captain from an aging outer rim colonial fleet some years ago. Before that the CSC built heavy cruiser spent the bulk of her service life as a patrol vessel assigned to extended space lanes and often was an overseer for long distance CSC missions. Back then she had simply been known by her registation number: DX-471.

Today she serves a different role - as a privately owned merchant vessel. Back and forth across space she now travels, the seemingly aimless route her captain steers her through the galaxy lending to her naming as the Wanderer.

Throughout her travels the old military vessel has been under the hands of a ragtag crew made up of drifters and other types either working to pay for passage from one port to the next or looking for someplace to escape to for a while. As for the human captain, the self-styled Lt Commander Hewitt, not much is known and in general, his often silent brooding demeanor helps to keep it this way. However, those that have both served and still serve under Hewitt generally respect the man for his ability to 'get things done' and no nonsense approach.

Presently the Wanderer is seeking her next port of call after a not-so-ordinary trip. Somehow, the ship and her crew had become involved in a localised rebellion against the local colonial CSC governor on a remote world in the border realms. Despite a number of protests from the crew, the captain - believed to be acting out of character - took it upon himself to break an order of lock down of all privately owned vessels by the CSC blockade fleet in order to assist the last of the rebels to escape. Running the blockade, the Wanderer broke through and lost the pursuiting ships thanks to an unerring knowledge of the sector on her Captains behalf. Now wanted by the CSC, the old cruiser had to be discreet when dropping off her new passengers at their desired locations, but some decided to stay onboard and have joined the ragtag crew.

So in the end Wanderer got more crewmen and more onboard troopers for her efforts. However, she also missed a number of money making cargoes on her over-extended voyage, indeed the Captain had spent the last of the ships finances on fresh supplies at the last port. The general consus now was that if no opportunity existed for profit at the next port of call, everyone would be out seeking new employment on another vessel.

And if that happened, Hewitt wouldn't mind much. He would sell the Wanderer for a smaller ship and a new stage in her long history would start as this one ends....
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Unread 1 Sep 2005, 17:22   #35
Lady Hawk
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Posts: 1,906
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Re: A bit of background...

Quote:
Originally Posted by Hewitt
ooc: ....because I always like to make things more 'interesting'.

Ship history

Purchased by her current captain from an aging outer rim colonial fleet some years ago. Before that the CSC built heavy cruiser spent the bulk of her service life as a patrol vessel assigned to extended space lanes and often was an overseer for long distance CSC missions. Back then she had simply been known by her registation number: DX-471.

Today she serves a different role - as a privately owned merchant vessel. Back and forth across space she now travels, the seemingly aimless route her captain steers her through the galaxy lending to her naming as the Wanderer.

Throughout her travels the old military vessel has been under the hands of a ragtag crew made up of drifters and other types either working to pay for passage from one port to the next or looking for someplace to escape to for a while. As for the human captain, the self-styled Lt Commander Hewitt, not much is known and in general, his often silent brooding demeanor helps to keep it this way. However, those that have both served and still serve under Hewitt generally respect the man for his ability to 'get things done' and no nonsense approach.

Presently the Wanderer is seeking her next port of call after a not-so-ordinary trip. Somehow, the ship and her crew had become involved in a localised rebellion against the local colonial CSC governor on a remote world in the border realms. Despite a number of protests from the crew, the captain - believed to be acting out of character - took it upon himself to break an order of lock down of all privately owned vessels by the CSC blockade fleet in order to assist the last of the rebels to escape. Running the blockade, the Wanderer broke through and lost the pursuiting ships thanks to an unerring knowledge of the sector on her Captains behalf. Now wanted by the CSC, the old cruiser had to be discreet when dropping off her new passengers at their desired locations, but some decided to stay onboard and have joined the ragtag crew.

So in the end Wanderer got more crewmen and more onboard troopers for her efforts. However, she also missed a number of money making cargoes on her over-extended voyage, indeed the Captain had spent the last of the ships finances on fresh supplies at the last port. The general consus now was that if no opportunity existed for profit at the next port of call, everyone would be out seeking new employment on another vessel.

And if that happened, Hewitt wouldn't mind much. He would sell the Wanderer for a smaller ship and a new stage in her long history would start as this one ends....
interesting - bonus points fer the background
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Unread 1 Sep 2005, 19:59   #36
AcidK
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Re: Andromeda Pirates - The Succession Wars

Just so everyone knows why I use the same captain all the time

Cid's History

Cid Killer, the son of Admiral AcidK, was at first a studiuos historian whom was interested on the Shraan Remnant and where it originated from (that and why they were referred to as a Remnant). When his father discovered the location of the Shraanian Borders, Cid was suddenly interested in it's reoccupation. Funded by his father's ever-expanding merchant dominance over the galaxy, Cid set off to reclaim the planets that once homed the Grand Shraanian Empire. What was reclaimed in the start of the reclaiming effort founded the Shraan Sector, as it is referred to now.

Cid's efforts granted him a lot of respect until an old foe emerged from the sector's borders, the insectoid C'raask. Cid did not have much information about these creatures but knew enough to know that they were the ones that caused his Empire's downfall and pushed them out of the Empire altogether to form the Remnant. Cid took it upon himself to hunt the C'raask down and, with the aide of a rare crystal known as Kylithium, he succeeded in attacking many of their number, but loosing many of his own.

Cid's most known acts were known mainly due to the massive suffering and carnage that was pushed into him, yet he pulled through no matter how many scars he gained. He claimed a planet within the C'raask borders which housed a massive scale of Kylithium, but suffered much as his ship was almost torn apart in the fight. He had attempted the claiming of a key planet of the old Shraanian Empire known as Demai Kank, the land filled with crystal cities and an imense count of strange technologies. He was forced to retreat after his Concordat, the Liovanda, was torn apart during the battle long with two destroyers and a cruiser. Cid managed to flee with one cruiser, yet had it decommissioned as it was deemed unfit for further battles.

However, despite Cid's demotion and the cut of funds, Cid was still aamant in his reclaiming of the old Shraanian sectors and managed to scrape enough support and funds to build a new ship, the Gripstar. This ship, along with Cid's undying resolve, Cid continues on to claim what he deems as Shraan's rightful ownership.

Cid is a tall, built man whom has multiple scars on his left side and synthetic skin on his right. His right arm is cased in metal as the bones could not support itself due to massive battle scarring and over working. His right eye was once placed under an eyepatch, but has recently replaced the 'broken' eye with an electronic one, despite it's many flaws and the motion sickness it sometimes causes.
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Get mad!
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Demand to see life's manager.
Make life rue the day it thought it could give me lemons.
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With the lemons.
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Unread 1 Sep 2005, 23:47   #37
Inspectre
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Part 1

/ooc Just because I can't stand being out-done by Hewitt, and to answer Lady Hawk's question.

"Sir, picking up a faint comm signal." Levita Dunlevy reported from her position at the comm console.

In Joseph McKinley's experience, faint comm signals were never good, especially since these days, faint comm signals usually meant his ship was about to come under pirate attack.

"Can you magnify the signal, maybe at least enough to pinpoint its position?" Joseph asked, carefully pondering whether he should be ordering an immediate hyperspace jump, a Red Alert, or perhaps a call for reinforcements from the nearest CSC base. Then again, the last time he had called in reinforcements, all they had managed to accomplish was to destroy the freighter that the pirates were escorting (captured?), ostensibly filled with much-needed medical supplies. That mission had hurt his conscience, if what the pirates said could be believed, and it had hurt his career as well once it was learned that the pirates had all managed to escape, but only after destroying two of the frigates sent to reinforce his position.

"No sir, it was too faint and too short, I was barely able to pick it - wait, there it is again. It's a bit stronger now, although still intermittent . . . gone again. However, I was able to determine that the signal is coming from somewhere off of our port bow."

"Pirates, using pre-arranged, short signals?" Joseph's second-in-command, Thomas Alloway, theorized, showing that he was sharing thoughts similar to his captain.

"I'm not picking up anything." John Silverton, the sensor operator, reported, a note of feigned hurt creeping into his voice.

"Ok, just picked it up a third time, in roughly the same location. I was able to receive a good portion of the signal this time, analyzing now." Levita reported, trying but failing to keep the excitement out of her voice.

"Sir, I recommend that you bring the ship up to Yellow, if not Red, Alert. Just in case." Thomas suggested tersely, moving to stand beside Joseph's command chair.

"Agreed. Sheila, bring shields on-line, and starting running low-power charges through the weapons. I want them already warm in case this does turn into an ambush." Joseph said, getting a calm, professional reply from directly behind him as Sheila Johnson, Weapons Officer, acknowledged his order and activated the ship's shields.

"Alright, I've managed to decode a portion of the signal, sir. Surprisingly enough, it appears to be a distress signal of some sort. The message is pretty garbled though."

"Could be a trap." Thomas theorized, chewing his lower lip thoughtfully.

"Sir, regulations state that all distress signals should be answered with due haste -" Sheila began, but Joseph cut her off.

"I understand what CSC regulations have to say about this situation, lieutenant. Even if it is a trap, we have a moral obligation to at least investigate it. And if it is a cheap pirate trick, we'll make them regret taking advantage of our generosity." Joseph said confidently, as he grit his teeth and thought about all the losses that had been inflicted against the CSC in recent years by the d*mn pirates. The d*mn pirates - who were, perhaps, the good guys now in this confused mess of a galaxy? No, that could not be. Joseph was a loyal soldier, and times were tough: the CSC had to occasionally resort to severe measures just to survive, especially after all the horrible wounds that had been inflicted upon it by the pirates. Joseph hoped they were happy, having reduced what was once a galaxy-spanning force for order and prosperity into a mere shadow of what it once was.

"Judging by my calculations, and continued intermittent signals from whatever is out there calling for help, it looks like it's about fifteen minutes off our port bow." Levita reported, continuing to analyze the distress signals.

"Helm, set course for the source of that distress signal. Sensors, I want a deep, detailed scan of that entire area. If there's a spec of dust floating about in there, I want to know about it." Joseph ordered, and then settled back into his command chair to wait out the long fifteen minutes that would be spent passing through the darkness of space under sub-light engine power. Then, he hoped, they would be able to get to the bottom of this enigma.

More Later
__________________
Quote:
Originally Posted by No Dachi
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Quote:
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Unread 2 Sep 2005, 01:11   #38
Spritely Zombie
Gokan Re... Um... undead?
 
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Posts: 234
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Re: Andromeda Pirates - The Succession Wars

Ship Name: The Lucidity
Ship Hull Class: Cruiser - 45000c
Ship's Motto: "Damn! Another power failure!?"

Engines
Linear Drive - 1000c
1 x Impulse Drive - 2000c
2 x Phase Drive - 1000c

Nominal Power Output: 1750

Shields
Meta-Phasic Shields - 10000
6 x Neutron Shields - 3000c

Armor
Reinforced Hull Armour - 8000c

Systems
Advanced AI Ships Computer - 250c
Advanced AI Upgrade - 500c
Advanced Tactics Computer - 400c
Advanced Tactics Computer Upgrade - 800c
Lateral Sensor Array - 500c
Sensor Array - 2000c

Weapons
Particle Cannon - 3,000c
3 x Quantum Cannon - 7500c
6 x Pulse Phaser - 3000c (3 On Turrets, 3 On Add mounts)

Missiles
6 x Cluster Missiles - 4800c

Crew
2 x Marines - 1000c (+(2 x 100) for months contract)
1 x SET - 5000c
1 x SSS - 1000c

Remaining Resources
4942 tonnes hold
1 Shield Slot
0 turret Slots
5 Additional Slots
16 External Slots

Remaining Credits
50

Last edited by Spritely Zombie; 2 Sep 2005 at 15:34.
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Unread 2 Sep 2005, 17:26   #39
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Spritely Zombie
Ship Name: The Lucidity
Ship Hull Class: Cruiser - 45000c
Ship's Motto: "Damn! Another power failure!?"

Engines
Linear Drive - 1000c
1 x Impulse Drive - 2000c
2 x Phase Drive - 1000c

Nominal Power Output: 1750

Shields
Meta-Phasic Shields - 10000
6 x Neutron Shields - 3000c

Armor
Reinforced Hull Armour - 8000c

Systems
Advanced AI Ships Computer - 250c
Advanced AI Upgrade - 500c
Advanced Tactics Computer - 400c
Advanced Tactics Computer Upgrade - 800c
Lateral Sensor Array - 500c
Sensor Array - 2000c

Weapons
Particle Cannon - 3,000c
3 x Quantum Cannon - 7500c
6 x Pulse Phaser - 3000c (3 On Turrets, 3 On Add mounts)

Missiles
6 x Cluster Missiles - 4800c

Crew
2 x Marines - 1000c (+(2 x 100) for months contract)
1 x SET - 5000c
1 x SSS - 1000c

Remaining Resources
4942 tonnes hold
1 Shield Slot
0 turret Slots
5 Additional Slots
16 External Slots

Remaining Credits
50
ship approved
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Unread 2 Sep 2005, 17:29   #40
Lady Hawk
Invisible Woman
 
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Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by AcidK
Just so everyone knows why I use the same captain all the time

Cid's History

Cid Killer, the son of Admiral AcidK, was at first a studiuos historian whom was interested on the Shraan Remnant and where it originated from (that and why they were referred to as a Remnant). When his father discovered the location of the Shraanian Borders, Cid was suddenly interested in it's reoccupation. Funded by his father's ever-expanding merchant dominance over the galaxy, Cid set off to reclaim the planets that once homed the Grand Shraanian Empire. What was reclaimed in the start of the reclaiming effort founded the Shraan Sector, as it is referred to now.

Cid's efforts granted him a lot of respect until an old foe emerged from the sector's borders, the insectoid C'raask. Cid did not have much information about these creatures but knew enough to know that they were the ones that caused his Empire's downfall and pushed them out of the Empire altogether to form the Remnant. Cid took it upon himself to hunt the C'raask down and, with the aide of a rare crystal known as Kylithium, he succeeded in attacking many of their number, but loosing many of his own.

Cid's most known acts were known mainly due to the massive suffering and carnage that was pushed into him, yet he pulled through no matter how many scars he gained. He claimed a planet within the C'raask borders which housed a massive scale of Kylithium, but suffered much as his ship was almost torn apart in the fight. He had attempted the claiming of a key planet of the old Shraanian Empire known as Demai Kank, the land filled with crystal cities and an imense count of strange technologies. He was forced to retreat after his Concordat, the Liovanda, was torn apart during the battle long with two destroyers and a cruiser. Cid managed to flee with one cruiser, yet had it decommissioned as it was deemed unfit for further battles.

However, despite Cid's demotion and the cut of funds, Cid was still aamant in his reclaiming of the old Shraanian sectors and managed to scrape enough support and funds to build a new ship, the Gripstar. This ship, along with Cid's undying resolve, Cid continues on to claim what he deems as Shraan's rightful ownership.

Cid is a tall, built man whom has multiple scars on his left side and synthetic skin on his right. His right arm is cased in metal as the bones could not support itself due to massive battle scarring and over working. His right eye was once placed under an eyepatch, but has recently replaced the 'broken' eye with an electronic one, despite it's many flaws and the motion sickness it sometimes causes.
interesting and of course i am familiar with the majority of this - expect more - bonus points awarded
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Unread 2 Sep 2005, 17:30   #41
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Re: Andromeda Pirates - The Succession Wars

ok peeps - only if you want to - you will get bonus points if you write a background for yer character - you dont have to but it gives a bit of depth for those who like to read others posts.
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Unread 2 Sep 2005, 20:07   #42
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Part 2

"Well, I think I've finally detected the source of that distress signal, captain." Jorge Salazar reported from his station at Sensors after a tense ten minutes spent moving in the signal's direction.

"Oh? Well then, let's hear it." Joseph grunted, his knuckles slowly returning to a healthy pink after his intense grip on his chair's armrests for the past ten minutes had turned them bone white.

"Well, sir, it seems to just be a piece of space debris: probably a section of hull plating that got blasted off, oh, years ago possibly."

"Alright. Well then, why didn't our sensors pick it up sooner, and why is it emitting a distress signal?" Joseph asked pointedly.

"Well, as to why it's emitting a distress signal, I can't tell you. But I can explain why our sensors didn't pick it up sooner: it’s stealth coated. In fact, quite an advanced type of stealth coating; I'm amazed that we even picked it up at this range."

"More advanced than anything the CSC could outfit its ships with?"

"Unless there's a top secret research base somewhere nearby, and someone really frakked up on the clean-up after one of the experiments went boom, then no sir: we're talking First Contact. I'll be able to tell you a little bit more about the object once we get closer: the stealth coating is still messing with my readings." Jorge said, dropping his bomb with surprising calm before turning his attention back to the sensor console.

First contact with an alien civilization, one with at least considerably more stealth technology. Was there an alien ship already here, stalking them? Was it even now positioning itself into the perfect striking position from which to move against his ship? No, such thoughts were not supported by the facts, and Joseph refused to give in to paranoia.

"Keep us moving in towards the object, Helm. No sense in waiting around when the only answers will be found at the object itself." Joseph ordered, before leaning over to whisper quietly to Thomas, his XO. "What do you think?"

Thomas thought for a moment, knowing that his suggestions often allowed his captain to see a given situation from a different angle. Coming up with what he thought was a suitable answer, he leaned over and whispered back, "Well, the way I see it, we've got two choices: run away screaming from an opponent that probably doesn't exist, whether these aliens would be friendly or not, or we keep closing with this object until we get some real, quantifiable answers that'll make the Brass happy."

"Indeed, I guess we keep going then, because I want some d*mn answers."

"As do I, sir, as do I."

Meanwhile, the ship continued moving ever closer to the mysterious, potentially alien, object.

More Later
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Unread 2 Sep 2005, 20:15   #43
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Re: Andromeda Pirates - The Succession Wars

The Outsider
Lt. Commander Fluffie
300 c

Heavy Cruiser - 50 000 c
7 000 tonnes hold

Shields (10+2=12):
4x Heavy Shield (12) - 4 000 c

Weaponry (30+4=34):
2x Reflex Cannon (20) - 20 000 c

4x Particle Laser (8) - 6 000 c

1x Anti Missile Defence II (2) - 200 c
1x Anti Fighter Defence II (4) - 500 c

External (10):
N/A

Additional (20):
2x Shield Mount (2)
4x Weapon Mount (4)
4x Drive Mount (4)

2x Heavy Armour Plating (2) - 10 000 c

1x Advanced Tactics Computer [+ Upgrade] (2) - 1 200 c

Drives (1+4=5):
2x Impulse Drive (2) - 4 000 c
2x Warp Drive (2) - 1 000 c
1x Hyper Drive (1) - 300 c

Cargo Hold:
1x ADCT - 1 500 c
2x Marine Company - 1 000 c

//

Background will come.
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Unread 2 Sep 2005, 22:55   #44
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Re: Andromeda Pirates - The Succession Wars

So, you all build ships and then write some kind of history and pretend they exist.

Got that part.

Then what happens?
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Unread 2 Sep 2005, 23:11   #45
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Re: Andromeda Pirates - The Succession Wars

Then everybody basically stops posting for a number of months.Then we all post about how nobody ever posts and why the thread died.

Then we return to our rocks and live there again.
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Unread 2 Sep 2005, 23:36   #46
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Fluffie
Then everybody basically stops posting for a number of months.Then we all post about how nobody ever posts and why the thread died.

Then we return to our rocks and live there again.
And so people bother posting all their hard worked ships in the first place because of... why?
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Unread 3 Sep 2005, 00:18   #47
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Re: Andromeda Pirates - The Succession Wars

For us, designing the ships gives a certain satisfaction, maybe much like people that love mathematics like it when they solve something mathematically difficult.

Maybe for some of us (at least, for me), it's not only designing the ship but also the character and backstory that accompany it, which also give a certain satisfaction. Maybe in a similar way to writing a book or poem. Don't know for sure though..
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Unread 3 Sep 2005, 00:53   #48
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Re: Andromeda Pirates - The Succession Wars

I thank Spritely for the template
Anyway: Since I'm a total n00b to Andomeda, I hope LH will forgive any mistakes made in the Background section.

Question: Engines need energy; this much I understad. But where do we get the energy from?

Ship Name: Manticore
Captain: Cali Roxborough
Ship Hull Class: Frigate Strike Leader - 23 000

Engines
Impulse Drive (750 energy units) - 2 000
Black Hole Generator (600 energy units) - 7 000

Nominal Power Output: 500

Shields
Kinetic Shields - 1 000
Energy Shields - 5 000

Armour
Phased Colapsium Hull Armour - 30 000

Systems
Advanced Tactics Computer - 400
Armoury - 5 000
Deflector Dish - 300

Weapons
4 Particle Lasers - 6 000
Heavy IMOD Cannon - 1 500

Bombs
Black Hole Bombs - 2 000

Fighters, Shuttles and Pods:
2 Angel Class Fighters - Free?
20 Light Fighters Alpha Class - 400
2 Assault Shuttles - 6 000
2 Ships Shuttles - 500
20 Armoured Escape Pods - 100 + 10 tonnes

Crew
3 SSS - 3 000
2 AD - 1 600
Logistics and Support Division - 150 + 50 tonnes
HqD - 3 000
SDT - 1 000 + 2 tonnes
ADCT - 1500 + 2 tonnes
MASH - 250 + 5 tonnes

Remaining Resources
Up to 131 tonnes

Remaining Credits 300

---

Cali Roxborough:
Age: 22
Proffession: Pirate

Description: A pale human girl in her early 20's. Her black hair is so closely cropped to her head it is almost a shave and her face is adorned by 2 small scars: One across her nose-ridge and one similar on her right upper lip. Her body is sleek, but when the clothing is removed it turns out that every inch of it is tightly packed with stringy muscles. Her eyes are topaz.

Background: Roxborough was born on a small moon in the backwaters of space to a Romany family. She was singled out by the other children in the slums right from the beginning: Instead of the tanned skin of a normal Rom, Roxborough was partially albino, leading to her skin being milky white and her eyes champaign in colour. But this tuffened her up. By her seventh year she was a fighter: Clad in rags and her hair cut clumsily in a bob, she was no stranger to hand-to-hand combat, but of course there is always something to screw things up; and as often is the case, it was the adults.
Roxborough's father was an alcoholic and a failure. He took out his aggression on his children and Roxborough, being the smallest and the most obnoxious, took the worst of it. Finally being unable to stand her anymore he sold her off to one of his friends for whatever needs the man had. And it was that night that Roxborough first realised just what martial potentials she had. As he tried to bed her, she was able to kick him so furiously that he fell to the floor, clearing the way for her escape.
She snuck onto a transport belonging to a merchant vessel and so began her life as a hitchhiker. Four years later she was dumped on the planet of Angkor Major, where she ended up on the streets, begging for money in Romanian, Russian, Romany and English, the four languages she spoke so far. By a stroke of luck she was noticed by a cab driver named Veas. She couldn't have been more fortunate: He spoke English and was most kind soul. He took her in and let her stay with him and his wife who took a liking to the twelve year olf girl quickly. Here is where Roxborough finally met her real family.
It was also here that she took up the study of Pradal Serey: Khmer Boxing. Normaly a males only art, Veas introduced her to the moves and her martial skills were such that she was able to win the favour of one of the local teachers and become his pupil. These were good years. But when she was seventeen, Tevy (Veas' wife) died from breast cancer; a heavy blow to her wife and "daughter". The following year Veas himself was killed by his mentally unstabil brother, who was then promptly murdered savagely by Roxborough. Her life in shambles, she fled towards more civilised systems.
As part of a small mercenary company, Rozborough had her fill of action and danger, but she aspired for more. In her nineteenth year she staged an attack against a gold transport, as it unloaded its cargo, together with a few of her mates. It was quick and successful: They got away with gold worth 90 000c. Sadly for her friends, that gold and their choice of friend cost them their lives: Roxborough betrayed them and rid herself of their claim to their shares of the gold. With all of it to her disposal she soon had a ship, crew and equipment ready for the life of piracy along the shipping lanes.

Last edited by Dunin Hemm; 3 Sep 2005 at 11:23.
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Unread 3 Sep 2005, 01:06   #49
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Re: Andromeda Pirates - The Succession Wars

The engines produce energy for thrust and for the ship, sorta like a generator and the main means of thrust put together
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Unread 3 Sep 2005, 01:11   #50
Dunin Hemm
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Re: Andromeda Pirates - The Succession Wars

Either that was a joke, or my question wasn't clear enough. I wouldn't know which.
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