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Unread 24 Apr 2004, 14:35   #1
Lady Hawk
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Join Date: Feb 2002
Location: Back in the UK \o/
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Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Masters of Andromeda IV (New Horizons - Out of the Ashes)

Ok you know the score this a new Master of Andromeda thread. In this one everyone starts off as equal. No more toying around witgh the rules, this is going back to the good old days of the Original Rommey. Dont get me wrong this will be heavily combat orientated.

Yes I am back

Whats different - I now have no more work commitments for one. Also no more missions for individuals, you will now all work together in one overall mission - This has been taken from No Dachi's and Bakans Sci-Fi threads. You will be all on the same side, but fighting the same old enemies (see posts below)

Oh and for all you oldies you can keep the ships rom the old thread (trust me you will need them)

As for my part I will post in this thread once every 14 days so that it gives time for me to make the replys and also for other people to post.

Please post ships after the creation rules!

LET BATTLE COMMENCE......................................

Ok those peeps who asked the ship hull Stats apear here http://groups.msn.com/MoAShipStats
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................

Last edited by Lady Hawk; 30 Jun 2004 at 23:28.
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Unread 24 Apr 2004, 14:36   #2
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Hulls

Miscellaneous -

Scout Ship Mk III - c3000

x1 hull mount
x1 shield mount
x4 weapon mounts
x1 external mount
x6 additional mounts
20 tonnes hold

Faster than Light (FTL) Scout Ship - c 4000 each

1 hull mount
1 shield mount
6 weapon mounts
2 external mounts
4 additional Mounts
50 tonnes cargo hold

FTL Scout Mk IV - c 6000

Crew - 25
1 hull mount
2 shield mounts
7 weapon mounts
2 external mounts
4 additional mounts
75 tonnes cargo hold

Merchant Hull - c 5000

no shield mounts
2 turret mounts
1 external mount
3 additional mounts
1000 tonnes hold



Bulk Merchant Hull - c 6000
- no shield mounts
- 2 turret mounts
- 3 external mount
- 3 additional mounts
- 3000 tonnes hold


Armed Merchant Hull
- c 6500

1 shield mounts
2 turret mounts
1 external mount
3 additional mounts
1000 tonnes hold

Armed Bulk Merchant Hull - c 9000
1 shield mounts
4 turret mounts
2 external mount
3 additional mounts
5000 tonnes hold


MEC - Merchant Escort Carrier - c 14000
1 shield mount
6 turret mounts
2 external mounts
2 additional mounts
- comes with 10 fighters light class or 5 fighters medium class
3000 tonnes hold


Super Merchant - c 20000
2 shield mounts
6 turret mounts
2 external mounts
1 additional mount
30000 tonnes hold


Science Ship Hull - c 2500
1 shield mounts
2 turret mounts
2 external mount
6 additional mounts
500 tonnes hold


Survey Ship Hull - c 1500

1 shield mounts
1 turret mount
2 external mount
6 additional mounts
10 tonnes hold


Medical/Hospital Ship Hull - c 3000

1 shield mounts
1 turret mount
2 external mount (
6 additional mounts
2 ADMD
100 tonnes hold

Corvette - c 15000

4 shield mounts
10 turret mounts
10 external mounts
10 additional mounts
1250 tonnes hold


Police Hulls

Police Cruiser - c 8000

1 shield mount
4 turret mounts
2 external mounts
1 additional mount
100 tonnes hold

Police Cruiser Leader - c 9000

2 shield mount
6 turret mounts
2 external mounts
4 additional mount
100 tonnes hold


Police Cruiser Leader Omni Hull - c 15000

14 Mounts to do with as you please

100 tonnes hold


Police Cruiser Strike Leader - c 11000

2 shield mounts
8 turret mounts
3 external mounts
4 additional mounts
100 tonnes hold


Frigate Hulls

Frigate - c 10000

2 shield mounts
6 turrent mounts
2 external mounts
2 additional mounts
50 tonnes hold

Advanced War Frigate - c9000

2 shield Mounts
6 turret Mounts
6 external mounts
6 additional mounts
200 tonnes hold

War Frigate - c 15000

3 shield mounts
8 turrent mounts
3 external mounts
3 additional mounts
150 tonnes hold

Battle Frigate Leader - c 20000

4 shield mounts
10 turrent mounts
6 external mounts
6 additional mounts
150 tonnes hold

Battle Frigate Omni Hull - c 25000

20 mounts to do with as you please
150 tonnes hold



Frigate Strike Leader - c 23000

5 shield mounts
12 turret mounts
7 external mounts
7 additional mounts
200 tonnes hold
carries 2 Angel Class Fighters


Destroyer Hulls

Light Destroyer - c 20000
4 shield mounts
10 turrent mounts
4 external mounts
4 additional mounts
550 tonnes hold

Destroyer - c 25000
5 shield mounts
12 turrent mounts
4 external mounts
6 additional mounts
1050 tonnes hold

Destroyer Leader - c 28000
6 shield mounts
14 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold

Strike Destroyer - c 30000
7 shield mounts
18 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold
carries upto 8 Light class Fighters

Heavy Destroyer - c 38000
9 shield mounts
20 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold
Can carry 4 Medium Class Fighters

Battle Destroyer Omni Hull - c 45000
40 Mounts to do with as you please
1000 tonnes hold


Cruiser Hulls

Light Cruiser - c 30000
6 shield mounts
16 turrent mounts
12 external mounts
12 additional mounts
2250 tonnes hold

Light Cruiser Strike Leader
8 shield mounts
18 turrent mounts
14 external mounts
14 additional mounts
2500 tonnes hold
carries 4 light class fighters - c 35000

Medium Cruiser - c40000
8 shield mounts
20 turret mounts
14 external mounts
20 additional mounts
3000 tonnes hold

Cruiser - c 40000
10 shield mounts
20 turret mounts
24 external mounts
24 additional mounts
5000 tonnes cargo hold

Heavy Cruiser - c 50000
Extra Hull
10 shield mounts
30 turret mounts
10 external mounts
20 additional mounts
7000 tonnes cargo hold

Battle Cruiser Omni Hull - c 65000
60 mounts to do with as you please
6500 tonnes hold

Strike Cruiser - c 60000
10 Shield Mounts
30 Turret mounts
20 external mounts
20 additional Mounts
10 fighters of medium Class
6000 tonne cargo hold

Battle Cruiser - c 80000
12 shield Mounts
46 turret Mounts
26 external mounts
26 additional mounts
2000 tonnes hold
(can carry either 10 light fighters or 6 medium fighters or 4 Heavy)

Heavy Battle Cruiser - c 90000
12 shield Mounts
56 turret Mounts
26 external mounts
26 additional mounts
6000 tonnes hold
(can carry either 20 light fighters or 10 medium fighters or 6 Heavy fighters or 3 scout ships)


Carrier Hulls

Escort Carrier - c7500
1 shield mount
4 turret mounts
6 external mounts
4 additional mounts
10 fighters of light class
or
5 fighters of medium class
500 tonnes hold

this vessel is Police Cruiser sized and is the lastest in Federation Tech enabling merchants to provide some escort.


Light Carrier - c 10000
2 shield mounts
6 turrent mounts
12 external mounts
12 additional mounts
20 fighters of light class
or
10 fighters of medium class
or
8 fighters of heavey class
or
5 scout ships
12250 tonnes hold

Medium Carrier - c 20000
2 shield mounts
6 turrent mounts
12 external mounts
12 additional mounts
60 fighters of light class
or
40 fighters of medium class
or
20 fighters of heavey class
or
10 scout ships
12250 tonnes hold

Fleet Carrier - c 30000
2 shield mounts
10 turrent mounts
24 external mounts
24 additional mounts
80 fighters of light class
or
70 fighters of medium class
or
40 fighters of heavey class
or
20 scout ships
12250 tonnes hold

Battle Carrier - c325000
6 Shield Mounts
20 Turret Mounts
30 External mounts
30 additional mounts
60 fighters of light class
40 fighters of medium class
20 fighters of Heavy Class
5 Gunboats
5 Runabouts
5 Ftl Scouts
25000 tonnes hold


Command Carrier - c1000000
this is 1.5km long and dwarfs even the Concordat Battlestar
(the pinnacle of Carrier Technology - found from the Kipire Ship yards near Ios)
15 sheild mounts
40 turret mounts
60 additional mounts
60 External mounts
120 fighters of Light Class
80 Fighters of medium Class
60 Fighters of Heavy class
15 Assault Shuttles
10 Gunboats
10 Runabouts
10 Shuttle Craft
5 Captains Boats

Comes with
Advanced Flight Control
Advanced Damage Control
Command Bridge

this beast needs 6 engines FTL
and needs 3 normal drives


Attack Class Hulls

These ships have been provided by Clan Asanawa for gerneral sale, by all concenened these are THE most Advanced ships availabale in the MoA universe. these ships CANNOT have the Double turret mount upgrade

Attack Police Cruiser - c 38000

2 shield mount
8 turret mounts
4 external mounts
2 additional mount
100 tonnes hold

Attack Frigate - c 40000

4 shield mounts
12 turrent mounts
4 external mounts
4 additional mounts
150 tonnes hold

Attack Corvette - c 60000
8 shield mounts
20 turret mounts
20 external mounts
20 additional mounts
1250 tonnes hold

Attack Destroyer - c 100000
10 shield mounts
24 turrent mounts
8 external mounts
12 additional mounts
1050 tonnes hold

Attack Cruiser - c 160000
20 shield mounts
40 turret mounts
48 external mounts
48 additional mounts
5000 tonnes cargo hold

Fast Attack Battle Carrier - c1325000
12 Shield Mounts
40 Turret Mounts
60 External mounts
60 additional mounts
120 fighters of light class
80 fighters of medium class
40 fighters of Heavy Class
10 Gunboats
10 Runabouts
10 Ftl Scouts
1 Captains Boat
- 2 x Slipstream Drives
- 4 x Impulse Drives
- Advanced Flight Control
55000 tonnes hold

- This Vessel is the Fastest Ship in the whole range of Ships available and also incorporates the latest in Asanawa Technology (this ship already has the Asanawa Clan upgrade so cannot have double mount upgrade)


Attack Battleship - c 1000000
40 shield Mounts
120 turret Mounts
60 external mounts
80 additional mounts
35000 tonnes hold
(can carry either 60 light fighters or 40 medium fighters or 20 Heavy Fighters or 10 Scout ships)


Attack Concordat Battle Star - c 5000000
This is the ULTIMATE in Attack Hulls and represents the ultimate in Asanawa/Federation/Kipire technology - it sacrifices armour for Fire Power and speed
this beast is a minimum 2.5 km long
comes already equipped with
Phased Colapsioum Hull Armour
AI computer
ADMD
Advaced Flight Control
10000 tonnes of armoured cargo space
and 2 type 80 tractor beams
the hold (cargo space) can be modified to carry ships upt advanced Strike Frigate size ....the ship can carry 5 such vessels (each vessel carried costs 5000 tonnes of hold space)
60 shield Mounts
200 turret Mounts
120 external mounts
140 additional mounts
30 Engine mounts (10 of which must be FTL drives)
200000 tonnes hold
(can carry either 120 light fighters or 80 medium fighters or 40 Heavy Fighters or 20 Scout ships)


Defender Class Hulls

These ships have been provided by the survivors of Arrakis for gerneral sale, by all concenened these are THE most Advanced ships availabale in the MoA universe like teh Attack hulls, however they sacrifice weapon power and speed and manuverability for Defence. these ships CANNOT have the Double turret mount upgrade

Police Defence Cruiser - c 38000
comes with -
Phased Colapsioum Hull Armour
AFD II
AMD II
ADCT
6 shield mount
4 turret mounts
2 external mounts
2 additional mount
100 tonnes hold

Defence Frigate - c 40000
Phased Colapsioum Hull Armour
AFD II
AMD II
ADCT
8 shield mounts
6 turrent mounts
2 external mounts
2 additional mounts
150 tonnes hold

Defence Corvette - c 60000
Phased Colapsioum Hull Armour
AFD II
AMD II
ADCT
16 shield mounts
10 turret mounts
10 external mounts
10 additional mounts
1250 tonnes hold

Defence Destroyer - c 100000
Phased Colapsioum Hull Armour
AFD II
AMD II
ADCT
20 shield mounts
12 turrent mounts
4 external mounts
6 additional mounts
1050 tonnes hold

Defence Cruiser - c 160000
Phased Colapsioum Hull Armour x2
AFD II
AMD II
ADCT
40 shield mounts
20 turret mounts
24 external mounts
24 additional mounts
5000 tonnes cargo hold

Defence Battle Carrier - c1325000
Phased Colapsioum Hull Armour x3
AFD II
AMD II
ADCT
24 Shield Mounts
20 Turret Mounts
30 External mounts
30 additional mounts
120 fighters of light class
80 fighters of medium class
40 fighters of Heavy Class
10 Gunboats
10 Runabouts
10 Ftl Scouts
1 Captains Boat
- 2 x Slipstream Drives
- 4 x Impulse Drives
- Advanced Flight Control
55000 tonnes hold

- This Vessel is the Fastest Ship in the whole range of Ships available and also incorporates the latest in Asanawa Technology (this ship already has the Asanawa Clan upgrade so cannot have double mount upgrade)


Defence Battleship - c 1000000
Phased Colapsioum Hull Armour x4
AFD II
AMD II
ADCT
80 shield Mounts
60 turret Mounts
30 external mounts
40 additional mounts
35000 tonnes hold
(can carry either 60 light fighters or 40 medium fighters or 20 Heavy Fighters or 10 Scout ships)


Concordat Defender Battle Star - c 5000000
This is the ULTIMATE in Defence Hulls and represents the ultimate in Asanawa/Federation/Kipire technology - it sacrifices Fire Power and speed for defence
this beast is a minimum 2.5 km long
comes already equipped with
Phased Colapsioum Hull Armour x4
AFD II
AMD II
ADCT
AI computer
ADMD
Advaced Flight Control
10000 tonnes of armoured cargo space
and 2 type 80 tractor beams
the hold (cargo space) can be modified to carry ships upt advanced Strike Frigate size ....the ship can carry 5 such vessels (each vessel carried costs 5000 tonnes of hold space)
120 shield Mounts
100 turret Mounts
60 external mounts
70 additional mounts
30 Engine mounts (10 of which must be FTL drives)
200000 tonnes hold
(can carry either 120 light fighters or 80 medium fighters or 40 Heavy Fighters or 20 Scout ships)


These are the Lastest in Planet Killer Technologies and as such is

Pyrian Teleporter SSS Brigades – 10000c - 10 tonnes cargo space

SSS troops trained specifically by the ACE, and armed with suits with inbuilt teleporters. Currently the teleporters are only one way due to the newness of this miniaturisation of technology, but this may change.

‘Drake’ Class Anti Capital Ship Striker

2 to a mount

Heavy Shields
x2 Phaser G
x2 AFD II
x4 Cruise Missile

Impulse Drive
Hyper Drive

- 6000 each


‘Draconic’ Class Interceptor Striker

2 to a mount

Heavy Shields
x4 Phaser G
x6 AFD II
x2 AMD II

Impulse Drive
Hyper Drive

- c1900 each


‘Dragoon’ Class Range Support Striker

1 to a mount

Heavy Shields
x1 AFD II
x2 AMD II
x2 Phaser 5
x1 Anti-Matter Bombs
x5 Quantum Torpedoes

Refuelling and resupply equipment
Cargo Tractor Beam
I
mpulse Drive
Hyper Drive
- 8500 each


‘Draciel’ Class Troop Transport Striker

1 to a mount

Heavy Shields
X2 AFD II
x2 AMD II
x2 Particle Cannon
Cargo Tractor Beam

Space for 2 brigades of Pyrians

Impulse Drive
Hyper Drive
- 6000 each


Battleship Hulls

Battleship - c 100000
20 shield Mounts
60 turret Mounts
30 external mounts
40 additional mounts
35000 tonnes hold
(can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)

Heavy Battleship - c 180000
this hull needs 4 Engines to power it
24 shield mounts
70 turret mounts
1 super weapon mount
40 external mounts
40 additional mounts (can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)

Dreadnaught - c 200000
this hull needs 6 engines to power it
30 shield mounts
70 turret mounts
2 super weapon mounts
60 extrenal mounts
60 additional mounts
(can carry 2 police cruiser sized vessels)
(can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)

Concordat Battle Star - c 500000
this beast is a minimum 1km long
comes already equipped with
Colapsioum Hull Armour
AI computer
ADMD
Advaced Flight Control
1000 tonnes of armoured cargo space
and 2 type 20 tractor beams
the hold (cargo space) can be modified to carry ships upt advanced War Frigate size ....the ship can carry 3 such vessels (each vessel carried costs 5000 tonnes of hold space)
30 shield Mounts
100 turret Mounts
60 external mounts
70 additional mounts
20000 tonnes hold
(can carry either 60 light fighters or 40 medium fighters or 20 Heavy Fighters or 10 Scout ships)


Command/Flag Ship
- c 2250000
this beast is a minimum 2.5km long
comes already equipped with

Phased Colapsioum Hull Armour
x 8 Meta/Phasic Shields
AI computer
ADMD
Command Bridge
Advaced Flight Control
AFD I
AMD I
1000 tonnes of armoured cargo space
and 2 type 20 tractor beams

the hold (cargo space) can be modified to carry ships upt advanced Light Cruiser size ....the ship can carry 3 such vessels (each vessel carried costs 25000 tonnes of hold space)

note this ship cannot have the twin turret mount upgrade or the Asanawa clan upgrade

40 shield Mounts
200 turret Mounts
100 external mounts
100 additional mounts

200000 tonnes hold

(can carry either 120 light fighters or 80 medium fighters or 40 Heavy Fighters or 20 Scout ships)


Space Stations

Light Space Station - c 10000

Hulls upto 3

No shields allowed

40 Mounts to do with as you please

also has room for 3 ships of up to scout size - as follows

1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.

1000 tonnes hold

must have at least 1 drive


Medium Space Station - c 20000

Hulls upto 3

4 shields allowed

60 Mounts to do with as you please

also has room for 8 ships of up to scout size - as follows

1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.

1000 tonnes hold

must have at least 4 drives


Heavy Space Station - c 30000

Hulls upto 3

upto 10 shields allowed

80 Mounts to do with as you please

also has room for 10 ships of up to scout size - as follows

1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.

1000 tonnes hold

must have at least 8 drives


BASE STAR - c150000

Hulls upto 3

upto 8 shields allowed

must have 6 Drives (4 normal 2 Space drives)

80 Mounts to do with as you please

Carries 60 Special Fighters

1st type (30 of these)

Heavy Fighter Escort
3 man crew
2 Photon Cannon
Ion Drive

2nd Type

Heavy Fighter (20 of these)
3 man crew
2 Photon Cannon
1 Ion Cannon
1 Emp Cannon
fusion drive

3rd type (10 of these)
3man crew
Heavy Fighter
8 mounts
fusion drive

design these as you please


1000 tonnes hold


Death Star - C3000000
(this hull is the size of Earths Moon)

comes with
Phased Hull Armour
2 Hull mounts Left

8 Meta Phasic Shields
4 Shield Mounts Left

Has 600 Mounts

Has Cargo Hold of 1000000 tonnes (yup you read that right)

this ship carrys 200 fighters as follows

100 heavy class (your choice)
50 Polaris Class
200 Scavenger Class (50 x 4 fighters)

Also has room for 6 Cruiser Sized Ships

And this vessel is capable of Space Travel

also equiped with the Super Weapon only avalaible to this class of vessel

PLANET BUSTER - (6 Refelx Cannons)

But this ship has a weakness to be attacked by small scout ship sized vessels or fighters - this cannot be removed.
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................

Last edited by Lady Hawk; 12 Jun 2004 at 00:30.
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Unread 24 Apr 2004, 14:37   #3
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Engines

Each ship has only one type of engine so choose carefully. Your ship will only start off with one engine mount

Nuclear Drive - c 50 - x 150 energy units needs 1 add mount for radiation shielding

Fusion Drive - c 100 - x 300 energy units

Cold Fusion Drive - c 200 x 400 energy units

Ion Drive - c 200 - x 350 energy units

Plasma Drive - c 150 x 200 energy units very unreliable

Solar Draive - uses large sails to collect solar radiation - c50 x 150 energy units - exteremly fragile

Ram Scoop/Hydrogen Drive - c 100 - x 200 energy units only available on starships not bases

Phase Drive - c500 x 500 energy units experimental

Anti Matter Drive - c1000 x600 energy units - for true startrek fans this is the drive for you

Impulse Drive - c2000 x75o energy units - this is the best drive by far and the most relaible.

Singularity Drive - c10000 x 1500 energy units - This is it, this is the baby that you want - that is until it is damaged, it is HIGHLY unstable and prone to go Boom!!!!!!!!!!!!!!!!


the following Jump/Hyperspace/FTL drives can be bought as additional mounts

Space Fold - c 200 - extra 100 energy - capapble of interstellar travel

Hyper Drive - c 300 - no additonal energy - but is best interstellar drive 100% relaible - most common

Warp Drive - as star trek - c 500 - fastest form of space travel - but ship needs external warp nassels

Linear Drive - experimental - c1000 - travel thru space as if surfing - can be used as a weapon

Trans Warp Drive - as star trek next gen - c 2000 - fastest form of space travel possible not as relaibel as warp drive prone to drive faliure but gives +300 energy units.

Phase Engine - gives 700 energy - highly experimental 50% chance of faliure - c 2500

Black Hole Generator - gives 600 energy - again experimental - uses a small black hole to generate the energy - also can be used as a weapon - c7000

Subspace Generator - this allows the ship to open a subspace conduit that allows a ship to cust travell time in half - this is experimantal and has a 25% chance of failure - c 9000

Slipstream Drive - as in Andromeda - this is a drive that allows a ship to slip into Hyperspace - this is the hardest drive to control as it needs a humanoid interface - only for the best helmsman - this also allows weapons and shields to bse boosted direct from the Drive itself. - c 25000

Phased Claoking Trans Warp Drive - gives 1000 units of energy - this is a highly experimental drive that allows you to cloak and phase (giving a better defence against weapon attack) at the same time - however this has a 70% chance of failure and cannot be used with other claoking technology. - c95000
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................

Last edited by Lady Hawk; 11 Jun 2004 at 00:36.
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Unread 24 Apr 2004, 14:38   #4
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Hull Armour

Ships can have up to 2 hulls but each hull takes up and additional slot.

Additional Hull - this is Basic ship armour - just gives a second hull that strengthens the existing hull - c1000

Basic Hull Armour Plating - this is light armour - and provides some protection against weapons c1500

Medium Hull Armour Plating - this is slighlty better than the Basic and also allows the hull to be more streamlined. This means that this hull looks like the inner hull, this proviodeds 10% more resistance to energy weapons - c 2000

Heavy Armour Plating - this is the best - the NSC use this plating as ut provides the hull with 25% more restance to all Weapons. - c5000

Tritatanium Hull Armour - Advanced ship hull Armour, provides limited resistance to energy weapons and missiles - c2000

Polarised Hull Armour - resists lasers and other energy weapons - c 5000

Polarised Tritatanium Hull Armour - Resists Plasma based weapons and Kinetic Weapons 50% more - c5250

Ablative Armour - explosive armour effective against all weapons
c 5500

Reinforced Hull Armour - Medium Armour good all round protection - c 8000

Heavy Deutrium Armoured Hull - Energy weapons are only 50 % effective but missiles etc cause major damage + 25% - c 15000

Colapsium Armoured Hull - the best protection all round. - c 20000

Phased Colapsium Hull Armour - this is arguably the best hull protection against Electronic Warfare and all types of energy weapons - also has some cloaking properties against ships sensors - cloaking technology cannot be used with this hull - c30000

Bio Organinc Hull Armour - this hull armour is still highly experimental ans is used on board the MANTIS ships - it has the capability to learn against different weapons fire, as time progresses the armour becomes more resistant as it learns - it also regererates improving DAMAGE CONTROL by 150%. - c95000

Crystaline Armour - this is extremely experimental MANTIS armour, shields cannot be used with this armour. This armour absorbs most type of energy weapons and also missile weapons. it converts the damage to energy which is used by the ship for other systems. - c100000

the following only available at KIPYLON 5

Chrono Hull - this is not armour but is the basis for all Time Ship additions. This makes the ships hull sronger against the flux of time weapons and Time stress - only basic armours can be used with this hull - c200000

Chrono Armour - Advanced version of Polarised Hull Armour - has thje same protection as normal Polarised armour. but is also effective against Chrono Weapons - c150000
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 24 Apr 2004, 14:38   #5
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Ships can have as many Shields as they have mounts

Light - c 100 x1 sheild mount

Medium - c 500 x 2 sheild mount

Heavy - c 1000 x 3 sheild mounts

Neutron Shields - c500 - this is a breakthrough in shield design technology - they are light shields that provide adequate protection against most weapons - 2 to 1 shield mount - but must have the either of the Advanced Computer upgrades

Plasma Sheilds - c 2000 - resists most energy weapons but once down takes a long time to reactivate and can be used as a weapon - x 2 shield mounts

Medium Plasma Sheilds - c 3000 - resists most energy weapons but once down takes a long time to reactivate and can be used as a weapon - x 2 shield mounts

Kinetic Sheilds - c 2000 - good against missiles and other solid missiles - x 1 shield mount

Energy Sheilds - c 5000 - resists all energey weapons and redirects some of the weapons fired back to the ship - these tens to be standard amongst starfaring races. - x 4 shield mounts

Phase Shields - c 6000 - the best allround sheilds - x 2 sheild mounts

Meta Shielding - c 6000 - not so much a shield but more of an add on they boost sheild effeciency by 20% - ship needs some kind of shielding and any of the Advanced Computer upgrades - costs 1 shield mount or 1 additional mount

Meta-Phasic Shields -c 10000 - resists energy weapons and missile weapons - Plasma weapons are only 50% effective - Highly experimental - 75% that they will work - Allows the ship to operate in nebulas at full sheild effecincy and allows the ship to hide for a period of time in the corona of a sun - x6 shield mounts

Cloaking Shield - c 20000 - this is a MANTIS design - it is a shield that prevents sensors from penetrating and also allows a limited cloak that prevents it from being seen by some locking weapons - it also incorporates the very best of energy shielding and Kinetic shielding - costs 4 shield mounts and 1 additional mount - needs any of the advanced ships computer upgrades

Electromagnetic Shields - c 50000 - again a breakthrough in Andromeda House Tech. these sheilds use gravity and Electricty to difuse energy weapons and missiles. they are extremely effective. but they use a seperate Ion Drive to power them - 2 shield mounts +1 ion drive

Gravometeric Defence Grid - c 95000 - this is the latest in sheild tech, this uses gravity to create a barrier against missiles, and photon torps, also most energy weapons only do minimal damage. - tiese need 4 fusion generators to power them. - 10 shield mounts + 4 fusin drives

Vorlon Shields - c175000 - these are the shields that are incorporated in some of the older more powerful ships of the so called "elder" races. they cut damage done to them by upto 75%, and whats more they can be "knocked down" but they cannot be destroyed, they recharge themselves after a period of time. they also can be used with cloaking technology as well. - 10 shield mounts

the following is only available to Inspectre.

Chrono Shields - c175000- as phase shields - no other shields can be used with this upgrade - again protects as phase shields but also effective against Chrono Weapons - 6 turret mounts
__________________
I have only one thing to say
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THERE CAN ONLY BE ONE................
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Unread 24 Apr 2004, 14:39   #6
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Weapons

Phaser 1 - c 100 - light beam weapon - standard - x 1 turret mount

Phaser 2 - c 200 - medium beam weapon - x 2 turret mounts

Phaser 3 - c 300 - heavey beam weapon - x 2 turret mounts

Phaser 4 - c 500 - the best beam weapon - x 2 turret mounts

Phaser G - c 450 - reapeting phaser upto 4 shots - x 1 turret mount

Phaser X - c 250 - very light beam weapon not much eneregy - can have 2 to a turret - 1 turret mount

Pulse Phaser - c 500 - a modified phaser G can fire upto 8 shots - x2 turret mounts

Phaser 5 - c 800 - this is the new Phaser used by the NSC and has been realesed by House Prime - this phaser is heavier and is 25% more effective than normal - uses 4 turret mounts and 1 additional mount must have the advanced Tactics Computer

Bio Phaser 6 - c10000 - this is the latest in Phaser Technology a living weapon that learns. It has an improved 50% hit rate as this weapon locks on the life signs of the ship - ie the crew - uses 8 turret mounts 2 addiotinal mounts and must have the Bio Organic Hull armour - 4 Posts to Charge

Particle Phaser 7 - c20000 - this weapon is the ultimate Phaser, can fire at any angle 360 degrees this weapon draws power direct from the Space Warp Engines or whatever space drive you have. truly a devatsing weapon - 10 turret mounts - 3 Posts to Charge

Phased Particle Phaser 8 - c 50000 - this is better than the ultimate phaser () it can fire at any angle 360 degrees this needs its own Fusion Drive to power it. Most shields cannot stand its power. this can destroy Police Cruisers with a single balst. - 15 turret mounts

Gatling Phaser 9 - c65000 - this is not so much a superweapon all though it does have that option - it is a normal weapon that has a rapid rate of fire, it can fire full a thru 360 degree fire arc and can fire upto 16 shots a round - it needs a seperate impulse drive to power it and whats more it can be used in any mode (AFD. AMD) - 20 turret mounts + 100 tonnes cargo space + AI computer + 1 impulse drive

Reflex Phaser 10 - c100000 - this is it, the phaser that was designed to take on the CHRONO BORG and kick ass - yup the Borg or their cousins cannot defend and become resistant to this baby. It is a weak version of the Reflex Cannon but a strong version of the Phaser. Its Shield bursting propreties are very high. - 30 turret mounts

Light Blaster Cannon - c500 - 2 to 1 turret mount - this is the standard weapon seen in most sci-fi movies eg like starwars - this weapon throws bolts of explosive light around and has a funky sound effect just like the movies

Blaster Cannon - c1000 - 1 turret mount - this is the more powerful version and has become the standerd weapon mount of most races

Medium Blaster Cannon - c2000 - 2 turret mounts - this is a heavier version with a longer range and 20% more accuracy than the other two.

Heavy Blaster Cannon - c4000 - 4 turret mounts - this little baby packs a devastating punch and has the longest range - this also has the effect that this weapon can also target fighters as well

Twin Blaster Cannon - c6000 - 5 turret mounts this is the same as the medium blaster cannon but with twice the range and twice the punch

Quad Blaster Cannon - c10000 - 5 turret mounts + Advanced Ships Computer and Targeting Computer upgrades - this is the baby seen in Star Wars and is the weapon of the millenium falcon - it fires 4 blaster bolts in rapid fire - this weapon is unique as it never overheats and has the rapid fire option (this makes the cost 20000c) making this a true multi purpose weapon

Phased Hellbore Cannon - c 5000 - 5 turret mounts - a modified hellbore cannon that cuts sheilds by 50% the ultimate in breaching shields

Disruptor Cannons - c 500 - particle weapon - x 2 turret mounts

Fusion Cannons - c 1000 - heavy beam cannon but uses a lot of energey - x 3 turret mounts

Heavy Fusion Cannon - c 5000 this beam weapon needs a seprate fusion drive to power it. But this weapon can cause havoc on any ship hull. - 8 turret mounts - 2 Posts to Charge.

Anti Missile Defence - c 100 - as it says - x 1 turret mount

Anti Missile Defence II - c200 - as it says but has a chance of shooting plasma balls and photon torps out of the air - 2 turret Mounts

Anti Missile Defence III - c500 as it says but can shoot nearly all that is classed as a missile weapon - including plasma based weapons and all forms of photon torp based weapons - this baby has its own tracking computer too. - 4 turret mounts

AFD (anti - fighter Device) - 2 turret mounts - uses high power lasers to shoot fighters out of the sky - c 150

AFD II - c500 - 4 turret mounts v- uses phasers to shoot fighters out of the sky - 50% more effective but a slower recharge rate.

AFD III - c1000 - 6 turret mounts - uses Pulse Phasers (a weaker version) to shoot fighters out of space 75% more effective but has a chance of misfireing (-25%) also needs its own fusion drive to power it.

Hellbore Cannons - c 1500 - fires explosive plasma balls - x 4 turret mounts

Meta Hellbore Cannon - c 8000 - fires supercharged plasma balls that have a longer range - 6 turret mounts - 2 Posts to charge

Light Plasma Cannon - c 500 - fires plasma missiles - x 1 turret mount or 1 external mount

Plasma Pulse Cannon - c 2000 - the ultimate beam weapon this games super weapon - x5 turret mounts - 1 Post to charge

Plasma Cannon - 2 turret Mounts + 1 Additional Mount - Fires A stream of plasma energy very devastating weapon it is a modified PPC - c 3500

Quantum Cannon - 2 turret mounts + 1 additional + 2 tonnes Cargo Space - needs the Advanced Tactics Computer upgrade to work - fires small quantum rockets this is a medium range Weapon - c 2500

Nova Cannon - Advanced Phaser 4 - 3 Turret Mounts - fires photon and phaser blast in one beam a truly devastating weapon - c 1500

Pulse Cannon - this weapon fires pulses of energy direct from the ships engines (sub light) - c 1500 - 2 turret mounts

Medium Pulse Cannon - c 2500 - this is a bigger version and more powerful. this is the standard weapon of the SILVA. - 4 turret mounts

Heavy Pulse Cannon - c 5000 - ok bigger ansd better this weapon can cut thru shields like their is no tomorrow. but uses a lot of energy. - 8 turret mounts.

EMP Cannon - re-designed photon cannon - 1 turret mount - fires a burst of enegry that can shut down ships systems - only short range - c 200

Photon Cannon - 2 turret mounts - this is a heavey experimental cannon that fires a small photon torp - more powerful than a normal Nova Cannon - c 1500

Heavy Disrupters - 4 turret mounts - this is the new version of the standard disrupter - only much more powerful - c 3000

Light Ion Cannon - 1 turret mount - this is designed to specifically take out ships shields and effect ship board systems - draws power directly from impulse drives - very energy draining - c 1000

Medium Ion Cannon - 2 turret mounts - as above but does more damage - c 4000

Linear Accelerator - only available to vessels from the Light Cruiser upwards - 8 turret mounts - it throws huge rocks at its targets and is a spinal mount good for planetary assaults - c 5000 - 3 Posts to charge

Mass Driver - 10 turret mounts - only available to vessels from the Light Cruiser upwards it throws huge rocks coverd with plasma toward its targets and is a spinal mount good for planetary assaults and kicking ass - this weapon was designed and upgraded by ADMIRAL ZAPPA - c 10000

Particle Cannon - c 3000 - this is the standard weapon of the MANTIS ships - it fires a beam of high energy Particles that can cut thru most shields (this is the Armour Peircing beam weapon of this game) - uses 8 turret mounts and 2 additional mounts - 3 Posts to charge.

Reflex Cannon - c10000 - this is the weapon of choice of the SILVA - it uses the ships Space Drives to create a stream of powerful energy capable of ripping a small moon apart, few ships can survive a hit by this weapon, its chance of hitting though is the worst of all weapons and it has a very slow charge rate - uses 10 turret mounts + must have the advanced ships computer upgrade and must have warp drive of one kind ar another - 3 Posts to charge

Electro Pulse Gun - c 5000 - these babies are the old death ray guns from the black and white films of the early 1950's. Still a good weapon they hurl bolts of Electricty at the ship, they have the combined effects of damaging shields and ships systems. - 2 turret mounts

Light IMOD Cannon - c200 - combines both Ion Cannon Tech and EMP cannon tech with phaser Tech - a good allround cannon - does not do much damage but can cause a lot of internal damage - however shields may prevent this weapon from being effective, still good to have in conjuction with other weapons - 1 turret mount

Medium IMOD Cannon - c750 - combines both Ion Cannon Tech and EMP cannon tech with phaser Tech - a good allround cannon - does more damage than the Light Version but still weaker copared to other weapons of this class but can cause a lot of internal damage - however shields may prevent this weapon from being effective, still good to have in conjuction with other weapons - 2 turret mounts

Heavy IMOD Cannon - c 1500 - combines both Ion Cannon Tech and EMP cannon tech with phaser Tech - a good allround cannon - does more damage than the Medium Version but still weaker copared to other weapons of this class but can cause a lot of internal damage - however shields may prevent this weapon from being effective, still good to have in conjuction with other weapons - 4 turret mounts

Quad IMOD Cannon - c10000 - 5 turret mounts + Advanced Ships Computer and Targeting Computer upgrades combines both Ion Cannon Tech and EMP cannon tech with phaser Tech - a good allround cannon - does more damage than the Medium Version but still weaker copared to other weapons of this class - however it has been upgraded to make it more of an effective damaging weapon by combining the experimantal Quad technology (this makes it prone to misfire +35%) but can cause a lot of internal damage - however shields may prevent this weapon from being effective, still good to have in conjuction with other weapons - it fires bolts in rapid fire - this weapon is unique as it never overheats and has the rapid fire option (this makes the cost 20000c) making this a true multi purpose weapon

Laser Cannon - c100 - this is the basic weapon that can be found on old ships, still effective today - 4 to 1 turret mount

Gatling Laser - c300 - this is a rapid fire version of the above, about 10 shots can be fired - 2 to 1 turret

Battle-Laser - c500 - this is a laser weapon comparable with the Phaser Technology more powerful this weapon has the longest range of any other energy weapon bar the reflex cannon. - 1 turret mount

Particle Laser - c1500 - this is by far the best longest range laser cannon it has a 150% accuracy rate. - 2 turret mounts

Particle Array - c 18000 - this is more of a weapons upgrade, you need light weapons (2 turret mounts or less) and this little beauty will connect all the light weapons in to one defence/attack grid, this increases the damage done by the weapons by 50% also has the effect of an AFD II and AMD II. - 10 turret mounts + the Advanced Ships Computer upgrade.

Neutron Cannon - c 6000 - this is a weapon that fires a stream of neutrons at the target, this is a very reliable weapon and is one of the best short range weapons. - 1 turret mount

Heavy Neutron Cannon - c10000 - this weapon is the same as above and has a longer range and does more damage. 4 turret mounts

Anti Matter Cannon - c 55000 - this weapon is one of the first of a new breed of Super weapon. this fires two beams of Matter and Antimatter energy. where the two beams collide there is a G*D almighty explosion. this weapon only has a medium range but is good at taking out swarms of fighters or close packed ships. - 10 turret mounts and must have either Warp Drive/Trans warp/ Linear drives to use.

Tractor Beam Mk20 - c 10000 - yes at long last you can now grab ships and other things and tractor them on baord or you can use them as a point defence system to stop missiles. - 4 turret mounts

Tractor Beam Mk40 - c15000 - a stronger and more powerful version of the above - 6 turret mounts

the following is only available at KIPYLON 5

Chrono Phaser 1 - c 10000 - light Time beam weapon - standard - x 4 turret mount

Chrono Phaser 2 - c 20000 - medium Time beam weapon - x 6 turret mounts - 2 Posts to charge

Chrono Phaser 3 - c 30000 - heavy Time beam weapon - x 8 turret mounts - 3 Posts to charge.

Chrono Pulse Cannon - c 60000 - this is the time weapon vesrion of the normal pulse cannon - 10 turret mounts

Chronoton Torps - c 55000 - 10 torps to a launcher - this is the lastest in torpedo technology, these beasts are slow and easy to shoot out of the sky. but boy when these babies hit....... - 8 turret mounts

Chronoton Mines - c10000 - 5 mines to a launcher - yes the time version of the standard cobalt mines - 8 turret mounts

Time weapons take 1 post to fully charge for only one shot apart from the CPH 1 which can fire 2 shots before recharging. they cut thru most normal shelds and displace parts of the ship they hit - ie they do notr exist.
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................

Last edited by Lady Hawk; 12 Jun 2004 at 00:25.
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Unread 24 Apr 2004, 14:40   #7
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

External Mounts

Missile Light - c 100 - 5 shots to a mount

Missile Medium - c 200 - 2 shots to a mount

Missile Heavy - c 300 - 1 shot to a mount

Cruise Missile - c500 - 1 shot to a mount - this missile travels at impulse speed and does not need to be targeted it does that itself.

Reflex Missile - c9000 - 1 to 2 mounts this is a Saturn 5 size missile (the moon shot rockets of the early 60s about 200ft long). This is the ship busting weapon of the experts. works like a cruise missile

Reloads cost the same as above but cost also 1 tonne of hold space as well

Torpedo - c100 - 4 shots to a mount

Star Torp - c200 - 3 shots to a mount longer range

Nova Torp - c500 - 4 shots to a mount - this is a more powerful type of torp with a long range

Photon Torp - c 500 - 4 shots per mount as star trek - medium range but very good

Phased Photon - c 1000 - 2 shots to a mount - this is the latest photon Torp - packs more of a punch and can be overlaoded to cause more damage

Quantam Torpedoes - c 1000 - 2 shots per mount - long range - the best missiles around a truly devastating missile

Cluster Missile - c800 - 3 missiles to a mount - this is a long range missile with 4 lighter smaller missiles encased within it. It is designed to deliver more of a punch than the normal light missiles. this is a weapon favoured by the MANTIS

Corbamite Missile - c 5000 - 1 per mount - this is the PLANET BUSTER - only effective against moonsized objects or larger - yup clear the spaceways with this beauty

Cobalt Mines - c 1000 - 5 to a mount - these are devastating mines with a blast radious of 1 light second - any ship caught within the blast had best watchout

Reloads cost the same as above but cost also 1 tonne of hold space as well

Nuclear Bombs - 1 external mount - 100 to a mount - these are the basic simpleton bombs that every junior bomber cannot be with out - so straight forward that anybody can use them - they are the bombs that are around now, so are a bit out of date but still effective. - c50

Hydrogen Bombs - 1 external mount - 50 to a mount - **congratulations** you passed basic Nuclear Bombs 101 and got the certificate to prove it - welcome to advanced bombing for begginers. yup these are a little more advanced but still an effective out of date weapon. - c 75

Anti-Matter Bombs - 1 external mount - contains 5 bombs that cause mass devastation on ground based targets - these are for the coniseur of bomb techniology - the fireworks when these go off is of motion picture quality - c 1000

Plasma Bombs - 1 external mount - contains 10 bombs that cause utter devastation on ground based or stationery targets - c 500

Fusion Bombs - 1 external Mount - 30 bombs per mount - these are standard bombs used in planetary assaults, although now mostly obselete they are good against unshielded targets - c100

Graviton Bombs - 1 external mount - 10 bombs per mount - these are multi-purpose bombs can both be used on the ground and against capital ships - they are miniture gravity wells that cause massive damage in a small area - because they cause the target to implode - c1000

Black Hole Bombs - 1 external mount - 2 bombs to a mount - OK smart guy welcome to the Bombers Bomb of Choice - yup a black hole so small in a bomb - this weapon can destroy moons in one huge Implosion - Gauranteed to break the ice at parties - c2000

Reflex Bomb - 1 External Mount - 1 bomb to a mount - OK this is it the pinnacle of Bomb Technology, you got the super weapon, you got the missile, now get the bomb - this baby can rip a planet apart with a single blast and can be effective on suns to. This is the Supreme Bomb this bomb is also called The Planet Buster - c10000

Gravatic Missiles - 1 external mount - contains 6 missiles - when they hit the target they cause it to implode - c 100

Fighter light - c 250 - short range x4 laser weapons - 2 fighters to a mount

Fighter medium - c500 - medium range x 6 laser weapons 1 light shield - 1 fighter to a mount

Fighter heavey - c 1000 - long range fighter/bomber - x 6 laser weapons, x 1 photon torp, x 2 light shields - 1 to a mount

Deflector Dish - 1 additional mount or 1 external mount - Enhances the range of all ships sensors by 50% - c 300

EMP Missiles - 1 external mount - contains 20 missiles that are used to decoy other missiles and also to cause havoc with ship sensors and also fighters as well - c 200

Space Mines - 1 external Mount - contains 5 space mines - these are the booby traps of space can be used with close proximity fuses and be dropped behind you or used to protect an area. - c 150

Armoured Escape Pods - 1 external mount (for the launch tubes) - 20 tubes to a mount - uses up 10 tonnes of cargo space - these are the deluxe escape pods almost like mini fighters, they have thrusters and life support and an emergcy beacon that has a range of 1 light year. can also be used to launch marines for an assault - c 100


Light Fighters Alpha Class
5 to a Mount

4 Turbo Lasers
Very Fast
- 100 C each.

Mosquito Class
5 to a Mount

1 Light Plasma Cannon
- 150 C each.

Scavenger Class
4 to a Mount

1 Photon Cannon
- 250 C each.

Warlord Class
2 to a Mount

2 Photon Cannons
1 Disruptor
- 500 C Each.

Fire Fly Class
2 to a Mount

4 Phaser X
1 Light Ion Cannon
- 300 C Each.

Slipstream Fighter
4 to a Mount

2 Gatlin Lasers
2 Heavy Missile Launchers
5 Tonnes Hold
Ion Drive, Slipstream Drive
- 500 C Each


Medium Fighters

Polaris class
2 to a mount

1 auto pilot (they can be used as drones)
4 Phaser X
1 Light Ion Cannon
1 Polarised Hull
3 man crew
- c 500 each

Hawk Class
2 to a mount

1 auto Pilot
2 Pulse Phasers
4 Phaser X
1 light shield
1 Fusion Bomb mount
- c 400 each

Neptune Class
2 to a mount

1 auto pilot
2 Photon Cannon
2 Ion Cannon
1 Light Shield
Fusion Drive
- c 500 Each

Jupiter Class
1 to a mount

1 Photon Cannon
1 Plasma Pulse Device
2 Phaser X
1 AMD
2 Fusion Bomb Launchers
2 man crew
Ion Drive
Slipstream Drive
- c 750 each


Heavy Fighters

Nebulae Class (looks like a B-wing from starwars)
1 to a mount

3 Photon Cannon
3 Light Ion Cannon
2 Disruptor Cannon
2 EMP Cannon
1 Phase Shield (multi directional can be used to have upto 200% in one direction)
1 tractor beam
Ion Drive
c1500 - each

Angel Class
1 to a mount

3 Laser Cannons
2 Photon torpedo launchers
1 Phaser G
1 Light Ion Cannon
1 Phase Shield
5 tonnes of hold space
Ion Drive
(the best fighter around) - c 2000 each

Valkyrie Class
1 to 2 mounts

2 energy shields
4 Disruptors
1 Star Torpedo
Crew - 5 men
5 tonne cargo hold
fusion drive
- c 1000 each

Shogun Class
(looks like the starfury out of Babylon 5 but bigger)
1 ship to 4 mounts

4 Nuetron Shields
1 Phased Photon Cannon
4 Ion Cannon
2 Neutron Cannon
2 Disruptors
1 Quantom Torp Luancher
5 tonnes hold
5 man crew
Ion Drive
- c 2000 each

SA-23E Aurora
1 to a mount

3 Fusion Batteries
4 Light Pulse Cannons
2 Heavy Pulse Cannons
8 Fusion missile launchers
4.2 Centimeter re-inforced armor
1 Grappling Claws
1 Cutting Laser
1 Pilot
- c 3000 each


SA-26A Thunderbolt
1 to a mount

1 Fusion reactor
2 Cold Fusion Reactors
4 Heavy Pulse Cannons
2 Fusion Cannons
8 Fusion Missile Launchers
2 Fusion Bomb Launchers
5.6 Centimeter re-enforced armour
2 Grappling Claws
1 Cutting Laser
2 man crew
- c 4000 each

Nial [aka Windstar]
1 to a mount

1 antimatter cell
1 Micro-Fusion reactor
3 Heavy Neutron Guns
5 Centimeter re-enforced Poly-Crystalline armor hull
3 Tractor Beams
Minbari Stealth Device
1 Pilot
- c 5000 each

Scout Ship
1 to 3 mounts

polarised hull
1 energy shield
2 Photon Launchers
2 Disruptors
10 man crew
10 tonnes cargo hold
Ion Drive
- c 2500 each

Scout Ship MkII
1 to 4 Mounts

Reinforced Hull Armour
1 Phase Shield
2 Heavy Disruptors
1 AFD
1 AMD
2 Light Plasma Cannons
10 man crew
10 tonnes Hold
Cold Fusion drive
- c 4000 each


The Following are Either External or Additional Mounts

Capts Boat (Only 1 per ship)
1 Mount

1 Heavy Shield
2 Photon Torpedo Launchers
2 Phaser Cannon
10 Tonnes Hold
Ion Drive
Warp Drive
c5000

Assault Shuttle
1 Mount

Tritanium Hull
1 Medium Shield
2 Light Disruptor Cannon
50 Tonnes Hold
Magnetic Grapple for holding onto Ships hulls
c3000

Gun Boat
2 Mounts

2 Light Shields
4 Phaser G
2 Light Disruptors
4 Quantam Torp Launchers
8 man crew
10 tonnes Hold
Ion Drive
c15000

Ships Shuttle
2 to 1 Mount

1 Light Shield
1 Phaser G
10 tonnes Hold Ion Drive
Warp Drive (max warp 2)
c500

Runabout Shuttle
1 to 2 Mounts

1 Reinforced Hull
1 Heavy Shield
2 Phaser G
2 light Ion Cannon
2 Photon Cannon
2 Photon Torpedoes
Ion Drive
Transwarp Drive
c10000


New Clan Asanawa Fighters

these fighters became the mainstay during the ULP and Clan Wars. They were designed to be as fast as possible, cover a number of roles and pack as much of a punch as possible.

Wakazashi Class Light Fighter

2 x Pulse Phaser
2 x Light Plasma Cannon

1x Impulse Drive
1 man crew

2 to 1 turret mount
- c1500 each


Samurai Class Medium Fighter

1 to a mount

1 Phase Shield

2 Photon Cannon
1 Plasma Pulse Device
2 Pulse Phasers
1 Cluster Missile Launcher
2 Fusion Bomb Launchers

2 man crew

1 Ion Drive

- c 1750 each


No Dachi Class Attack/Intercepter Fighter (looks like a Y wing from Star Wars) - yhis is a Heavy Fighter

1 to 2 mounts

2 Photon Cannon
2 Light Ion Cannon
2 Pulse Cannon
2 EMP Cannon
2 Phased Photon Torp Launchers
1 Phase Shield (multi directional can be used to have upto 200% in one direction)
1 tractor beam

2 man Crew

Ion Drive
- c3500 - each


Due to the rigours demanded of the Fighters Today, House Amazon have come up with the following fighter - designed to be a multi purpose fighter it is proably the most common fighter of the future

Battle Fighter Omni Hull - c 5000 each

1 fighter to 1 mount

14 mounts to do with as you please


Gorgon Class Bomber

1 to 3 mounts

8 man crew

2 Quad Blaster Cannon
2 Battle Lasers
4 Fusion Bomb
2 Plasma Bomb
2 Cluster Missile Launchers

1 Fusion Drive
1 Hyper Drive

20 tonnes Cargo Hold
- c10000 each


Dragon Class Heavy Bomber

1 to 5 mounts

12 man crew

1 Heavy Armour
1 Meta-Phasic Shield

4 Quad BLaster Cannon
1 AMD
1 AFD
6 Anti Matter Bombs
4 Plasma Bombs
2 Fusion Bombs
2 Quantom Torp Launchers

40 tonnes Cargo Hold
- c15000 each
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................

Last edited by Lady Hawk; 11 Jun 2004 at 00:28.
Lady Hawk is offline   Reply With Quote
Unread 24 Apr 2004, 14:40   #8
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Additional Mounts

1 additional mount = 1 excternal mount or 1 turret mount or 1 drive mount or 1 shield mount.

Advanced AI Ships Computer - 1 add mount + 1 tonne of carge space - makes all ships systems 10% more effective - c 250

Advanced AI Upgrade - 1 add mount + 10 tonnes cargo - this needs the Advanced AI Computer - this gives +30% to ship systems -c500

Emergency Medical Hologram - 1 add mount makes your med bay 20% more effective - c 1000

Advanced Tactics Computer - 1 additional Mount - More chance to hit - causes weapons to do more damage when a lock on is made - can lock upto three ships at a time - c 400

Advanced Tactics Computer Upgrade - 1 add mount + 10 tonnes cargo space - this is an upgrade to the ATC - can track upto 100 ships including fighters and missiles - adds +50% to AFD and AMD and also adds +30% to weapon hit chances - c800

Deflector Dish - 1 additional mount or 1 external mount - Enhances the range of all ships sensors by 50% - c 300

Sensor Array - 1 add mount + 1 external mount - these are upgraded ships sensors allows scans of upto 1 light year - c 2000

Lateral Sensor Array - 1 add mount + 3 external mounts - this gives a ship 360 degree Sensor cover can be used with deflector dish and Sensor array - c 500

Cloaking Device - 2 add mounts - as it says a primitive device that makes the ship invisible for a limited period of time - heavy drain on ships engines - increased chance of engine faliure - c 3000

Advanced Ship Probes - these extend the ships scans by as nuch as 50% and can be used at a longer range - the are basically a modified star torp - 1 additional slot or 1 external mount = 20 probes - c 50

ADMD - Advanced Med bay - turns your med bay to that of a hospital - c 5000

Advavced Engineering Bay - AEB - 2 additional mounts - this allows the engineer to monitor all ships systems from the bridge and also increases power output 10% - c 500

Phase Scanners - new scanners with 25% more range and 25% more power - takes one additioinal slot but needs the deflector dish add on to work - c1000

Holo Deck - as Star Trek next gen - improves ships morale and can be used for various purposes - 2 additional slots - c 5000

Refinery - It breaks down the incoming resources into their component atoms using fusion plasma, the broken down material is then separated into atomic groups and transported to the cargo pods. - used only on non warship hulls - uses 2 addition mounts + one external and 10 tonnes cargo space - requires the tractor beam upgrade - c5000

Astrometrichs - this makes all sensors and tactical sensors 25% more effective also extends range by 25%. this also aids in the research of new texchnology. uses 4 additional slots to work this needs all the sensor upgrades + deflector dish + Advanced ships computer - c30000

Battle Bridge - well you seen it on Star Trek the Next gen - this allows your ship to split into two. sounds funkeh heh - well not really as you will hve to design which bits would be avavilabe to which bit of the ship when it splits. bear in mind that both parts of the ship must have a drive and a space drive, good for outmanovering your Enemies - 1 additional mount and must have the Advanced Ships Computer - c25000

Hydroponics - fed up with those replicator rations - then have youyr very own garden - improves crew morale - brings the new crew man addition BOTANIST OFFICER (BO ) - also improves the air quality on the ship - 4 addiational mounts - 100 tonnes of cargo space - c 5000

Advanced Science Labs (ASL) - this sis so that you can now reaserch most things and keep your SO quiet - this is the equvalent of having an entire Chemical Factory/Silicon Valley project on your ship - 2 additional mounts + 25 tonnes cargo space - c50000

Security Stations - Yes the ultimate upgrade - this gives your ship new crew men who wear red uniforms (or similar) - they have a knack of being curious - they go investigate on your orders and :- they die they die by a monster they die by a freak accident they die by one of your enemies they die by disiease they get captured and die etc they also provide internal security on your ships/stations - you also get internal security forcefields as well - new Officer SO (security officer) 2 additional mounts + 50 tonnes of cargo - c 6000

Armoury - no ship should be without one - this means that any of your gun weilding maniancs (Marines or Mercs) will be very happy. this improves ground attack/ ship boarding actions by 15% also means that you may research better weapons - new Officer - AM (ARMS MASTER) - 2 additional mounts - c 5000

Command Bridge. - yup you guessed it this is the ultimate of upgrades. this improves all ships systems by 100%. and you do not need all the upgrades to get this likkle beauty. However the command bridge is only available to the designated FLAGSHIP of your small fleet. - 6 additional mounts - c15000

Advanced Flight Control - 4 Additinal mounts must have the advanced AI upgrade and one of the Sensor upgrades. - this allows you to track all ships upto 1 light second away and gain an idea if they are friend or foe. This also allows you to send orders more effectively in combat and thier is less chance of your ships oppening up on you - again devised by Zappa - c40000

New Ship Hold Devices

Armoured Cargo Pods - as nromal cargo pods but give more protection - c 20 per tonne

Cargo Pods - can be used to, literally drop cargo - they protect cargo from damage as well - c 10 per tonne

All terrain base - as it says a specially constructed series of buildings that is used to set up outposts has 12 mounts for you to play with and give this set of buildings a bite hold space 50 tonnes - c 1000

Orbital Sattelite - As it says can be used for a number of devices - from weather to *ahem* taking pictures (spy purposes) hold space 2 tonnes - c 100 each

Modified Orbital Sattelite - as it says - this sattelite has 2 mounts to do with as you please - 10 tonnes each - c500 each

Comms Bouy - used for communication or as a listening post hold space 10 tonnes - c 1000 each

Armed Comms Bouy - as above but has 1 light shield and 2 Photon Cannons - 20 tonnes - c5000 each

Armed Platform - used as a manned or unmanned defence station - has 10 mounts to do with as you please - also needs an engine as well. - 100 tonnes - c8000 each

Tractor Cargo Beams - helps to transport cargo faster when off loading or on lloading - uses 1 additional slot - c100 each

Tractor Beam Mk X - 2 additional slots - this can be used as a weapon or part of point defence or to guide ships and cargo in - this has a short range capacity. again designed by Zappa. - c1500

Tractor Beam Mk XVI - 4 Addtional slots + 1 engine - this is a heavier version and needs its own power supply. This has a medium range and is capable of stopping light class fighters dead ans % chance of crushing them. again devised by Zappa - c5000
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Unread 24 Apr 2004, 14:41   #9
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Marines and Mercs - take up hold space 1 tonne per company

Logistics and Support Division - yes these guys do the work of keeping your troops supplied and also on the move, these guys provide all the support and supplies that your troops will ned - c150 also uses up 50 tonnes of cargo

Marines - c 500 per company and are equiped with best assault weapons and each company can take on any task will hire for longer contracts cost is c100 per comapny per month to keep on ship

Mercs - c100 per company but must be bought for a task that has to be sepcified when hired. will only hire for one mission

IC - Infantry Company - not as good as marines but they are good at ground assults. c 100 per company

LIC - Light Infantry Company - these guys are an upgrade to the Infantry Company as in that they have there own Troop Carriers and Light Tanks - these troops are mainly used in the pathfinder role - c 300

HI - Heavy Infantry - specialise in heavey infantry weapons and make a good secondary SDT team - c250 per company

ST - Shock Troops - these guys specialise in storming and terror tactics - they are virtually unstoppable and take the most casulties - but they are meant to - they are all equipped with the best in heavy weapons and the best in close combat/assault weapons and armour - c 700

MecD - Mechanised Division - these guys back up the Armoured Division and also are used in Bliztkrieg Assaults - they move fast and strike hard and are also used in mopping up campaigns - c 700

AD - Armoured Division - these marines are motorised companies they move fast and strike hard - c 800

AC - Artillery Company - as it says they provide firepower when needed - c 250

ASC - Air Support Company - as it says these guys provide the aireal support - grav copters, fast attack jets etc - c 500 per company

HqD - Headquarters Division - as it says this is the Command HQ where all your troops can be directed from - each HQ division can control 5 other troop divisions - c 3000

SSS (special space service) - like the SAS these are the best of the best - the ultimate in Marine/Special ops/Commando squads - they are ultimately skilled - c 1000

SST - space survey teams - they are civilians who are trained in the art of exploring and surveying new worlds - they take up 5 tonnes of hold - c 2000

SDT - Space Demolition Teams - they are the pyromaniacs of the space lanes - they blow things up - 2 tonnes per team - c 1000

ADCT - Advanced Damage Control Teams - they repair damage at 3x the nromal rate - c1500 per company and use up 2 tonnes per company

SET - Stealth / Espionage Teams - yes these are the sneaky critters that no pirate ship can be without - they are the dirty tricks brigade of the space lanes - c5000 per team and use up 4 tonnes per company

MASH - Field Hospital Comapny - also called MASH (mobile army surgical hospital) - these guys patch up your troops and also aid in ship combat by providing help to the MD can you ever be without them ???? - c 250 - also uses up 5 tonnes of cargo
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Unread 24 Apr 2004, 14:42   #10
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

ENEMIES CURRENTLY KNOWN

THE COMBINED SYSTEMS CONFEDERATION

These are the remenants of the worlds that survived the LONG NIGHT of 121 years ago.

Out of the ashes arose the NEW SYSTEMS COMMONWEALTH and these when the NSC was destroyed became the NSR.

they are a powerful force in what is known as the ERRIDANNI SECTOR. there home world is as yet unknown. the leader of the NSR as they are commonly known is EMPERESS SERENA HUNT. she is basically an egotistical maniac with delusions of grander.

the power of the CSC is quite formidible they have 3 STARMARDAS and they have many enemies. But they have a few allies as well

THE MANTIS

THE SILVA

THE BORG

THE ALYSSIANS

From them they have their own Technology, their ships look like the Ships from BATTLESTAR GALACTICA. The new CSC ships are capable of taking huge amounts of damage due to new Technology and new shields.

they favour the KIPIRE hulls now and as such they have over 23000 of these ships in service.


THE BORG (old style)

In the later years of the THE STORM WARS the BORG became established and eradictaded by LORD ZAPPA and LORD NIGHTRAIN in the ERRIDANNI SECTOR due to an Alien - an Arkonide - by the name of K.

They used to inhabit what was HOUSE PRIME SPACE.

this race is the one from STAR TREK and they have all their TV counterparts Strengths.

What is known

they have multi phasic shields resistant after 1 or 2 shots from ships weapons.

they can adapt in the space of 1 post to almost any technology

the can regenerate their ships so long as their at least 10 borg alive - the more there are the quicker they can repair.

Their weapons can destroy the most powerful shields.

PRIME SPACE IS CONSIDERED TO BE OFF LIMITS TO UNTRAUINED CREWS

Also thier ships are very noticable, they are the fastest in the ANDROMEDA UNIVERSE and have a unique drive that so far has eluded even the best R & D to recreate it.

there ships look like flying piles of scrap metal in wierd shapes - noticably

SPHERES
CUBES
PYRAMIDS.


THE MANTIS

these are the race that look like the ALIENS out of the ALIENS movies, in reality they are a cross between them and the PREDATORS. This is one mean race with a XENOPHOBIC attitude to anyone. It has been even known that they have turned on the NSC Allies.

They have a hive like mentatlity and are more like ants in this respect. their attitude is to overwhelm the enemy with vast numbers. But thier ships are the hardest ships in the known universe - they actully grow them and they are BIO ORGANIC - some have said that they are the ancestors of the SPECIES 8472 that has been discoverd by the eminent PROFESSOR JESSE (really a pirate captain )

they are ruthless and fight to the death, and their ships always mostly self destruct to avoid capture.

their ships look like vast bug ships (see Space Marines the Movie of Series to get an idea) their weapons are the most feared in the known universe - THE BIO PHASER and PARTICLE PHASER - their technology allows this weapon TO BE FIRED EVERY TURN.

they use phaser tech mainly on their ships - what is also known is that energy weapons have little effect on them.

As a side note REFLEX WEAPONS HAVE NO EFFECT ON THE MANTIS as does HELLBORE WEAPONS.

However missile weapons do have devastaing effect - the Current expert on the MANTIS is SHOGEN NO DACHI.

DANGER RATING - EXTREME



THE SILVA

Little is known of the SILVA, save from the reports of he destroyed ships of SHADOW275 a pirate capt who had two encounters with this race. Both were catastrpohic. Each encounter fifnshed with him loosing ships (DM artistic licence here).

they are known to live either near or in NEBULAE and other SPACE ANOMALIES - they live on DEMON CLASS PLANETS. they have never been seen as a race so little is known what they look like.

their ships are known to travel in Sqdrns of 7 and all are Police cruiser sized - but from the reports of the SO on Shadows ships reprted that they had the firepower of Strike Cruisers. Also their ships can shape shift to bigger craft - to what size is not known this only takes 1 POST to do.

their ships are sliver in colour and look like the ships called Flyig Saucers on Earth (typicaly Cigar shaped)

these ships are damned fast and utilise the fastest Sublight Drive in the Andromada Universe. Altough their ships little is known of. What power source they use is unknown and what weapons they have is unknown.

Rumoured weapons seem to be a fondness for PARTICLE WEAPONS and LASERS.



THE CHRONIANS (old style)

They are from the future and were a peacful race until the NSC stole their prized CHRONO TECH. then the CHRONO WAR erupted and is still being fought today in the


Past

Present

Future


they do not like anyone who has their technology but have sufferd a major set bak and they lost a few ships and Sqdrns in the STORM WARS to the pirate Capts who were greedy for their Technolgy.

In the past 25 years they have upgraded their ships and now thje do not use conventional weapons anymore they use soley TIME WEAPONS. as they know their is NO KNOWN DEFENCE AGAINST THEM.

they have a leader who is little known of since the current leader has passed away - rumours are abound that the leader is a woman who was known in this time frame.

The Time Ships of the Chronians look like the Mimbari ships from Babylon 5 but are jet black in colour.

It is also rumored that the Time shields of the Chrobians now include VORLON TECHNOLOGY.

the current expert on CHRONIANS is LORD INSPECTRE....

Who they class as PUBLIC ENEMY No1
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Unread 24 Apr 2004, 14:46   #11
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

50 years ago the legend began........

The Erridanni Sector - CENTER ONE the native name of this system is now lost, and only remeberd by the name CENTER ONE. This sector is situated 1250 light years from Galactic core on an UNSTABLE WORMHOLE NEXUS.

Legends say that Center One gave rise to all civilisation in the Galaxy this came under the name THE SYSTEMS COMMONWEALTH.
A combination of systems, original inhabitants, and numerous visitors from other systems and some say other galaxies, who trapped by the NEXUS chose to stay there rather than gamble with is unknown nature and science. In this way the old order came into being and gave rise to all the races now known off in the galaxy.

The nexus was a curious affair - a single point that orbted Center ones Star (this is refered to as Solarus - the first sun) in a highly elliptuical orbit. This point gave the Systems Commonwealth its roving power. This Wormhole nexus when the so called GRAVITON DRIVE was invented allowed ships to appear anywhere in the galaxy the Systems Commonwealth was supreme.

The presecece of the Nexus accelerated the natural aging process of Solarus but at such a slow rate as to go unnoticed by the local astrophysicists. Only when Center ones ruling factions determined that the best solution was to send criminals on a one way trip thru the nexus "for scientific" purposes did the degeneartion become evident.

Thousands of massive EXILE ships were sentr in this manner carrying the so called Exiles with them. This heavy usage of the nexus led to its own increased instability and through that the rapid aging of the star to NOVA status a few billion years to early, the COMMONWEALTH faced destruction.

Thus began the Super Dimension Fortress Program (see prev Andromeda Pirates for the outcome of this little saga). the Commonwealth also sponsored other programmes to create giant ships that could travel thru the NEXUS. Ironically following the outcasts that they themselves had condemmed.

Other independant factions also worke on their own to create similar ships. 1000's were launched before Center One fiannly vanished into the myths of time some say that it was destroyed.... or was it?

Future Historians would speculate on the precise location of Center One, many planets and solar systems being offered as the so called location and even so called proof being presented.

However more pressing events put studies on hold untile they too became nothing more than fodder for authors of speculative fiction.

3739 AE (after Erridani)

75 years since the discovery ofthe Darkspace in 3689 AE

80 years since the Skirmish Wars 3654 - 3659.

170 years since the LONG NIGHT that saw the destruction of the Systems commonwealth..... AT THE HANDS OF THE INSECTIDS

Time has passed and things have changed, there is now a new world order.

That new world order arose out of a need - THE NEW SYSTEMS COMMONWEALTH was a tyranny and ws taken out by certain independant so called pirate houses that fought with them to the bitter end in some cases.

Out of the ashes of the old came the new standard, a founding of 2 great houses and the survivors of the NSC. The two houses involved

HOUSE ANDROMEDA - SHADOW
HOUSE ASANAWA
AND THE NEW SYSTEMS COMMONWEALTH

BECAME THE FEDERATION

the ruling federation council

LORD ANDROMEDA
LADY SHADOW
LORD NIGHTRAIN
LORD PLANETKILLER II
LORD ZAPPA
SHOGEN NO DACHI
LORD HEWITT

surpirse

Meanwhile a Dark force spread across other star systems and this so called "EMPIRE" became a great force and an uneasy truce was forged by the Federation with this EMPIRE as it was based on old friendships

this Empire is the KIPIRE

the current leader is one man who built all this up by himself from humble beginnings

EMPEROR J-KAMA-KA-C

But his right hand man is the dread dark lord

LORD FLUFFIE - a man that is to be feared.

Yet another small faction rose out of the ashes, some say that they moved forward in time to avoid the so called main war. They are small but provide a home to those who fear the Federation or hate the Kipire.

They have no house name but they used the mysterious Technology that can be found... Mainly SHADOW TECH or CHRONIAN TECH. Most of the chroninans actually joined this "house" when they learned they could not get back

LORD JULIAN (INSPECTRE)

One captain took it upon himself to recruit nothing but women for his crews and soon he became the leader of a new SLAVING HOUSE that took all women and freed them and made men their sex slaves so that they could breed - this new HOUSE is HOUSE AMAZON its leader (and chief pervert)

LORD CRAZYBOY

one Captain was thrown light years across the galaxy and made a home for himself. He was unorthodox in his appraoch and loved women almost as much as Crazy. He now owns the most advanced Space Station in the Galaxy (this one that is) and now has access to its shipdrive that allows him to visit the ERRIDANNI SECTOR for a breif period.

LORD TOE "THE SMELLY" JAM


other people made their names, :-

ADMIRAL ACID-K - made his name as a resepctable Merchant Captain who delivers most (65%) of the cargo in both the empires and made a small fortune for himself.

his home in the Shraan Sector of space.

PROFESSOR JESSE - she became the cheif scientist of the Federation and the Kipire she remained neurtral but was considerd the best scientist that had been born in recent times.


DATELINE - THE PRESENT 3739 AE (after Erridanni).

The Sector of Space known as ERRIDANNI SECTOR is now under civil war. There are 3 Factions fighting for control of this area of space.

THE INSECTIDS

these are quiet at the moment and the people of SHRAAN who watch the borders of INSECTID space have not seen anything for 40 years. Most of the Border planets of the AREA OF THE WATCH (a bit like the neutral zone in star trek) report no activity in INSECTID SPACE

THE COMBINED SYSTEMS CONFEDERATION.

this is the new/old name of those worlds that used to be of the Old Systems Commonwealth and those that survived the SKIRMISH WARS and hate both the KIPIRE and THE FEDERATION. They are Xenophobic and fight to the death. They seek the old technology of the FABLED STAR LEAGUE WORLDS.

THE KIPIRE & FEDERATION

both these two empires formed an alliance against the CSC and seek to destroy all ships and conquer all their worlds. Also the KIPIRE & FEDERATION are the leaders in new technology and seek to bring peace thru out the sector.

THE DEVRAN IMPERIUM

These are the new CHRONO & BORG human/drones that now inhabit over 300 worlds of the sector, their ships are THE MOST ADVANCED in ROMMEY. These ships are capable of TIME PHASING and are virtually undetectable. They seek to conquer

THE PAST
THE PRESENT
&
THE FUTURE

They must be stopped.

It is in this scene of war that you the new breed of captains seek to make your way. The Days of the Houses are long past. The days of the Empires seem numbered. And now everyone seeks the Technology of the OLD ONES, those who came before..... THE MIGHTY STAR LEAGUE - this race of aliens that breeched the DARK SPACE and created THE WORMHOLE NEXUS.....(where ever hat may lie) and the ones who left behind clues to the advanced technology that they possesed.

And now the Present 3754 AE

The Devorans have now decided that they are the new MASTER Race of the Sector, seen as no one has ever escaped the DARK SPACE they now want to conquer the rest of the Sector, that also includes SHRAAN space, they have heard about KYLTHIUM and the power it is said to posses, they have teamed up with the C'RAASK and they hope to take out all living things.....

WELCOME TO THE NIGHTMARE............................................
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Last edited by Lady Hawk; 25 Apr 2004 at 14:49.
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Unread 24 Apr 2004, 14:50   #12
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Ranks & Scores

Ranks

1 - Commander Ur-quan:
Score: 300
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 60%

2 - Sector Commander Acid-K:
Score: 290
Medals: 0
Crew Morale: Good
Crew Experiance: Average
Crew Effeciancy: 60%

3 - Commander Bakan:
Score: 280
Medals: 0
Crew Morale: Good
Crew Experiance: Average
Crew Effeciancy: 80%

4 - Commander Darkling
Score: 275
Medals: 0
Crew Morale: Average
Crew Experiance: Average
Crew Effeciancy: 80%

5 - Lt Commander Planetkiller II
Score: 270
Medals: 0
Crew Morale: Good
Crew Experiance: Average
Crew Effeciancy: 90%

6 - Commander J-Kama-Ka-C:
Score: 265
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 0%

7 - Lt Commander Wo2
Score: 260
Medals: 0
Crew Morale: Average
Crew Experiance: Average
Crew Effeciancy: 80%

8 - Commander Fluffie:
Score: 250
Medals: 0
Crew Morale: Average
Crew Experiance: Average
Crew Effeciancy: 70%

9 - Commander Crazyboy <<<<<----------------------PROMOTED
Score: 240
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 70%

10 - Commander Flapjack: <<<<<<-------------------------------PROMOTED
Score: 230
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 70%

11 - Commander Zappa:
Score: 220
Medals: 0
Crew Morale: Average
Crew Experiance: Average
Crew Effeciancy: 90%

12 - Lt Commander Inspectre:
Score: 190
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 80%

13 - Lt Commander Hewitt:
Score: 180
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 70%

14 - Commander No Dachi:
Score: 160
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 0%

15 - Lt Commander Flik
Score: 70
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 0%
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Unread 24 Apr 2004, 14:57   #13
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

And as Crazyboy knows - if you want your old ships ..... look here

http://www.cblh.co.uk/index.php?head=moa/stats
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Unread 24 Apr 2004, 15:00   #14
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

and for those of you who have pesterd me over the years i will post the various stats for the weapons and hulls as i work on them
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Unread 24 Apr 2004, 15:09   #15
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

minor note: Neither of my ships have Slipstream drives, both are equipped with Linear drives. I'll also be building a new ship which i'll edit into this post soon

Ship Name: Phoenix Rising
Ship Class: Cruiser

Engines:
- 5x Fusion Drive
- 1x Slipstream Drive
Armour/Shields:
- 1x Bio organic hull armour -95000cr, funded with 75000cr extra + 5000cr refund + some of the left over cash (15000cr of it).
- 1x Meta-Phasic Shields
- 4x Neutron Shields
Weapons:
- 1x Phase Particle Phaser 8
- 1x Heavy Pulse Cannon
- 1x Anti-Missile Defence MkII
- 1x Anti-Fighter Defence MkII
- 18x Light Plasma Cannons
External:
- 1x Deflector Dish
- 5x Armoured Escape Pods
- 1x Gunboat
Additional:
- Command Bridge
- Advanced AI Ships Computer
- 100 Tonnes Armoured Cargo Space
Troops:
- 10x Marine Companies
- 2x SSS Companies
- 2x ADCT Companies

and 2 new ships:
2x Frigate - c 10000 (Left wing, Right wing)
2 shield mounts
6 turrent mounts
2 external mounts
2 additional mounts
50 tonnes hold

engines:
1x anti-matter drive -1000cr
1x linear drive -1000cr

armour/shields:
1x phase shields -6000cr

weapons:
2x pulse phaser -1000cr -4 turret mounts
2x neutron cannon -12000cr -2 turret mounts

external:
2x quantum torpedoes -2000cr

troops:
2x marines -1000cr

money left: 1000cr
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Unread 24 Apr 2004, 15:12   #16
Ur_Quan
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

YAY!!!!! Finally!!! I've been looking forward to this ever since you stopped DMing a couple of months ago.
However, when you say you have 'no more work commitments', you don't mean to say that they fired you, right?
There's one thing though; I kinda liked the indivduality of the missions. I fear my character may have difficulties accepting the fact that there are other captains that he needs to share with.
On the other hand, it's nice to see that I'm still #1 after all these months, it must be a new record.
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Unread 24 Apr 2004, 15:16   #17
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Woo Yeah !

(p.s. Ship be on the site)
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Unread 24 Apr 2004, 15:26   #18
Zappa Tenderlea
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

you can remove me from that list. I'm not joining. This thread, and series, have lost all meaning, and all appeal to me. to many respawns and restarts, and none of the threads that have been finnished, the storyline is completely and utterly lost. I'm sorry, and it hurts, but I prefer what I remember of Rommey to seeing what it has deteriorated too
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Unread 24 Apr 2004, 15:39   #19
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

I'll be joining. I can't remember which No Dachi I was using, so I'm just going to meld he last three together into a new ÜberDachi with the ships from the last thread.
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Unread 24 Apr 2004, 15:50   #20
J-Kama-Ka-C
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Yeah, woot, yay, erm, yeah!

About our previous statuses, we keep the ships and stuff and just presume we "finished" up in what ever skirmishes we were having... just wondered, cause I was about to unleash full a really cunning plan on those there Borg guys.

Ah well, next time, so right now we take lots of ships and have them in one battle, rather than lots of ships in lots of battles in lots of places, sounds like this could work. So we start off with the stuff we had at some space place somewhere, with "teh mission" brief?
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Unread 24 Apr 2004, 15:59   #21
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

<-- Is keeping old ships from last MoA, hopefully pick off from where I left off (Talking and gaining alliance with the Alyssians)
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Unread 24 Apr 2004, 16:21   #22
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

I was wondering if I could "toy around" with my old ships and swap some stuff between my ships?
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Unread 24 Apr 2004, 16:27   #23
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

I suppsoe ill be joining with my character and ship from the other thread.

Name – John Carter

History –



John Carter was never anything special, had average grades in school, grew up with both his mother and father, and an older sister. Having been in her shadow of success never really bothered gaining it himself, after she become a captain of cruiser and went of on a tour of duty somewhere of in the galaxy, has never bothered to contact her again.



Becoming a captain himself although holding not as much of a prestigious potions as most, but that’s the way he likes it, out of sight out of mind as John is famous for quoting from time to time. Honest and down to earth, likable once you get past his gruff and relaxed attitude towards life. True to his name he captains the “Black Rose” apply named after its purpose in life, that being scuttling, stealing, hijacking and the odd bit of pirating.



Black Rose



Chassis – FTL Scout Mark IV



Drives – Impulse Drive

Subspace Generator (Add Mount)



Hull – Heavy Deutrium Armoured Hull



Shields – Kinetic Shields x 2



Weaponry – EMP Cannon x 3

Medium Ion Cannon

Photon Cannon



External – Cloaking Device

Deflector Dish



06 Companies of SET Personnel

03 Companies of SDT Personnel

30 Companies of SSS Personnel

03 Companies of ADCT



Ship Description



Built and designed around the purpose of boarding vessels, for this reason it has a fast drive system to be able to get to its target as quickly as possible. The weaponry on board specializes in Disabling Shields and System, with the exception of one photon cannon which primary use is to breach the hulls of disabled ships at close range, or in a limited defense capacity. The reason a Small Scout hull was chosen was because of its size, the possible of being perceived as a threat in a battle is minimized as well to allow it to be stealthier. Especially with the introduction of a cloaking device, to help it achieve its task on board are a compliment of SET Companies, and SSS for the purpose of boarding a vessel. As well as three SDT teams for the purpose of scuttling vessels, or on the reverse side ADCT teams to repair damaged vessels.



Funding



In total 113,300 credits where spent producing the vessel from parts to personnel, resulting in a total of 36,700 Credits left in reserve. If you wish a more detail expenses report please Specify.



Mount Used



Hulls Mount – Heavy Deutrium Armoured Hull

Drive Mount – Impulse Drive

Shield Mounts – 2 x Kinetic Shields

External Mounts – 2 x EMP Missiles

Additional Mounts – 1x Subspace Generator, 1x Cloaking Device, 1x Deflector Dish

Cargo Holds Tonnes



Total Mounts Left - 0



06x SET - Stealth / Espionage Teams (Using 4 Ton per Company)

03x ADCT - Advanced Damage Control Teams (Using 2 Ton per Company)

03x SDT - Space Demolition Teams (Using 2 Ton per Company)

30x SSS - special space service (Using 1 Ton per Company)



Total Cargo Space Left - 0
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Unread 24 Apr 2004, 17:15   #24
Planetkiller II
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Back, same character.

btw, how do the promotions get worked out? It can't be based on the point, cos lowed ranked people can have have points than higher ranked ones on the list.
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Unread 24 Apr 2004, 18:04   #25
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

I'm guessing it's a mix of points, the way people play, irregular and inconsistent updates and most important of all; whatever pleases LH.
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Unread 24 Apr 2004, 18:31   #26
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

I'm interested, depends if we are keeping our previous ships, where we are starting off. For if we are starting off after our "previous skirmish", then I'm in, assuming we get the keep the same ships.
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Unread 24 Apr 2004, 19:18   #27
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

PK, score does not determine rank, you may have guessed that since I have Sector Commander and Ur Quan, being MoA's number one at this point, is only Commander.

UQ, may I add one or two to that list? - Ship / System count and Depends How Much You Bribe LH
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Unread 24 Apr 2004, 19:43   #28
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Ah, bakan, we can cooperate closely again, this time however i'll have some additional firepower on my hands in the form of those 2 frigates, which i'll probably keep close to the cruiser, with the carrier laying in the background and pounding the enemy from afar with fighters and torpedoes
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Unread 24 Apr 2004, 20:26   #29
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by AcidK
...and Ur Quan, being MoA's number one...
Oooh, I like the sound of that, please oh please, say it again.

Quote:
Originally Posted by AcidK
UQ, may I add one or two to that list? - Ship / System count and Depends How Much You Bribe LH
I'm sure you'll get negative points and be demoted for saying that LH can be bribed. :eek:
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Unread 25 Apr 2004, 00:01   #30
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

- I have swapped some things between my ships, so please be kind enough to update them.
- I've chosen to list their components in the same way as on Crazyboy's site, rather than in mounts as per usual. For those that do not trust my mount distribution and wish to see it, they can message me and I'll gladly send it to them. I even accounted for the increased number of mounts for Phased Hellbore Cannons.
- For the person doing the update on my ships, the changes are:
*Particle Cannon was moved from Rainbow to Starfish
*Phase Shields on both scoutships were moved to Rainbow
*EMP cannons on both scoutships were moved to Rainbow
*Colapsium Armoured Hull on both scoutships was moved; 1 to Starfish and 1 to Rainbow
*Kinetic Shields on Rainbow were moved; 1 to each shoutship
*10 Infantry Companies from Rainbow were transferred to Starfish
*2 Infantry Companies from Rainbow were transferred; 1 to each scoutship
*Note: the scoutships are still identical to eachother
*Note: some Kylithium has been fitted to my engines giving me 200% power (LH post #773 page 16 of Masters of Andromeda II (New Horizons - The Dawn of a New Era))


Ship Name: The Dancing Starfish
Ship Class: Battleship

Engines:
- 2x Ion Drive
- 2x Cold Fusion Drive
- 3x Impulse Drive
- 1x Trans Warp Drive
Armour/Shields:
- 1x Colapsium Armour
- 1x Heavy Armour Plating
- 1x Electro Magnetic Shields
- 1x Meta Shielding
- 1x Phase Shields
- 1x Meta-Phasic Shields
Weapons:
- 1x Particle Cannon (3 Posts to charge, armour piercing)
- 1x Phased Particle Phaser 8 (superweapon, 3 posts to charge)
- 1x Particle Array (combines light weapons into grid, works as AFD II + AMD II, weapons 50% more eff.)
- 3x Phased Hellbore Cannons (cuts shields by 50%)
- 2x Heavy Disruptors
- 5x Photon Cannons (in particle array)
- 10x Gatling Lasers (in particle array) (10x10 shots per round)
- 20x Light Plasma Cannons (in particle array)
External:
- 10x Nial Heavy Fighters
- 1x Deflector Dish
- 1x Armoured Escape Pods (20 tubes to a mount; escape pods, marine assault pods)
- 2x Torpedo Launchers (2x4 shots)
- 2x EMP Missile Launchers (2x20 shots)
Additional:
- 1x Armoury
- 1x Advanced Tactics Computer
- 1x Advanced AI Ships Computer
- 1x Advanced Engineering Bay
- 1x Cloaking Device
- 1x Lateral Sensor Array
- 1x Sensor Array
- 1x Tractor Beam MK X
- 1x Holo deck
- 1x Emergancy Medical Hologram
- Weapon Mounts [13]
Troops:
- 2x Advanced Damage Control Teams
- 5x Marine Companies
- 10x Heavy Infantry Companies
- 10x Infantry Company
Hold:
- 15x Armoured Cargo Pods
- 5x Cargo Pods
- 2x Torpedo Reloads
- 2x EMP Missile Reloads
- Kylithium

----------

Ship Name: The Frivolous Rainbow
Ship Class: Strike Cruiser

Engines:
- 2x Impulse Drives
- 1x Trans Warp Drive
Armour/Shields:
- 1x Colapsium Armour
- 1x Medium Armour Plating
- 1x Energy Shields
- 2x Phase Shields
Weapons:
- 1x Plasma Cannon
- 2x Light Ion Cannon
- 16x EMP Cannon
- 1x AFD II
- 1x AMD II
External:
- 10x Jupiter Class Medium Fighters
- 4x Hawk Class Fighters
- 1x Armoured Escape Pods (20 tubes to a mount; escape pods, marine assault pods)
- 4x Gravitic Missile Launchers (4x6 shots)
- 4x EMP Missile Launchers (4x20 shots)
- 8x Light Missile Launchers (8x5 shots)
Additional:
- 1x Sensor Array
- 1x Advanced Tactics Computer
- 1x Advanced AI Ships Computer
- 1x Advanced Engineering Bay
- 1x Cloaking Device
- Weapon Mounts [1]
Troops:
- 1x ADCT
- 5x Heavy Infantry Companies
- 13x Infantry Companies
Hold:
- 10x Mark 3 Probes
- 10x Modified Orbital Satelite/Probes

----------

Ship Name: Blueshift
Ship Class: FTL Scout Ships Scanner

Engines:
- 1x Phase Drive
- 1x Spacefold Drive
Armour/Shields:
- No Armour
- 1x Kinetic Shields
Weapons:
- 1x Pulse Phaser (1x8 shots)
- 1x Phaser G (1x4 shots)
- 2x Phaser X
External:
- 4x Scavenger Class Light Fighters
- 1x Quantum Torp Launcher (1x2 shots)
Additional:
- 1x Deflector Dish
- 1x Advanced AI
- 1x Sensor Array
Troops:
- 1x Infantry Company
Hold:
- Nothing

----------

Ship Name: Redshift
Ship Class: FTL Scout Ships Scanner

Engines:
- 1x Phase Drive
- 1x Spacefold Drive
Armour/Shields:
- No Armour
- 1x Kinetic Shields
Weapons:
- 1x Pulse Phaser (1x8 shots)
- 1x Phaser G (1x4 shots)
- 2x Phaser X
External:
- 4x Scavenger Class Light Fighters
- 1x Quantum Torp Launcher (1x2 shots)
Additional:
- 1x Deflector Dish
- 1x Advanced AI
- 1x Sensor Array
Troops:
- 1x Infantry Company
Hold:
- Nothing
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Unread 25 Apr 2004, 01:33   #31
AcidK
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

It depends what you bribe with, UQ, oh Mr. Number One Of MoA (forthetimebeing)
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Unread 25 Apr 2004, 10:46   #32
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

If I remember correctly, PK and I were about to be jumped by a massive beastly ship of some kind.
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Unread 25 Apr 2004, 11:41   #33
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Commander Fluffie
Mister Rogue
c 32 450


x1
FTL Scout Mk IV - "Jupiter Jazz"
Crew - 25
75 Tonnes Hold

Weaponry (7):
x1 Nova Cannon (3)
x2 Pulse Phaser (4)

External (2):
x1 Cobalt Mines (1)
x1 Anti-Matter Bombs (1)

Additional (6):
x2 Engine/Drive Mounts (2)

x1 Crystaline Armour (1)
x1 Cloaking Device (2)
x1 Angel Class Heavy Fighter (1)

Engine/Drive (1+2=3):
x2 Impulse Drive (2)
x1 Slipstream Drive (1)

Troops:
x6 SSS; x8 Marines; x2 SET; x2 ADCT


x4
War Frigate -
150 Tonnes Hold

Shields (3):
x1 Medium Plasma Shields (2)
x1 Kinetic Shields (1)

Weaponry (8):
x2 Phased Hellbore Cannons (8)

External (3+1=4):
x4 Light Plasma Cannons (4)

Additional (3):
x1 External Mount (1)
x1 Drive/Engine Mount (1)

x1 Heavy Armour Plating (1)

Drives/Engines (1+1=2)
x1 Anti Matter Drive (1)
x1 Warp Drive (1)

Troops:
x2 Marines


x3
"Makizushi" Class Merchant Hull
1000 Tonnes Hold
Carries 2 Runabouts for defence and escorts

Shields (0+1=1):
x1 Light Shields (1)

Weaponry (2+1=3):
x1 Anti Fighter Defence (2)
x1 Anti Missile Defence (1)

External (1):
Light Plasma Cannon (1)

Additional (3):
x1 Engines/Drives Mount (1)
x1 Shield Mount (1)
x1 Turret Mount (1)

Engines/Drives (1+1=2):
x1 Fusion Drive (1)
x1 Warp Drive (1)

Troops:
x2 Marines


x1
Battle Carrier - The "Bebop"
25000 tonnes hold

Shields (6+4=10):
x1 Gravometeric Defence Grid (10)

Weaponry (20):
x1 Twin Turret Mount Upgrade (4)
//Weaponry (16*2=32):
x6 Heavy Neutron Cannons (24)
x4 Anti Missile Defences II (8)

External (30):
x60 Fighters of Light Class: 60 Slipstream Fighters (N/A)
x40 Fighters of Medium Class: 40 Jupiter Class Fighters (N/A)
x20 Fighters of Heavy Class: 20 Nebulae Class Fighters (N/A)

x40 Slipstream Fighters (10)

x5 FTL Scouts* (N/A)
x5 Runabouts (N/A)
x5 Gunboats (N/A)

x5 Gunboat (10)
x5 Assault Shuttles (5)

x1 Deflector Dish (1)
x1 Sensor Array (1)
x1 Lateral Sensor Array (3)

Additional (30):
x4 Shield Mounts (4)
x9 Engine/Drive Mounts (9)

x1 Phased Colapsium Hull Armour (1)

x1 Command Bridge (6)

x1 Sensor Array (1)
x1 Lateral Sensor Array (1)
x1 Astrometrichs (4)

x1 Armoury (2)
x1 Security Stations (2)

Engines/Drives (1+9=10):
x4 Fusion Drives (4)
x4 Impulse Drives (4)
x2 Slipstream Drives (2)

Troops:
x15 SSS; x38 Marines; x7 ADCT


*(x5, aboard the Bebop)
FTL Scout
50 tonnes cargo hold

Shields (1+1=2):
x1 Electromagnetic Shields (2)

Weaponry (6):
x6 Neutron Cannons (6)

External (2):
x10 Alpha Class Fighters (2)

Additional (4):
x1 Shield Mount (1)
x2 Engine/Drive Mounts (2)

x1 Phased Colapsium Hull Armour (1)

Engines/Drives (1+2=3):
x1 Impulse Drive (1)
x1 Ion Drive (1)
x1 Slipstream Drive (1)
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Unread 25 Apr 2004, 14:47   #34
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

As previously stated you will be all on the SAME Mission - this thread is set in 3754AE - all will become clear.
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Unread 25 Apr 2004, 14:54   #35
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by flapjack
minor note: Neither of my ships have Slipstream drives, both are equipped with Linear drives. I'll also be building a new ship which i'll edit into this post soon

2x Frigate - c 10000 (Left wing, Right wing)
2 shield mounts
6 turrent mounts
2 external mounts
2 additional mounts
50 tonnes hold

engines:
1x anti-matter drive -1000cr
1x linear drive -1000cr

armour/shields:
1x phase shields -6000cr

weapons:
2x pulse phaser -1000cr -4 turret mounts
2x neutron cannon -12000cr -2 turret mounts

external:
2x quantum torpedoes -2000cr

troops:
2x marines -1000cr

hold:
4x quantum torpedo reload -4000cr

money left: 9000cr
ok and approved
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Unread 25 Apr 2004, 14:56   #36
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by Ur_Quan
YAY!!!!! Finally!!! I've been looking forward to this ever since you stopped DMing a couple of months ago.
However, when you say you have 'no more work commitments', you don't mean to say that they fired you, right?
There's one thing though; I kinda liked the indivduality of the missions. I fear my character may have difficulties accepting the fact that there are other captains that he needs to share with.
On the other hand, it's nice to see that I'm still #1 after all these months, it must be a new record.
i am sure that it is ........

but not for long
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Unread 25 Apr 2004, 14:58   #37
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by Crazyboy
Woo Yeah !

(p.s. Ship be on the site)
ok and approved
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Unread 25 Apr 2004, 14:59   #38
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by Zappa Tenderlea
you can remove me from that list. I'm not joining. This thread, and series, have lost all meaning, and all appeal to me. to many respawns and restarts, and none of the threads that have been finnished, the storyline is completely and utterly lost. I'm sorry, and it hurts, but I prefer what I remember of Rommey to seeing what it has deteriorated too
ok
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Unread 25 Apr 2004, 15:00   #39
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by No Dachi
I'll be joining. I can't remember which No Dachi I was using, so I'm just going to meld he last three together into a new ÜberDachi with the ships from the last thread.
ok one ub3r ph33rful ND accepted

and ships approved
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Unread 25 Apr 2004, 15:02   #40
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by J-Kama-Ka-C
Yeah, woot, yay, erm, yeah!

About our previous statuses, we keep the ships and stuff and just presume we "finished" up in what ever skirmishes we were having... just wondered, cause I was about to unleash full a really cunning plan on those there Borg guys.

Ah well, next time, so right now we take lots of ships and have them in one battle, rather than lots of ships in lots of battles in lots of places, sounds like this could work. So we start off with the stuff we had at some space place somewhere, with "teh mission" brief?
yes you keep the ships and the missions are finished and all will be made clear in teh mission brief
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Unread 25 Apr 2004, 15:04   #41
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by AcidK
<-- Is keeping old ships from last MoA, hopefully pick off from where I left off (Talking and gaining alliance with the Alyssians)
well you will not pick up from where you left off - although you do have an alliance with the alyssians - all will be made clear
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Unread 25 Apr 2004, 15:06   #42
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by Ur_Quan
I was wondering if I could "toy around" with my old ships and swap some stuff between my ships?
yes you may
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Unread 25 Apr 2004, 15:06   #43
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by Darkling
I suppsoe ill be joining with my character and ship from the other thread.

Name – John Carter

History –



John Carter was never anything special, had average grades in school, grew up with both his mother and father, and an older sister. Having been in her shadow of success never really bothered gaining it himself, after she become a captain of cruiser and went of on a tour of duty somewhere of in the galaxy, has never bothered to contact her again.



Becoming a captain himself although holding not as much of a prestigious potions as most, but that’s the way he likes it, out of sight out of mind as John is famous for quoting from time to time. Honest and down to earth, likable once you get past his gruff and relaxed attitude towards life. True to his name he captains the “Black Rose” apply named after its purpose in life, that being scuttling, stealing, hijacking and the odd bit of pirating.



Black Rose



Chassis – FTL Scout Mark IV



Drives – Impulse Drive

Subspace Generator (Add Mount)



Hull – Heavy Deutrium Armoured Hull



Shields – Kinetic Shields x 2



Weaponry – EMP Cannon x 3

Medium Ion Cannon

Photon Cannon



External – Cloaking Device

Deflector Dish



06 Companies of SET Personnel

03 Companies of SDT Personnel

30 Companies of SSS Personnel

03 Companies of ADCT



Ship Description



Built and designed around the purpose of boarding vessels, for this reason it has a fast drive system to be able to get to its target as quickly as possible. The weaponry on board specializes in Disabling Shields and System, with the exception of one photon cannon which primary use is to breach the hulls of disabled ships at close range, or in a limited defense capacity. The reason a Small Scout hull was chosen was because of its size, the possible of being perceived as a threat in a battle is minimized as well to allow it to be stealthier. Especially with the introduction of a cloaking device, to help it achieve its task on board are a compliment of SET Companies, and SSS for the purpose of boarding a vessel. As well as three SDT teams for the purpose of scuttling vessels, or on the reverse side ADCT teams to repair damaged vessels.



Funding



In total 113,300 credits where spent producing the vessel from parts to personnel, resulting in a total of 36,700 Credits left in reserve. If you wish a more detail expenses report please Specify.



Mount Used



Hulls Mount – Heavy Deutrium Armoured Hull

Drive Mount – Impulse Drive

Shield Mounts – 2 x Kinetic Shields

External Mounts – 2 x EMP Missiles

Additional Mounts – 1x Subspace Generator, 1x Cloaking Device, 1x Deflector Dish

Cargo Holds Tonnes



Total Mounts Left - 0



06x SET - Stealth / Espionage Teams (Using 4 Ton per Company)

03x ADCT - Advanced Damage Control Teams (Using 2 Ton per Company)

03x SDT - Space Demolition Teams (Using 2 Ton per Company)

30x SSS - special space service (Using 1 Ton per Company)



Total Cargo Space Left - 0
ok and approved
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Unread 25 Apr 2004, 15:07   #44
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by Planetkiller II
Back, same character.

btw, how do the promotions get worked out? It can't be based on the point, cos lowed ranked people can have have points than higher ranked ones on the list.
ok
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Unread 25 Apr 2004, 15:10   #45
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by Planetkiller II
Back, same character.

btw, how do the promotions get worked out? It can't be based on the point, cos lowed ranked people can have have points than higher ranked ones on the list.
promotions are based on 2 factors

1) what you do and say in a replay

2) a hidden score i have for everybody, called STATUS - this effects how your crew react to you and also your dealings with NPC's
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Unread 25 Apr 2004, 15:11   #46
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by Bakan
I'm interested, depends if we are keeping our previous ships, where we are starting off. For if we are starting off after our "previous skirmish", then I'm in, assuming we get the keep the same ships.
you keep the same ships and you will be doing all the same mission (makes it easier for me)
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Unread 25 Apr 2004, 15:12   #47
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by AcidK
PK, score does not determine rank, you may have guessed that since I have Sector Commander and Ur Quan, being MoA's number one at this point, is only Commander.

UQ, may I add one or two to that list? - Ship / System count and Depends How Much You Bribe LH
thats right bribes do very well
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Unread 25 Apr 2004, 15:13   #48
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by Ur_Quan
- I have swapped some things between my ships, so please be kind enough to update them.
- I've chosen to list their components in the same way as on Crazyboy's site, rather than in mounts as per usual. For those that do not trust my mount distribution and wish to see it, they can message me and I'll gladly send it to them. I even accounted for the increased number of mounts for Phased Hellbore Cannons.
- For the person doing the update on my ships, the changes are:
*Particle Cannon was moved from Rainbow to Starfish
*Phase Shields on both scoutships were moved to Rainbow
*EMP cannons on both scoutships were moved to Rainbow
*Colapsium Armoured Hull on both scoutships was moved; 1 to Starfish and 1 to Rainbow
*Kinetic Shields on Rainbow were moved; 1 to each shoutship
*10 Infantry Companies from Rainbow were transferred to Starfish
*2 Infantry Companies from Rainbow were transferred; 1 to each scoutship
*Note: the scoutships are still identical to eachother
*Note: some Kylithium has been fitted to my engines giving me 200% power (LH post #773 page 16 of Masters of Andromeda II (New Horizons - The Dawn of a New Era))


Ship Name: The Dancing Starfish
Ship Class: Battleship

Engines:
- 2x Ion Drive
- 2x Cold Fusion Drive
- 3x Impulse Drive
- 1x Trans Warp Drive
Armour/Shields:
- 1x Colapsium Armour
- 1x Heavy Armour Plating
- 1x Electro Magnetic Shields
- 1x Meta Shielding
- 1x Phase Shields
- 1x Meta-Phasic Shields
Weapons:
- 1x Particle Cannon (3 Posts to charge, armour piercing)
- 1x Phased Particle Phaser 8 (superweapon, 3 posts to charge)
- 1x Particle Array (combines light weapons into grid, works as AFD II + AMD II, weapons 50% more eff.)
- 3x Phased Hellbore Cannons (cuts shields by 50%)
- 2x Heavy Disruptors
- 5x Photon Cannons (in particle array)
- 10x Gatling Lasers (in particle array) (10x10 shots per round)
- 20x Light Plasma Cannons (in particle array)
External:
- 10x Nial Heavy Fighters
- 1x Deflector Dish
- 1x Armoured Escape Pods (20 tubes to a mount; escape pods, marine assault pods)
- 2x Torpedo Launchers (2x4 shots)
- 2x EMP Missile Launchers (2x20 shots)
Additional:
- 1x Armoury
- 1x Advanced Tactics Computer
- 1x Advanced AI Ships Computer
- 1x Advanced Engineering Bay
- 1x Cloaking Device
- 1x Lateral Sensor Array
- 1x Sensor Array
- 1x Tractor Beam MK X
- 1x Holo deck
- 1x Emergancy Medical Hologram
- Weapon Mounts [13]
Troops:
- 2x Advanced Damage Control Teams
- 5x Marine Companies
- 10x Heavy Infantry Companies
- 10x Infantry Company
Hold:
- 15x Armoured Cargo Pods
- 5x Cargo Pods
- 2x Torpedo Reloads
- 2x EMP Missile Reloads
- Kylithium

----------

Ship Name: The Frivolous Rainbow
Ship Class: Strike Cruiser

Engines:
- 2x Impulse Drives
- 1x Trans Warp Drive
Armour/Shields:
- 1x Colapsium Armour
- 1x Medium Armour Plating
- 1x Energy Shields
- 2x Phase Shields
Weapons:
- 1x Plasma Cannon
- 2x Light Ion Cannon
- 16x EMP Cannon
- 1x AFD II
- 1x AMD II
External:
- 10x Jupiter Class Medium Fighters
- 4x Hawk Class Fighters
- 1x Armoured Escape Pods (20 tubes to a mount; escape pods, marine assault pods)
- 4x Gravitic Missile Launchers (4x6 shots)
- 4x EMP Missile Launchers (4x20 shots)
- 8x Light Missile Launchers (8x5 shots)
Additional:
- 1x Sensor Array
- 1x Advanced Tactics Computer
- 1x Advanced AI Ships Computer
- 1x Advanced Engineering Bay
- 1x Cloaking Device
- Weapon Mounts [1]
Troops:
- 1x ADCT
- 5x Heavy Infantry Companies
- 13x Infantry Companies
Hold:
- 10x Mark 3 Probes
- 10x Modified Orbital Satelite/Probes

----------

Ship Name: Blueshift
Ship Class: FTL Scout Ships Scanner

Engines:
- 1x Phase Drive
- 1x Spacefold Drive
Armour/Shields:
- No Armour
- 1x Kinetic Shields
Weapons:
- 1x Pulse Phaser (1x8 shots)
- 1x Phaser G (1x4 shots)
- 2x Phaser X
External:
- 4x Scavenger Class Light Fighters
- 1x Quantum Torp Launcher (1x2 shots)
Additional:
- 1x Deflector Dish
- 1x Advanced AI
- 1x Sensor Array
Troops:
- 1x Infantry Company
Hold:
- Nothing

----------

Ship Name: Redshift
Ship Class: FTL Scout Ships Scanner

Engines:
- 1x Phase Drive
- 1x Spacefold Drive
Armour/Shields:
- No Armour
- 1x Kinetic Shields
Weapons:
- 1x Pulse Phaser (1x8 shots)
- 1x Phaser G (1x4 shots)
- 2x Phaser X
External:
- 4x Scavenger Class Light Fighters
- 1x Quantum Torp Launcher (1x2 shots)
Additional:
- 1x Deflector Dish
- 1x Advanced AI
- 1x Sensor Array
Troops:
- 1x Infantry Company
Hold:
- Nothing
approved and ok (subject to stat fuhrer inspection......) where is Kama
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Unread 25 Apr 2004, 15:14   #49
Lady Hawk
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by Fluffie
Commander Fluffie
Mister Rogue
c 32 450


x1
FTL Scout Mk IV - "Jupiter Jazz"
Crew - 25
75 Tonnes Hold

Weaponry (7):
x1 Nova Cannon (3)
x2 Pulse Phaser (4)

External (2):
x1 Cobalt Mines (1)
x1 Anti-Matter Bombs (1)

Additional (6):
x2 Engine/Drive Mounts (2)

x1 Crystaline Armour (1)
x1 Cloaking Device (2)
x1 Angel Class Heavy Fighter (1)

Engine/Drive (1+2=3):
x2 Impulse Drive (2)
x1 Slipstream Drive (1)

Troops:
x6 SSS; x8 Marines; x2 SET; x2 ADCT


x4
War Frigate -
150 Tonnes Hold

Shields (3):
x1 Medium Plasma Shields (2)
x1 Kinetic Shields (1)

Weaponry (8):
x2 Phased Hellbore Cannons (8)

External (3+1=4):
x4 Light Plasma Cannons (4)

Additional (3):
x1 External Mount (1)
x1 Drive/Engine Mount (1)

x1 Heavy Armour Plating (1)

Drives/Engines (1+1=2)
x1 Anti Matter Drive (1)
x1 Warp Drive (1)

Troops:
x2 Marines


x3
"Makizushi" Class Merchant Hull
1000 Tonnes Hold
Carries 2 Runabouts for defence and escorts

Shields (0+1=1):
x1 Light Shields (1)

Weaponry (2+1=3):
x1 Anti Fighter Defence (2)
x1 Anti Missile Defence (1)

External (1):
Light Plasma Cannon (1)

Additional (3):
x1 Engines/Drives Mount (1)
x1 Shield Mount (1)
x1 Turret Mount (1)

Engines/Drives (1+1=2):
x1 Fusion Drive (1)
x1 Warp Drive (1)

Troops:
x2 Marines


x1
Battle Carrier - The "Bebop"
25000 tonnes hold

Shields (6+4=10):
x1 Gravometeric Defence Grid (10)

Weaponry (20):
x1 Twin Turret Mount Upgrade (4)
//Weaponry (16*2=32):
x6 Heavy Neutron Cannons (24)
x4 Anti Missile Defences II (8)

External (30):
x60 Fighters of Light Class: 60 Slipstream Fighters (N/A)
x40 Fighters of Medium Class: 40 Jupiter Class Fighters (N/A)
x20 Fighters of Heavy Class: 20 Nebulae Class Fighters (N/A)

x40 Slipstream Fighters (10)

x5 FTL Scouts* (N/A)
x5 Runabouts (N/A)
x5 Gunboats (N/A)

x5 Gunboat (10)
x5 Assault Shuttles (5)

x1 Deflector Dish (1)
x1 Sensor Array (1)
x1 Lateral Sensor Array (3)

Additional (30):
x4 Shield Mounts (4)
x9 Engine/Drive Mounts (9)

x1 Phased Colapsium Hull Armour (1)

x1 Command Bridge (6)

x1 Sensor Array (1)
x1 Lateral Sensor Array (1)
x1 Astrometrichs (4)

x1 Armoury (2)
x1 Security Stations (2)

Engines/Drives (1+9=10):
x4 Fusion Drives (4)
x4 Impulse Drives (4)
x2 Slipstream Drives (2)

Troops:
x15 SSS; x38 Marines; x7 ADCT


*(x5, aboard the Bebop)
FTL Scout
50 tonnes cargo hold

Shields (1+1=2):
x1 Electromagnetic Shields (2)

Weaponry (6):
x6 Neutron Cannons (6)

External (2):
x10 Alpha Class Fighters (2)

Additional (4):
x1 Shield Mount (1)
x2 Engine/Drive Mounts (2)

x1 Phased Colapsium Hull Armour (1)

Engines/Drives (1+2=3):
x1 Impulse Drive (1)
x1 Ion Drive (1)
x1 Slipstream Drive (1)
approved
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Unread 25 Apr 2004, 16:40   #50
J-Kama-Ka-C
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Re: Masters of Andromeda IV (New Horizons - Out of the Ashes)

Quote:
Originally Posted by Ur_Quan
I was wondering if I could "toy around" with my old ships and swap some stuff between my ships?
Quote:
Originally Posted by Lady Hawk
yes you mayyes you may
And toy I shall, ah ha! ...well by "toy" I of course refer to spending my Christmas bonus credits, which I never got to do earlier, due to interuption of mean old Borg Cube. Anyway, from those 150,000 odd credits I had, a little left over from the mission credits minus space station cost, and then the sale of the "old shields" which I have no replaced! hoo hah!


Ship: XGP 15A-II
Class: Cruiser

10 Shield:
Vorlon Shields

20 Turret:
Heavy Fusion Cannon X2
Anti Missile D MkII X2

24 External:
Light Missile Launcher X20
EMP Missile Launcher X10

24 Additional:
External X6

Phased Colapsium Hull Armour
Heavy Deutrium Armoured Hull

Tractor Beam Mk40

Advanced AI Ships Computer X2
Advanced Tactics Computer
Advanced Engineering Bay
Advanced Medbay

Cold Fusion Engine X4
Trans Warp Drive

5000 Tonnes of Cargo Hold
Light Missiles x150 (30 Tonnes)
EMP Missiles x200 (10 Tonnes)
Cargo Pods (40 Tonnes)
Troop Equipment (6 Tonnes)
- ADCT X2
- SSS X2
Computer Space (2 Tonnes)


Suppose I also have these guys, but they'll largely be out of the picture, since I don't imagine our one main mission will be stopping by the system they're guarding/mining/investigating, whatever my little NPCs like to do with their time

Ship Name: El Dorado; Shangri'la
Ship Class: Battle Frigate (Omni) X2

Engines:
- 1x Cold Fusion Drive
- 1x Hyperdrive
Armour/Shields:
- Heavy Armour Plating
- 1x Phase Shields
Weapons:
- 16x Laser Cannons
- 8x Gatling Lasers
- 4x Battle Laserss
External:
-
Additional:
- 1x Advanced AI Ships Computer
- 1x Advnaced Tactics Computer
- 1x Advanced Engineering Bay
Hold:
-

Actual system stats, and the space station deployed there, are also on Crazy's page.
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