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Unread 15 Mar 2009, 18:44   #51
Zeyi
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Re: Difference between Round 30 Alliances

Pretty epic post.

Obv got plenty of time on your hands, heh.

Everyone's talking about CT's well played politics but in latter weeks I think ND has been most impressive. I mean, they've stayed just behind CT without ever really being hit hard (AFAIK, I may be wrong). They've obviously been in on the on going war, but they seem to have played it well so they're on the winning side more often than not, whereas CT - well.... haven't.
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Unread 15 Mar 2009, 19:40   #52
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Re: Difference between Round 30 Alliances

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Originally Posted by lokken View Post
In all fairness, I think he was joking.
Orbit have expressed this opinion before. Either he's using the same shit joke twice or he's not joking.
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Unread 15 Mar 2009, 20:39   #53
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Re: Difference between Round 30 Alliances

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Originally Posted by Newt View Post
Do they have automatic scan answering shit? So scanners just click a link, nothing else. Or if your nick is devlin, you don't even click a link

Anyway **** you hk, we are over!
Yes, i believe they do!

And yes let's discuss our relationship on AD. Great way of breaking up with me
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Unread 15 Mar 2009, 22:16   #54
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Re: Difference between Round 30 Alliances

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Orbit have expressed this opinion before. Either he's using the same shit joke twice or he's not joking.

I like to milk what precious little material I have.
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Unread 16 Mar 2009, 08:31   #55
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Re: Difference between Round 30 Alliances

To OP:

You actually think there's something to analyze in alliance politics.. u can't say the playing by instict is related to skill at all.. It's just certain people's way of thinking how the allies work.. know the people and you know how they'll react.. The mass or whatever behind every alliance means nothing if your target picking is dominated by 1-2 people every round and they always do the same thing inside certain parameters...

Anyways Asc is best roiding alliance this round, But for politics wise.. dunno I'm too busy to bother watching the game as my prediction since week 2 of this round still holds strong. DLR.. they'r doing good, it's easy with good players not to mention whatelse they have done politics wise to ensure it. Anyways all alliances are playing as they see it.. aka doing their old stuff, only bright spot is the fact that DLR seems to be showing people that you can do well with a BG group if u'r not playing to ally win just planet ranks.

It's just too lolz to see if this ends as I guessed just by taking a look at who the "HC's" of alliance where and what they had done that far in the round(aka week 2). If it does.. just analyze the HC's and you'll well into learning how pa alliances work as it's all about personalities even in RL.
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Unread 16 Mar 2009, 11:56   #56
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Re: Difference between Round 30 Alliances

DLR give a good reasoning for Alliance limits to be set to the 25 mark !!!.

This would make this game far more interesting.
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Unread 16 Mar 2009, 13:19   #57
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Re: Difference between Round 30 Alliances

i agree with ally limits being reduced.. to 50 for instance.. more alliances, i know there might just b like CT1, CT2, CT3 in that case, but imo its still more fun..
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Unread 16 Mar 2009, 13:27   #58
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Re: Difference between Round 30 Alliances

Quote:
Originally Posted by LordNieminen
To OP:

You actually think there's something to analyze in alliance politics.. u can't say the playing by instict is related to skill at all.. It's just certain people's way of thinking how the allies work.. know the people and you know how they'll react.. The mass or whatever behind every alliance means nothing if your target picking is dominated by 1-2 people every round and they always do the same thing inside certain parameters...
Yes I think there's alot to analise in alliance politics. In you're post you are kind of contradicting yourself. Knowing people and how they react contributes to how politics are played. The "mass" being every alliance means ALOT, with other factorys combined. The more people that involve themselfs with target picking, thinking for others, becomming for self sufficent, is a great contributing factory to a success of an alliance. The more, in my words, "willing", people in each alliance to assign, organise, will allow that alliance to stride. My simple opinion is that Ascendancy is the best alliance for allowing this and ofcourse you see alot of great organised because of the this, the way other alliance are run dont necessarily adopt these type of adventures peoples playing styles and there coordination skills are not used, therefore invalid. Its important more people step up, in my opinion but it makes morale there even when it should be seemingly low, simply because plans are being done, people think they are doing something, people ARE doing something good for the alliance. These sorts of players helps alliances loads as long as that alliance is acceptable to these players. Which is not often the case. To many alliances of a lower tier category hold these sort of players back and there abilitys, 'on and off the pitch', if you like.

Quote:
Originally Posted by LordNieminen
Anyways Asc is best roiding alliance this round, But for politics wise.. dunno I'm too busy to bother watching the game as my prediction since week 2 of this round still holds strong. DLR.. they'r doing good, it's easy with good players not to mention whatelse they have done politics wise to ensure it. Anyways all alliances are playing as they see it.. aka doing their old stuff, only bright spot is the fact that DLR seems to be showing people that you can do well with a BG group if u'r not playing to ally win just planet ranks.
DLR politics is good ofcourse, basically because of lack of stupidity, and perhaps if DLR have x4 the members they have allready got, they could of done well this round, in the top scoring alliance sort of rankings.. but to be honest, with too view members its hard to tell, oh and just to let you know DLR will win!

The stupidity in some politics played by certain alliances this round has been very funny. For example, as I can only really relate to my alliance, my self. DLR MAY of helped out in beating Ascendancy down IF it wasn't for the fact Conspiracy hit a DLR galaxy a day or so before, 'the big takedown', therefore DLR fleets were flying at any old fat targets, many of which being Conspiracy because of the amount of hostiles recieved from CT. Omen are another one, who have hit DLR galaxys and DLR planets far too much, forcing us to retaliate, causing there members to defend, and be recalled/relaunched against continuously, weakening morale, aiding Omen's downfal at particular times this round. Non related to DLR, there seems to be alot of problems with alliance politics compared to Ascendancy politics for example. Ascendancy think about there actions rarther then, eyeing up some juicy candy and taking the first bite, they wait it out, knowing how to win, how to accomplish their goals without being retarded. Conspiracy cancelling ND nap?? Well I'll like others imply their thoughts and opinions on that.. but common...

Quote:
Originally Posted by LordNieminen
It's just too lolz to see if this ends as I guessed just by taking a look at who the "HC's" of alliance where and what they had done that far in the round(aka week 2). If it does.. just analyze the HC's and you'll well into learning how pa alliances work as it's all about personalities even in RL.
Agreed to an extent but please read above to see my discussion on members, 'stepping up', but that too is a result of good leadership to adopt a playing strategy that will allow this.
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Unread 16 Mar 2009, 14:19   #59
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Re: Difference between Round 30 Alliances

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Originally Posted by ArcChas View Post
That may be the way that you do things, but in VGN a planet with insufficient def points gets no defence - whether it has 300 rocks or 3,000.
I didnt say we sent fleets to ppl who dont deserve it; we also had a floor below which def was not sent to planets; however by the very nature of DCing some ppl are net contributers and some are net leechers, add to this simple fact that big fat ppl get huge waves requiring relatively more def, their high roid counts are more worth defending, they are on more to provide i scans nag/help DCs or DC themselves and they attack more to become big automatically reducing the def they can send. Ergo it is a nonsense to talk about an alliance that does not flagship, it is only a matter of degree, and im afraid VGN is rather notorious (not so much as CT perhaps ), notoriety is simply the combined experience of the community.
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Unread 16 Mar 2009, 14:41   #60
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Re: Difference between Round 30 Alliances

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Originally Posted by Wishmaster View Post
good point. In omen we also got players like that, our problem is that they are TOO laid back! And dont generate score / crash. Asc got a nice proportion of players playing fairly decent and without crashing, not careing too much about their own planet. Imo I m a perfect example of such a player this round if we had 100 Wishmasters we would win yo!
if u had two Foxman's we would have disbanded by now
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Unread 16 Mar 2009, 14:50   #61
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Re: Difference between Round 30 Alliances

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Originally Posted by ArcChas View Post
That may be the way that you do things, but in VGN a planet with insufficient def points gets no defence - whether it has 300 rocks or 3,000.
Me and Dreamz was ALWAYS on when being attacked, we made our own calcs, helped out with running the alliance on a daily basis, defended and pulled our own weight, Audentes had no flagshipping tactics, but due to this facts, we got defence easier then the slightly smaller players that liked their sleep, had a few defpoints less and did not always pull their own weight, It was never intended to be flagshipping, but for ppl on the outside, it sure looked like it.
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Unread 16 Mar 2009, 15:48   #62
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Re: Difference between Round 30 Alliances

Everyone looks at Flagshipping as a bad thing: certainly in war certain planets taking excessive defence is a strategic problem - an asset to the enemy. But in peace time it may be helpful - remembering an alliance like VGN has the luxury of choice whether to be involved in wars because no one considers them a serious contender - Planets with a reputation as flagships quite probably get fewer incs because some ppl dont bother as there is no strategic advantage in trying to climb that mountain of defence while not at war.
ofc as this is a negative I have no way of working out if this is actually true.
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Unread 16 Mar 2009, 15:53   #63
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Re: Difference between Round 30 Alliances

I have no problem with flagshipping in the game, though I would have a problem with flagshipping in my alliance. If everyone agrees with that, then flagshipping will cease to exist. Since flagshipping is still alive and well, this must not be the case. You get what you deserve.
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Unread 17 Mar 2009, 04:02   #64
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Re: Difference between Round 30 Alliances

Quote:
Originally Posted by [B5]Londo View Post
I didnt say we sent fleets to ppl who dont deserve it; we also had a floor below which def was not sent to planets; however by the very nature of DCing some ppl are net contributers and some are net leechers, add to this simple fact that big fat ppl get huge waves requiring relatively more def, their high roid counts are more worth defending, they are on more to provide i scans nag/help DCs or DC themselves and they attack more to become big automatically reducing the def they can send. Ergo it is a nonsense to talk about an alliance that does not flagship, it is only a matter of degree, and im afraid VGN is rather notorious (not so much as CT perhaps ), notoriety is simply the combined experience of the community.
Thanks for explaining to me how my alliance works - I don't know how I could have been so misguided.
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Unread 28 Mar 2009, 02:26   #65
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Re: Difference between Round 30 Alliances

I think the major difference between the alliances has to be how successful they are at running a tight ship. As within any association weather its in a game, organization, military or business, it all comes down to how you are able to keep everything running smoothly. It all starts at the top, if you are weak on top then the bottom will be weak. Its vital that you have people on top who understand what needs to be done to suceed. But they also need to be able to deliver that information effectively down to the lower levels. At the lower levels they need to be held accountable to their team for their actions weather that is possitive or negative. If you look at the top 5 alliances they are for the most part able to control their lower levels and have them be accountable to their team but if a new alliance was to be able to start even with newbies you could achieve top results but having a top team of a few players who can keep the team on course and the lower levels being told this is how you will have to be to be apart of this group and if not you will either be sentenced to something with a negative result to make them realize they need to follow team rules at all times. And not allowing different rules for different people everyone falls under the same rules.
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Unread 28 Mar 2009, 02:29   #66
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Re: Difference between Round 30 Alliances

People spend far to much time analysing things like this and not enough time actually planning decent attacks/defence and making sure allymates dont crash
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Unread 28 Mar 2009, 02:46   #67
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Re: Difference between Round 30 Alliances

All that stuff would be done effectively as long as you have the alliance focusing on keeping the alliance on track. because if your defence fails then your alliance will fail and the same goes with attacks. if your attacks are done effectively then you will fail to achieve the top positions.
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Unread 28 Mar 2009, 13:09   #68
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Re: Difference between Round 30 Alliances

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All that stuff would be done effectively as long as you have the alliance focusing on keeping the alliance on track. because if your defence fails then your alliance will fail and the same goes with attacks. if your attacks are done effectively then you will fail to achieve the top positions.
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