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Unread 10 Dec 2004, 01:49   #51
Ur_Quan
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Re: Andromeda Pirates - (New Beginnings)

Right, here she is, my new ship, with apologies to Mr Hewitt whom I nicked most of the design from.
Incidentally, has anyone used the name "Drunken Monkey" before? I got it off Monkey Island 4, but I faintly seem to remember someone else having used it before in which case I'd like to change it to something else.

Ship Name: The Drunken Monkey
Ship Class: Fleet Carrier -30000

Engines:
- 3x Cold Fusion Drive -600
- 1x Trans Warp Drive (1 additional) -2000

Armour/Shields:
- 1x Reinforced Hull Armour -8000
- 1x Cloaking Shield -20000

Weapons:
- 1x AMD III -500
- 1x AFD III -1000

Launchers:
- 4x EMP Missiles (4x20 shots) -800
- 6x Gravatic Missiles (6x6 shots) -600
- 1x Armoured Escape Pods (20 tubes) -100

Sensors:
- 1x Sensor Array -2000
- 1x Lateral Sensor -500
- 1x Phase Scanners -1000
- 1x Deflector Dish -500

Fighters/Shuttles:
- 1x Assault Shuttle -3000
- 70x Jupiter Class -free with hull
- 12x Slipstream Fighter -6000
- 20x Light Fighters Alpha Class -2000

Ship Systems:
- 1x Advanced AI Ships Computer -250
- 1x Advanced AI Upgrade -500
- 1x Advanced Tactics Computer -400
- 1x Advanced Tactics Computer Upgrade -800
- 1x Command Bridge -15000
- 1x Armoury -5000
- 1x Advanced Engineering Bay -500

Troops:
- 4x Heavy Infantry -1000
- 2x Shock Troops -1400
- 2x Light Infantry Company -600
- 1x MASH -250
- 1x ADCT -1500

Hold:
- Reload: 6x EMP Missiles (6x20 shots) -1200
- Reload: 5x Gravatic Missiles (7x6 shots) -700

Total cost:
107500 credits
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Unread 10 Dec 2004, 14:44   #52
No Dachi
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Re: Andromeda Pirates - (New Beginnings)

I had an auxilliary which was unnofficially called the Drunken Monk in the last thread. Different things entirely, though.
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That Noble Sin; whilst Luxury
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Unread 10 Dec 2004, 14:54   #53
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Re: Andromeda Pirates - (New Beginnings)

The Stellar Bank of No Dachi

Account 000003, Mr Kama
Your savings have been accepted! The Stellar Bank of No Dachi welcomes you with open arms into its fold of peace, prosperity and financial security. The Stellar Bank of No Dachi reminds you that you may only withdraw up to 50% of the total savings in your account per Turn. The Stellar Bank of No Dachi also reminds you that your deposit will gather 5% of its worth in Interest every Turn. The Stellar Bank of No Dachi will contact you in the future with details of exciting new savings options! Finally, the Stellar Bank of No Dachi reminds you that interest rates in savings accounts are liable to vary by up to 2% per Turn.

[Accepted deposit of 10,000 C to Account 000003 on the standard Savings Program.]

Bank Record
Account 000001; Mr Hewitt
-Program 3 Loan: 10,000 C (0 Turns from lending)

Account 000002; Mr Quan
-Program 2 Loan: 7,500 C (0 Turns from lending)

Account 000003; Mr Kama
-Savings: 10,000 C (0 Turns from original deposit)

Bank of Dachi:
12,050 C

---------------------------------------------------------------

OOC Note: The "Bank of Dachi" heading encompasses all cash that the Bank currently holds within its accounts, it does not include money held by the Bank in the form of assets (i.e. borrowers). As such, the "Bank of Dachi" Account is up 10,000 C due to Kama's deposit, which is also noted under his own Account Heading.

IC: The Stellar Bank of No Dachi is pleased to announce the availability of a single Program 1 or 2 Loan which will be awarded to the first suitable claimant.
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`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'

-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
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Unread 10 Dec 2004, 18:04   #54
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Re: Andromeda Pirates - (New Beginnings)

Destroyer Leader
1 150 tonnes hold

Shields (6):
x2 Heavy Shield (6) - 2 000 c

Weaponry (14+6=20):
x1 Gatling Phaser 9 (20) - 65 000 c

External (10):
N/A

Additional (10):
x6 Weaponry Mount (6)
x2 Drive Mount (2)

x1 Medium Hull Armour Plating (1) - 2 000 c

x1 Advanced AI Ships Computer (1) - 250 c

Drives (1+2=3):
x1 Cold Fusion Drive (1) - 200 c
x1 Impulse Drive (1) - 2 000 c

x1 Hyper Drive (1) - 300 c


250 c left.
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Unread 10 Dec 2004, 18:27   #55
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Re: Andromeda Pirates - (New Beginnings)

Quote:
Originally Posted by J-Kama-Ka-C
Police Cruiser Leader [9000]

Energy Shields [5000]
Tritatanium Hull Armour [2000]

Blaster Cannon X4 [4000]
Medium Ion Cannon [4000]
Nova Torpedo Launcer X2 [1000]

Impulse Drive [2000]
Linear Drive [1000]

3/100 Tonne Hold
Nova Torpedoes [1000]
Special Space Service [1000]

30,000 per vessel

I should like to purchase three such vessels. Dubbed "Farore", "Din" and "Nayru"

Mr.Dachi? Have 10,000 credits.
approved
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Unread 10 Dec 2004, 18:31   #56
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Re: Andromeda Pirates - (New Beginnings)

Quote:
Originally Posted by Fluffie
Destroyer Leader
1 150 tonnes hold

Shields (6):
x2 Heavy Shield (6) - 2 000 c

Weaponry (14+6=20):
x1 Gatling Phaser 9 (20) - 65 000 c

External (10):
N/A

Additional (10):
x6 Weaponry Mount (6)
x2 Drive Mount (2)

x1 Medium Hull Armour Plating (1) - 2 000 c

x1 Advanced AI Ships Computer (1) - 250 c

Drives (1+2=3):
x1 Cold Fusion Drive (1) - 200 c
x1 Impulse Drive (1) - 2 000 c

x1 Hyper Drive (1) - 300 c


250 c left.
aprroved

note - the gatling phaser 9 has no superweapon capability but does retain its other advantages
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Unread 10 Dec 2004, 18:51   #57
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Re: Andromeda Pirates - (New Beginnings)

Ship Name: Dagger's Touch
Ship Class: Medium Cruiser (40,000C)

Engines:
2x Impulse Drives - 2,000C (1 Add)
2x Blackhole Generators - 14,000C (2 Add)

Armour/Shields:
1x Polarised Tritatanium Hull Armour - 5,250 (1 Add)
4x Phase Shields - 24,000C (8 Shield)

Weapons:
1x Plasma Pulse Cannon - 2,000C (4 Turret, 1 Add)
4x Disruptors - 2,000C (8 Turret)
2x Heavy IMOD Cannons - 3,000C (8 Turret)

Additional:
1x Advanced AI Ships Computer - 250C (1 Add, 1 Tonne)
- 1x Advanced AI Upgrade - 500C (1 Add, 10 Tonnes)
1x Advanced Tactics Computer - 400C (1 Add)
- 1x Advanced Tactics Upgrade - 800C (1 Add, 10 Tonnes)
1x Deflector Dish - 300C (1 Add)

Troops:
5x Marines - 2,500C (5 Tonnes)

- Cost: 97,000C
- Money Left: 3,000C

Opening a nice shiny savings account with the Bank of Dachi (+3,000C).
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Unread 10 Dec 2004, 19:03   #58
Fluffie
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Re: Andromeda Pirates - (New Beginnings)

Some basic stuff about my most important crew members (including me). These were together before they bought the destroyer, which seemingly came with a crew to fill up the (many) spots the four couldn't occupy all at the same time.



A.J.W. Fluff "Fluffie" Solo – Cap’n

Me, so learn to ph34r this name. For the record, Mr. Fluffie is an extremely socially gifted, tactical- and strategically superior and well known and muchly loved throughout the known universe entity (...believed to be human). His funk, looks and added sex appeal, along with an unpredictable yet stunningly inteligent mind blessed with at times blissfull ignorance and unsurpressed impulses have brought him many occassions of utter happiness and glorious success already.
Truly having a more than just f*ckin’ impressive amount of skills at his disposal, he rarely chooses to not show them. Why? No-one knows...

Many people would also like to state that the above is untrue. But what do they know? Nah..

Mr. Fluffie grew up to without his parents, which some say resulted in him having a slightly twisted and weird personality. He knows how to handle himself and the people he ’cares’ about and is a generally nice fellow, but mostly looking after getting himself bathing in wealth, rather than saving the universe for the greater good. He isn’t inclined to do evil things, though.

He’s the wanna be successful and rich smuggler, still mostly on good terms with his (not always present) conscience... and stuff.


The Wookiee - EO
Fluffie’s befriended Wookiee. How they met up is probably a long story with much drama and even more action… Amongst other things… But they haven’t told anyone yet, so nobody knows really. They have been good friends since then however. The Wookiee is a great Engineer, having technical that far surpass the most advanced super computers and inteligent people. Besides that, since he is a Wookiee he doesn’t really speak anything else but Wookiee and has the ability to kick much-o ass by default. Besides being a good fighter and an inventive, resourceful engineer, he’s also a good cook, much to the shared joy of Fluffie and himself.


The (female) AI - WO

The AI is the AI of Fluffie’s ship. She’s female and unlike any AI Mr. Fluffie and The Wookiee have ever seen. She is highly agressive and destructive, so ‘cause of that, she is the AI in command of firing the big gun. She hates most things with an utmost passion, though at the same time is very caring for the crew of her ship and their allies.
Also recently, probably due to a faulty software upgrade, she has developed an extreme obsession with sex and everything related. Much to the joy of Fluffie though, who’s never shy of some humor concerning the making of luuuvvv...

All together, an odd AI. But funky fresh, no, eh?


The Droid – Helm

A little R2D2 like droid, looking, behaving and even beeping almost exactly the same. The little fellow is an able pilot and navigator, as well does the beeping thing posses some basic scientific and technical skills, like a true R2D2 clone should. He’s probably going to be called R2D2.



Since the rest of the crew is relatively unknown to Mr. Fluffie and his companions, we'll discover more about them later on the thread. Hurray! Great justice!

Edit: The "new" crew has already been informed of their relatively "not so very normal" new "masters" and all seem to have agreed by free will to serve under them. Hurray!

Edit 2: Yeah yeah, I know it ain't impressive But impressive-ness will come, this Fluffie's going to be greater than Darth Fluffie. I hope. That'd be like, mega-cool!
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Last edited by Fluffie; 10 Dec 2004 at 19:11.
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Unread 10 Dec 2004, 19:09   #59
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Re: Andromeda Pirates - (New Beginnings)

The Stellar Bank of Ascares
OOC Note: Now that my character actually has a name, I've changed the name of the bank to reflect it. Hooray!

IC:

Account 000004; Mr Crazy
The Stellar Bank of Ascares warmly welcomes your patronage! Your request for an Account and Savings Program has been accepted! Your deposit will gather 5% of its worth in interest every Turn. The Stellar Bank of Ascares takes this oppurtunity to remaind you that you may only withdraw a maximum of 50% of your deposit per Turn. The Stellar Bank of Ascares hopes you will now be able to rest easy knowing that your money is not standing idle! The Stellar Bank of Ascares will be sure to contact you with new and exciting oppurtunities in the future!

Bank Record
Account 000001; Mr Hewitt
-Program 3 Loan: 10,000 C (0 Turns from lending)

Account 000002; Mr Quan
-Program 2 Loan: 7,500 C (0 Turns from lending)

Account 000003; Mr Kama
-Savings: 10,000 C (0 Turns from original deposit)

Account 000004; Mr Crazy
-Savings: 3,000 C (0 Turns from original deposit)

Bank of Ascares:
15,050 C
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`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'

-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
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Unread 10 Dec 2004, 19:20   #60
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Re: Andromeda Pirates - (New Beginnings)

*Jumps on the bandwagon and decides to call himself Hewitt Calrissian .*
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Unread 10 Dec 2004, 20:09   #61
Inspectre
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Re: Andromeda Pirates - (New Beginnings)

Taking loan from No Dachi for 7,500c

Ship Name: Trinidad
Ship Class: Attack Frigate (40,000c)

Shields

Heavy Shields (1000c)
Neutron Shields x 2 (1000c)

Armor

Medium Armor Plating (2,000c)

Weapons

Tractor Beam MK. 20 (10,000)
Medium Blaster Cannons x 2 (4,000c)
Light Ion Cannons x 4 (4,000c)

Engines

Impulse Engine x 2 (4,000c)
Slipstream Drive (25,000c)

Externals

Assault Boat (3,000c)
Captain's Boat (5,000c)

Additionals

Cloaking Device (3000c)
Advanced AI Ship’s Computer (250c)

Remainning Room

139 tonnes hold

Total Cost: 107,250
Total Money: 107,500
Remainning Money: 250

That 250 is going towards paying off my loan.
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Unread 10 Dec 2004, 20:24   #62
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Re: Andromeda Pirates - (New Beginnings)

The Stellar Bank of Ascares

Account 000005; Mr Inspectre
Your request for borrowing on Loan Program 2 has been accepted! With open arms, the Stellar Bank of Ascares welcomes its newest client into the institution! The total sum that you have loaned from the Bank of Ascares is 7,500 C, which must be repaid totally by the end of the fourth Turn in order to avoid penalties. The Stellar Bank of Ascares reminds you that your loan will incur 8% interest per Turn, and that early repayments incur a penalty of 20%.

Although unsuaul, the Stellar Bank of Ascares has approved your immediate return of 200 Credits. Due to the penalty on early repayments, the total amount demanded of you buy the Bank for this transaction is 240 C.

[Transfer approved of 7,500 C from Stellar Bank of Ascares to Account 000005 on Loan Program 2; 4 Turns remaining untill final repayment is due. Accepted 200 C repayment with 40 C penalty for early repayment.]

Bank Record
Account 000001; Mr Hewitt
-Program 3 Loan: 10,000 C (0 Turns from lending)

Account 000002; Mr Quan
-Program 2 Loan: 7,500 C (0 Turns from lending)

Account 000003; Mr Kama
-Savings: 10,000 C (0 Turns from original deposit)

Account 000004; Mr Crazy
-Savings: 3,000 C (0 Turns from original deposit)

Account 000005; Mr Inspectre
-Program 2 Loan: 7,500 C (0 Turns from lending)
(200 C repayment accepted, with 40 C surcharge; 240 C accepted total)

[New Balance]
-Program 2 Loan: 7,300 C (0 Turns from lending)

Bank of Ascares:
8,750 C
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`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'

-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
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Unread 11 Dec 2004, 00:17   #63
Ur_Quan
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Re: Andromeda Pirates - (New Beginnings)

Ummm, why hasn't my ship been approved? Is there something wrong with it? (It's on top of this page, first post).
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Unread 11 Dec 2004, 00:50   #64
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Re: Andromeda Pirates - (New Beginnings)

okay lads i'll put something toghter i think i'll probably soething stelthy with lots of troops for borading and capturing ships muaah
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Unread 11 Dec 2004, 03:25   #65
Ur_Quan
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Re: Andromeda Pirates - (New Beginnings)

That's actually been done before. I'm not entirely sure, but I think it didn't work too well.
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Unread 11 Dec 2004, 05:00   #66
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Re: Andromeda Pirates - (New Beginnings)

without sufficient defence if you are up against, for example, a Silva or a Chronoborg vessel a ship dedicated to boarding would be near to useless. Most boarders would be shot before they even reached the opposition ships.
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Unread 11 Dec 2004, 06:16   #67
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Re: Andromeda Pirates - (New Beginnings)

Also keep in mind that cloaked ships can still be detected by thorough scanning and I don't think you can board any ship when the shields are (still) up Also, boarding and taking over ships isn't an easy thing and I don't think it happens often, or at least it has never happened to me.
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Unread 11 Dec 2004, 06:24   #68
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Re: Andromeda Pirates - (New Beginnings)

I say go for it, I mean why the hell not? It's not like you're gonna meet up with the silva anytime soon and it wouldn't matter what kind of ship you're in if you run into the chronoborg since you'll be f*cked either way.

Just pick on the CSC for a bit yeah?
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Unread 11 Dec 2004, 07:36   #69
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Re: Andromeda Pirates - (New Beginnings)

well wiht what i got i'm thinken carving out my own little empire

Ship name: Iwo Jima
Armed Bulk Merchant (9,000
Impulse engines (2,000)
Hyper drive (500)
Colapisum Armored hull (20,000)
Light shields (100)
AFD (150)
2x Light Blaster cannon (1000)
Sensor Array (2000)
Graviton Bombs (1000)
Black Hole bombs (2000)

Red Eagles Regiment
HQ (3000)
Support and Logistics (150)
Armored Division (800)
Shock Troops (700)
2x Mechanized Divisions (1400)

Blue Merlins Regiment
HQ (3000)
Support and Logistics (150)
2x Air Support Company (1000)
Artillery Company (250)
SSS (1000)

Black Ravens Regiment
HQ (3000)
Support and logistics (150)
Mash (250)
3x Marine companies (1500)

Green Condors Regiment
HQ (3000)
Support Logistics (150)
SSS (1000)
3x (1500)

Yellow Hawk Regiment
HQ (3000)
Support Logistics (150)
4x Marine companies (2000)

Now just from good measure i'm stealing this design

Ship Name:Outrider

Police Cruiser Leader [9000]

Energy Shields [5000]
Tritatanium Hull Armour [2000]

Blaster Cannon X4 [4000]
Medium Ion Cannon [4000]
Nova Torpedo Launcer X2 [1000]

Impulse Drive [2000]
Linear Drive [1000]

3/100 Tonne Hold
Nova Torpedoes [1000]


Characters

Captain Alexander Connors(me)- Came from a back water, made a fortune shiping in sparsely populated areas. Now has bought an army in his quest for personal power

Captain Joesph Reed(captain of Outrider) - A Friend from his home planet got in with him in shiping, got enough money to buy a decent police crusier and is currently escorting his friends flag ship and transport.

General Zeth Pike(general in charge of army)- A conection Alexander had in the CSC forces who resigned his commison when he found out Alexander needed a general

and my grand total left is 9100, would mr dachi be so kind as to open a savings account for 4100 at his finacial facility.
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Unread 11 Dec 2004, 10:46   #70
Darkling
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Re: Andromeda Pirates - (New Beginnings)

That stealth ship designer was me, and i done it becuase I created a suicidal captain and rather treacherous to boot. It was ftl scout ship mk somthing or other with a cloak, mostly emp to bring down sheilds with one cannon of some sort attached to blow through exposed hulls, full of sss personel, and some repair teams and demolition teams. It went pretty well considering I survived longer than I expected to but than that was point of the experiment, to see how much it would take to get myself blown up.
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Unread 11 Dec 2004, 15:24   #71
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Re: Andromeda Pirates - (New Beginnings)

Quote:
Originally Posted by Ur_Quan
Right, here she is, my new ship, with apologies to Mr Hewitt whom I nicked most of the design from.
Incidentally, has anyone used the name "Drunken Monkey" before? I got it off Monkey Island 4, but I faintly seem to remember someone else having used it before in which case I'd like to change it to something else.

Ship Name: The Drunken Monkey
Ship Class: Fleet Carrier -30000

Engines:
- 3x Cold Fusion Drive -600
- 1x Trans Warp Drive (1 additional) -2000

Armour/Shields:
- 1x Reinforced Hull Armour -8000
- 1x Cloaking Shield -20000

Weapons:
- 1x AMD III -500
- 1x AFD III -1000

Launchers:
- 4x EMP Missiles (4x20 shots) -800
- 6x Gravatic Missiles (6x6 shots) -600
- 1x Armoured Escape Pods (20 tubes) -100

Sensors:
- 1x Sensor Array -2000
- 1x Lateral Sensor -500
- 1x Phase Scanners -1000
- 1x Deflector Dish -500

Fighters/Shuttles:
- 1x Assault Shuttle -3000
- 70x Jupiter Class -free with hull
- 12x Slipstream Fighter -6000
- 20x Light Fighters Alpha Class -2000

Ship Systems:
- 1x Advanced AI Ships Computer -250
- 1x Advanced AI Upgrade -500
- 1x Advanced Tactics Computer -400
- 1x Advanced Tactics Computer Upgrade -800
- 1x Command Bridge -15000
- 1x Armoury -5000
- 1x Advanced Engineering Bay -500

Troops:
- 4x Heavy Infantry -1000
- 2x Shock Troops -1400
- 2x Light Infantry Company -600
- 1x MASH -250
- 1x ADCT -1500

Hold:
- Reload: 6x EMP Missiles (6x20 shots) -1200
- Reload: 5x Gravatic Missiles (7x6 shots) -700

Total cost:
107500 credits
approved
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Unread 11 Dec 2004, 15:26   #72
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Re: Andromeda Pirates - (New Beginnings)

Quote:
Originally Posted by Crazyboy
Ship Name: Dagger's Touch
Ship Class: Medium Cruiser (40,000C)

Engines:
2x Impulse Drives - 2,000C (1 Add)
2x Blackhole Generators - 14,000C (2 Add)

Armour/Shields:
1x Polarised Tritatanium Hull Armour - 5,250 (1 Add)
4x Phase Shields - 24,000C (8 Shield)

Weapons:
1x Plasma Pulse Cannon - 2,000C (4 Turret, 1 Add)
4x Disruptors - 2,000C (8 Turret)
2x Heavy IMOD Cannons - 3,000C (8 Turret)

Additional:
1x Advanced AI Ships Computer - 250C (1 Add, 1 Tonne)
- 1x Advanced AI Upgrade - 500C (1 Add, 10 Tonnes)
1x Advanced Tactics Computer - 400C (1 Add)
- 1x Advanced Tactics Upgrade - 800C (1 Add, 10 Tonnes)
1x Deflector Dish - 300C (1 Add)

Troops:
5x Marines - 2,500C (5 Tonnes)

- Cost: 97,000C
- Money Left: 3,000C

Opening a nice shiny savings account with the Bank of Dachi (+3,000C).

approved
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Unread 11 Dec 2004, 15:32   #73
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Re: Andromeda Pirates - (New Beginnings)

Quote:
Originally Posted by mrmao
well wiht what i got i'm thinken carving out my own little empire

Ship name: Iwo Jima
Armed Bulk Merchant (9,000
Impulse engines (2,000)
Hyper drive (500)
Colapisum Armored hull (20,000)
Light shields (100)
AFD (150)
2x Light Blaster cannon (1000)
Sensor Array (2000)
Graviton Bombs (1000)
Black Hole bombs (2000)

Red Eagles Regiment
HQ (3000)
Support and Logistics (150)
Armored Division (800)
Shock Troops (700)
2x Mechanized Divisions (1400)

Blue Merlins Regiment
HQ (3000)
Support and Logistics (150)
2x Air Support Company (1000)
Artillery Company (250)
SSS (1000)

Black Ravens Regiment
HQ (3000)
Support and logistics (150)
Mash (250)
3x Marine companies (1500)

Green Condors Regiment
HQ (3000)
Support Logistics (150)
SSS (1000)
3x (1500)

Yellow Hawk Regiment
HQ (3000)
Support Logistics (150)
4x Marine companies (2000)

Now just from good measure i'm stealing this design

Ship Name:Outrider

Police Cruiser Leader [9000]

Energy Shields [5000]
Tritatanium Hull Armour [2000]

Blaster Cannon X4 [4000]
Medium Ion Cannon [4000]
Nova Torpedo Launcer X2 [1000]

Impulse Drive [2000]
Linear Drive [1000]

3/100 Tonne Hold
Nova Torpedoes [1000]


Characters

Captain Alexander Connors(me)- Came from a back water, made a fortune shiping in sparsely populated areas. Now has bought an army in his quest for personal power

Captain Joesph Reed(captain of Outrider) - A Friend from his home planet got in with him in shiping, got enough money to buy a decent police crusier and is currently escorting his friends flag ship and transport.

General Zeth Pike(general in charge of army)- A conection Alexander had in the CSC forces who resigned his commison when he found out Alexander needed a general

and my grand total left is 9100, would mr dachi be so kind as to open a savings account for 4100 at his finacial facility.
approved
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Unread 11 Dec 2004, 15:34   #74
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Re: Andromeda Pirates - (New Beginnings)

Quote:
Originally Posted by Inspectre
Taking loan from No Dachi for 7,500c

Ship Name: Trinidad
Ship Class: Attack Frigate (40,000c)

Shields

Heavy Shields (1000c)
Neutron Shields x 2 (1000c)

Armor

Medium Armor Plating (2,000c)

Weapons

Tractor Beam MK. 20 (10,000)
Medium Blaster Cannons x 2 (4,000c)
Light Ion Cannons x 4 (4,000c)

Engines

Impulse Engine x 2 (4,000c)
Slipstream Drive (25,000c)

Externals

Assault Boat (3,000c)
Captain's Boat (5,000c)

Additionals

Cloaking Device (3000c)
Advanced AI Ship’s Computer (250c)

Remainning Room

139 tonnes hold

Total Cost: 107,250
Total Money: 107,500
Remainning Money: 250

That 250 is going towards paying off my loan.
approved
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Unread 11 Dec 2004, 15:35   #75
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Re: Andromeda Pirates - (New Beginnings)

Quote:
Originally Posted by J-Kama-Ka-C
Police Cruiser Leader [9000]

Energy Shields [5000]
Tritatanium Hull Armour [2000]

Blaster Cannon X4 [4000]
Medium Ion Cannon [4000]
Nova Torpedo Launcer X2 [1000]

Impulse Drive [2000]
Linear Drive [1000]

3/100 Tonne Hold
Nova Torpedoes [1000]
Special Space Service [1000]

30,000 per vessel

I should like to purchase three such vessels. Dubbed "Farore", "Din" and "Nayru"

Mr.Dachi? Have 10,000 credits.
unless stated before approved
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Unread 11 Dec 2004, 15:37   #76
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Re: Andromeda Pirates - (New Beginnings)

Quote:
Originally Posted by Fluffie
Destroyer Leader
1 150 tonnes hold

Shields (6):
x2 Heavy Shield (6) - 2 000 c

Weaponry (14+6=20):
x1 Gatling Phaser 9 (20) - 65 000 c

External (10):
N/A

Additional (10):
x6 Weaponry Mount (6)
x2 Drive Mount (2)

x1 Medium Hull Armour Plating (1) - 2 000 c

x1 Advanced AI Ships Computer (1) - 250 c

Drives (1+2=3):
x1 Cold Fusion Drive (1) - 200 c
x1 Impulse Drive (1) - 2 000 c

x1 Hyper Drive (1) - 300 c


250 c left.
approved with restriction that the gatling phaser 9 is not a superweapon but other bits still apply
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Unread 11 Dec 2004, 15:37   #77
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Re: Andromeda Pirates - (New Beginnings)

Quote:
Originally Posted by Crazyboy
Ship Name: Dagger's Touch
Ship Class: Medium Cruiser (40,000C)

Engines:
2x Impulse Drives - 2,000C (1 Add)
2x Blackhole Generators - 14,000C (2 Add)

Armour/Shields:
1x Polarised Tritatanium Hull Armour - 5,250 (1 Add)
4x Phase Shields - 24,000C (8 Shield)

Weapons:
1x Plasma Pulse Cannon - 2,000C (4 Turret, 1 Add)
4x Disruptors - 2,000C (8 Turret)
2x Heavy IMOD Cannons - 3,000C (8 Turret)

Additional:
1x Advanced AI Ships Computer - 250C (1 Add, 1 Tonne)
- 1x Advanced AI Upgrade - 500C (1 Add, 10 Tonnes)
1x Advanced Tactics Computer - 400C (1 Add)
- 1x Advanced Tactics Upgrade - 800C (1 Add, 10 Tonnes)
1x Deflector Dish - 300C (1 Add)

Troops:
5x Marines - 2,500C (5 Tonnes)

- Cost: 97,000C
- Money Left: 3,000C

Opening a nice shiny savings account with the Bank of Dachi (+3,000C).
approved
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Unread 11 Dec 2004, 15:40   #78
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Re: Andromeda Pirates - (New Beginnings)

ok chaps now we begin .............
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Unread 11 Dec 2004, 15:59   #79
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Re: Andromeda Pirates - (New Beginnings)

Rank and Score

Ranks

1 - Lt Commander Ur-quan:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:

2 - Lt Commander Acid-K:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:

3 - Lt Commander Bakan:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:

4 - Lt Commander J-Kama-Ka-C:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:

5 - Lt Commander Mr Mao
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:

6 - Lt Commander Fluffie:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:

7 - Lt Commander Crazyboy
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:

8 - Lt Commander Flapjack:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:

9 - Lt Commander Inspectre:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:

10 - Lt Commander Hewitt:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:

11 - Lt Commander No Dachi:
Score:
Medals:
Crew Morale:
Crew Experiance:
Crew Effeciancy:

12 - Lt Commander Spritley Zombie
Score:
Medals:
Crew Morale:
Crew Experiance:
Crew Effeciancy:
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Unread 11 Dec 2004, 16:00   #80
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Re: Andromeda Pirates - (New Beginnings)

CSC BOUNTIES

None Yet
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Unread 11 Dec 2004, 16:02   #81
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Re: Andromeda Pirates - (New Beginnings)

Now all i need is someone else with a loan possibly who needs to pay it back to supporrt my conquest of some corner of the galaxy
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Unread 11 Dec 2004, 16:10   #82
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Re: Andromeda Pirates - (New Beginnings)

150 years ago the legend began........

The Erridanni Sector - CENTER ONE the native name of this system is now lost, and only remeberd by the name CENTER ONE. This sector is situated 1250 light years from Galactic core on an UNSTABLE WORMHOLE NEXUS.

Legends say that Center One gave rise to all civilisation in the Galaxy this came under the name THE SYSTEMS COMMONWEALTH.
A combination of systems, original inhabitants, and numerous visitors from other systems and some say other galaxies, who trapped by the NEXUS chose to stay there rather than gamble with is unknown nature and science. In this way the old order came into being and gave rise to all the races now known off in the galaxy.

The nexus was a curious affair - a single point that orbted Center ones Star (this is refered to as Solarus - the first sun) in a highly elliptuical orbit. This point gave the Systems Commonwealth its roving power. This Wormhole nexus when the so called GRAVITON DRIVE was invented allowed ships to appear anywhere in the galaxy the Systems Commonwealth was supreme.

The presecece of the Nexus accelerated the natural aging process of Solarus but at such a slow rate as to go unnoticed by the local astrophysicists. Only when Center ones ruling factions determined that the best solution was to send criminals on a one way trip thru the nexus "for scientific" purposes did the degeneartion become evident.

Thousands of massive EXILE ships were sentr in this manner carrying the so called Exiles with them. This heavy usage of the nexus led to its own increased instability and through that the rapid aging of the star to NOVA status a few billion years to early, the COMMONWEALTH faced destruction.

Thus began the Super Dimension Fortress Program (see prev Andromeda Pirates for the outcome of this little saga). the Commonwealth also sponsored other programmes to create giant ships that could travel thru the NEXUS. Ironically following the outcasts that they themselves had condemmed.

Other independant factions also worke on their own to create similar ships. 1000's were launched before Center One fiannly vanished into the myths of time some say that it was destroyed.... or was it?

Future Historians would speculate on the precise location of Center One, many planets and solar systems being offered as the so called location and even so called proof being presented.

However more pressing events put studies on hold untile they too became nothing more than fodder for authors of speculative fiction.

3854 AE (after Erridani)

175 years since the discovery ofthe Darkspace in 3689 AE

180 years since the Skirmish Wars 3654 - 3659.

270 years since the LONG NIGHT that saw the destruction of the Systems commonwealth..... AT THE HANDS OF THE INSECTIDS

Time has passed and things have changed, there is now a new world order as follows :-

That new world order arose out of a need - THE NEW SYSTEMS COMMONWEALTH was a tyranny and ws taken out by certain independant so called pirate houses that fought with them to the bitter end in some cases.

Out of the ashes of the old came the new standard, a founding of 2 great houses and the survivors of the CSC that did not want to join the revamped Combined Systems Commonwealth.

Meanwhile a Dark force spread across other star systems and this so called "EMPIRE" became a great force and an uneasy truce was forged by the Federation with this EMPIRE as it was based on old friendships

this Empire is the KIPIRE

the current leader is one man who built all this up by himself from humble beginnings

EMPEROR J-KAMA-KA-C

But his right hand man is the dread dark lord

LORD FLUFFIE - a man that is to be feared.

Yet another small faction rose out of the ashes, some say that they moved forward in time to avoid the so called main war. They are small but provide a home to those who fear the Federation or hate the Kipire.

They have no house name but they used the mysterious Technology that can be found... Mainly SHADOW TECH or CHRONIAN TECH. Most of the chroninans actually joined this "house" when they learned they could not get back

LORD JULIAN (INSPECTRE)

One captain took it upon himself to recruit nothing but women for his crews and soon he became the leader of a new SLAVING HOUSE that took all women and freed them and made men their sex slaves so that they could breed - this new HOUSE is HOUSE AMAZON its leader (and chief pervert)

LORD CRAZYBOY

other people made their names, :-

ADMIRAL ACID-K - made his name as a resepctable Merchant Captain who delivers most (65%) of the cargo in both the empires and made a small fortune for himself.

his home in the Shraan Sector of space.


DATELINE - THE PRESENT 3854 AE (after Erridanni).

The Sector of Space known as ERRIDANNI SECTOR is now under civil war. There are 3 Factions fighting for control of this area of space.

THE INSECTIDS

these are quiet at the moment and the people of SHRAAN who watch the borders of INSECTID space have not seen anything for 40 years. Most of the Border planets of the AREA OF THE WATCH (a bit like the neutral zone in star trek) report no activity in INSECTID SPACE

THE COMBINED SYSTEMS CONFEDERATION.

this is the new/old name of those worlds that used to be of the Old Systems Commonwealth and those that survived the SKIRMISH WARS and hate both the KIPIRE and THE FEDERATION. They are Xenophobic and fight to the death. They seek the old technology of the FABLED STAR LEAGUE WORLDS.

THE KIPIRE & FEDERATION

both these two empires formed an alliance against the CSC and seek to destroy all ships and conquer all their worlds. Also the KIPIRE & FEDERATION are the leaders in new technology and seek to bring peace thru out the sector.

THE DEVRAN IMPERIUM

These are the new CHRONO & BORG human/drones that now inhabit over 300 worlds of the sector, their ships are THE MOST ADVANCED in ROMMEY. These ships are capable of TIME PHASING and are virtually undetectable. They seek to conquer

THE PAST
THE PRESENT
&
THE FUTURE

They must be stopped.

It is in this scene of war that you the new breed of captains seek to make your way. The Days of the Houses are long past. The days of the Empires seem numbered. And now everyone seeks the Technology of the OLD ONES, those who came before..... THE MIGHTY STAR LEAGUE - this race of aliens that breeched the DARK SPACE and created THE WORMHOLE NEXUS.....(where ever hat may lie) and the ones who left behind clues to the advanced technology that they possesed.

And now the Present 3854 AE

The Devorans shatterd what resistance that :-

Clan Asanawa
KIPIRE
Federation

could put up - most of humanity was wiped out in what came to be known as the DEVORAN WARS, they came they saw the exterminated - ERRIDANI became a desolate sector, but like all Imperiums that have come and gone -

THE ROMANS
THE GREEK
THE NAZIS
THE BRITISH

All empires crumble and so it was for the DEVORRAN because they no longer had any enemies they turned to fight on one another and thus inter strife began with one Devorran world after another fighting its neighbours - and because the Devorran were ruthless killing machines they wiped out one another - right down to the last mandroid.

This meant that vast solar systems could once more recover life and once more sustaine human life - the SURVIVORS that had fled the onslaught had now returned and in the space of a few short years THE ERRIDANI SECTOR was once more populated - although sparesly. This was also the time that other races emerged after using their own contingency plans - and of course some races just simply weatherd the DEVORRAN storm.

ERRIDANI now is a place that has no vast controlling power - it was as it was before - a series of loose linked planets and star systems that trade with one another, each suspicious of its neighbours, interplanetary wars are common place -

PIRATES
MERCS
FREE BOOTERS
FREE LANCERS
MERCHANTS

ply their trade some nefariuos others more legitimate, in this time of Chaos you come into it with one intention SURVIVE OR DIE..................

WELCOME TO ERRIDANI

HAVE A NICE DAY!
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Last edited by Lady Hawk; 11 Dec 2004 at 16:23.
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Unread 11 Dec 2004, 16:30   #83
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Re: Andromeda Pirates - (New Beginnings)

You begin your day - but not as any other day - today you have taken ownership of a ship - you have all become ships Captains and you now stand in the STAR PORT of the SHOW OFF SPACE STATION at ANKAA..

As you look around you notice the Missions Board -

Maybe here your career can begin.......................
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Unread 11 Dec 2004, 16:34   #84
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Re: Andromeda Pirates - (New Beginnings)

Mission 1

ARMS SMUGGLING

Location - Delivere Arms to the warring world of LENDRISS PRIME
Distance - 20 light years away

Rewards - 10000c

Also possible Trade Link to be set up if succesfful (90% of mission objectives completed)
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Unread 11 Dec 2004, 16:36   #85
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Re: Andromeda Pirates - (New Beginnings)

Mission 2

ARMED ESCORT

Location - 3 jump points to the DORAS SYSTEM
Distance - 60 light years (3 x 20 light year jumps)

Reward - 35000c + 10000c mission bonus

To escort 5 Bulk Merchant Vessels delivering foods and medical supplies to the Doras system
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Unread 11 Dec 2004, 16:41   #86
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Re: Andromeda Pirates - (New Beginnings)

MISSION 3

ARMED ESCORT

Location - Escort Diplomatic Ship to CSC space - the Neural World of NEUTRALIA
Distance - 105 light years into the NEUTRAL ZONE

Rewards - 80000c

To escort the Diplomatic Cruiser TROTH to NEUTRALIA
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Unread 11 Dec 2004, 16:46   #87
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Re: Andromeda Pirates - (New Beginnings)

MISSION 4

GATHER INTEL

Location - Travel to DEVORRAN SPACE
Distance - 125 Light years

To investigate a Devorran world to see if -

a) any Devorran survive
b) recover Devorran Tech
c) are they still a threat
d) can the world be colonised

Rewards - 125000c

well this mission is self explanatory
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Unread 11 Dec 2004, 16:47   #88
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Re: Andromeda Pirates - (New Beginnings)

MISSION 5

GATHER INTEL

Location - Travel to CHRONO BORG SPACE
Distance - 95 Light years

To investigate a CHRONO BORG world to see if -

a) any CHRONO BORG survive
b) recover CHRONO BORG Tech
c) are they still a threat
d) can the world be colonised

Rewards - 95000c

well this mission is self explanatory
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Unread 11 Dec 2004, 16:49   #89
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Re: Andromeda Pirates - (New Beginnings)

MISSION 6

GATHER INTEL

Location - Travel to INSECTID SPACE
Distance - 95 Light years

To investigate an Insectid world to see if -

a) any Insectid survive
b) recover Insectid Tech
c) are they still a threat
d) can the world be colonised

Rewards -105000c

well this mission is self explanatory
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Unread 11 Dec 2004, 16:52   #90
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Re: Andromeda Pirates - (New Beginnings)

MISSION 7

GATHER INTEL

Location - Travel to A SILVA DEVIL/HELL WORLD
Distance - 195 Light years

To investigate a SILVA world to see if -

a) any SILVA survive
b) recover SILVA Tech
c) are they still a threat
d) can they be negotiated with

Rewards - 195000c

well this mission is self explanatory
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Unread 11 Dec 2004, 16:56   #91
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Re: Andromeda Pirates - (New Beginnings)

MISSION 8

BOUNTY HUNT

Last Locarion - Near the CSC NEUTRAL ZONE
Distance - KILAWAYU GAS CLOUD - 65 light years

Capture/Kill - LORGAN DEUS a Pirate Captain who controls 3 ships

GARGAN - Escort Carrier
2 x Police Cruiser Escorts

Speciales in Hit and Run

Reward - 95000c
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Unread 11 Dec 2004, 17:01   #92
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Re: Andromeda Pirates - (New Beginnings)

MISSION 9

BOUNTY HUNT

Last Location - Near the FRODAN SYSTEM on the boarders of SHRAAN SPACE
Distance - 100 light years

Capture/Kill - LADY DEATH - a self styled female who is particularrly ruthless and uses KYLTHIUM powerd ships

captains 3 ships

1 x Light Carrier - THE SCYTHE
2 x Attack Destroyers

Reward - 125000c
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Unread 11 Dec 2004, 17:06   #93
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Re: Andromeda Pirates - (New Beginnings)

If anyone else wants to come I'll take Mission 9 (perhaps mister AK? ). If I have to go on my own, it'll be Mission 3 for me.
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Unread 11 Dec 2004, 17:09   #94
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Re: Andromeda Pirates - (New Beginnings)

Quote:
Originally Posted by mrmao
Now all i need is someone else with a loan possibly who needs to pay it back to supporrt my conquest of some corner of the galaxy
choose a mission first mr galactic emperor :xmas:
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Unread 11 Dec 2004, 18:02   #95
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Re: Andromeda Pirates - (New Beginnings)

Mission 7

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Unread 11 Dec 2004, 19:00   #96
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Re: Andromeda Pirates - (New Beginnings)

Quote:
Originally Posted by Crazyboy
Mission 7

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Viva la TITO!
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Unread 11 Dec 2004, 19:14   #97
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Re: Andromeda Pirates - (New Beginnings)

Mission 8.
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That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'

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Unread 11 Dec 2004, 19:15   #98
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Re: Andromeda Pirates - (New Beginnings)

Mission 8, will do the concerning RP-y good-ness later on.
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Unread 11 Dec 2004, 19:15   #99
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Re: Andromeda Pirates - (New Beginnings)

Hewiit. Get the hell off my mission !
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Unread 11 Dec 2004, 19:39   #100
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Re: Andromeda Pirates - (New Beginnings)

Full character profile and a bit on each of the main crew personalities...

Name: Marcus Ascares (aka "No Dachi")
Age: 22

Appearance: Of middling height and decent build, Marcus has dark hair and eyes. He can sometimes be seen wearing a pair of simple wire glasses, but most of the time he'll forego them. His educated accent and slightly bookish air betray his abilities as a fighter, with him being a capable rifleman, pistoleer and swordsman. He will rarely be seen without either a sword (or two), or a pistol (or two), or both at his hip (or, sometimes, concealed about his person in less obvious positions). Marcus will never be seen without the golden pocketwatch passed to him by his father - a family heirloom, and a source of some discussion among the crew, with Marcus' past relationship with his father in mind. In terms of clothing, he wears the dark green mercenary uniform of his men, except when negotiating a deal, for which he will wear a smart, pinstriped black three-piece suit.

History: Born to Richard Ascares and his wife Julia Ascares eight decades after the Devoran Incursion, Marcus grew up in comfort on a city world under control of an ex-Federation faction that remained true to the now-destroyed nation's ideals. His father was a wildly successful banker, and the family were very rich, with the young Marcus having access to all the most opulent trappings of wealth. However, as the third son in three, with four sisters, Marcus did not get quite as much attention from his parents as do many children. His two elder brothers, both of them better at maths than he, recieved favour from his father, who was determined to see his sons grow up to follow in his footsteps. Marcus was capable enough at banking, but not as capable, it would seem, as his father, nor as his brothers. He began to resent his father, and his two elder brothers, and this resentment near-tore the family apart, much to the distress of Marcus' mother and sisters, who loved both sides equally. Although extremely clever, Marcus' intelligence was analytical, and did not naturally lend itself to the cool, unfeeling logic of math and accounts. He began to despise pressure from his father to perform above his latent ability in math, and in a form of backlash, his grades in the subject began to lag behind. Finally, when Marcus announced that he would be dropping the subject entirely from his roster at the local private school, his father threw him out of the house, onto the streets beyond. Marcus was only 12 at the time.

He managed to leave with some money, however, and while he was not the most capable in the family for accounts, he had great talent in detecting the subtle flows and nuances that affected the behavior of the wider economy. Marcus invested what little he had on the planetary stock market, and within two years had enough money tied up in assets to let himself live in relative comfort by (though still nowhere near so much comfort as he had lived in before). The years between had been hard on the young lad, however, and his months of poverty instilled in him a desire for the security of holding currency that remains with him to this day - not quite greed, but perhaps close to it. He continued to attend school throughout, occasionally meeting with his sisters, his brothers having long since left school to pursue studies of accounts at his father's bank. Marcus recieved offers from a number of investment companies, but he refused them all. Whilst he found the planetary market a fascinating place, he yearned for something more. One day, in a move that surprised all that knew him, Marcus sold off all of his assets and purchased passage offworld, into the stars beyond. He travelled the pockets of space that remained under human control, visting the other planets of the Federation - glimpsing the verges of the Asanawa Clan's culturally separate world, though he found the traits of servility and submission to authority unnerving - and even passed through a few planets of the Kipire - which he found just as unnerving, if not more. Still, though, he desired excitement and adventure and, being the misguided young man of 16 that he was, signed on to a mercenary company. The company travelled around backwater planets where law had waned thin, taking part in the minor bushfire conflicts that arose between minor, local factions there. Marcus saw dark things during his time as a mercenary - murder, execution, rape, genocide, torture; if he did not witness all first-hand, he saw the effects on the ordinary people of the planets of the remainder. He left the company on the conclusion of his contract two years later, now a competent rifleman, as well as a fine shot with a pistol. Quickly, however, he found himself in trouble. He left the company on an isolated planet, and without access to a starmap, he had no idea how to get home. Chancing on a passenger ticket to a planet that he knew was roughly in the direction of home, he ended up on one of the most backward planets he had ever witnessed. With no more than a couple of million souls living on its surface, the planet was isolated and technologically undeveloped. Marcus wandered about its streets, taking in the awful sights with a guilty heart - children near to death from starvation; hospitals overflowing with patients they could not treat due to a lack of equipment; families living in homes smaller than his own childhood rooms in his own family's in-city mansion. Presently, he wandered out from the city edge, and into one of the minor satellite towns beyond. There, he saw militia from the planetary government attempting to confiscate food supplies from a family who were clearly impoverished and malnourished, and though unarmed, intervened on their behalf. He was beaten senseless by the militiamen, who presently took the supplies and left. Fortunatly for the young Marcus, an elderly gentleman of some fame amongst the inner Federation worlds had been watching at the time. Nathan Tintheirnen, one of the greatest human swordmasters of his age, Clan included, instructed the family to nurse the wounded man back to health and then send him on to his own residence. The family, who were grateful for Marcus' failed, but well-intentioned, intervention, willingly complied. After two weeks of hospitality despite the family's poverty, Marcus left them with a thousand Credits - which he felt was only proper, though he was uncomfortable letting loose of so much money - and set off in the direction of the swordmaster. Tintheirnen was one of the last masters of a dying style, the steel rapier, swift and graceful and, in the right hands, ultimately deadly, was not of fashion with today's shipmen. They saw its thin blade as weak and feeble and, lacking the finesse to use it well from the outset, and the dedication to gain the finesse to do so, spurned it in favour of more accessible close combat weapons. Tintheirnen was famous in the inner worlds of the Federation, but had dissapeared years before without a trace. Now sensing his death approaching, the elderly man had taken it upon himself to ensure that he taught at least one suitably responsible, suitably good-willed apprentice all that he knew before passing away. Marcus spent a year under the master's guidance before the gentleman died. Although he had come to see that Marcus had little respect for codified honour, he was suitably satisfied with the younger man's inate moral integrity that he persisted in teaching right up to his death. Marcus buried the old man alone, returned to see the impoverished family one last time, and then left the backwater planet for good.

After cutting a trail through the backwater worlds that earned him wide renown as the newest and most deadly student of the rapier, Marcus finally arrived back on his home planet. There, he found that, by his own carelessness, he had not sold all of his assets off when leaving years before. Several units of stock remained, and, it emerged, the company that he held them in had done exceptionally well. Having collected 50,000 Credits' worth of previous unpaid dividends, Marcus sold the stock for a further 20,000 C, and added it to his accumulated earnings from his years as a soldier of fortune. He had over a hundred thousand Credits, and decided that he wasn't ready to settle into a white collar job quite yet. Instead, he bought a starship, hired a crew, and jumped into the wide dark yonder. He naturally wouldn't have been satisfied with a merchantman, and instead purchased a de-militarised destroyer, retrofitting it extensively with a number of combat re-fits that effectively re-militarised it. With this, he settled into his old role of mercenary once again, though this time as a captain, not a soldier. Having so far fought several campaigns, mostly against raiders out on the border worlds, Marcus and crew have gained a slight reputation for themselves. A few people have begun to call him "No Dachi" - taking his great flair for tactics and strategy and his fierce reputation for swordsmanship as a sign that he is perhaps part of the Great Shogun's spirit reborn. Marcus himself continuously turns down praise and complement, denying that he is anything more than a rich-kid banker who knows a little about fighting. He recently took the step of registering the Stellar Bank of Ascares as a side to his mercenary activities, but so far he hasn't done a great deal with it. Marcus' love of money remains, though ever since his experiences on the swordmaster's planet, he feels a great sense of guilt at holding large quantities of money where he can see other people living in poverty. This as-yet unresolved battle between hoard-menality and altruism will doubtless have some effect on the man's desicions in the future. He remains in contact with his mother and sisters, though he has not speaken to his father, nor his brothers, in years. Marcus knows his crew well, and is respected and generally well-liked by them. His officers in particular are mostly people met by him on his travels. Whilst this means that the officers (some of them) aren't overly experienced in starshipping, Marcus would argue that they are just as experienced as he (which is to say, not very), and that they perform competently at any rate. Well-spoken, well-educated, highly intelligent and somewhat dashing, he is beginning to develope a personal reputation as the epitomy of the young, swash-and-buckle gentleman adventurer.

The Crew of the Fortuna: A good number of the Fortuna's Officers are friends of Marcus' who he met on his travels, and during his time as a mercenary. The result is a fairly colourful group of men and women, most of whom have a number of skills, and are popular with the crew besides.

Alanna Toran, No.1: Age 24, Alanna was a warrant officer aboard a Federation cruiser that Marcus once hitched a ride on whilst travelling through the border worlds. It was whilst aboard the Federation ship that Marcus first had the idea of running a mercenary vessel and, while talking to Alanna in the ship's galley, picked up his first ideas of what it would be like to command a starship. Alanna was informed by Marcus of an opening in the Fortuna's crew as soon as he bought it, and as her present term of service was approaching its conclusion, Alanna elected not to sign on for another four years, and instead quit the Federation Navy before travelling to Marcus' homeplanet. Alanna comes from an independent border world on the edge of Asanawa Clan space, where the Clan ideals of honour and duty have had an influence on the peoples' culture - her unwavering honesty is the main reason Marcus appointed her No.1. Lieutenant Toran is also the only officer aboard the ship with previous experience in an actual space navy, which is the other main reason.

Gustavus Kyrrick, WO: Age 45, Kyrrick was the armourer of a Federation Marine regiment that Marcus served alongside for one campaign of his time as a mercenary. Although he naturally hadn't come into contact with a lot of starship weaponry, Kyrrick pieced it together, mainly by questioning Alanna and by asking contacts of his in the Federation Navy. Kyrrick's station isn't actually on the bridge; he commands the quad blaster turret, and co-ordinates the other gunnery crews from there. Kyrrick doesn't talk much, but is nonetheless well-respected by the crew. As well as being the ship's Weapon Officer, he regularly practises rifle and pistol shooting on the makshift range set up by the marines in the ship's hold, in order to keep himself a good shot.

Aernus Temenas, SO: Age 22, Temenes grew up with Marcus and remains a lifelong friend. The two trust eachother absolutely, and it is for this reason that Marcus dropped in on Aernus with the possibility of joining up with the Fortuna as science officer - Aernus having just finished his university course at the time. Bored of his peaceful life on his homeplanet, Aernus agreed, and joined the crew. He still isn't fully settled in with the ship officer's life, having grown up in similarly pampered conditions to Marcus, and remains next to useless as a fighter. He is, however, extremely intelligent, and looks upon his place on the crew mainly as an oppurtunity to observe and cataloge new discoveries; as such, he's read up on accounts from the SOs of other vessels, and possesses a first hand knowledge of most things a Science Officer could encounter in this area of space. He and Marcus remain good friends, and the two will be found inebriated in the ship's cramped bar at least once a week when not on campaigns - both refusing to drink in excess when they are.

Robert "Red" Steiner, Helmsman: Age 25, Rob Steiner used to pilot a single-man ore hauler in a system that, although independent, was administered by the Federation. He met Marcus in a bar, and, impressed by the other man's passion for piloting, Marcus mentioned in passing that he was thinking of buying a starship some day. Before he left, Steiner had made him swear on his life that he would be notified as soon as this purchase came about - if indeed it did. Marcus stayed true to his word, and two years later, Steiner left his dead-end job and joined the crew of the Fortuna. He arrived while the ship was still being fitted, and spent most of his meager savings renting out entire holodecks to practise piloting a simulated destroyer on. In the first campaign, he demonstrated increble skill at his job - which the rest of the crew, for the most part, still unfortunatly lacked. Marcus was more than satisfied. A popular member of the crew, Steiner prefers to be known by his nickname ("Red"), and spends a lot of time with the ship's two fighter pilots, Jerich and Nat.

Dr Chal Kaitin, Ship's Surgeon/Chief Medical Officer: Age 30, Chal is the only qualified (human) medic on the ship, and thus enjoys near-reverential status from the crew. He knows very little of ships or combat, having given up his only previous job as Junior Medical Officer on a passenger liner (which Marcus used as conveyance outbound from the swordmaster's world) because he found it boring, not to mention pointless, as there were seldom any people requiring treatment. An easy-going character, Kaitin rarely ventures off the ship except to procure medical supplies when in port - something which he does not trust the crew nor any of the officers to do. Chal has had to pick up battlefield surgery from more-or-less no experience or training of it, and as far as the crew and officers are concerned, he has done so to an admirable standard.

Tashida "Colonal" Iyoda: The Marine Captain of the Fortuna was a colonal of the Asanawa Clan's famous Samurai Marine Corps. After the Clan Cruiser his regiment was stationed on went down fighting over a moon in an uninhabited system, Iyoda found himself miraculously alive, but trapped within the wrecked hull of the burning warship. After clawing his way out of the mess and onto the surface of the planet, he triggered a distress signal before going back inside to look for survivors; he found none. No interlopers passed by to pick him up, and, with food supplies salvaged from the vast wreck running low, the Colonal considered seppuku. That day, however, while performing another probably futile search for other survivors, he came across a working FTL Scout in the ship's hold and, after using its weapon systems to blast through the already-weakened hold doors, escaped from the planet. He emerged from months of being stranded to find that the Devorans had largely completed their conquest of the sector. With the Asanwa Clan more-or-less fallen, Iyoda once again considered honourable suicide. However, at this point, he remembered a briefing of senior Marine Corps officers by Admiral Kojike shortly before the Devorans had begun their attack on Clan space in earnest. "The darkness draws ever nearer, and I fear that we will likely all fall before its path - but no matter! We shall fight to the last and not lose hope! Let your deaths be as an elergy to the memory of the Asanwa Clan, and make the Devoran fear our name for centuries to come! Remember also that a part of our people will live on - guided by the Shingen to the far-off stars along with the colonists from the other nations, to wait out the Devoran tide, and return when it recedes." Iyoda persevered. After making his way to the sheltered cluster that Marcus had grown up in - a cluster where some semblance of the Federation as a nation remained, if not as a state - Iyoda searched for any sign of any part of the Clan's survival, and found none. He quickly attracted attention, however - he still wore the katana and the wakizashi at his waist, the swords that marked him as a samurai, and the distinctive tatoo of the Samurai Marine Corps on his forehead told anyone who saw him that he would have seen a lot of combat. None of this escaped Gustavus Kyrrick, who, upon spotting the man at the spaceport, questioning merchants, approached him with the idea of joining the Fortuna. Deciding that travelling on a mercenary vessel would be the best way of trying to locate survivors from the Clan, Iyoda agreed. His nickname, "the Colonal", comes from his application of harsh SMC discipline, training and proffessionalism to the Fortuna's sizeable troop contingent, who practically god-worship him. The Colonal's incredible experience and tactical insight lead to Marcus and Alanna frequently consulting him for advice on any number of things. His dedication to Bushido, to honour and to the memory of the Shogun remain, and his search for the Clan continues.

And the rest: Lora Kolamn, the Fortuna's young Communications Officer, will tell anyone who asks that she led an uneventful life up to joining the ship; and she had, having just graduated from a communication techician's apprenticeship when she was recruited by Marcus. Jerich Abados and Nat Turner - who stubbornly refuses to tell anyone what her full first name is - are the ship's two fighter piltos. Jerich used to fly police patrol fighters, and Nat used to be a bounty hunter - both are first class pilots and both are valued greatly by Marcus. They spend a lot of time drinking, much to the disdain of the Colonal and of Alanna, but remain immensely popular with the crew. The crew themselves are a mixed bag of ex-mercenaries, ex-merchant crewmen, ex-navy personnel and ex-pirates who surprisingly get on very well, mostly under the easy-going, non-judgemental example set by Marcus himself. The Ship's AI, designated female by personality in accordance with the traditional perception of ships as being such, caries the name "Persephone" after the Greek Goddess of Spring, which Marcus thought was symbolic of the revival of humanity after the fall of the Devorans, and which Kyrrick thought was stupid. The Ship's Tactical Computer possesses the most basic semblances of artifical intelligence and has been given the unnofficial name of "Kojike", after the Clan Admiral who brought to Asanawa nation into being along with Sar Ai and Shogun No Dachi, by the ship's Chief Engineer, who continuously petitions Marcus to upgrade it to an Advanced version, and the same for Persephone.
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`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'

-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
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