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Unread 20 Apr 2009, 02:57   #1
Makhil
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initiative

ATM a lot of ships have similar initiative.

What would be the good and bad of having more different initiatives ?
Is it possible to make stats following principles such as

- EMP fire first
- Cloaked ships fire 2nd
- Kill ships fire 3rd
- Steal ships fire 4th
- pods fire last
and
- FI fire before CO
- CO fire before FR
- FR fire before DE
- DE fire before CR
- CR fire before BS
and
- Cath emp ships fire before EMP from other races (for the same class)
- Xan cloaked ships fire before cloaked from other races (for the same class)
- Ter kill ships fire before kill ships from other races (for the same class)
- Zik steal ships fire before steal ships from other races (for the same class)

Example with eMP ships: Cath FI init1-Etd FI init2 ; Cath CO init3- ETD CO init4 ; Cath FR init5....
if a race doesn't have a certain class the init is still counted, Cath CO would be init 3 even if ETD don't have FI emp.
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Last edited by Makhil; 20 Apr 2009 at 03:08.
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Unread 20 Apr 2009, 03:50   #2
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Re: initiative

I'm trying to work out if this would make having balanced races a nightmare or easier.

I think it would work but it might be a little boring?
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Unread 20 Apr 2009, 04:35   #3
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Re: initiative

I'm with horn - makes everything even less dynamic than it already is.
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Unread 20 Apr 2009, 07:41   #4
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Re: initiative

Itd also make things far less retarded.

I dont think implimenting a touch of method to the mayhem is a bad thing.
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Unread 20 Apr 2009, 08:01   #5
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Re: initiative

You are oversimplifying and in the process making balanced stats not just hard, but impossible.
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Unread 20 Apr 2009, 08:57   #6
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Re: initiative

There are pros to having unique initatives, but they shouldn't be set in stone based on race- and class-based rules, as that does make creating a balanced set of stats impossible. Doing away with non-unique initiatives would, by itself, simply remove situations where ships fire at the same time. There are generally enough different inits in any particular battle for this to not be a major change.
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Unread 20 Apr 2009, 09:49   #7
[JungleMuffin]
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Re: initiative

I dont think it would have to be a set in stone rule, just perhaps more of a guideline for fleet balancing. A few subtle subtle changes is all u really need to keep the game balanced, interesting, fun and tactical, round after round.

Imo, in an attempt to make something new and interesting, by making the stats more complex, the baby is inevitably thrown out with the bathwater. By having a set of stat "guidelines," it at least gives stat makers a general direction with which to aim stats.
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